Rue Valley cover
Rue Valley screenshot
Genre: Role-playing (RPG), Adventure, Indie

Rue Valley

Rue Valley is in Steam Next Fest

[p]Hello, everyone![/p][p][/p][p]We are excited to share with you that Rue Valley is being featured in Steam Next Fest. It’s a great opportunity for us to tell more people about our game, and we would appreciate any help from you. Please play Rue Valley demo, if you haven’t seen its recent update yet, and leave your feedback in the survey form. And don’t forget to wishlist Rue Valley if you like the demo![/p][p][/p][p]Additionally, you can follow us on X, Bluesky, Instagram or Facebook, subscribe to our YouTube channel, and join our Subreddit and Discord server. We will be happy to chat with you![/p][p]
[dynamiclink href="https://store.steampowered.com/app/2126190/Rue_Valley/"][/p][p]Check out other games that participate in Steam Next Fest too![/p][p]Have fun![/p][p]
[/p]

We’ve updated Rue Valley demo!

[p]Hello, residents of Rue Valley and nearby areas![/p][p][/p][p]If you’ve been following us on social media, you probably already know that we’ve been working on an update for Rue Valley demo. And today it’s finally ready for you to play![/p][p][/p][p]Here’s what changed:[/p][p][/p]
  • [p]We’ve finished the casting for Rue Valley, and now you can finally hear all character talking like we imagined them![/p]
  • [p]Numerous areas have been visually improved, and the most noticeable being the reception, where we replaced all placeholder assets with the proper ones.[/p]
  • [p]The receptionist’s phone call is completely new now.[/p]
  • [p]We’ve added a lot of new animations for Mr. Harrow.[/p]
  • [p]Now, you will see tutorial hints explaining various aspects of the game.[/p]
  • [p]The checks became more transparent.[/p]
  • [p]We’ve added comic book sound effects and replaced black screens with page-turn transitions.[/p]
  • [p]We’ve added the option to disable characters’ outline movements, as you requested.[/p]
  • [p]Improved the visuals of the Mind Map.[/p]
  • [p]Unified the mechanics for Time Killers (ways to spend time why Mr. Harrow is waiting for something) and added some new ones.[/p]
  • [p]Improved the UI in multiple ways.[/p]
  • [p]Added Settings to the menu and a proper Save and Load.[/p]
  • [p]UI will now scale for smaller screens.[/p]
  • [p]We’ve improved sound effects overall.[/p]
[p][/p][p]We hope you enjoy this update, and we are looking forward to your feedback![/p][p][/p][p]See you in Rue Valley![/p]

Welcome to Awkward Valley!

Hello, our dear residents!

Rue Valley Time Management Department is proud to announce an epic collaboration with The Awkward Yeti — Awkward Valley, a brand-new productivity simulator!

Use unique micro deck-building mechanics to plan your day, and then sit back and watch how it unfolds. Your choices define whether your day becomes something worth remembering or an utter disaster.



Play Awkward Valley right now and wishlist Rue Valley! Every wishlist helps keep the dev team from getting lost in their own time loop! And follow The Awkward Yeti on social media for more art and comics!

https://store.steampowered.com/app/3592300/

Love, Rue Valley Time Management Department

Rue Valley Hits 100,000 Wishlists

Hey, everyone!

Today, we woke up to fantastic news — Rue Valley has reached 100,000 wishlists on Steam!

Why is that important? Well, when you are working on a game, you never know in advance whether other people will find it interesting or enjoyable. So each time someone launches the demo, leaves a comment on our social media, or wishlists Rue Valley, we know that you care, that you want to play this game, and that we are on the right track.

So, from the bottom of our hearts, thank you for your continuing support! We will do our best to live up to and exceed your expectations.



Love, Emotion Spark Studio

Turning Disco Elysium Into a Genre

Hello, residents of Rue Valley and nearby areas!

Recently, Marko Smiljanić, Creative Director of Rue Valley, was invited by The 41st Precinct to the Human Can Opener podcast. They had a great time talking about Rue Valley and geeking out about their shared love for Disco Elysium.

In this episode of Human Can Opener, Marko goes into great detail about the history of Emotion Spark Studio, and how the idea of Rue Valley originated and evolved throughout the years. He explains the main mechanics of Rue Valley and the idea behind its art style. He also recounts how the team of Rue Valley met the creators of Disco Elysium, who got to play a demo of the game while visiting the offices of Emotion Spark Studio in Belgrade.

With The 41st Precinct’s permission, we’ve prepared a little teaser of what you can expect from this episode:



You can watch the full podcast here:


And if you enjoy the Human Can Opener episode about Rue Valley, you may also like the previous episode about Glasshouse.

Lastly, we heard that some of you missed the opportunity to play the Rue Valley open alpha. And while the alpha is now closed, and the dev team is moving forward, we’ve decided to keep the alpha available as a demo for everyone who wants to try it. So, if you’ve never heard about Rue Valley, you can try out the demo right now!

Enjoy your time in Rue Valley!
Love, Emotion Spark Studio

Our Main Takeaways From the Open Alpha

Greetings, Rue Valley residents!

The Rue Valley alpha has finally come to an end. It was so inspiring to see how many of you played the game and shared your impressions with each other and with us. We’ve gathered a lot of feedback from Steam, our social media, and our Discord!

And without further ado, we have some statistics from our alpha survey that we want to share with you.




The most commonly mentioned highlights for players were the game’s visual style, story, and the impact of Mr. Harrow’s personality.



83% of you enjoyed the story so far and look forward to exploring more of Rue Valley in the future.
31% of you liked everything about the alpha. 30% thought the UI was the least enjoyable aspect of the game, and 24% didn’t enjoy the Mind Map. Don’t worry, though; we are already working on improving these aspects of Rue Valley!


The average rating of the Rue Valley alpha in this survey is 8/10. Our team is incredibly grateful and motivated by this reception. We’ll do our best to make the game even more enjoyable on release!
The average rating for all localizations was over 4/5, and we are glad we managed to add localizations to the Rue Valley alpha.



As we are writing this, our team is wrapping up work on the next part of the game, that follows the content of the alpha. This is an important milestone for us, and we are immensely excited to see how the first half of Rue Valley is coming together and turning into something we can play from start to finish.

A lot of people asked us about the release date, but, unfortunately, it has yet to be decided. We need to finish most of the Rue Valley content first before we can commit to any specific date. Rest assured, though, you will be the first to know when we are ready to announce its future release. Meanwhile, you can subscribe to our social media and join our Discord. Also, if you liked what you saw in the alpha, don’t forget to wishlist Rue Valley on Steam.

Our deepest gratitude to all the players,
Love, Emotion Spark Studio

Rue Valley is a part of the Laughs & Smiles Game Festival event on Steam!

Greetings, Rue Valley residents!

This week, we have some really fun news! Rue Valley is a part of Laughs & Smiles Game Festival, a digital showcase celebrating games that will make you laugh and/or smile!

The event is hosted on Steam and will between January 30th and February 6th. Check it out here:

Laughs & Smiles Game Festival



If you like any upcoming game, don’t forget to wishlist it, because it really helps the devs!

And make sure to try our own Rue Valley alpha if you still haven’t checked it out.

https://store.steampowered.com/app/2126190/Rue_Valley/

We hope it will make you smile at least a couple of times!

Join the Rue Valley Open Alpha!

Hello, residents and guests of Rue Valley!

We’re happy to announce that, as of today, our motel is open to everyone!! In other words, we’re running an open alpha test on Steam. We’re excited to show you the latest Rue Valley trailer so you can get a sense of the game’s gameplay:



To play the Alpha, you don’t need to purchase the game — all you need is to go to the store page:

https://store.steampowered.com/app/2126190/Rue_Valley/

You’ll see a ‘Join the Rue Valley Playtest’ box with a ‘Request Access’ button.

Press this button and confirm that you want to participate. After that, Rue Valley Alpha will appear in your library, and you’ll be able to install and play it until the end of the playtest.

See you in Rue Valley in 47 minutes!

Rue Valley is back!

Hello, everyone!

We apologize for the lack of news in recent months.

The reason for our radio silence is that we’ve been working on something big, and now the time has come to share the news! We’ve partnered up with Owlcat Games, the creators of Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous, and Warhammer 40,000: Rogue Trader. From here on out, Owlcat Games will act as the publisher of Rue Valley, allowing us to fully focus on developing the game. Additionally, they are helping us by sharing their expertise in creating story-driven RPGs with deep narratives and memorable characters.

We’ve been working together for some time and we’ll be able to reveal the first results of our cooperation soon. We are very excited, and we hope you enjoy our upcoming news!

Meanwhile, you can follow us on social media, and join our subreddit and discord to chat with our community managers and devs (just don’t distract the devs too much, please!):

X (formerly Twitter)
Instagram
Facebook
Reddit
YouTube
Discord

One more thing: thank you so much for staying with us during our long months of silence, for believing in us and our game. Now that we have additional resources, we will post regular updates about Rue Valley’s development, and we hope you won’t be disappointed!

Love, Emotion Spark Studio

We’ve got news!

Hello, everyone!


It’s been a while since our last update, but we are happy to report that the development of Rue Valley never stopped. In fact, it’s been picking up pace lately, and our team is having a blast! If you check our Steam page, you can see that we’ve updated screenshots to better reflect how Rue Valley’s art style has evolved. Our numbers are growing too. We even had to move to a beautiful new office, and at this very moment we are busy unpacking boxes.



We didn’t enjoy being quiet all this time, and now we have resources to chat with you regularly and share all the news about Rue Valley! So keep an eye out for more Rue Valley news here on Steam, and follow us on our official social media. Spoiler: you won’t have to wait for long!

YouTube
Twitter (X)
Instagram
Facebook

If you want to chat, we also have a discord server and a subreddit dedicated to Rue Valley.

See you there!

Love, Emotion Spark.