RTM: The Last Days cover
RTM: The Last Days screenshot
Genre: Strategy

RTM: The Last Days

Update Log - Version 1.13.2 (February 4, 2024)

Settings:
Added a range of new customization options to provide players with more control over their gaming experience.

Optimization:
Optimized overall game performance to ensure a smoother experience across a wider range of hardware configurations.
Fine-tuned rendering processes for better efficiency without compromising visual quality.
User Interface (UI) Enhancements:

Updated the in-game menu to accommodate the new visual settings seamlessly.

Resolved Performance Issues:
Addressed performance-related issues reported by the community.
Fixed instances of frame rate drops and stuttering in specific scenarios.

Minor Tweaks:
Made minor adjustments to lighting and color balance for improved visual consistency.
Tweaked default settings for a more balanced out-of-the-box experience.

Update 1.13.1

Update Log - Version 1.13.1 (February 1, 2024)

New Features:
Loading Screen:
Implemented a Loading Screen to enhance user experience and provide visual feedback during the loading process.

Cinematic Section:
Introduced a Cinematic Section at the beginning of the game to immerse players in a captivating narrative and set the tone for their gaming experience.

Truck Upgrades and Repair Options:
Added a comprehensive Truck Upgrade system, allowing players to enhance and customize their trucks for improved performance.
Incorporated repair options to address wear and tear, providing players with a more realistic and engaging gameplay experience.

Bug Fixes:
Camera Bug:
Resolved a camera bug that affected the smooth functioning of the in-game camera, ensuring a seamless and enjoyable gameplay experience.

DAF Truck Camera:
Rectified an issue where the camera for the truck had DAF enabled.

Camera Control Restriction:
Modified camera controls to restrict movement, allowing players to rotate the camera for a more focused and controlled view.

Note:
We appreciate the valuable feedback from our community, and these updates aim to further elevate your gaming experience. Thank you for your continued support!

RTM- The Last Days Update

I am pleased to report substantial progress in the development of updates for the game. The extended duration for the release of the forthcoming update is attributable to a deliberate shift in our approach. We have opted for a strategy that allows for the comprehensive delivery of substantial improvements collectively, as opposed to incremental updates. This methodology ensures a more streamlined and efficient process.

Moving forward, this approach will be consistently applied to future updates. While the ideal scenario would involve monthly releases, it is important to acknowledge the inherent unpredictability of the real-world circumstances. Consequently, the monthly cadence may not be consistently achievable, but please be assured that every effort is being made to adhere to this schedule.

The latest update brings forth a significant enhancement – the introduction of a new spawn point situated in a desert environment, accompanied by several novel systems, including drivable vehicles. While players can already discover the facility and forest by progressing through the game, certain elements remain under development and will be subsequently rolled out in smaller patch updates. We appreciate your understanding and patience as we strive to enhance your gaming experience.

Multiplayer Update!

Hey Everyone,

Here’s our first pass at co-op multiplayer implementation, expect bugs!

The Last Days was originally intended to get a multiplayer update some time ago, but that update was delayed in order to add some new features. Further complications slowed work down by a lot, but the day has finally arrived and you can now play The Last Days online with your friends.

With the addition of all this new content, we feel our endgame goals for 1.1 are in a great space. Of course there will still be further adjustments and changes, but we’re happy with the variety in endgame content to now switch our focus fully to a few key goals. We’re turning our attention to visual and combat polish, performance improvements, and of course everyone’s favorite topic, Multiplayer.

Combat feel and performance have been two of the most talked about topics for some time now, and while we felt that delivering our core content was something we needed to do first, we are now incredibly excited to be in a position to add the level of polish to these systems deserves.