RTAG Rise cover
RTAG Rise screenshot
Genre: Adventure

RTAG Rise

Early Access is Published! Next Steps.



The next stage of development is the Story Campaign, starting with the script. Since this stage is fairly slow pacing and not a whole lot can usually be showcased in terms of visuals, I will be posting updates on a bi-weekly basis in this format.

https://www.youtube.com/watch?v=bBUGMKlvOMU
In this video:

  • Should you even buy this game while it's in Early Access?
  • What happens after Early Access?
  • How will the story be distributed?


So during the past week, we went live on Steam. Our game, RTAG rise, is now available for purchase via the Steam platforms Early Access program. But should you purchase it now? Well, the answer to this depends on what you are looking to get out of the game at thins point int time. In the past few days, following the release of the game, we've been contacted by quite a few individuals and platforms (who may or may not have been bots) asking for free steam keys of our game for review, promotional and live-streaming purposes. These requests varied from individuals to project representatives asking anywhere from one to a dozen free keys to distribute to reviewers and twitch streamers. I find doing so now would be redundant, as the game has barely entered it's early access stage and is just getting into the production of the Story Campaign and people are already asking to review the experience. Early Access is NOT a time to get your game reviewed. Developers submit their games to Early Access in various stages of development but most of them do so at the beginning. This helps them in two major ways - Raise Capital for production expenses and Gain a pool Play-testers, willing to play the game not just for the sake of playing it but also to weed out any pesky bugs the developers have missed. An invaluable resource for an indie developer. However, this is not a stage where your game represents your vision, not in the majority of cases out there (including our own).

So should you buy this game? Well, if you saw the trailer, would like to just play the game and leave a review based on what you've seen this early in the game, then NO. Do not buy this game. We're looking to build an initial community willing to test the game out. Suggest features, challenges, achievements and general wisdom. We're looking for someone who can afford to actively participate in a community discussion forum, chat with the developer, ask questions, propose ideas and get invested in the development of the title. As we are trailing into the development of the Story Campaign, we're hoping to build a community using Early Access game in the meantime, and the community does not exist without your participation. So it's all about the motivation for purchasing the game right now. If you would like to get involved or simply wish to support the project with a purchase, go for it. However if you're looking for the final experience, this is not a time for you, and you should wait until the game marks it's exit from Early Access with the release of the Story Campaign Season 1!

This is the first update video on the Development after we've become available for Early Access on Steam:

Take your time to post questions about the development and planned features in the Steam Discussions page as I will be addressing them in these updates.

Chat with the devs!

Questions and Concerns are always welcome, we'd like to offer multiple ways of reaching us with your questions, concerns and propositions:

Discord Server (The Concept Hub):
https://discord.gg/4NbBUCn

Twitter:
https://twitter.com/EisenstadtGames

Facebook:
facebook.com/EisenstadtStudio/

or email:
TheConceptBoy@gmail.com

(LAPTOP USERS WARNING) Known Bugs with Early Access

There's a major and a minor bug that are currently present in Early Access.

Major: Laptops running without a dedicated graphics card are likely to run the game in slow motion. The small group of testers we've contacted, have reported that the game would run in slow motion on laptops if they had them run off their integrated graphics cards. The issue would be fixed once they switched to the laptops dedicated graphics cards (mostly gaming and workstation laptops). No such issue has been spotted with desktops, so it has something to do with the laptops turning down the performance of graphics chips. There have been a number of similar reports with other developers working with this engine on Laptops when they were unplugged from the power adapter. In some cases the issue was fixed when the laptop were plugged back into the outlets. We're investigating the cause of the issue but by the looks of it, it may be an engine issue so we will contact the Engine developers to figure out a solution.

Minor:
When you add player 1, then player 2, and then delete player 1, the game will not recognize some generic menu button presses for menu navigation. This is due to the game looking for player 1 as the HOST player - one with the control over the menus and interface. When player 1 is deleted, it's slot remains empty until it's filled, at which point that player becomes the host. We'll be fixing this in the next update, when there are more than 1 player, deleting player 1 will shift all the players down 1 slot, ensuring that Player 1 (HOST) position will never remain empty. For the time being, should you remove player 1 - all you have to do is get one of the other players to remove and re-add themselves with the controller. The game will automatically place them into the first available slot.