RPG Paper Maker cover
RPG Paper Maker screenshot
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Genre: Indie

RPG Paper Maker

[NEWS] 2.0.10 patch release available!

New features:

  • Improve ingame performances
  • Add Inputs touch event
  • Remove F12 shortcut to quit game (use alt+F4 instead)
  • On level up, don't display statistics that doesn't apply to the hero
  • Level up window: diplay window always at the same Y position
  • No more wait when status effect doesn't apply in battle
  • No more wait when effect common reaction is instant commands in battles
  • Don't display affected status icon if it doesn't have any picture
  • Fusion status message into just one for every target affected

Fixes:

  • Engine crash if model hero map object set to none
  • Poison, burnt status should at least inflict 1 by default
  • Example game chest in tent not giving a potion
  • Weird camera small behaviour
  • Skills/Items description: no display decimals on damages
  • Centered Picture2D with reverse is not centered
  • Status effect skip only apply when trying to remove status
  • Battles miss damage repeated visually if several enemies target
  • Correct error message when wrong element res ID
  • Battle for ennemies selection, left and right arrow are reverted
  • Status issue when missing or not first effect
  • No sprite object cannot be triggered at 0,0
  • Try fix battler move not always correct on final position
  • Switch texture command: problem with empty textures

[NEWS] 2.0.8 patch release available!

New features:

  • Add DLC button on toolbar
  • Temporarly disabling protect datas in export standalone
  • Reseting time events when changing a state of an object
  • Update default cameras Y offset for being 8px height (centered for hero)
  • Move camera closer to hero when camera facing wall or mountains

Fixes:

  • Crash ingame for some collisions
  • Collisions detection not correctly working in specific cases
  • Sunlight sometimes making crash for walls
  • Sometimes saves are making crash when objects where moved
  • Change screen tone command not applying to skybox
  • Command move object change graphics not correctly updating index X when don't change orientation option
  • Export web not working anymore since shadows adding
  • Detection not always correctly sent according to orientation
  • Chronometer not displayed on correct position on different screen resolution
  • Several autotiles/mountains using same picture not correctly displaying ingame
  • SHIFT holding sometimes tracing a weird line in editor
  • Map background image not working
  • Creating troop making crash if battle map was deleted
  • Change state in startup object not executing reactions in other state

[NEWS] 2.0.7 patch release available!

New features:

  • Equip menu: green and red color for increasing/decreasing stats
  • Change default project isometric camera horizontal angle

Fixes:

  • Semi transparent textures not correctly displayed
  • Shaders not working with some GL versions
  • Engine crashing when changing square size to 64px
  • Project updater not updating commands from troops reactions
  • In game crash when having 3D objects in map not in the current tileset
  • No shadows when on FPS view
  • Isometric camera + Skybox not displaying the map correctly
  • Common reaction before teleport making wrong behavior for after teleport code
  • Common reaction in menu when using item/skill not properly working
  • Correct map name for message error

[NEWS] 2.0.6 patch release available!

New features:

  • Improve mountains performances in game
  • Sun light (in game only)
  • Default project page 5 only temp variables

Fixes:

  • Default project roots items making game crash
  • Can use skill on all even if target condition is wrong
  • Wrong portions loading when moving camera far
  • Improve collision FPS with lot of objects in map
  • Engine only: sometimes bug when at least one animated autotile in tileset
  • Default project day skybox wrong front texture
  • Misspelled stuff in default project or engine

[NEWS] 2.0.4 patch release available!

New features:

  • Changing custom resources red bullet to green bullet
  • Command call a common reaction: this object in common reaction is now the command caller
  • Adding each second frequency in default project
  • Adding climbing speed option in systems manager
  • Adding state 1 to 10 in default project
  • Removing begin equipment for Lucas in default project
  • Better message errors for wrong autotiles, walls, and mountains picture size
  • Command move object: remove transparency when drawing a way preview
  • Adding open project/default folder in pictures/shapes/songs/videos manager
  • Adding window skin blue, green, red, black for default project
  • Command move object: jump clear message error when peak < final position
  • Command change variables: adding error message when no object found for characteristics
  • Command change weathier: changing default snow y rotation / addition
  • Battler frame duration / frame attacking duration in systems

Fixes:

  • Engine might crash if non existing autotile in tileset
  • After battle, map music is playing from beginning
  • Characteristics elements crash sometimes with element damage
  • Wrong FR translations for weapons/armors
  • Formula statistics progression: u.lv undefined
  • Command teleport object: infinite event time loop if teleport from event time reaction
  • Missing transaltions in states/common reactions/models
  • Messy behaviour in weapons/armors kind option if common equipment is disorderly
  • Menu equip: too much equipment slots making weapons/armors list hidden
  • Climbing down not properly working if using sprite with h > 1
  • Command call a common reaction: blocking hero may overwrite map object blocking options
  • Climbing collisions issue with objects on the way
  • Command change variables: object terrain not correct with floors layers
  • Command move object: change speed / frequency changing orientation
  • Incorrect detection rectangles values in game
  • Engine crash if translate sprite/3Dobject on another sprite/3Dobject
  • Cannot translate sprite/3Dobject when leaving portion
  • Cannot translate on empty squares
  • Backups settings not changed when edited
  • Basic model sometimes crash when creating new reaction
  • Status weaked incorrect name for default project
  • Status weaked incorrect values for default proejct
  • Command change a statistic: wrong behaviour when trying to add exp
  • Non ordered autotile/mountain in tileset might not be displayed in map
  • Skills Heal 2 / 3 not healing in default project
  • Command set dialog box options: faceset Y not applied
  • Update transformations button visible if no state in object
  • 3D objects overflow might make engine crash
  • Mountains collisions might block if going from -1 to 0 Y position
  • Battlers might flicker if autotiles in battle map
  • Copying map several times remove copied map editings
  • Crash when start a battle in same mp with created object inside

[NEWS] 2.0.3 patch release available!

New features:

  • Adding italian translations
  • Improving switch texture command efficiency
  • Command conditions: adding is climbing condition

Fixes:

  • Basic project remove praticable on some climbing elements
  • Command change map properties crashing if changing tileset without autotile ID
  • Cannot climb up with walls
  • When not climbing anymore, 1 frame wrong orientation character
  • Reduce speed in diagonal move + while diag climbing
  • Small french and polish translations update
  • Update example game issues
  • Create new state is not copying basic first state reaction
  • Character: remove tab terrain + climbing, autotiles remove climbing, walls terrain
  • Remove animated autotiles and slopes from tileset
  • Issue climbing not correctly going down
  • Incompatible saves for projects before 2.0.0
  • Possible to walk in no floor area
  • Adding a monster to your party puts them in backward
  • Some skills to learn from hero doesn't appear in skill list when added to team
  • Climbing directly on walls not working
  • Climbing: hero not always correctly facing climbing sprite
  • Animations not taking account of miss or crit sounds
  • If message for status heal for still affected is empty, remove small wait
  • Some collisions passing through according to character collisions

[NEWS] 2.0.1 patch release available!

New features:

  • Default collisions added to characters of default project
  • Full screen switch after pressing F4 or alt/shift + enter
  • Limit game to 60

Fixes:

  • Windows only dialog box for objects going offscreen sometimes
  • Mac OS export game not running
  • Command change battler graphics may crash in troop reaction
  • Objects transformations not always working properly
  • Skills effects not all executed if battle ends after an effect
  • Menu to select an ally to heal: wrong arrow position
  • Shop can equip not possible to equip weapons or armors
  • Autotiles not animated anymore after a battle
  • Error sometimes popping if using climbing
  • Ingame error if missing an attack
  • Experience when victory not always correct if level up
  • Low characters on low FPS
  • Incompatible saves for projects before 2.0.0

[NEWS] 2.0.0 release available!

New features:

  • Climbing system
  • Objects 3D: choose location centered or grounded
  • Orthographic camera option
  • Command move object: draw a way preview
  • Create / Edit object: put window on a side so the object is still visible
  • Hide commands window when editing one
  • Command stop sound
  • Command display / hide an enemy
  • Command transform an enemy
  • Statistic: add option to display damage name + currency name
  • Loading bar while creating a project
  • Battle map: command start a battle option default battle map and add it in tileset
  • Characteristics: assign element
  • Languages: dictionary with all missing words in game
  • New example game
  • Monster: status in condition action monster
  • Objects: option to set center/angle/scale values
  • 3D models rotate with characters orientation
  • Backup option to disable + backup only datas
  • Switch button to display a currency or not on the main menu / shop list
  • Plugins: change to avoid the use of getValue() on complex objects
  • New title screen and battle music!
  • Change battler graphics command
  • Saved maps are now in a temp file
  • Facesets for other missing characters
  • Backup option select time between each save and max number backups
  • Warning message for basic and hero model

Fixes:

  • Improve 3D objects objects position (wrong selft detection position)
  • Command move object: change graphics changing orientation even if option activated
  • General autotile texture is haunted
  • Ingame states description UI more readable
  • Issues with status: released when attacked wrongly calculated, animation still displayed when released
  • Allow/Forbid weapons/armors characteristics not working on weapons/armors
  • Update model hero to disable camera moving property when entering a new map
  • Time event with repeat off is not working in teleported maps for hero
  • Adding a message error when selecting a non existing object ID in a command
  • Open BR menu can be opened without project opened
  • Some translations issues
  • Fix chest default size
  • Statistics not working for monster action condition
  • Teleport an object with a moving route not working properly
  • Shop: use variable to buy not working
  • Error message issue when synch wrong with hero
  • Saved game might get an error if map size changed
  • Custom 3D objects rotated and scaled not drawn at correct position in game
  • Crash sometimes when resizing a map with mountains deleted
  • Inputs initialized before running plugins
  • Moutains portions crash if drawing with rectangle in preview
  • Autotiles and mountains portions drawing issues with rectangle in preview
  • Enemy using skill attacking all targets not working
  • Skybox: clouds name replaced by day
  • Copy conditions command with property in common reaction make crash
  • Models might crash engine sometimes if trying to delete one
  • Impossible to export standalone on Mac OS when using Mac OS

[NEWS] 1.10.1 patch release available!

New features:

  • When adding a new state in an object, the state content will be the default common object first state
  • Main menu: confirm when quitting
  • Increase BoundingBox of empty object so it's a 16px cube
  • Commands: change grey syntax color to purple
  • Keypress / mouse events: small text warning that it can only be triggered by the Hero
  • Adding a clear message error when need to define as hero
  • System hero model: fusion of properties camera moving
  • Clear error message when a tileset pciture is not a size multiple of square size
  • Add troop in list Team/Reserve/Hidden (change statistics, status etc)
  • Command move object: 1 to hero is also moving in diagonal if possible
  • File > Open BR folder
  • Debug options: button to synchronize map objects if object linking issue still happening
  • Display ID of the map in map properties
  • BoundingBoxes: show detections

Fixes:

  • Tileset picture not displayed correctly when switching selection
  • Translation not working for pixel perfect
  • Error window for pictures undefined in some specific cases
  • Screen resolution: issue time currency window in main menu
  • Screen resolution: icons issues for skills/items menus
  • Command enter a name wrong menu position
  • Mountain issue blocked with high square blocks in particular situation
  • Collisions not working with two following slopes down
  • Terrain value issue when teleporting object
  • Error when trying to change statistic of an enemy instance ID
  • Translation / Scaling sprites with layer > 0 crashing
  • Command move object / battle effect: html balises visible in some cases
  • Command condition: if test variable < or >, text is not showing completely
  • Missing collisions on some autotiles/walls/3D objects
  • When moving an event in an object events list, the reaction tabs are not updated
  • Objects listing issue when using teleport command object on a not saved map
  • Try fix rare corrupted JSON issue
  • Backups not working for Windows
  • Command delete object from map: if try to delete a deleted object, it deletes the hero

[NEWS] 1.10.0 release available!

New features:

  • Graphic assets (free) pack complete
  • Default data base with default assets
  • Draw mode: rectangle
  • Statistics: bars draw UI
  • Custom collision for 3D objects
  • Transformation mode translate
  • Transformation mode scale
  • Mode view on editor
  • Improve ingame perfs (shaders for face sprites, lot of dynamic objects in map optimisation)
  • Event command syntax colors
  • Fullscreen by default
  • When changing selection, always deselect layer on
  • Disable camera move in battle option
  • Disable splash screen option
  • Show FPS option

Fixes:

  • Update project sometimes crashing
  • Full screen main menu
  • Issue with previous version save game
  • Icons issues with skills/items descriptions + status