Genre: Indie RPG Paper Maker
[NEWS] 2.0.10 patch release available!
New features:
- Improve ingame performances
- Add Inputs touch event
- Remove F12 shortcut to quit game (use alt+F4 instead)
- On level up, don't display statistics that doesn't apply to the hero
- Level up window: diplay window always at the same Y position
- No more wait when status effect doesn't apply in battle
- No more wait when effect common reaction is instant commands in battles
- Don't display affected status icon if it doesn't have any picture
- Fusion status message into just one for every target affected
Fixes:
- Engine crash if model hero map object set to none
- Poison, burnt status should at least inflict 1 by default
- Example game chest in tent not giving a potion
- Weird camera small behaviour
- Skills/Items description: no display decimals on damages
- Centered Picture2D with reverse is not centered
- Status effect skip only apply when trying to remove status
- Battles miss damage repeated visually if several enemies target
- Correct error message when wrong element res ID
- Battle for ennemies selection, left and right arrow are reverted
- Status issue when missing or not first effect
- No sprite object cannot be triggered at 0,0
- Try fix battler move not always correct on final position
- Switch texture command: problem with empty textures
[NEWS] 2.0.8 patch release available!
New features:
- Add DLC button on toolbar
- Temporarly disabling protect datas in export standalone
- Reseting time events when changing a state of an object
- Update default cameras Y offset for being 8px height (centered for hero)
- Move camera closer to hero when camera facing wall or mountains
Fixes:
- Crash ingame for some collisions
- Collisions detection not correctly working in specific cases
- Sunlight sometimes making crash for walls
- Sometimes saves are making crash when objects where moved
- Change screen tone command not applying to skybox
- Command move object change graphics not correctly updating index X when don't change orientation option
- Export web not working anymore since shadows adding
- Detection not always correctly sent according to orientation
- Chronometer not displayed on correct position on different screen resolution
- Several autotiles/mountains using same picture not correctly displaying ingame
- SHIFT holding sometimes tracing a weird line in editor
- Map background image not working
- Creating troop making crash if battle map was deleted
- Change state in startup object not executing reactions in other state
[NEWS] 2.0.7 patch release available!
New features:
- Equip menu: green and red color for increasing/decreasing stats
- Change default project isometric camera horizontal angle
Fixes:
- Semi transparent textures not correctly displayed
- Shaders not working with some GL versions
- Engine crashing when changing square size to 64px
- Project updater not updating commands from troops reactions
- In game crash when having 3D objects in map not in the current tileset
- No shadows when on FPS view
- Isometric camera + Skybox not displaying the map correctly
- Common reaction before teleport making wrong behavior for after teleport code
- Common reaction in menu when using item/skill not properly working
- Correct map name for message error
[NEWS] 2.0.6 patch release available!
New features:
- Improve mountains performances in game
- Sun light (in game only)
- Default project page 5 only temp variables
Fixes:
- Default project roots items making game crash
- Can use skill on all even if target condition is wrong
- Wrong portions loading when moving camera far
- Improve collision FPS with lot of objects in map
- Engine only: sometimes bug when at least one animated autotile in tileset
- Default project day skybox wrong front texture
- Misspelled stuff in default project or engine
[NEWS] 2.0.4 patch release available!
New features:
- Changing custom resources red bullet to green bullet
- Command call a common reaction: this object in common reaction is now the command caller
- Adding each second frequency in default project
- Adding climbing speed option in systems manager
- Adding state 1 to 10 in default project
- Removing begin equipment for Lucas in default project
- Better message errors for wrong autotiles, walls, and mountains picture size
- Command move object: remove transparency when drawing a way preview
- Adding open project/default folder in pictures/shapes/songs/videos manager
- Adding window skin blue, green, red, black for default project
- Command move object: jump clear message error when peak < final position
- Command change variables: adding error message when no object found for characteristics
- Command change weathier: changing default snow y rotation / addition
- Battler frame duration / frame attacking duration in systems
Fixes:
- Engine might crash if non existing autotile in tileset
- After battle, map music is playing from beginning
- Characteristics elements crash sometimes with element damage
- Wrong FR translations for weapons/armors
- Formula statistics progression: u.lv undefined
- Command teleport object: infinite event time loop if teleport from event time reaction
- Missing transaltions in states/common reactions/models
- Messy behaviour in weapons/armors kind option if common equipment is disorderly
- Menu equip: too much equipment slots making weapons/armors list hidden
- Climbing down not properly working if using sprite with h > 1
- Command call a common reaction: blocking hero may overwrite map object blocking options
- Climbing collisions issue with objects on the way
- Command change variables: object terrain not correct with floors layers
- Command move object: change speed / frequency changing orientation
- Incorrect detection rectangles values in game
- Engine crash if translate sprite/3Dobject on another sprite/3Dobject
- Cannot translate sprite/3Dobject when leaving portion
- Cannot translate on empty squares
- Backups settings not changed when edited
- Basic model sometimes crash when creating new reaction
- Status weaked incorrect name for default project
- Status weaked incorrect values for default proejct
- Command change a statistic: wrong behaviour when trying to add exp
- Non ordered autotile/mountain in tileset might not be displayed in map
- Skills Heal 2 / 3 not healing in default project
- Command set dialog box options: faceset Y not applied
- Update transformations button visible if no state in object
- 3D objects overflow might make engine crash
- Mountains collisions might block if going from -1 to 0 Y position
- Battlers might flicker if autotiles in battle map
- Copying map several times remove copied map editings
- Crash when start a battle in same mp with created object inside
[NEWS] 2.0.3 patch release available!
New features:
- Adding italian translations
- Improving switch texture command efficiency
- Command conditions: adding is climbing condition
Fixes:
- Basic project remove praticable on some climbing elements
- Command change map properties crashing if changing tileset without autotile ID
- Cannot climb up with walls
- When not climbing anymore, 1 frame wrong orientation character
- Reduce speed in diagonal move + while diag climbing
- Small french and polish translations update
- Update example game issues
- Create new state is not copying basic first state reaction
- Character: remove tab terrain + climbing, autotiles remove climbing, walls terrain
- Remove animated autotiles and slopes from tileset
- Issue climbing not correctly going down
- Incompatible saves for projects before 2.0.0
- Possible to walk in no floor area
- Adding a monster to your party puts them in backward
- Some skills to learn from hero doesn't appear in skill list when added to team
- Climbing directly on walls not working
- Climbing: hero not always correctly facing climbing sprite
- Animations not taking account of miss or crit sounds
- If message for status heal for still affected is empty, remove small wait
- Some collisions passing through according to character collisions
[NEWS] 2.0.1 patch release available!
New features:
- Default collisions added to characters of default project
- Full screen switch after pressing F4 or alt/shift + enter
- Limit game to 60
Fixes:
- Windows only dialog box for objects going offscreen sometimes
- Mac OS export game not running
- Command change battler graphics may crash in troop reaction
- Objects transformations not always working properly
- Skills effects not all executed if battle ends after an effect
- Menu to select an ally to heal: wrong arrow position
- Shop can equip not possible to equip weapons or armors
- Autotiles not animated anymore after a battle
- Error sometimes popping if using climbing
- Ingame error if missing an attack
- Experience when victory not always correct if level up
- Low characters on low FPS
- Incompatible saves for projects before 2.0.0
[NEWS] 2.0.0 release available!
New features:
- Climbing system
- Objects 3D: choose location centered or grounded
- Orthographic camera option
- Command move object: draw a way preview
- Create / Edit object: put window on a side so the object is still visible
- Hide commands window when editing one
- Command stop sound
- Command display / hide an enemy
- Command transform an enemy
- Statistic: add option to display damage name + currency name
- Loading bar while creating a project
- Battle map: command start a battle option default battle map and add it in tileset
- Characteristics: assign element
- Languages: dictionary with all missing words in game
- New example game
- Monster: status in condition action monster
- Objects: option to set center/angle/scale values
- 3D models rotate with characters orientation
- Backup option to disable + backup only datas
- Switch button to display a currency or not on the main menu / shop list
- Plugins: change to avoid the use of getValue() on complex objects
- New title screen and battle music!
- Change battler graphics command
- Saved maps are now in a temp file
- Facesets for other missing characters
- Backup option select time between each save and max number backups
- Warning message for basic and hero model
Fixes:
- Improve 3D objects objects position (wrong selft detection position)
- Command move object: change graphics changing orientation even if option activated
- General autotile texture is haunted
- Ingame states description UI more readable
- Issues with status: released when attacked wrongly calculated, animation still displayed when released
- Allow/Forbid weapons/armors characteristics not working on weapons/armors
- Update model hero to disable camera moving property when entering a new map
- Time event with repeat off is not working in teleported maps for hero
- Adding a message error when selecting a non existing object ID in a command
- Open BR menu can be opened without project opened
- Some translations issues
- Fix chest default size
- Statistics not working for monster action condition
- Teleport an object with a moving route not working properly
- Shop: use variable to buy not working
- Error message issue when synch wrong with hero
- Saved game might get an error if map size changed
- Custom 3D objects rotated and scaled not drawn at correct position in game
- Crash sometimes when resizing a map with mountains deleted
- Inputs initialized before running plugins
- Moutains portions crash if drawing with rectangle in preview
- Autotiles and mountains portions drawing issues with rectangle in preview
- Enemy using skill attacking all targets not working
- Skybox: clouds name replaced by day
- Copy conditions command with property in common reaction make crash
- Models might crash engine sometimes if trying to delete one
- Impossible to export standalone on Mac OS when using Mac OS
[NEWS] 1.10.1 patch release available!
New features:
- When adding a new state in an object, the state content will be the default common object first state
- Main menu: confirm when quitting
- Increase BoundingBox of empty object so it's a 16px cube
- Commands: change grey syntax color to purple
- Keypress / mouse events: small text warning that it can only be triggered by the Hero
- Adding a clear message error when need to define as hero
- System hero model: fusion of properties camera moving
- Clear error message when a tileset pciture is not a size multiple of square size
- Add troop in list Team/Reserve/Hidden (change statistics, status etc)
- Command move object: 1 to hero is also moving in diagonal if possible
- File > Open BR folder
- Debug options: button to synchronize map objects if object linking issue still happening
- Display ID of the map in map properties
- BoundingBoxes: show detections
Fixes:
- Tileset picture not displayed correctly when switching selection
- Translation not working for pixel perfect
- Error window for pictures undefined in some specific cases
- Screen resolution: issue time currency window in main menu
- Screen resolution: icons issues for skills/items menus
- Command enter a name wrong menu position
- Mountain issue blocked with high square blocks in particular situation
- Collisions not working with two following slopes down
- Terrain value issue when teleporting object
- Error when trying to change statistic of an enemy instance ID
- Translation / Scaling sprites with layer > 0 crashing
- Command move object / battle effect: html balises visible in some cases
- Command condition: if test variable < or >, text is not showing completely
- Missing collisions on some autotiles/walls/3D objects
- When moving an event in an object events list, the reaction tabs are not updated
- Objects listing issue when using teleport command object on a not saved map
- Try fix rare corrupted JSON issue
- Backups not working for Windows
- Command delete object from map: if try to delete a deleted object, it deletes the hero
[NEWS] 1.10.0 release available!
New features:
- Graphic assets (free) pack complete
- Default data base with default assets
- Draw mode: rectangle
- Statistics: bars draw UI
- Custom collision for 3D objects
- Transformation mode translate
- Transformation mode scale
- Mode view on editor
- Improve ingame perfs (shaders for face sprites, lot of dynamic objects in map optimisation)
- Event command syntax colors
- Fullscreen by default
- When changing selection, always deselect layer on
- Disable camera move in battle option
- Disable splash screen option
- Show FPS option
Fixes:
- Update project sometimes crashing
- Full screen main menu
- Issue with previous version save game
- Icons issues with skills/items descriptions + status