Nebula and Astronaut are the latest additions to Rumble Runners, raising the total different golem sets you can pick from to 12!
New Paths
The final designs of all the standard paths that come with the game have also been added to the list of paths. You might want to reset the default paths in the Section Creator to activate them if you've played a previous version of Rumble Runners!
There are 20 paths in total!
Preparations for Release next week
Before Rumble Runners is released next week, Rumble Runners is getting achievements and a leaderboard!
Follow Lunatinc on their social media to stay updated to any news!
- The Game Master
Improved Path Creator
What has changed?
So for the full release planned later this month, The Section Creator has been changed in some ways, making it much easier to create paths.
The UI has been tidied up by a lot! There is no longer a "Creator Mode" you have to toggle through, since everything is now compact and easy to access! On the left you can see all the stuff you can do, and on the right is some info on your path.
Instead of having to toggle between path shapes, you can now open a menu which displays all the pieces you can place. End Pieces and Powerup Crystals are also in this list, and you can select them simply by pressing them.
Rotating a piece is very simple now. You'll have to hold the "Rotate" button, which is either Left Shift or the Left Shoulder Button. When you let go, it goes back into moving the piece.
You can also select a grid step size that the creator will stick to, meaning you can make nicely aligned paths.
Hover over a piece and select "Edit Piece" to open the Edit Menu for that piece. You can set the Launch Strength here, turning it into a Launch Pad!
Once you've placed all the pieces and the Path is practically complete, you take it for a test run per usual! Remember, this is a required step in order to save your creation! You need to guarantee that your path can actually be completed! We wouldn't want to get players stuck now, do we?
And that's it for this smaller update. The next update will be aimed to add a whole lot more default paths, which will be the real paths to be used by full release!
- The Game Master
Major Update 4 patch
A small bug has been fixed and a new Golem Set has arrived! Say hi to Lots Of Love! <3
Major Update 4 just released!
Major Update 4 is out!
Rumble Runners has undergone some massive overhauls in visuals and audio! With this latest update, Rumble Runners has reached a point where a full release is imminent!
So what's new?
I'm glad you asked!
New Main Hub
The Main Hub has been remade to fit all the menu platforms properly. It's now a 5-point-star shape and each platform has its own point.
Furthermore, it will be a lot easier to tell which platform is which with the new holograms spelling out the platform's menu type! There's also a 3D-hologram icon for each menu to show their purpose if you can't wait for the letters to come 'round :p
More Animations!
Your Golem will respond when you select a new part or colour in the Customiser. The animations also let you see your Golem in action, so that you can decide if you like your drip from other points of view!
Animations now also have sounds playing when the Golem does something. Footsteps, jumping and more sounds have been added, bringing more life to your rocky friend!
Improved HUD In-Game
You'll have a clearer overview with what's going on in the UI during a run. The Power Meters have been redesigned and put around the MiniMap. They work exactly the same as they did before, but with a cleaner look and put more out of the way. There's also a pop-up that comes up when you pick up a power-up crystal that tells you which power-up you got!
New look for Stardust
The Stardust clumps you can pick up and use as currency now look very different. They now look the same as their icon and in the Shop Hologram from the Main Hub and are also easier to grab now too!
A Music Player!
Tired of the same track with each race? You're in luck, because now you can choose one of 34 total music tracks to listen and vibe to! You can change music during a run with a simple press of a button. There are various genres and moods between the available music tracks, so there should be less repetition now!
*Disclaimer* The Game Master and Lunatinc do not own any of the music tracks that are being used in-game. All music has been created by TeknoAXE and falls under the Creative Commons Attribution 4.0 International License.
More Game Master babble!
I've undergone some vocal training, practised *enunciation* and practised singing, all to give you a much better appraisal to your gaming skill. I'll leave you remarks on everything you do because I know you seek my validation!
I even prepared an intro to Rumble Runners that I'm very happy and proud of, and I am eager to show you! Please don't skip it though I practised hard. :(
Lots of Bugfixes
Some mishaps since the last Update have also been ironed out, luckily!
You can now create Paths in the Path Creator (Previously named Section Creator) again!
The OOB Camera now works again, so you can enjoy seeing yourself tumble to your doom next round of Rumble Running!
The whole Path will now start to Rumble, and is much bandwidth-friendlier than ever!
Yellow colours are back in the Customiser after spotting too much green in the colour picker!
The Dialogue box is no longer in the way of the menu pages and you can click on all the buttons easily again.
The pause menu will no longer get in the way and "get stuck" on screen!
There's a lot of under-the-bonnet changes that won't show, but should improve the game somewhat!
So what's next?
For Major Update 5, Steam will be integrated completely into Rumble Runners. Think of achievements, a leader board for the Infinite Runs and more! Also there will be way more content to the paths and a lot more Golem Parts to pick from. This means that a Full Release is imminent! It's planned for the 23rd of May!
A complete demo will also be derived from Major Update 4, which will be available relatively soon-ish! If you want to stay notified you can do that by following Lunatinc's Social Media and wishlisting Rumble Runners!
That's it for this update! Let's get ready to Rumble... RUN! - The Game Master
Major Update 3: Infinity Run, is finally here!
Infinite Mode is here!
A new mode has come to Rumble Runners, called "Infinite Mode"! Other than your skill, there is virtually no end to each round in this endless game mode. It's also available online, where you race to be the last Golem standing!
You can set the Game Mode before you start the race in the menus where you start a game. Only the Host can do this in the Lobby!
Get more chances on finishing a game!
In all previous versions of Rumble Runners, it was a one-strike-you're-out mentality. However, in this update you can set a limit of retries. When you fall off, it will cost you one retry! The Game Master can't rematerialize you forever, eh!
A New Move: the Meteor Stomp!
To celebrate a new race mode, The Game Master has taught their Golems a new move dubbed the Meteor Stomp. This move will forcefully bring the Golem down, which could be very useful in long drops! You could also figure out some new techniques and skills to get ahead of the competition!
Another New Move: Edge Grabbing!
You'd have to remind Golems of the simplest things sometimes; they have hands! Use them to grab a nearby edge and hang from them to save yourself! A simple flip after, and you're back in the race!
Positions
A new feature that's also been added is positions. You can get in 1st place by winning, all the way down to 8th place. Each game mode in Rumble Runners has a different way to determine who won!
Bugfixes & smaller features
There have been quite some performance and little extra things added with this update too. You can now find a overview of all the key bindings in the control settings menu. Some small UI changes have also taken place in several menus, making them a tad easier to navigate. There was an issue where you couldn't click on certain buttons, but that's been fixed.
We hope you're just as excited for this big update as we are! Get ready to Rumble (Run)! - The Game Master
"Under the Hood" changes
A quick patch to fix and optimise some underlying code. Also fixed the bug where the Music settings don't affect the Section Creator's music. Added "Settings" to Section Creator's menu as well, so you can set the music and controls there too.
Major Update 2
Major Update 2
The next big update has come to Rumble Runners! This update brings a flashy new UI for all the menus, which are now easier to use and also fully compatible with a game controller.
But that is just the tip of the iceberg..
New customisation possibilities
Every Golem part can now have their own colours, different from the other parts! You used to only be able to set three colours for all the Golem parts, but now your hands, feet, torso and head can have different colours from each other. This is even the case for the hands and feet; they can be different colours from each other too, or even a different part altogether!
This will give you tons more creative freedom, so have fun customising your Golem!
The buttons to select your body parts have gotten a fresher look as well, making it even clearer which button sets which body part!
The clunky sliders from the previous versions have been replaced by a grid with 216 different colours! You can set which colour is being set by choosing Primary, Secondary and Accent colours. That gives you 216x216x216 = 10 million different colour combinations! Your customisations would be incredibly unique now!
You can view your Golem from all sides by rotating them around in the Golem Customiser to have a clearer picture of what you're selecting!
The shop has a visual upgrade too
The shop is a lot more user-friendly now. You can select a category and see a drop-down list of all the available parts to purchase with Stardust. You'll also see the price before you click on a part.
When you click on a part, you can preview it on your Golem before you decide to buy it. You'll be able to rotate your Golem as well to preview it from all angles. If you've decided you like the part, you can click "Buy Part", but make sure you have enough Stardust!
Custom Races & Multiplayer
Custom Races & Multiplayer Races are much easier to set now too! Before you start a game you can set the Game Settings, where you set the difficulty, the amount of paths (which are now 5 to 50, with an interval of 5 between) and which paths you want to use.
Setting the paths to use has been moved from the Section Creator to the Game Settings, as that would be more natural and expected so you can adjust your game settings all in one place. You can do this in the Lobby of your Party as well (as long as you are the Host). Any player that's connected to your Party can also see the changes you're making, so they can tell you if they like what you did. But even if they didn't, you're the Host! Just don't be too cruel and make it fun for everyone, eh! ;)
The Main Menu is just one button away!
Do you remember the time when you had to walk to settings to set basic necessities. Or even to exit the game? Yeah, that was awful, but not to worry, press "Enter" (or Start) to open a new menu with everything available straight away. You can access the Settings here, where you can set the audio volume.
Newly added to the Settings is the Control Settings. Here you can set how sensitive your controller and mouse are, and if you want to invert the inputs as well. Now you can set your controls to your play-style!
other changes & Bugfixes:
Naming a path section now comes with a check if the name has already been used.
You can cancel inputting a name at any time
Confirm choices in Custom Races and Multiplayer menus (leaving, starting etc.)
Texture changes to several Golem Parts
Added 'Extreme' Difficulty
Added 'Impossible' Difficulty (even I struggle with it and I'm the developer!)
General optimisations in performance
That's it for this update! If you want to know what's planned for Major Update #3, make sure to follow Lunatinc on their Social Media: Lunatinc's Social Media
Enjoy! - The Game Master
Loading Path Patch
A quick fix for the path loading issue!
Players who have updated to the newer version would see no paths generating as the loading code has been altered so that they are no longer compatible. This means that, unfortunately, you will have to reset to the new default paths and lose your previous creations to this point.
How do I reset?
It's quite simple to reset your paths.
Go to the Section Creator.
Go to Load Path and confirm to continue.
Below, next to the Go Back button is a new button called Reset Paths.
Click on Reset Paths and confirm your action.
Your paths have been reset!
Sorry for the inconvenience this has caused! Many thanks - The Game Master