Version 1.0 has been released. Thank you to all the sponsors and everyone who cared during early access.
Bug Fix
Fixed a bug where the skill usage direction of some intermediate bosses was not correct.
Fixed a bug where store objects were not spawned on stages 2 and 3.
Fixed a bug where some artifacts didn't work properly.
Fixed a bug that showed zero damage to Fulmen spell characteristics.
Fixed a bug where the text of some artifacts and objects was translated and could not be seen.
Fixed a bug where a particular spell was causing an unintended physical collision.
Fixed a bug that disappeared when inventory items were dropped off-screen.
Fixed a bug where the gravity scale was applied abnormally after using a specific spell.
Fixed a bug where the motion of the Motus spell used on the ground could not be seen normally.
Fixed a bug where the effects of Incrementum spell often didn't disappear.
The layout of some tutorials has been modified.
Fixed a bug where an enemy character was falling off a cliff-like terrain.
Fixed a bug that showed some debuff effects even after the enemy character died.
Fixed a bug where the fountain object was spawning the object to a later store instead of the next one.
v0.8 Update
Changes
- Changed how the stage was created. - The stage is now created linearly. - The number of zones created has increased. - Fixed the timing of the appearance of the intermediate boss and stage boss.
- Zone structure changed. - The area can be moved unidirectionally through the portal as it changes to a linear stage. - Enemy generation logic has been changed.
- Changed the way objects are created. - The object is now created probabilistic in the store area. - As before, objects are created in the normal zone. - A run combiner is now created in the store area.
- Zone map UI has been removed due to changes in stage creation methods.
- Changed the gold acquisition method. - You now get a certain amount of gold for each enemy action.
- The amount of gold that can be obtained in hidden spaces in the zone has been reduced.
Bug fix
- Fixed a bug where the stage clear time was not output normally. - Fixed a bug where the remaining recovery required figures for the relic "Cardukeus" were not normally displayed. - Fixed a bug where the imprint runes in the store area were not working properly. - Fixed a bug where the rune dismantler didn't work properly. - Fixed a bug where the effect of imprinted runes disappeared when combining runes. - Fixed a bug where the appearance of a specific damage box was not visible. - Fixed a bug where the item that was not acquired did not disappear.
v0.71 Update
Changes
Improved Control.
We have adjusted the amount of damage for some simple orders.
Ignis - Increased
Aer - Increased
Fulmen - Decreased
Aqua - Increased
Crepitus - Increased
Pulsus - Increased
Tempestas - Increased
Creatura - Decreased
Mineralium - Increased
Pressura - Increased
Telum - Increased
Spiritus - Increased
Imperium - Increased
Camena - Increased
Vacuos - Increased
Bug Fix
Fixed a bug that newly added artifacts in v0.7 did not appear normally.
v0.7 Update
Changes
19 new artifacts have been added.
- Chimera’s Claw
- 5% increase in critical hit probability; bleeding is subject to critical hit.
- Hungry Heart
- 5% increase in magic damage, an additional 10% increase when the number of enemy actions reaches 200.
- Caduceus
- 10% increase in physical strength, up to 100 increase in physical strength if you recover your physical strength.
- Berserker’s Pauldron
- 0.4% increase in magic damage per 1% of lost physical strength.
- Berserker’s Boots
- 0.2% reduction in magic reuse latency per 1% of lost physical strength.
- Terra Spirit
- 5% increase in Terra damage, rocks rotating around and hitting enemies every 15 seconds (up to 3).
- Ignis Spirit
- Ignis damage increases by 5%, automatically fires small fireballs every 7 seconds.
- Fulmen Spirit
- 5% increase in Fulmen damage, automatic lightning attack every 5 seconds.
- Aqua Spirit
- Aqua damage increased by 5%, Spirit damage increased by 50%.
- Aer Spirit
- 5% increase in Aer damage, 50% decrease in Spirit attack cycle.
- Hermes’s Belt
- Increase the number of jumps by 1; increase the number of jumps by an additional 1 for every 100 seconds of airspace (up to 3 increases).
- Bone of Plague
- 150% increase in status anomaly duration.
- Crude Bellows
- 33% reduction in burn damage cycle.
- Pierrot Box
- Combination magic gives random state aberrations for 3 seconds on strike.
- Broken Cooler
- 10% chance to freeze for 1.5 seconds on enemy strike.
- Ice pick.
- If the remaining freezing time is less than 0.5 seconds when hitting the enemy in the frozen state, the ice will be destroyed and 100 ice damage will be inflicted.
- Portable Transformer
- Electrical shock applied to paralysis.
- Broken Flint
- When hitting with movement magic, a 20% chance of 3 seconds is given, a 50% chance is applied to combustible enemies, 5 seconds.
- Ancient Theia
- Reduces cooldown of composite magic by 0.5 seconds every second during stay-at-home.
The effects of the three artifacts have been changed.
- khazard’s Ice
- Before change: 50% increase in freezing time.
- After the change: 50% increase in freezing time, 50% increase in freezing damage.
- Minerva’s Spear
- Before change: 8% increase in critical hit probability.
- After change: 5% increase in critical hit probability, 10% of increased critical hit damage is obtained as critical hit probability.
- Complex Formula
- Before change: 0.5% increase in total power per second without the use of Simplex magic (up to 30% initialize when used).
- After change: Using simple magic reduces the wait time for compound magic reuse by 0.5 seconds.
Bug Fix
Fixed a bug that was redirected while using the movement spell.
Fixed a bug that Telum Rune's simple spell sound was being delayed.
Fixed a bug that caused the character to move abnormally during a shooting while using simple or complex spell.
Fixed a sub rune notation error in Aer rune's simple spell.
Fixed a bug that third trial sound of Vacuos Rune's Simple spell was being duplicated.
Fixed a bug where some skill range notices for Stage 1 boss were not seen normally.
Fixed a bug where an unavailable object was created.
v0.62 Hotfix
Bug fix
Fixed the bug that Simple spell and complex spell cannot be canceled by movement spell.
v0.62 Update
Changes
Rune combination fuction and element rune recipe have been removed from the inventory.
Now rune combination is available at an object appears that appears when stage cleared.
The method of watching recipe of element runes has been changed.
Now only recipe of element runes have been acquired will be shown.
Hints are provided only for the production of elemental runes that have never been acquired.
The damage chest's HP has been raised.
Adjusted the damage of some spells.
The Mineralium rune's ability damage has been lowered.
Bug fix
Fixed a bug that the ability of Terra Rune were not applied properly.
Fixed a bug that the Pressura rune's complex spell did not work properly.
Fixed a bug that the movement spell was redirected during the casting.
v0.61 Update
Changes
Adjusted the amount of damage caused by Sub runes.
Increased probability of appearance of Sub runes.
Improved the usability of your inventory.
Improved UI.
Improved the texture of artifacts.
Adjusted the effect of some artifacts.
Adjusted the damage of some spells.
Adjusted the cooldown of complex spells.
Bug
Sound related bugs have been fixed.
Fixed a bug related to BGM setting.
Fixed a tutorial related bug.
v0.6 Update
Changes
Added control settings.
Improved settings window.
Improved character control.
The number of spells available at once has been adjusted to 3.
The type rune no longer appears during the game.
The game starts with the type rune fixed in the spell slot.
The spell cool time has been adjusted.
Improved the visuals of the debuffs that are given to enemies.
The effect of some debuffs has been changed by balancing the debuffs.
Changed the order of the story progression and modified some lines.
Improved damage indicator
Adjusted the balance associated with the enemy's physical strength.
Item price and gold supply and demand balance have been adjusted.
Bug
Fixed an issue where the sound effect was too loud according to the spell.
The spell with missing sound effects has been corrected.
Fixed the problem where artifacts that could not be effective continued to appear.
Fixed the problem where the decimal unit of the held gold was marked.
Fixed an issue where the bounty hunter's attack skill was malfunctioning.
Other bugs have been corrected.
v0.5 Update
Update contents
Some spells have been remade.
Adjusted the working mechanism of spells. reworked most of the spellss according to the adjustment of mechanism.
Some artifacts have been adjusted according to the adjustment of mechanism.
The figure has increased evenly for ease of identifying changes in in-game figures.