We have adjusted the game price this week after almost 10 months since our initial launch. Thank you for everyone who supported us at our initial launch price, you made all this possible and allowed us to be able to support the game for Version 2.0 release!
After much discussion and listening to all your feedback we believe we have found a price that better suits the game play experience time and allows for more players to enjoy our game!!
This is also all made possible the release of the Deluxe Bundle package with Rumu and the official Rumu Soundtrack
Thanks to everyone for your support and feedback for the game so far.
We are only a very small indie team here in Sydney Australia and hearing and seeing feedback on the game has been so heartwarming! <3
Today we push our major revision in the game engine to the public which solves most of the performance problems and visual fidelity issues faced with our initial release as well as new support for SteamOS / Linux.
This patch includes over 1704 code commits and changes since our last patch over the last seven months.
New Features
SteamOS and Linux Support
Full P3 Wide Color Gamut Support on macOS in full Retina Display
Full RGB Hardware Integration and now working as originally designed (thanks to Razer Inc.) - Sabrina will now take control of your RGB Peripheral devices and talk through it like she does to the strip lighting in the game
Changed Renderer from Deferred to Forward. Allows for full Multisample Anti-Aliasing support and better performance
New Anti-Aliasing techniques (MSAA, TAA, CTAA, SMAA). By default all the aliasing mess should now be cleaned up
Added more Smart Device Interactions
A completely redeveloped post processing system for Bloom and Color Grading to bring the game to more computers without compromising on visual fidelity
Baked Lightmaps and Shadows. Lighting is now as we originally planned for release with baked shadows to allow the same visual look across all devices despite graphics settings changes
New Loading Screen System that gives feedback about loading progress
New Detective Mode highlight
Rumu can now spin when Sabrina is talking when she has restricted your movement (unless it’s a sensitive moment)
Full Game Controller Support
Added new Graphics options and settings
New Light Shaft system for Volumetrics
Now supports massively high resolution displays
Fixes and Updates
This release fixes countless bugs here are a few major ones
All Achievements can be unlocked. Fixed a few issues where in some cases a few achievements could not be unlocked unless doing multiple playthroughs
Interaction design and sequence fixes
All rooms in the game has had multiple fidelity passes with numerous changes for each
Fixed shader performances issues
Camera zoom speed and rotations now slightly slower
Adjusted timing of Sabrina Dialogue for more emotional dramatic effect
Steam API Updated with Steam Controller support
Rumu Vacuum engine has been enhanced with new suction power, can now vacuum up generated Ice
Fixed Mirror not showing Rumu’s face for some players
Fixed Player Movement Stutters and issues
Fixed Dream White Room fidelity and collectables
Fixed issues in tutorial
Detective Vision now highlights and highlights objects as Rumu’s vision expands into the scene
Fixed Painting interaction problems
Resolved Sound Effects cache problems, no more stutters
Watering plants, all issues have been resolved
Reduced Rumu movement bump sounds in emotional moments
We hope as many people as possible can now enjoy the game without having to worry about performance or loss in visual fidelity!
UnderSCORE to feature Rumu in Live Video Game Symphony
We are proud to annouce that the Rumu will be featured as a part of UnderSCORE, an Australian Video Game Symphony this weekend in Melbourne Australia.
In this one and only event The Crescendo Orchestra will perform with live symphonic renditions of celebrated Australian video game scores, against a cinematic backdrop of the accompanying game-play; including Rumu and other amazing locally Australian developed games such as Florence, Hollow Knight, Hand of Fate
This Saturday September 1st 2018, from 7:30 PM - 9:30 PM (Doors open 6:30pm) at the Alex Theatre (135 Fitzroy Street, St Kilda, Melbourne)
Tickets can be purchased online at: TicketTek Use the following code for a discount: LIVESCORE
We’re stoked to release Rumu for Mac users, as well as offer the first ever discount at a hefty 25% off. Below are the recommended specs for Mac.
RECOMMENDED MAC SPECS: Requires a 64-bit processor and operating system
OS: OSX 10.13 (64-bit) or newer
Processor: 2.6 GHz or equivalent
Memory: 8 GB RAM
Graphics: Metal Compatible Hardware or Hardware with OpenGL 4.1 - (AMD Radeon R9 M370X, NVIDIA GeForce GT 750M, Intel Iris Plus Graphics, AMD FirePro D700, Radeon Pro Vega 65) or better
Storage: 1 GB available space
Additional Notes: MacBook Pro (2017), iMac Pro (2017), iMac (Retina 5K, 27-inch, 2017), Mac Pro (Late 2013)
Thank you for all of the incredible support so far. We’re currently working on localising Rumu for multiple languages, as well as exploring further platform porting opportunities. You’ll be the first to know when they’re ready!
Thank you,
RH team
Update 1.2.5
Hi all! Thanks for your support and feedback so far. We’ve been hard at work on some (secret) next steps for Rumu, and in the meantime with your help we’ve also made some huge optimisations and have resolved issues some users were experiencing.
We'd also like to put the call out to the community for anyone interested in testing Rumu on Mac! We'd be happy to add you to the test branch.
Please take a look at the patch notes below, and don’t hesitate to let us know if we can help you out:
New Features
Steam Cloud Integration
Controller Support (Steam Controller, Xbox One and Xbox 360 Controllers) (Beta)
RGB Support for Corsair Cue Devices
RGB Support for SteelSeries GameSense Devices (Beta)
Support for Alternate Vulkan Renderer (-force-vulkan on steam launch options)
Translations Engine
We have been working on a Translation Switching Engine for Subtitles and In Game UI.
This Update (1.2.5) does not include any alternate languages as yet, however we are excited to announce this is coming very soon and will be launching a seperate update
Bug Fixes
Fixed the Blinky Blue Pathing Line. No Longer Blinks
Fixed Achievement for ‘Menace to Society’ (Master Bedroom was missing)
Fixed Achievement Tracking for Secret Achievement, ‘You Blade Runner’
Fixed Day 2 progression issue in Cloakroom when lights go out.
Fixed Double Cat Day 8 White Room. There can only be one, Ada
Fixed Steam issues
Fixed Game Settings and Graphics Settings not being saved
Reset Room in Main Lab now resets HazChem for a few cases where it would be thrown off the map
Fixed Issues with Ants in Vents
Fixed Issues with Achievement Saving / Loading
Fixed Issues with Plant Watering
Optimizations
Fixed Temporary Render Texture Buffer not being released on some frames that degraded performance overtime
Optimised Memory Allocations
Optimised Physics
Blur Menus no longer used for Low / Medium, Switched to Semi-Transparent for Optimisation
Low and Medium Graphics Further Optimised
Post Processing Further Optimised (AA, AO, Volumetrics)
Update 1.1
Hey all,
Thanks so much for your support so far - We’ve gathered a lot of feedback, and with your help have resolved a few key issues. Please take a look at the patch notes below
Gameplay
Added a Journal hotkey. By default this is ‘J’
“Reset Room” now puts ‘PUSH’ objects back in their starting positions in addition to Rumu.
Bugfixes
Fixed Achievement Tracking for various achievements.
Fixed Camera Bug in Day 5 testing sequence where camera would focus on the edge of a room instead of on Rumu.
Fixed issue where collected items in Rumu’s Dream would not load correctly if the game was closed and reopened.
Fixed issue where some subtitles would not show.
Fixed issue with end game sequence.
Resolved many little power-routing bugs (Mostly visual).
Fixed ESC Key after Day 2 for RGB Devices.
Updated Razer Chroma SDK.
Optimizations
Isolated and fixed memory bandwidth issues associated with too many large textures
Optimised Rumu’s Face and refresh rate (Hz) depending on Graphics Settings.
Low and Medium Graphics Optimised.
HBAO Quality Optimised.
Update 1.0!
Hello all!
Firstly, thank you so much for all of your support of Rumu at launch! We've been overwhelmed by the love.
We've just updated the game with a few fixes!
In this update: - Wide and Ultrawide Screen Support (and Other Resolution Fixes)
- General Navigation Fixes
- Infographics being occluded by walls / objects
- Reset Room Fixes (Rumu will no longer fly into Space)
- Cat and Chicken Animation Fixes
- Sabrina's Room Fix: Double click fix
- Graphics Optimization
- New Game after end or selecting in menu fixed
- Cursor Pointer optimiziations
- Fixed Vent Collision issues
- Tutorial bug fixes
Desktop and Phone Wallpapers!
Hi all!
We're so excited for launch, and to bring Rumu into your lives! Less than 2 days to go!
Until then, we've uploaded some desktop and phone wallpapers to our blog should you like to use them.
See you on launch day!
Price Point + Merch Store!
Hi all!
Following our release date announce, we wanted to share our price point for launch next week:
Rumu will be $19.99 USD
We're also stoked to open our official merch store! After PAX Aus, we had loads of requests from people to purchase Rumu shirts (in particular, Rumu in Space shirts). We've made it happen, and you can get them right now!