The latest build that has just gone live includes just the one BIG addition:
Japanese language support.
Thanks for the continued support.
Mastertronic / LGK Games
1.0.0.19 - Local Co-op released!
Hello Runers! After a long time of no patch, I hope this one is satisfying. This patch contains local cooperative with multiple controllers. Play with your friends and delve as deep as you can using teamwork and such.
There were also a large number of trait balance changes done to hopefully make more traits viable and consistent. You should read the full changelog here for more info on the changes:
To make it clear, to activate local coop you should plug in 2-4 controllers and go to the difficulty selection screen. There additional players can press start to join in. Everyone has their own health, and when going down a floor all dead players will revive at 20 health. There are increased drop rates when more players are playing. Also runes, spells, and combiners can all be dropped from the inventory using the Y button. Sharing is caring! Make the best loadouts you can and synergize with your friends.
There are still video issues occasionally I am still looking into. It is best to not minimize the game or move it between monitors for now. Thanks for understanding!
:light_rune::dark_rune::water_rune:
Local Co-Op Beta!
Hello fellow Runers! Tonight I bring exciting news: I have just put up a beta for local co-op! You can now explore and combine with 2-4 players, you just need to press start to join in when selecting a difficulty.
The single player experience is largely unchanged, but a few things changed to support multiple people:
Runes can be dropped on the ground from your inventory
Spells can be dropped on the ground from your inventory
Enemy health and drop rates have increased for each player in the game
Remember this is a beta, so there may be issues. To access the beta, or to report anything you find, head to the beta testing thread in the Runers forum here: http://steamcommunity.com/app/306550/discussions/0/613936039392871250/
In that thread you can also find known issues, which we are working on clearing up.
A more detailed writeup will be provided next week detailing some more specific information about what changed and how some things work, along with the beta changelog.
Happy combining!
:shock_rune: :earth_rune: :fire_rune:
v1.0.0.17 - Controller Support!
Hello fellow Runers! Today's patch bring a nice, expected feature lots of people were wondering about: Controller Support! The whole game should be playable via a controller without any need for a keyboard. There may be some improvements to make and some issues to resolve, so let us know if you have any comments!
The living room is now a viable place to explore and combine! Hurrah! Our focus this next week will be balancing and stability. Some spells are too good, others not good enough. We hope to remedy that! If you think any spells are too good or not good enough, let us know in the comments or on the forum. Of course, here are the patch notes too.
:fire_rune:
1.0.0.17 - 09/28/2014
Highlights:
- Controller support has been added! The controller can control all parts of the
game without the need of mouse and keyboard. Controls seemlessly switch between
controller and mouse and keyboard.
- Added an internal spell queue to help cast click slot spells. This has an option
in the options screen for the duration of spell queueing.
Gameplay:
- Toggling autofire no longer uses or is dependant on global cooldown
- Added a 2 second pause before you can pick a prize or a trait
- Carapace now uses components correctly
Visual:
- Fixed Dark Manifestation showing s instead of % for manifest component
- Hover over spell info now works during prize and level panels
Bugfixes:
- Fixed a case where a boss fight would not end
v1.0.0.16 released and a beta for controller support
Hello fellow Runers! Today brings a patch with some fixes, along with a beta that has controller support!
To check out the patch notes for this patch and the last few patches, visit this sticky post: http://steamcommunity.com/app/306550/discussions/0/34095051755785214/
To try controller support, please visit the following sticky post in our forum and leave some feedback: http://steamcommunity.com/app/306550/discussions/0/613936039392871250/
Happy Runing! :fire_rune:
Steam Trading Cards are now live!
Hey Runers,
As if collecting all the spells in the game wasn't enough, now you get to collect trading cards as well!
We have just pushed the button on setting these live so go get collecting.
Here is a sneak peek at a couple of the cards:
[IMG]http://i.imgur.com/G0MEoET.png[/IMG][IMG]http://i.imgur.com/yCh4kd0.png[/IMG]
There are 6 cards in the set, along with 5 profile backgrounds and 10 emoticons.
Happy collecting.
Mastertronic / LGK Games
:fire_rune: :earth_rune: :light_rune:
Update v1.0.0.13
This patch contains a bunch of small stability improvements, clearer stat displaying in the inventory/Runedex, and other general stuff.
1.0.0.13 - 09/16/2014
Gameplay:
- Slightly improved lighting performance on Mad Lightning
- Updated spell demo for Ice Storm
Balance:
- Dinixia's Stars buller duration reduced from 1s to 0.8s
- Dinixia's Stars initial damage increased from 3 + 0.07 to 5 + 0.4
- Dinixia's Stars DoT increased from 3 + 0.07 to 3.5 + 0.35
- Striker radius decreased from 2.5 + 0.2 to 2 + 0.18
- Striker damage decreased from 2.5 + 0.4 to 2 + 0.4
- Striker base cooldown increased from 0.3 to 0.4
- Waterfall damage now halves with each successive hit
- Fixed Tranquil Twigs having incorrect scaling
- Fixed Double Lightning incorrectly dealing too little damage
- Fixed Striker damage becoming 0 at -10 shock
Visual:
- Added 7 new loading screen tips (English only, other languages coming soon)
- Improved stat displays for the inventory and Runedex by showing unit stats where applicable
- Fixed Absorb info text changing in the Runedex sometimes
Bugfixes:
- Fixed Striker not using the right cooldown
- Fixed Current to share cast data between bullets
- Fixed an issue with Caltrops having the wrong components
- Fixed bullets hurting the caster if combined when phased or banished
- Fixed a situation where camera shakes could freeze room transitions
- Fixed Red Bones not correctly triggering on kill effects
- Fixed a crash when Surprise Assault bullets hit summons
- Fixed a potential crash in the Lane Control event
- Fixed 2nd-chance crash resuming from happening outside of Adventure mode
- Fixed Waterfall bullets not sharing cast data
- Fixed a potential crash in the Spell Overview Screen
- Fixed secret race/class not unlocking correctly
- Fixed Double Lightning beams not sharing cast data
- Fixed summons interfering with Magic Wrangler event
- Fixed a potential crash with behaviors
- Fixed followers from being able to be hurt
- Fixed non-English systems not rounding stats correctly
- Fixed a crash when naming your file after a reserved Windows word
- Fixed a potential color crash
- Fixed a potential crash with Zorphan's Grasp
Update v1.0.0.7
Fixes and balancing is ongoing, here are the latest patch notes:
Highlights:
Cooldowns and info for some traits are now shown on the HUD along with the map. This option can be toggled to show the trait cooldowns always
Gameplay:
Pushmons no longer level up soul absorption
Zombs no longer level up soul absorption
Magma Lazer can no longer be affected by bullet buffs
Balance:
Escort now stays closer to the player and moves slightly faster
Ghost Walk trait now has an internal cooldown of 6 seconds
Striker damage reduced from 2.5 + 0.8 to 2.5 + 0.4
Drown cooldown increased from 5s to 8s
Magma Lazer cooldown increased from 2s to 3.5s
Magma Lazer width reduced from 1 + 0.1 to 0.5 + 0.08
Magma Lazer damage reduced from 9 + 1 to 6.5 + 0.8
Visual:
A number of zone damages are now listed in DPS rather than tick damage
Fixed a typo in Reverberation description
Fixed a typo with Poisongeddon
Improved scroll bar in Runedex
Bugfixes:
Fixed some unnecessary bodies being made in beams
Fixed a crash with Pike Dance
Hearty Achievement now checks bonus health from Soul Absorption
Fixed Floating causing some strange move speed effects after finishing Shrinkify
Fixed a crash with Dark Rift
Fixed incorrect scaling with Drown
Fixed a crash with Hot Feet
Fixed a crash with Knarkson's Shock Jabs
Fixed a crash with Chain Lightning
Fixed Supernova hurting untargetable enemies
Fixed some AOE effects affecting untargetable enemies
Fixed a crash with zones
Fixed an error with Selena's Illusions
Fixed some hangs and issues with Flash Freeze when used on homing bullets
Made homing bullets consistently use their current bullet speed
Fixed Memory spawning sparkles too close to the player
Want to give Runers a try, grab the demo!
We realise that having a demo these days is an odd thing to have, but they really shouldn't be.
So if you fancy giving the game a try before you buy please install the demo from the store page.