Ruadh: Warbands cover
Ruadh: Warbands screenshot
Genre: Strategy, Turn-based strategy (TBS), Indie

Ruadh: Warbands

1.0 Update | Leaving Early Access

Hello there! The last 10 weeks where pretty intense. A lot has changed here in Berlin but more about that later. We managed to implement a lot of things that we felt was necessary before we could confidently call Ruadh: Warbands a "finished game". Those improvements where heavily influenced by suggestions of our community and helped us a lot, so thanks for that guys!

While in Early Access we focused heavily on quality of life improvements and big gameplay changes in order to get the game to a stable and final form. This update is no different and therefore also focused on user experience improvements and bug fixing. You'll find all details to those changes in the changelog below.

We consider Ruadh: Warbands to be what we envisioned when we started out last year and have achieved all the goals we set for the 1.0 version of the game. That being said, we totally agree with you guys that there is a lot of room for additions to the game especially content wise.

Unfortunately this update has been delayed a lot due to the fact that we've run out of funds for the development of this game and had to slow down development drastically. We are unsure what this means for Ruadh: Warbands going into the future, but we love this game and we have a lot of ideas for additional content, that is why we are doing our utmost to acquire additional funds. We are already in talks with different Publishers and Investors.

Thank you guys for all of your support and feedback. We wish you guys happy holidays. Stay safe!

// Ruadh Warbands Team

------------

Changelog



Major changes


Quitting in mid-battle will reset the game to how it was before the battle started

Minor changes


We've added a health bar for each member of the warband during the management screen.
Improved the tooltip to not go beyond the current screen.
Windowed mode now supports application window resizing.
When a unit dies in combat, its portrait is removed from the turn queue.
The cursor will now display different states when hovering over enemies, obstacles or normal grids.

Major Update 0.5.2208171211-ea

Hi there, in the last couple of days we've come up with some major changes to the game in almost every area. Thanks for your continous feedback and helping us to make Ruadh: Warbands a better experience.

Stay safe and healthy! Cheers


Major Change


- changed the worldmap to include some branching paths that'll provide additional upgrades for your warband
- added an intro scene
- added camera shake on hit
- combat numbers improvements
- supports multiple numbers next to each other
- combat text for "missed" attacks
- improved position, duration and randomness
- added camera movement via WASD and arrow keys
- added interactive turnqueue displays that move the camera to the selected unit

Balancing



Enemies



Many Enemies buffed by 5 health points.

All Enemies were buffed slightly to increase the difficulty of the game.

4 new enemies:

Runestone of Vitality
Runestone of Accuracy
Runestone of Swiftness
Runestone of Rage

Each runestone will give a little stat bonus to your current warband.

Draumtrer no longer spawn Funglir.

The Grimbadur Hags and Shamans will now heal to full life at the start of their turn.

Enemy Name

Character classes



Character class

Axethrower
Range 2 to 3

Bloodseeker
Damage 7 to 8

Swiftblade
Swiftblades now have a negative effect and will loose 1 hit chance when they land a hit for 1 round.
Hit Chance 65 to 70

Scout
Damage 17 to 16

Berserker
Damage 7 to 6
Hit Chance 65 to 70

Archer
Damage 10 to 9

Defender
Health Points 70 to 75

Shieldmaid
Health Points 75 to 80

Encounter



Encounter name encounter changes

The worldmap nodes got reworked. Players can now choose their next encounter:

Encounter 4, 8 , 12, 17 and 22 will split into 2-4 nodes with different encounters and runestones.

Encounter 26, 27 and 28 got deleted and the final boss will now be in encounter 25.

Encounter 25 will now replace encounter 23.

Many Encounters have been buffed.

Upgrades



Upgrade name

Many items that would give damage or action points have been nerfed.

Many items that would give health points have been buffed.

New item: Gloves of Vitality

Other


- added a warband size counter in the management screen
- input remaping for "show enemy/ally ranges"
- input remaping for "show obstacles"
- made it a toggle
- settings menu update
- settable FPS
- settable WindowMode
- settable camera speed when using WASD/Arrows
- settable camera shake
- healthbar animation fix
- healthbar tooltip
- improved button interaction in the management screen
- prevention to stack infinite upgrades on a single unit / upgrades are spread more even among warband members

Hotfix 0.2.2208101508-ea

Just a quick hotfix for some relatively major issues that came up in the last days.


Major Change


There was an issue where player couldn't enter the final battle. This issue has been resolved.
There was an issue where enemies ended their turn without attacking a reachable player. This issue was caused by excluding the occupied hexagons in the pathfinding and has been resolved.

Other


Abandoning the current run is now protected by a confirmation popup to prevent losing your progression by accident.
Enemy names are now shown during combat.

Regular Update 1 - Version 0.2.2208051534-ea

We've released Ruadh: Warbands one week ago and the reception was amazing guys! Thank you so much for that. One of the major issues was that we had no real explanation what was going on in the game, especially on the different menus. That changed now with this update.

We would like to introduce a weekly update cycle, starting with today. Hotfixes and other critical bugs will of course be fixed between the weeks.

Thanks again guys for providing us with a much needed flow of feedback. Have fun in Ruadh!



Major Change



We've added different tutorial overlays for all menus
We've added an overview page for all in-battle controls
We've optimized loading times to fix a problem that occurred after prolonged play sessions


Balancing



Enemies



Wild Trait:
OLD: 'When this unit takes damage it gains 1 Hit Chance.
NEW: 'When this unit takes damage it gains 2 Hit Chance.

Wild Alpha Wolf
DMG 10 to 11

Wild Wolf
DMG 8 to 9

Wild Boar
DMG 8 to 9

Ryrva Daughter of Skula
Range 6 to 5

Ragjal Archer
DMG 5 to 6
Hit Chance 55 to 60

Ragjal Huntress
DMG 6 to 7
Hit Chance 60 to 65

Ragjal Sharpshooter
DMG 7 to 8
Hit Chance 65 to 70

Ragjal Cutthroat
DMG 9 to 10

Ragjal Thief
DMG 12 to 13


Encounter



Encounter name encounter changes

Encounter 13 - Ragjal Vagabond added

Encounter 11 - Ragjal Cutthroat to Ragjal Thief

Encounter 6 to 19 - Reduced the amount of gold by 10 for encounters 6 to 19

Encounter 20 - Gold earned from 120 to 140



Other


Various typing error fixes

Hotfix 0.1.2208021214-ea

Hey there! First of all we wanted to thank you guys for all the amazing feedback we've received over the course of the weekend. We where blow away by how much fun you guys had and all your positive reactions.

Keep the feedback and bug reports rolling in as we hammer away at them! Thanks! ːsteamthumbsupː

This patch is a small one to address some minor and one major issue we found during the past 4 days.



Major Fix


There was an issue that led to some people losing there progression points towards unlockables after closing the game. This issue has been resolved.

Balancing



Character Classes


Defender
Dmg 12 to 14


Enemies



Funglir
Funglir Enemies now damage themself and will kill themself to buff their allies

Draumtrer
Draumtrer Dmg 18 to 14 and range 6 to 7

High Shaman
High Shaman had a wrong trait and did not use their ability

Ryrva
Has a different target priorisation
Base Health lowered 180 to 170
Dmg 12 to 10
Range from 7 to 6
Effect: When this unit attacks its Health Points increase by 12 and
When this unit attacks its Health Points increase by 10 and

Grimbadur leader
Hitchance 55 to 60

Grimbadur Chief
Hitchance 65 to 70

Ragjal Huntress
Dmg 5 to 6

Ragjal Sharpshooter
Dmg 5 to 7

Ragjal Assassin
Healthpoints 90 to 95

Ragjal Reida
Healthpoints 160 to 170
Hitchane 70 to 75

Ragjal Soldier
Dmg 11 to 10
Hitchance 45 to 50

Ragjal Brawler
Healthpoints 60 to 65
Dmg 15 to 12
Hitchance 50 to 60


Encounter



Encounter 3 changed: 3 boars to 3 Ragjal Vagabonds

Encounter 17: 1 Grimbadur Grunt to Grimbadur Warrior

Encounter 18: 1 Ragjal Soldier to Ragjal Brawler

Encounter 19: Added 1 Ragjal Huntress

Upgrades



Hallvards Horn
OLD 'When this unit lands a hit this unit and its allies gain 1 Damage.
NEW 'When this unit lands a hit its allies gain 1 Damage
no longer grants health points
-6 dmg to -8

Spear of Rampage
Spear of Rampage should now correctly recover 2 AP

Herbs of Stiandurs Recovery
OLD 'When this unit gets healed it gains +3 Hit Chance and 1 Damage.
NEW 'When this unit gets healed it gains 1 Damage.
-6 Dmg added

Marheidurs brooch
OLD +6 Health Points'
NEW +8 Health Points'

Finnlaugs Bracelets
At the start of this units turn it gains 1 damage for each
OLD 15 Hit Chance for that turn.
NEW 14 Hit Chance for that turn.

Swift blades (Upgrade)
'When this unit lands a hit it may recover 1 Attack Point
OLD (20% chance).
NEW (18% chance).

Expert Swift blades (Upgrade)
Description: 'When this unit lands a hit it may recover 1 Attack Point
OLD (30% chance).
NEW (26% chance).
Rarity from blue to purple


Other



Faster progression unlocks
Various typing error fixes
Adjusted unlockable upgrades
Changed version number from 1.0.X to 0.1.X to better reflect the state of development towards leaving the Early Access state.

Ruadh: Warbands - Early Access Release

Welcome Warriors! We are happy to announce that Ruadh: Warbands is entering Early Access! It's been an amazing journey so far and we want to express our deepest gratitude to everyone who provided valuable feedback, support and shared their enthusiasm for the game with us!



Even though we are thrilled to have made it so far it is clear to us that this journey is just the beginning as we are going to further improve the game and work as closely as possible with our amazing community in order to add value to Ruadh: Warbands.

Don't hesitate to contact us on all available channels, although joining our Discord would be the best way to go about that.

Again, thanks for everything!


All the best and stay safe!
Sorcerers Lab out!