Ahoy, mateys! Today's patch has been in the works for far too long. It adds 2 action-packed maps, continuing the story. Other additions include: - Item buyback panel. Click on the sell area to access it. - New secret boss fight in the Bay of Whispers. I'm really curious if you can crack this one. - Completely revamped Mughal Prince boss speech/story - Added new Reading Material to the Pit of Souls to better introduce Act II - Added Treasure Hunt rune sacrifice - skip the first levels in exchange for runes. - New faction: the French - Map reveal is now remembered for save games. Restarting a zone will still reset it. - Updated looks for equipment pickups - Updated gate model - Heavy Cavaliers, Rogues and Jungle Daredevils have new hats - Giants now only chase out-of-range target after a short pause after each attack - Siren projectiles are now homing - Adjusted clay hut doodad to have better shadows and normals - Slight update to orange corsair texture - Neighboring gates are now opened/closed as one - Added sand dunes terrain texture - Tents can now spawn Sea Hunters as well as Seamen - Brilliant drop chance increased - New trigger actions and conditions Fixed: Tridents were not in the loot table Fixed: applying a Brilliant on an item equipped it Fixed: Rising Texts had a chance to never disappear Fixed: ripple artifacts when zoomed out in ship battles Fixed: shadow artifacts on Terrainmesh doodads Fixed: Tents forgot how many units they trained on game reloads, spawning more units Fixed: units standing on flat elevated nodes no longer follow terrain slope
That's all for now. As always, leave your feedback on the forum, or on the Discord server! Some bugs might have made it through, as the new maps have quite complex scripting. I wish you all favorable winds!
Borington
Version 1.6 - Treasure Hunt
Ahoy, mateys! Hope y'all had a great summer. Or winter, depending on the hemisphere. Version 1.6 is starting Act IV with a new town zone (Smuggler's Route) and a huge new map: the Pirate Citadel. I hope you'll like the scenery.
An even bigger update is the new Treasure Hunt mode accessible in the new town. It is an infinite series of random dungeons, that get progressively harder with each stage. Also, if you die, you can start it again from the first stage. Think of it as a roguelike mode. No cool boss fights yet, unfortunately, but since this is the first iteration of the feature, it can still change in various ways, depending on your feedback. It should also work in multiplayer, though I haven't had the time to test it thoroughly. Currently there are 5 tilesets, each with a couple environment variations. Examples of random maps:
- Another major feature is the introduction of rare items and epic weapons. They have color-coded icons - You can even upgrade common items to rares with a new reagent:
- Weapons can now give bonus levels to a spell. This is added to the rune's spell level. This means that a spell level can go above 5. These weapons only drop from "Legendary" weapon crates. These crates are found in Treasure Hunt mode, or dropped by bosses at the end of an act (Kraul, Prince, Avatar)
- The Hat Block is a new Reagent exclusive to the Treasure Hunt mode. It's basically transmog for hats. Please note that the implementation of this feature mixed up your current hat fashions.
- Loaded Dice, Gambling Dice and Sobering Syrup are no longer dropping from Reagent pickups. They have their own pickup type.
- The Pit of Souls zone has been extended (map has been doubled in size)
- The Inn zone has been extended, a new npc text has been added
- New ship type, the Galleon. Will have more uses in the future.
- Npc speech can now be gender-specific
- Aunt Rebecca now has a hat and her own unit type
- Added stamina regeneration item stat to Shirts, leg armor and bottles - Implemented inherent stat bonuses for body armor, boots and peg legs. This means some stat bonuses are no longer random, but guaranteed by item level - Small adjustment to Barge ship model - Shark Cannoneer attack damage has been buffed - "Magazine" weapon stat renamed was to "Reload" to avoid confusion with ammo capacity - Egg minion names are now included in the item name instead of the description - Quantity of a consumable no longer has its own line in the item description - Fixed: Speed penalty while drinking was totally broken, Gourd was useless - Fixed: reagent use could not be cancelled. Now right click cancels it - Fixed: Bullet Slowing alias text was not removed from Instant Reload tooltip - Fixed: the last update broke hero water footprints - Fixed: Sellsword was dropping too much loot - Fixed: lava boulders had a chance to stop - Fixed: client could not use teleport circles in multiplayer - Fixed: multiplayer was overwriting the client's character on level change - Fixed: joining a server that was previously abandoned by clients broke unit data sharing - Fixed: client gender is no longer changed to male in multiplayer - Fixed: More key names are displayed properly in Key Bindings menu - Fixed: some attachment actors would disappear when parent was removed - Editor: Rock HSL icon now displays rock terrain texture - Editor: Added new palm tree variant, some new doodads
That is all for today. As always, major changes can lead to major bugs, so feel free to leave feedback on the forum or on the Discord server. It can be a life saver! Also, Realms Deep 2022 is coming up on the 15th, and my upcoming game, Delilah will have a presentation. Make sure to tune in!
Until then, I wish you smooth sailing! Borington
Patch 1.5.5 - Spell Levels + Trident
Ahoy, mateys! Today's patch brings no new zones, but it has some major gameplay changes. - All spells can now be levelled up with Spell Jewels up to 4 times. Please note that spell-rune combinations have been mixed up again, so your spells might have changed with the new patch. - New Reagent: Enchanter's Cards - use on a rune to randomize its passive bonuses. - New Weapon: Trident. The game's first two-handed melee weapon. It has increased reach, and it inherits the sprint charge bonus - New Spell: Drunken Surge. Similar attack to that of a Drunken Channeler. - New Spell: Cure. Can be used on bottles and instruments. This is the first spell for Bottles - Buffs and ailments are now displayed on the GUI. - You can now sacrifice runes to speed up Arena progress. - Arena now works in multiplayer - Rune Level bonus stat has been revamped: now it only adds levels to the runes in a given item, but gives more levels - 3 new perks that give bonus damage to stunning attacks - New enemy types for the Summit of the Guardian: the Ice Caller and the Ice Golem - Updated reptile textures - Added item quantity display - More stats are visible in the inventory, the sell screen has been changed. - Fire Caller and Hurl Lava projectiles now roll on the surface of the terrain. - Updated Blunderbuss shot sound - Updated music3.mp3 with harps (now called calm_2.mp3) - You can now focus on a specific enemy ship by clicking on its icon on the minimap - You can now get Sockets as Arena rewards - Increased Reagent drop chance - Revamped Bomb stun stats, Bomb and Grenade now stuns for 2s - Frenzy now does a small forward lunge - Nova now inherits weapon burst - Reagents and sockets now drop from loot level 2 - Adjusted saturation perk tooltip - Increased Crazed Colossus life from 800 to 850 - Decreased Vengeful Blood armor to 15 - Sharkman attack cooldown increased to 1 second, damage increased from 10 to 13 - Nerfed Rifle damage stat - Buffed Bleed Resist stat on Bottles - Added hotkey to preview next spell level - Added GUI alert when getting a traded item in multiplayer - Adjusted Spike Trap damage frame timings - Arena end is now delayed after death - Fixed: upgrading a rune with dust did not update hero stats, only the tooltip - Fixed: freshly applied sockets would disappear on game reload - Fixed: dying no longer resets perks and curse level to last checkpoint - Fixed: even numbered multishots were supposed to randomize the side of the last bullet - Fixed: armor color is correctly synced once again in multiplayer - Fixed: bomb debris texture on grass and dirt were almost invisible - Fixed: Whirl and Harass now plays correct upper body stand animation once it is finished - Fixed: Hero aliases when loading a multiplayer session in single player are now removed - Fixed: Arena rewards on game loading caused an error - Small boat's collider mesh was made wider - Added a bit of noise to minimap generated texture color - Added hint to Forbidden Cliffs after Mountain Giant rescue
That is all for today, I think. As always, let me know if you encounter any new or old issues. Don't forget to wishlist my upcoming game, Delilah, if you're into that sort of thing. Smooth Sailing!
Borington
1.5.4b - Lantern + Level breaking bug fixed
Ahoy, mateys! My apologies for accidentally breaking the Hanged Crab Inn map. That issue should be resolved with the new patch. Other changes: - New item: Lantern. Works like a shield, but instead of defense, it gives extra spell power to your melee weapon when held. - Shields and Lanterns can have Stun and Knockback stats, which are added to the melee weapon's stats when held. -Fixed: Frenzy is now affected by spell power -Fixed: Harass was doubly affected by spell power -Demons now have on-hit visual tilting along XY axes.
1.5.4c changes: - Fixed: The Cauldron error caused by enemy crew spawning - Fixed: Lantern loot drop was bugged - Tweaked Elemental death animation - Added new plank doodads 1.5.4d changes: - Fixed: Lantern gave +100% extra spell power - Fixed: Whirl was dealing 0 damage
That's all for today. I really hope I didn't break something else with this patch... But if so, just let me know! Borington
Patch 1.5.4 - Eruption
Ahoy, mateys! The adventure continues with 2 brand new zones: the Shattered Peak, and the Southern Port. I feel you'll really dig these ones. Now Act III is properly finished. There's a megapint of other updates, too! - Pants can have different colors - it's bundled in with leg armor.
- Dye items can be obtained from Reagent drops. Use them to recolor body and leg armor - New enemy types: Redgull, Drunken Wyvern, Drunken Channeler. They have been introduced to a bunch of the old maps. - The Brood Mother is now a summoned boss; the Crazed Colossus has taken her place. She got her own side-area in the Quagmire of the Fallen, and has been renamed to the Black Mother. A Reading Material has been added to the world to hint at her summoning method. - Significant changes to the Forsaken Valley. Other maps have also been modified.
Gameplay tweaks: - Encounter changes to a lot of maps - Giants (Shark Brute, Buto Ijo, Jungle Protector, Elephant) have a new area attack that's easier to dodge with practice. - Ocean Guardian has a new attack pattern - Company Grenadier life nerfed from 200 to 150, but it has +10 armor - Bloated Corpse gas damage increased from 8 to 12 - Increased Mughal Prince base life from 750 to 800, boss fight changes - Added 2 new item colors: Rose and Royal - Units can't be stunned while being born - Adjusted Sharkman attack swing time - Fixed: spells are no longer cast when using ship cannons
Presentation tweaks: - Ship exit panel is displayed when boat is near shore - Added alternate small splashes to lava surface - Improved animation for NPC ship jumps - While sprinting, melee and bayonet action icons are glowing - Elementals and Crazed Abominations now have a birth animation - Updated Abomination/Bloated Corpse model - Improved Skeleton death sound - Added particle effect to Boulder hit - Fixed: last patch's Battle Elephant fix has broken the garrison attachment - Fixed: particle effect age was only progressed when visible - Fixed: Mughal and Horned helmets only had adjectives in their names - Damage numbers are now displayed at actor position, not unit position - Ship enter/exit GUI presentation is less janky - Removed ship exit hint from the Tutorial
Editor: - Added vegetation texture variant input to Map Properties - Added a bunch of new doodads - New smoke emitter and ember emitter doodads - New seagull boid doodad - New trigger actions and conditions - Fixed: Player start position Y was constrained to map width, not height
That's all for today. As always, feel free to leave feedback and ideas on the forum or on the Discord server. And also, if you could Wishlist my upcoming game, Delilah, that would be really cool!
Smooth Sailing! Borington
1.5.3 - The Arena + New Game Announced!
Ahoy, mateys! Long time no see! The thing is, I really wanted to put up the store page for my next game, Delilah, so that it can gather some wishlists while I finish Rum & Gun. Now that that's done, I'm back working on R&G. If you want to help me out big time, make sure to wishlist the new member of the Borington family. If you like old-school shooters like Doom, you're going to dig this one.
But back to the matter at hand. Today's patch has finally implemented the first arena. Remember the Tribal Arena zone in Act I that was under construction? Now you can enter an endless fight against progressively tougher waves of enemies. The more you survive, the more goodies you get. Keep in mind, that the system may be subject to changes. Also, I haven't tested it well enough for co-op, so there might be issues.
Other changes: Fixed: deleting a Battle Elephant in the editor caused crash
That's all for today. Borington
1.5.2 - Co-op with more players - Experimental
Ahoy, mateys! For the new update I tried to implement N-player co-op. It's still listen under the Experimental tag, but in LAN it seems to work OK. Not sure if it can reliably handle intercontinental connections though... So, what is the new player limit? I don't know. Probably as much as the host server can take. Since dynamic difficulty scaling is already implemented, in theory we could see 10-20 person raids. But that will need much more testing.
Patch Notes: - First Contact perks now give rum instead of health - Added multiplayer-compatible checkpoints - Ships can now be driven by any player - New item trading GUI - Added multiplayer hero map markers - XP gain events are now shared across all players - Fixed: rune bonuses were applied twice to weapons at the start of the level - Fixed: Stun events, horses, rum serving, gate opening, spawn animation, ship cannons, and more data is now properly shared across the network - Fixed: camera shake was shared across network - Fixed: clients can no longer change zones in multiplayer - Fixed: more robust trigger syncing for multiplayer - Fixed: various desync issues for multiplayer
That's all for today. Don't forget to join our Discord server, if you're interested in finding crewmates. https://discord.gg/rpqXuZPwQE
As always, feedback is much appreciated! Borington
Patch 1.5.1d - Multiplayer fixed (hopefully)
Ahoy, mateys! Patch 1.5.1d is out, adding the following changes:
Added Conversation Editor GUI to the map editor. Access it through the Map Properties menu. Use it to create journal pages and conversation lines. Fixed: now only .json files are included in the load game list - Most of the changes are specifically aimed at integrating the new systems into the netcode. There were some game breaking holes in the networking with the release of 1.5 , but now it should be playable once again! Fixed: client didn't get xp and achievement progress from kills Fixed: cinematic skips are now synced across network Fixed: hero actor and body rotations are now shared across network Fixed: non-local hero projectiles did not spawn blood effects Fixed: weapons in arsenal are synced across network Fixed: sprinting boolean is now shared across network Fixed: multiplayer fiddle healing was broken Fixed: spell casting was broken in multiplayer Fixed: desynced enemies no longer attack on client side Fixed: client player no longer loses perk data when joining a game Fixed: Perk roll GUI no longer appears in cinematics Fixed: tagged units are now always updated in the netcode Fixed: some minor netcode bugs Fixed: damage absorption was applied twice to client player's damage
As always, feedback is much appreciated on the forum, or on the Discord server. Have a great weekend! Borington.
Patch 1.5.1b
Ahoy, mateys! Patch 1.5.1b is out now, adding the following changes: - Added dead zone slider for controllers - Reeky Luuk no longer has bleeding attacks - Increased Ungodly Beast's damage - Changes to tutorial map's enemy encounters - Fixed: hat names didn't have prefixes after loading the item - Fixed: crash can occur when using Perfectionist with Windup - Fixed: Sword lunge cooldown was reduced to sword cooldown when holding another weapon - Fixed: enemy boat on tutorial map did not move into position
That's all for today! If you detect any issue with the patch, do not hesitate to reach out on the forums or on our Discord server!