Welcome to Build #478 with the bunch of these new additions and improvements:
An all new Map! Check out "Floating Appartements" (comes after "Tutorial 3")
Another all new Map! Check out "Empire Rage Building" (comes after "Community Map")
First options to change Controls (visual polishing + stickyness + more to come ;))
Added VSync, MotionBlur and AntiAliasing to the Graphic Options
Coins now feel fine in their place and shouldn't move after long idle times anymore
Fixed a couple small things in the LevelSelect-Menu
Made the Boosters talk a little less often to you
Retry-button in ESC-Menu
Improved the destructible Mesh in Tutorial 3
Unified Sound compression and quality
Nightlevel: renamed to "The Dark Jump"
The Dark Jump: replaced stupid-moving-platforms with multi-rocket-stabilized-obvious-direction-arrow-Platforms
Better visible hint for the "R"-Key in the tutorials (disappears after third use)
Restart your Steam Clients and get the Patch right now! :)
Update to Build #424
Fellow Rumpers! We've only been here for a little over 36 hours and we present the first update with todays improvements:
An all new map! Check out "Nightlevel" from the LevelSelect-Menu!
Random Cape-colors each time you load any map anew - to have some variety until we have the skins ready.
A new Ready-Set-Go! Countdown.
Added an Elevator-Platform to make the actual EndZone better visible.
Elevator now has a tick/cross-symbol to show if you've collected enough coins to operate it.
Fixed a couple of raging lightmaps.
Tweaked some greedy particle effects.
Improved performance in the "Community Map".
Resized some ObjectBounds to improve performance.
Updated the StartScreen-Menu graphics and the MOTD-Box.
Extended LevelDetails within the LevelSelect-Menu.
Added new Billboards (Tutorial- and Decoration-ones).
Really shiny Billboards (only affected by ViewDistanceBlur now and not pixelated anymore).
Added the first version of AudioControls (will be extended).
Inserted more LOVE™ in pretty much every Map (new objects/details + slight changes).
[IMG]http://i.imgur.com/0PIiIZH.jpg[/IMG]
Last but not least:
We killed all of your highscores. And it was fun.
No seriously: it's not only that we removed a glitch in the Coins-Collected-Now-Activate-That-Elevator-Door-Thingy, but also that we want you guys to have several chances during these early days of RUMP! to achieve some highscores here and there.
We're going to reset them a couple more times during the next weeks - until we're done with our "Highscore Season"-system, so you can keep your trophies while we can change maps a bit and start new seasons.
Until then: enjoy the refreshing battles for the top tier ranks!
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PS: tell your family and friends about RUMP! and our Indiegogo-Campaign, please! That'd help us really much in keeping the staff fed and awake. Thanks! :)
www.rumpage.com
Alpha Demo released
Welcome to RUMP!
Our free alpha Demo (build #356) is now available to you on our Steam Store Page. We'll update this build pretty much daily with improved and added things - so keep an eye open on this page (or just restart your Steam client once a day, if it didn't check for and get updates already).
Currently we're working on: more settings (controls+audio+etc), more maps, better performance on slow PCs and several other things. Highscores may get reset a couple times until we're done introducing "highscore seasons".
If you stumble upon weird things please use the BugReport-feature within the ingame Options.
Check out our Indiegogo-Campaign with lots of images and additional information about the ongoing and planned development! See » www.rumpage.com for all links - and now: have fun! :)