Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Indie
Rune Knights
Music Update, Lightning Aura Rework, Aura Icons, Fixes
NEW
MUSIC
4 new combat music tracks added
New ambient score for
Icewastes
Caves/Mines
Kharabad
Ironhold Interior
Ironhold Dungeon
Wythmere City
New combat music for Wythmere City
New bindings in the Input Settings menu for Look Up Constant and Look Down Constant.
IMPROVED
Divine Fury now has a small timer bar UI element.
New UI sounds on using crafting items.
SKILLS
Lightning Aura Rework OLD AND BUSTED Gain an aura of lightning that strikes all enemies that spend 1 second in your aura with lightning that deals 15% spell damage. If an enemy is struck 3 times in a row, the third strike deals double damage and creates chain lightning that strikes up to 2 additional targets for 50% of the damage.
NEW HOTNESS Gain an aura of lightning that strikes all enemies that spend 1 second in your aura with lightning that deals 40% spell damage and creates chain lightning that strikes between 1 and 3 additional targets for 50% of the damage.
Dev note: It sucked, now it's good. :thumbsup:
NEW SKILL ICONS
Aura Skills
FIXED
Companions and minions now automatically teleport with you when entering a minidungeon Potential fix for mini dungeon portals being inaccessible
CHANGED Dying Wish price reduced from 500 to 250 Mobility skills now maintain their reduced cooldown bonus even if combat starts before the skill completes.
FIXED Fixed Companion AI for Aura skills Fixed some bosses being invincible in high arena Potential fix for Cave level crashes
The Divine Update: Ascend Your Arsenal
Fellow Knights,
As we stand on the threshold of a new era, I am thrilled to present to you "The Divine Update," a testament to our unyielding pursuit of greatness. This update ushers in a realm of new gameplay enhancements, new skills blessed by the divine, and a treasure trove of crafting items to forge our destiny. We've refined our combat with the addition of lock-on for precision strikes and a crafting inventory which will allow us to fill our bags with even more spoils of war.
Embark on this journey with the divine as your guide. Harness the power of Divine Fury, explore the depths of our enhanced abilities, and stand united as we face the challenges ahead. May your blades strike true and your resolve be unbreakable.
Adventure awaits, fellow knights. To battle, to glory, and beyond.
Weapon Sigil - Increases the quality of a weapon by 1%, increasing its base damage by the same amount. Max 10% quality. Armor Sigil - Increases the quality of armor by 1%, increasing implicit mod levels by 1. Max 10% quality. Favored Weapon Sigil - Increases the quality of a weapon by 1%, increasing its base damage by the same amount. Max 20% quality. Favored Armor Sigil - Increases the quality of armor by 1%, increasing implicit mod levels by 1. Max 20% quality.
Lock-On
Players can now lock-on to enemies. (Default: Mouse Thumb Button/Right Thumbstick Button)
Out of Combat Regeneration
Players and Companions now regenerate resources and cooldowns quickly while out of combat. No more need to stop and Meditate.
Crafting Inventory
A new special inventory has been added next to the normal inventory. This inventory can house any number of crafting items and features an Auto Transfer button to quickly move all crafting items from your normal inventory into the crafting inventory. This new inventory is account-wide and accessible by all characters. Crafting items can be transferred between each inventory by shift-clicking. A new binding has been added to the Input menu to transfer all items at a key press (default: Comma).
Action Bar Menu
You can now quickly set the skill in an action bar slot by right clicking the slot and selecting any of your available skills from the new menu.
Inspect
You can now inspect your allies' gear by right-clicking their party portrait and selecting the new Inspect option.
Universal Penance
Companions now use your Penance count
Graphics API Options
You can now swap between DX11, DX12, and Vulkan from the Video Settings menu (requires restart).
Misc.
New binding for Sort Inventory (Default: S) New binding for Break Mode (Default: B) New FPS Cap options (90, 180) New statline for Base Damage on stat readout
CHANGED
Red Loot Crystals now drop Weapon Sigils and Armor Sigils Favored Sigils have a chance to drop from any Boss Penance can now drop from any Boss
SKILLS
NEW SKILLS
Divine Strike Skill Tags: Melee, Strike, Divine Requires a Sword, Axe, or Mace equipped Usable While Unarmed Strike all enemies in range for 150% melee weapon damage. Generates 1 Divine Fury. Mana Cost: 40 Stamina Cost: 40 Cooldown: 2 seconds
Righteous Flamespear Skill Tags: Spell, Area Effect, Divine Summon a righteous spear at the target location that deals 185% Combined Weapon Damage to nearby targets and Ignites them for 25% of the damage dealt. Generates 1 Divine Fury. Mana Cost: 125 Cooldown: 4 seconds
Hammer of Conviction Skill Tags: Projectile, Divine Requires a Sword, Axe, or Mace equipped Usable While Unarmed Throw a divine hammer that inflicts 250% Combined Weapon Damage and Heavy Resilience Damage. Generates 1 Divine Fury on hit. Mana Cost: 80 Cooldown: 6 seconds Range: 1,500
Judgment Strike Skill Tags: Melee, Strike, Boon, Aura, Divine Requires a Sword, Axe, or Mace equipped Strikes all enemies in range for 300% melee weapon damage and adds Heavenly Strength to your Divine Aura for 6 seconds, increasing Total Damage by 15%. Mana Cost: 50 Stamina Cost: 50 Divine Fury Cost: 3 Cooldown: 1 seconds
Sanctuary Skill Tags: Boon, Aura, Divine Adds Sanctuary to your Divine Aura for 6 seconds, increasing Physical and Corruption Resistance by 15%. Mana Cost: 100 Divine Fury Cost: 3 Cooldown: 1 seconds
Holy Storm Skill Tags: Melee, Area Effect, Divine Requires a Sword, Axe, or Mace equipped Usable While Unarmed Spin and burst with divine energy to deal 250% weapon damage to all enemies around you in a large area. Mana Cost: 60 Stamina Cost: 60 Divine Fury Cost: 3 Cooldown: 1 seconds
Smite Skill Tags: Projectile, Spell, Area Effect, Charge-Up Requires a Staff or Focus equipped Call down a divine projectile which blasts nearby enemies for 125% spell damage. Generates 1 Divine Fury if you hit at least 1 target. Charge up to reduce the delay of the projectile. Mana Cost: 50 Cooldown: 0.8 seconds Range: 2,000
Radiant Arsenal Skill Tags: Spell, Projectile, Divine Requires a Focus or Staff equipped Summon 4 radiant armaments. Recast to fire a radiant armament at the closest available target in range. Armaments deal 100% Spell Damage on impact. Mana Cost: 100 Divine Fury Cost: 3 Cooldown: 1 seconds
Holy Arrow Skill Tags: Projectile, Area Effect, Charge-Up, Divine Requires a Bow equipped Charge up and fire an arrow that bursts with divine energy on impact. Charge increases explosion radius and damage, up to 100% weapon damage. Generates 1 Divine Fury if you hit at least 1 target. Charge rate is affected by attack speed. Max Mana Cost: 100 Max Stamina Cost: 50 Cooldown: 1.5 seconds
Summon Divine Legion Skill Tags: Minion, Summon, Divine Requires a Staff or Focus equipped Summon a member of the Divine Legion to fight for you. Divine Legionnaires have a 30% chance on hit to generate 1 stack of Divine Fury for you. If you have Divine Fury when you cast this skill, all stacks of Divine Fury will be consumed to summon 1 additional Legionnaire per stack. Legionnaires are ethereal, they cannot be targeted and do not physically block foes.Hold Skill Modifier (default: Left Alt) while casting to dismiss. Mana Cost: 150 Cooldown: 5 seconds
Celestial Volley Skill Tags: Projectile, Area Effect, Divine Requires a Bow equipped Fire a marking arrow that calls down a hail of divine arrows where it impacts, dealing 40% weapon damage per second to all enemies in the area and inflicting Searing Brand for 6 seconds, causing Hits on the target from any source to sear them, dealing 10% of your weapon damage. If you have Divine Fury when you cast, all stacks will be consumed to increase volley area by 33% and Divine Brand damage by 10% additional weapon damage per stack consumed. Lasts for 3 seconds. Mana Cost: 60 Stamina Cost: 60 Cooldown: 4 seconds
Divine Quiver Skill Tags: Divine Requires a Bow equipped For 8 seconds, all arrows inflict 1 stack of Piercing Brand. When applied, Piercing Brand inflicts 10% weapon damage per stack. Max 10 stacks. Divine Fury Cost: 3 Cooldown: 6 seconds
Shield of Faith Skill Tags: Divine Imbue yourself or an ally with a shield, granting them 50% damage reduction for 4 seconds. Upon expiring, the shield explodes, inflicting 200% combined weapon damage to nearby enemies. Hold to target allies. Divine Fury Cost: 3 Cooldown: 10 seconds
Divine Lance Skill Tags: Spell, Projectile, Area Effect, Channeling, Charge-Up, Divine Requires a Staff equipped Cast a radiant lance that pierces through enemies in a straight line, dealing up to 125% Spell Damage and marking enemies with a Radiant Brand. If an enemy is already marked with Radiant Brand, Divine Lance instead consumes the brand to generate 1 Divine Fury. Initial Mana Cost: 50 Max Charge Mana Cost:50 Range: 2,000
Lightbringer's Angelic Sealing Exalted Ray Skill Tags: Spell, Area Effect, Divine Requires a Staff equipped Unleash the heavens' wrath with a celestial beam of divine retribution, dealing 215% Spell Damage, heavy Resilience Damage, and inflicting all targets with Exalted Seal. Exalted Seal causes the next hit on the target from any source to deal 50% Spell Damage and break the seal. Mana Cost: 150 Divine Fury Cost: 3 Cooldown: 4 seconds
Divine Intervention Skill Tags: Divine Instantly revive a fallen ally and restore them to full health. Usable once per combat. Divine Fury Cost: 3 Cooldown: 5 seconds
Radiant Aegis Skill Tags: Divine Requires a Shield equipped Your next 3 blocks or parries within 6 seconds block an additional 10% damage and generate 1 Divine Fury. Max 6 stacks. Mana Cost: 125 Cooldown: 5 seconds
Radiant Stance Skill Tags: Melee, Stance, Divine Usable While Unarmed Deliver a series of 4 rapid blows. Enter Radiant Stance for 5 seconds, causing your melee hits to mark enemies with a Radiant Brand. If an enemy is already marked with Radiant Brand, hits instead consume the brand to generate 1 Divine Fury. Only one Stance can be active at a time. Mana Cost: 100 Stamina Cost: 100 Cooldown: 6 seconds
Exalted Fist Skill Tags: Melee, Strike, Boon, Aura, Divine Usable While Unarmed Strikes all enemies in range for 280% unarmed damage and adds Divine Alacrity to your Divine Aura for 6 seconds, increasing Cooldown Recovery Speed by 15%. Mana Cost: 40 Stamina Cost: 40 Divine Fury Cost: 3 Cooldown: 1 seconds
Divine Immolation Skill Tags: Boon, Aura, Divine Adds Divine Immolation to your Divine Aura for 6 seconds, causing you to deal damage around yourself and allies equal to 20% combined weapon damage per second. Generates 500% threat. Damage scales with Boon Intensity. Mana Cost: 100 Divine Fury Cost: 3 Cooldown: 1 seconds
Windforce Sweep Skill Tags: Melee, Area Effect Usable While Unarmed Deliver a fierce roundhouse kick that deals 135% unarmed damage to nearby targets, inflicts Hindered, reducing their attack and movement speed by 25% for 4 seconds, and knocks back Basic and Elite enemies. Mana Cost: 50 Stamina Cost: 100 Cooldown: 4 seconds
Crushing Sweep Skill Tags: Melee, Area Effect Usable While Unarmed Deliver a crushing roundhouse kick that deals 165% unarmed damage and heavy Resilience damage to nearby targets. Stamina Cost: 150 Cooldown: 4 seconds
SKILL REWORKS
Hallow Weapons Rework Renamed to Sanctify Weapons Now usable with Bows Added the Divine Skill Tag Call upon the divine to bless your weapons with overwhelming power. For 6 seconds, Physical Hits deal 50% more Resilience Damage and have a 30% chance to generate 1 stack of Divine Fury.
Divine Hammer Rework Added the Divine Skill Tag Cooldown: 0.25s -> 5s Now consumes all available Divine Fury to summon 1 Divine Hammer per stack at once No longer destroys hammers on Meditation Damage: 85% -> 65% Primary Weapon Damage Consumes all available Divine Fury to summon 1 divine hammer per stack that spirals around you. Deals 65% Primary Weapon Damage as Spell Damage on hit. Generates 300% threat. Each hammer lasts 10 seconds.
Consecration New effect added: While standing in your Consecration, you have a 30% chance when you gain a stack of Divine Fury to gain an additional stack of Divine Fury. Added the Divine tag.
Blood Rage: Now ends when exiting combat
Shockwave: Now usable while moving
Shillelagh Mana Cost: 150 -> 125 Primal Charge on hit: 4 -> 5
Shatterspell removed New T1 Talent: Wellspring - Mana Regen increased by 10%.
VALKYRION
Balanced: Resilience Damage received is reduced by 10% -> 15%. Kensai: Now enables the use of any skill that is Usable While Unarmed.
IMPROVED
Massive performance increase (thanks to your boy finally learning a thing or two about Unreal Engine) Summon Spider and Summon Greater Spider now use the new spider model Skills now cost 500 gold (down from 1000) Significant performance optimizations for River Valtorin (Finally) Improved Companion's use of instant skills and unarmed stances Improved Headshot detection for arrows
FIXED
Camera zoom control at main menu has been restored Fixed chain lightning effects not working for clients in multiplayer Fixed Companion Creation sometimes deleting equipped items Fixed some Companion skills disabling movement for the player Fixed Companions not gaining Health, Utility, and Super pickups as intended Fixed Shadow Grasp missing SFX Fixed Arena not counting Companions for leaderboards Fixed the Stamina restored by Sorcerous Veins not being doubled while wielding a Focus Potential fix for crashes in Cave maps Fixed strange projectile behavior on River Valtorin
The Companions Update
COMPANIONS
A new NPC, Vangela, has come to Town! She will help you create and manage Companions, new AI-controlled allies with all the same customization options as you. Create your perfect combat partner, or the perfect full squad!
Companion Customization
Can equip any gear they meet level requirements for
All Talents
Full Utility Flask Customization
Companion AI
Companions are versatile allies capable of using:
Any skill, including Supers and defensive abilities like Block, Guard, Crimson Rush, Riposte, and Blinks
Health Flasks
Utility Flasks, with dynamic decision making based on current flask effects and combat situations (conservative during normal encounters, all-out during boss fights)
Dodge Rolls
Misc. Companion Info
You can use (Shift + 1/2/3/4) to quickly control new tabbed menus (Equipment, Talents, Flasks)
Companions in your party will scale up enemy health just as in normal multiplayer (about +80% additional health per ally)
Companions do not generate any additional loot, but they will pick up their own Health Flask, Utility Flask, and Super Orb drops
Magic Find on Companions has no effect, but it is effective to run Magic Find yourself and have your Companions do the killing
Companions will teleport to you on meditation or if they are far away when combat starts
Companions can be resurrected on death
Companions will attempt to resurrect you at the end of combat if necessary
You can toggle a Companion's aggression in Town by right-clicking on their party portrait. This only works while in Town.
All companions created by Hardcore characters will also be Hardcore. Hardcore characters can only recruit Hardcore Companions.
ENEMIES
The original spider enemy has been replaced with a new model
FIXED
Fixed enemies becoming faster than normal after becoming frozen
Spire of Teurok will now spawn with a usable projectile skill that can benefit from its effect
Fixed skills sometimes becoming unusable in Town after talking to a merchant
Transmogrification, Utility Flask Overhaul, New Legendary
NEW
Transmogrification
A new NPC in Town, Mystara, will now transmog your items to any other appearance you've collected for 100 gold per piece.
Utility Flask Overhaul
More Flask Points
Characters are now awarded an additional Flask Point every 5 levels instead of every 10. Characters will now have a typical maximum of 7 Flask Points at level 30, up from 4.
Binder will now display a floating flask over his head when you have Flask Points to spend.
Almost every Flask Effect has been rebalanced, and 11 brand new effects have been added.
1-Point Effects
[table] [tr] [th]Flask Effect[/th] [th]Description[/th] [/tr] [tr] [td]Lesser Regen Mana[/td] [td]+15 Mana Regeneration for 4 seconds[/td] [/tr] [tr] [td]Lesser Regen Stamina[/td] [td]+15 Stamina Regeneration for 4 seconds[/td] [/tr] [tr] [td]Lesser Regen Health[/td] [td]+15 Health Regeneration for 4 seconds[/td] [/tr] [tr] [td]Lesser Vampire[/td] [td]Gain Lesser Vampire for 4 seconds, causing Hits to restore 10 Health over 5 seconds.[/td] [/tr] [tr] [td]Lesser Protection[/td] [td]Receive 15% less damage for 4 seconds.[/td] [/tr] [tr] [td]Relentless Regeneration[/td] [td]Mana and Stamina Regeneration cannot be halted for 4 seconds.[/td] [/tr] [tr] [td]Mercy[/td] [td]Gain Mercy for 4 seconds. Mercy reduces the damage of the next Hit taken by 50%.[/td] [/tr] [tr] [td]Cleanse[/td] [td]Removes all Crowd Control effects from you.[/td] [/tr] [/table]
2-Point Effects
[table] [tr] [td]Regen Mana[/td] [td]+30 Mana Regeneration for 4 seconds[/td] [/tr] [tr] [td]Regen Stamina[/td] [td]+30 Stamina Regeneration for 4 seconds[/td] [/tr] [tr] [td]Regen Health[/td] [td]+30 Health Regeneration for 4 seconds[/td] [/tr] [tr] [td]Duration Increase[/td] [td]Flask effects last 50% longer.[/td] [/tr] [tr] [td]Diffusive Flask[/td] [td]Your Utility Flask applies its effects to all nearby allies.[/td] [/tr] [tr] [td]Brutality[/td] [td]Gain Brutality for 4 seconds, increasing Bonus Damage by 30%.[/td] [/tr] [tr] [td]Precision[/td] [td]Gain Precision for 4 seconds, increasing Critical Strike Chance by 15%.[/td] [/tr] [tr] [td]Lethality[/td] [td]Gain Lethality for 4 seconds, increasing Critical Strike Damage by 15%.[/td] [/tr] [tr] [td]Haste[/td] [td]Gain Haste for 4 seconds, increasing Attack Speed by 10%.[/td] [/tr] [tr] [td]Rush[/td] [td]Gain Rush for 4 seconds, increasing Movement Speed by 25%.[/td] [/tr] [tr] [td]Indomitable[/td] [td]Gain Indomitable for 4 seconds, cleansing and preventing all Crowd Control effects.[/td] [/tr] [/table]
3-Point Effects
[table] [tr] [td]Vampire[/td] [td]Gain Vampire for 4 seconds, causing Hits to restore 20 Health over 5 seconds.[/td] [/tr] [tr] [td]Protection[/td] [td]Receive 30% less damage for 4 seconds.[/td] [/tr] [tr] [td]Lesser Wildshot[/td] [td]Gain Wildshot for 4 seconds. Wildshot causes Projectile skills to fire 2 additional projectiles and deal 15% less damage.[/td] [/tr] [tr] [td]Bottled Inferno[/td] [td]Gain Avatar of Fire for 4 seconds, granting an On-Hit effect that Ignites the target for 30% of the damage dealt over 3 seconds.[/td] [/tr] [tr] [td]Bottled Lightning[/td] [td]Gain Avatar of Lightning for 4 seconds, granting an On-Hit effect that generates chain lightning which chains for 30% of the damage to 2 additional targets.[/td] [/tr] [tr] [td]Bottled Blizzard[/td] [td]Gain Avatar of Ice for 4 seconds, granting an On-Hit effect that applies a 25% Chill to targets for 2 seconds.[/td] [/tr] [tr] [td]Unholy[/td] [td]Creates Desecrated Ground attached to you for 6 seconds.[/td] [/tr] [/table]
4-Point Effects
[table] [tr] [td]Greater Regen Mana[/td] [td]+60 Mana Regeneration for 4 seconds[/td] [/tr] [tr] [td]Greater Regen Stamina[/td] [td]+60 Stamina Regeneration for 4 seconds[/td] [/tr] [tr] [td]Greater Regen Health[/td] [td]+60 Health Regeneration for 4 seconds[/td] [/tr] [tr] [td]Greater Vampire[/td] [td]Gain Greater Vampire for 4 seconds, causing Hits to restore 35 Health over 5 seconds.[/td] [/tr] [tr] [td]Greater Protection[/td] [td]Receive 50% less damage for 4 seconds.[/td] [/tr] [tr] [td]Wildshot[/td] [td]Gain Wildshot for 4 seconds. Wildshot causes Projectile skills to fire 4 additional projectiles and deal 35% less damage.[/td] [/tr] [/table]
ITEMS
New Legendary Bow: Deadeye Sovereign Perfect Shots increase your Total Damage by 10% for 4 seconds, up to 30%. Imperfect shots remove all stacks.
MINONS
Bear has been updated to the new AI system and now works with Invoke Pact, which will trigger its slam attack.
Blood Leshen has also been updated and been given a powerful projectile which can also be activated with Invoke Pact.
Zombie Warrior has been updated and been given a powerful shockwave attack which can also be activated with Invoke Pact.
IMPROVED
Items now automatically vacuum to you when combat ends.
Meditation
Time to complete reduced from 4 to 2 seconds.
Now grants 30% increased movement speed for 5 seconds or until you enter combat.
Added a progress bar.
CHANGED
The new camera behavior intended to help gameplay while using a gamepad is now only enabled when using a gamepad.
"Show All Skills" Fix, "Perfect Shot" for Bows
Bows - Perfect Shot Releasing a standard arrow between 75% and 90% charge will release the arrow as a fully charged perfect shot. New SFX and VFX.
Fixed "Show All Skills" option hiding the skill bar
Icewastes Door Fix
Fixed collision on Icewastes doorways blocking players in and preventing them from exploring the map
Major Melee Rebalancing (Buffs), Gamepad Improvements, Utility Flask Buffs
NEW
A new NPC has come to Town! Arena Granny will show you any arena leaderboards you desire.
New loot chest model.
GAMEPAD IMPROVEMENTS
The cursor can now be properly controlled with a gamepad.
While sprinting out of combat, the camera will now rotate towards the direction the player is moving, reducing the need to manually rotate the camera.
Added camera zoom slider to pause menu.
Significantly improved roll directional reading from gamepad.
FLASKS
New characters can now choose "Regen Mana" or "Regen Stamina" to be applied to their Utility Flask when created.
FLASK OPTIONS
Instant resource restore options have been removed. Fortune options have been removed.
Regen Mana: +10 -> +25 Mana Per Second Regen Stamina: +10 -> +25 Stamina Per Second Regen Health: +10 -> +25 Health Per Second
Greater Regen Mana: +20 -> +50 Mana Per Second Greater Regen Stamina: +20 -> +50 Stamina Per Second Greater Regen Health: +20 -> +50 Health Per Second
New T1 Talent: Crippling Melee Hits inflict Hindered, slowing the target's movement and attack speed by 10% for 3 seconds.
Bloodfury Rework OLD: Gain 3% bonus attack speed for 4 seconds on Critical Hits. Max 10 stacks. NEW: Gain 3% bonus attack speed for 1 second on Critical Hits. Max 20 stacks. Stacks fall off faster as they accumulate.
Exerted Strikes Now adds base damage based on Bonus Maximum Stamina (from gear and bonuses) instead of Maximum Stamina (grand total).
Precision Fighter Rework Renamed to Precision Damaging skills that cost Stamina consume 20% less Stamina.
Focused Impacts Damage bonus: 30% -> 40%
Elusive Rework Every 5 seconds, gain Elusive, causing your next dodge roll to be free and recover 30% faster. Reduces threat generation by 50%.
ZABAOTH
Voracious removed.
Overpowering Moved from T2 to T1 Resilience Damage Bonus: 25% -> 15%
New T2 Talent: Unyielding Gain 5% Damage Resistance for each 100 Health you are missing, up to 40%.
Blood Frenzy Attack Speed Bonus: 10% -> 15%
Vengeful Total Damage per stack: 3% -> 10% Max Stacks: 5 -> 3
Brutal Damage bonus: 30% -> 40%
EHTIRAS
Mana Shield removed.
New T2 Talent: Arcane Resilience For every 100 Mana spent, increase your damage resistance to the next hit by 10%, up to a max of 50%.
Innate Magic Non-caster weapons contribute 100% -> 30% of base damage to Spells.
Runeskin 1% -> 2% of your Maximum Stamina is added to Physical Resistance. 1% -> 2% of your Maximum Mana is added to Magic Resistance.
LOOT
New Legendary Helmet: Truestrike Crest Your Critical Strike Chance is 100%. Your Critical Strikes deal no extra damage.
New Legendary Shield: Arcane Aegis While in combat, 75% of spent mana is stored as potential energy, up to 50% of your Maximum Mana. Dodge rolls and Heavy Attacks consume all stored energy to create a shield which blocks damage.
Hexsteel Gauntlets 100% -> 30% of base damage added to Spells
BOSS-EXCLUSIVE LOOT
All bosses now have some legendaries exclusively attainable by slaying them.
Castle: Spire of Teurok Vessel of The Serrated Claw
Icewastes: Frostcrag Frostshard Core
Forest: Swarmcaller Venomwood
Cave: Tectonic Step Boulder Fauld
Temple of Fire: Firestorm Armor of the Avatar
Fort Ironhold: Orias' Advance The Ordained
Ironhold Interior: Magefiend Grasp Voice of Resonance
Kharabad City - Eastern Desert City: Giant's Girdle Ruin
River Valtorin: Legplates of the Avatar The Ice Star
Avatar's Reach: Helmet of the Avatar Thunderlord's Crown
Wythmere City: Soulbound Aegis Rite of Infernal Blood
ENEMIES
Reduced the movement speed of ranged enemies.
Kharabad Boss Modified slam attacks to now deal damage instantly in a small area when the slam hits, and increased the distance at which the line of explosions start to create a small safe zone around him. This changes the dodge timing for melee characters to be more intuitive (dodging the actual slam) instead of waiting for the delayed explosions.
IMPROVED
Massively improved gamepad support and fixed numerous bugs related to gamepad use.
Improved the radial menu design.
New loot pickup UI animations.
New stat lines for total Resource Cost Reduction for mana and stamina.
Pact minions that occlude your character can now be seen through.
Further improved multiplayer level traveling.
River Valtorin water ripples are back!
Bosses now have unique SFX on hitstun.
Pact minions now have unique SFX when spawned.
Updated some translations.
CHANGED
Reduced the XP reward from quests.
FIXED
Fixed the tutorial never showing up.
Fixed meditation options being inaccessible.
Fixed minions aggroing to shrines.
Fixed Whirlwind inflicting multiple hits on startup.
Fixed Wythmere Boss not resetting properly.
Fixed "Respawn Nearby" not working on Kharabad and Wythmere maps.
Fixed Whirlwind not benefitting from effects that target Area Effects.
Fixed animations for Shockwave.
Fixed Chill effects lasting forever.
Fixed physical animation when hitting an enemy not working.
Fixed Korean translation not working.
SFX and VFX Improvements, Fixes
NEW
New UI sounds when equipping and unequipping items New Audio setting for UI volume
IMPROVED
Temple of Fire
Revamped some lighting, VFX, and SFX
BOSS
Significantly increased Boss Health Now only spawns 1 magma pool per cast instead of 1 per enemy target
SKILLS
Frost Nova Mana Cost: 150 -> 140
Shatter Damage: 175% -> 150% Spell Damage New animation, SFX, and VFX
ENEMIES
Kharabad City Boss
Reduced intensity of AOE attacks. Reduced SFX volume of attacks. Increased SFX volume on melee swings.
Giant Mines Boss
Added missing Roar SFX.
Ironhold Interior Boss
Improved SFX on summoning ability.
Icewastes Boss
Added missing casting SFX.
Castle Boss
Added missing casting SFX. Added new casting VFX.
FIXED
Fixed issues with Spell Effects while riding horse. Fixed bosses not resetting correctly.
Boss Music Update, Heavy Attack Overhaul, Enemy Rebalancing, New Astaroth Super
ENEMIES
All bosses now have their own unique soundtrack(!!)
Increased loot quality from Act Bosses and Raid Bosses.
Reduced the intensity of Ignites inflicted by Temple of Fire enemies.
Ignites from different enemy sources now all contribute to a single stack (reducing spell effect clutter).
Reduced the movement speed of some enemies.
Added SFX and Screen VFX when Poison affects the player.
Removed the Frost Aura ability from an Icewastes enemy and replaced it with a Chill on hit effect.
Removed the Demon Wolf enemy.
SUPERS
Astaroth's Idol is now Astaroth's Endurance Entangle with an allied target. While Entangled and within 1000 range, the Entangled ally gains Astaroth's Endurance, regenerating 5% of maximum health per second, reducing damage taken by 20%, and increasing Total Damage by 20%. Lasts for 8 seconds.
Sendatu's Crown Rework Create an area that applies Brutality, Precision, Lethality, Haste, and Undying Will to allies in range. Lasts for 10 seconds.
SKILLS
Increased hitstop on all melee skills.
All Melee Heavy Combos been replaced with a single heavy attack. Damage multiplier increased from 2x to 2.5x. Removed Heavy Attack Vulnerability. Dev note: The old heavy combo system was bad. "Don't use it or you'll die" bad. This new system is a great way to capitalize on hitstuns.
Shield Charge Damage: 20x -> 8x Shield Implicit Level Stamina Cost: 75 -> 100 Dev Note: These were really strong, and made stronger by the earlier change to make shields have double strength implicits.
Dark Grasp has been renamed Shadow Grasp.
IMPROVED
Added XP values to the XP bar
Reduced the visual intensity of Ethereal Chains
FIXED
Fixed Chill effects stacking higher than intended
Fixed Arc Slash not dealing Resilience Damage
Fixed a bug that sometimes caused enemies to become immortal