Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over.
Today's update history.
# What has been modified in this update
# Dungeon Improvements
If you clear the dungeon, a portal is created to allow you to exit immediately.
You can check the name of the dungeon next to the remaining time.
# Game Controller Improvements
Drop-down boxes can also be canceled with key B (Xbox).
# Fixed Terrain
Fixed the terrain where the legs are often caught such as Tutorial area, King's Mountain, Chaplonia, Eastern Port, Desert Ruins Dungeon, and the entrance of King's Mountain Archives.
Some terrain has been modified to prevent characters from getting stuck at the Neutral Goblin Village.
# Fixed bugs
Fixed a situation that sometimes becomes inoperable during the tutorial.
[UPDATE] 2022.09.29 Update Notes
Hello, We're CODELIFE Studio.
Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over.
Today's update history.
# What has been modified in this update
# Updated bulletin board in town
The early access user list has been updated. (4th round)
If you want to add your name to the bulletin board, please apply through the official Discord channel. Official Discord Channel Shortcut
# Improvements
Added a notification sound if another user enters the room.
Field Bosses have been modified to drop Preservative Scrolls and more Golds.
# Fixed Bugs
Fixed an issue that the quest list scroll bar did not operate normally when using the controller.
Fixed an issue that some translations were unnatural.
[UPDATE] 2022.09.28 Update Notes
Hello, We're CODELIFE Studio.
Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over.
Today's update history.
# What has been modified in this update
# The game controller has been officially supported.
All functions except room title setting, key mapping, and chatting are available on the game controller.
You can check the game controller key guide by pressing the SELECT button.
# Fixed Bugs
During the tutorial, the problem that the quest difficulty recommendation message was incorrect is fixed.
When exiting during resurrection, the problem of saving the character position to the nearest tower is fixed.
# Known Issues
Key mapping may not be normal when used with controllers other than Xbox pad.
There is a problem with the scroll bar going to the wrong position in the quest list when using the controller.
Please note that this issue will be fixed in the update tomorrow.
+) The list of Early Access participants will be updated tomorrow!
[UPDATE] 2022.09.23 Update Notes
Hello, We're CODELIFE Studio.
Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over.
Today's update history.
# What has been modified in this update
# Improvements
Often the problem of not being able to use Johnsonville's bags is fixed.
If you are in the back during the boar and deer attack animation, you will not be hit.
The player makes a sound when the fish bites the bait.
# Updated bulletin board in town
The early access user list has been updated. (3rd round)
If you want to add your name to the bulletin board, please apply through the official Discord channel. Official Discord Channel Shortcut
[UPDATE] 2022.09.21 Update Notes
Hello, We're CODELIFE Studio.
Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over.
Today's update history.
# What has been modified in this update
# Added shortcuts for Combat Quick Slot
You can set a shortcut to all slots in the combat quick slot.
There is no default value other than Q/E/R, and you can use it after you set the key you want on the settings tab.
The quick slot structure will no longer be changed to deliver a control experience that is not much different from game controller users (under development).
# Updated bulletin board in town
The early access user list has been updated. (2nd round)
If you want to add your name to the bulletin board, please apply through the official Discord channel. Official Discord Channel Shortcut
[NOTICE] Official Release Contents Preview (Vol. 1)
Hello! We're CODELIFE Studio.
Thank you to all the players who participated in the Early Access. Thank you for your help in improving Rune Teller.
Today, we're sending you the official release content plan. Before working on officially released content, we are currently listening to and accepting many opinions from users.
Therefore, among the contents you sent, we are developing it with priority on the work that corresponds to the following. 1. Work that can maintain the original concept of Rune Teller. 2. Contents to give a lot of opinions. 3. Work that can be developed by two-person development.
We are collecting all the suggestions you have given us internally. Even if the continuous suggestions are not reflected quickly, we would appreciate it if you could understand that we are still managing them, but we have been pushed back to priority for a while.
The contents that will be released together on the official release are as follows.
1. The Story of Dwarves
New Region - 7 NPCs - 5 quests
New Raid Dungeon (Boss Battle) - 6 regular monsters - 2 named monsters - 3 boss monsters
New Skill - 2 skills for each weapon-type (6 skills in total)
New Equipment - 2 weapons for each weapon-type (6 weapons in total) - 2 shields - 1 armor set for each armor-type (3 armor sets in total)
New System - A new purchase system related to the Dwarf story
2. Reward for New Game +
Collecing Elements : Gesture function
Under discussion for additional rewards
3. Colosseum
Under designing
4. New Language Support
Under discussion
5. Game Controller (To be applied first when development is completed)
Please look forward to the main new content, the story of Dwarves. We will continue to share the details of the official release content because it can be changed from time to time.
Once again, thank you to everyone who played the indie game, Rune Teller.
[UPDATE] 2022.09.19 Update Notes
Hello, We're CODELIFE Studio.
Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over.
Today's update history.
# What has been modified in this update
# Bulletin board in the town
Features are added to the bulletin board in Darkess Village, King's Mountain Castle.
You can check out the names of those who participated in the early access.
If you want to add your name to the bulletin board, please apply through the official Discord channel.
We will continue to receive applications before the official release, so please pay a lot of attention.
# improvement
The character has been modified to climb the stairs better.
Depending on the current main quest situation, the recommended quest difficulty level has been displayed.
The ambiguous part of the Fairy's words has been fixed.
Added setting to prevent listening to Johnsonville's sound.
# Balance
The effect of Spare Ribs has been increased from 10% to 15% at Move Speed.
The effect of Steak has been increased from 10% to 15% at Attack/Casting Speed.
Exp of mastery requirement of Frozen Shard has been reduced.
# Fixed bugs
Fixed an issue that the main camera penetrated some objects.
Fixed an issue that the skill camera penetrated the terrain.
Fixed an issue of re-entry at a specific location in some dungeon.
Fixed an issue that aggro values were not applied in dungeons.
Fixed an issue of showing the wrong region in the ending cut scene.
[UPDATE] 2022.09.17 Update Notes
Hello, We're CODELIFE Studio.
Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over.
Today's update history.
# What has been modified in this update
# Improvement in controls
If a character hits a wall while moving, it slides along the wall.
The frequency of falling animation due to being stuck between objects has decreased.
# improvement in play
At the time of receiving High Priest Crow's first quest, a notification of the future direction of the story has been added.
Merchant Ledolg sells the bait.
Modified to expose NPC markers higher than player markers on the map.
# Fixed a bug
Tips for not being able to attack animals using spells have been removed.
[UPDATE] 2022.09.15 Update Notes
Hello, We're CODELIFE Studio.
Everyone needs to get an update to enjoy multi-play with this version. If you want to get an update right away, you can restart the steam after the game is over.
Today's update history.
# What has been modified in this update
# Improvements
The location of the Runas Ruins(Tutorial) exit is changed to the east as much as possible. (The unnamed tower comes right into view.)
Trolls are moved to Abandoned House areas.
The terrain on which the troll was located will be deleted.
The Fairy trees are modified to make it a little bit more visible.
Naked Traveler and bandits are repositioned.
Fast movement guidance using Deadly Potion is added.
Demand for Goblin hunting quests is lowered.
Jenkins is repositioned inside the town of Darkess.
Johnsonville acquisition location has been changed to a location closer to the Darkess Village.
The price of the Heirloom increases.
Other terrain is modified (ex: The back door of Darkess Freddiya's store, etc...)
# Fixed bugs
The problem of incorrect voice when attacking with a pickax has been fixed.
Caution!
Please note that the characters saved in the Eastern Valley may start at their own resurrection locations due to the change in the terrain of the eastern valley.
Caution2!
If the existing campfire has entered the terrain, please revive it from the unknown tower and install the campfire in a new location.
[NOTICE] Eastern Valley Design Improvements
Hello! We're CODELIFE Studio.
We are informing you in advance about the design improvement of Eastern Valley, which is scheduled for the next update.
# User feedback for the beginning part
After completing the tutorial, the east side of the guide is the left side of the character's progress direction, causing confusion.
You can meet a bandit too quickly, which is hard to deal with in the beginning.
You have to start in the west, finish all quests in the east, and run back to the west to move on to the next area.
There are some repetitive quests in the early part of the Darkess region.
As the battle for Goblin decreases, so does the quest requirements.
As the game begins in earnest from King's Mountain, the eastern valley level design will be improved by reflecting user feedback to reduce the boredom of the early wealth.
# Improvements
The location of the Runas Ruins(Tutorial) exit is changed to the east as much as possible. (The unnamed tower comes right into view.)
Trolls are moved to Abandoned House areas.
The terrain on which the troll was located will be deleted.
The Fairy trees are modified to make it a little bit more visible.
Naked Traveler's quest phase is reduced and the NPC and bandits are repositioned.
Demand for Goblin hunting quests is lowered.
Jenkins is repositioned inside the town of Darkess.
The price of the Heirloom increases.
Other terrain is modified (ex: The back door of Darkess Freddiya's store, etc...)
Caution!
Please note in advance that characters stored in the Darkess area can start at their respective revival locations due to changes in the terrain after the next update.