Development work on RuneSage continues full steam ahead. The latest update out today (V0.14.1) brings a number of burning hot performance improvements, added in-game help and various tweaks to add more sparkle to the graphics as yet more polish is layered on.
But now is not the time to bask in the rosy warm glow of success, or reflect on the embers of previous releases, but instead to look forward to a blaze of new features.
Speaking of which, the key next item on the roadmap is to add a new rune. I now just need to find some inspiration to help decide which element it should be for....
V0.14.0 is now live
Yet more polish has been added to RuneSage in this latest release that combines additional content (e.g. more locations to visit, more quests to do) with improvements in performance (e.g. around 20% faster ensuring a rock solid 90fps on a GTX970) and gameplay (e.g. a better fast travel map, more in-game help from NPCs).
The full list of changes since V0.13.0 is as follows:
Added a new fast travel map to the in-game menu.
Added an extra quest.
Added four additional map locations, checkpoints and fast-travel destinations.
Improved pattern matching algorithm for spell casting.
Improved performance throughout the forest areas.
Improved performance of the rain.
Improved performance when teleporting.
Improved performance when casting spells.
Improved the contextual help the NPCs give.
Improved scroll text.
Improved spell graphics.
Improved door graphics.
Improved AI of the animals.
Improved collision detection when putting out fires.
Fixed bug with the graphics on the menu scroll.
Fixed bug with dash teleport vertical velocity.
Please do keep your feedback coming (to support@runesage.com or just post on the Steam forum), as it is really helping to shape the game up as it approaches the end of the Early Access period. Every comment is greatly valued and continues to help improve the game every release.
V0.13.0 is now live
This latest update to RuneSage focuses on in-game navigation, giving more help on what there is to do and where to do it. This includes adding an in-game map, fast travel menu options, help from NPCs, a list of outstanding quests and so on, as well as generally improving the layout and flow of the game.
The full list of changes from V0.12.0 is as follows.
Added a map room into the mages village.
Added five additional quests.
Added new in-game menu to fast travel to locations.
Added new in-game menu to view current & completed quests.
Added new in-game menu to start a new adventure.
Added more in-game help from the NPCs.
Added more ambient sound effects to improve immersion.
Added more auto-save checkpoints.
Added the start of a new lava filled area - lots more to come in future releases.
Improved the scroll text graphics.
Improved the mage graphics.
Improved the door graphics.
Improved the crystal shield graphics.
Improved performance of mages.
Improved performance while loading levels.
Improved the layout of the levels throughout the game.
Fixed a bug with the draw height of small portcullises.
Fixed a bug with the sun occasionally being visible underground.
Fixed a bug with the AI of rats in the dungeon.
Fixed a bug with dash teleport when trying to move through objects.
Fixed a bug with mages appearing in the Sacred Grove too early in the game.
All this has only been possible due to the fantastic feedback from you all. Please do keep your ideas coming (either sending direct to support@runesage.com or feel free to post on the Steam forums) as they're helping shape the game and keep improving it every release. Thank you again to everyone for your support so far!
V0.12.0 is now live
As RuneSage approaches the end of Early Access, this latest release adds lots more polish to the game to improve immersion. This includes a new menu with new options, improved graphics, improved story text etc as well as more spells and more puzzles to keep extending the content.
The full list of changes since V0.11.0 is as follows.
Added two new spells (spoilers as to which!).
Added more puzzles that need the new spells to solve.
Added more in-game help from NPCs.
Added a new in-game options menu.
Added new menu option for reviewing maps.
Added new menu option for reviewing runes.
Added new menu option for reviewing spells.
Added new menu option for armswing locomotion.
Added more environmental clues to help solve some puzzles.
Improved performance throughout.
Improved layout of the castle dungeon.
Improved teleport beam operation when near walls.
Improved scroll text.
Improved the look of the portcullises.
Improved the look of hanging brazier fires.
Improved the look of the water mage staff.
Fixed a bug with the boat physics.
Fixed a bug with the graphics of the crystal shield.
Fixed a bug which sometimes caused two music tracks to play at once.
Fixed a bug which could allow you to get through the castle portcullis while it was closing.
Fixed a bug which caused the screen to go grey when mashing the teleport button.
Please keep the feedback coming as every piece helps improve the game for every release. Your support and thoughts on how to keep making RuneSage better and better is hugely appreciated!
RuneSage Update
Menus, menus, menus. It's been a busy couple of weeks re-writing the menu system to improve not only the usability (for example, it is now much quicker and needs far fewer clicks to review any maps, runes and spells that you've previously discovered), but also the immersion (for example, the menus now use the same 3D in-game graphics as the rest of the game, rather than a old-school flat 2D menu)..
Each little tweak adds that little bit more polish that draws you into the game world. With Virtual Reality, immersion is everything! Please keep your feedback coming as every little comment and improvement makes the game better and better.
V0.11.0 is now live
I'm delighted to be able to announce that the latest version of RuneSage is now available. This update brings a complete overhaul of the quest mechanics, with additional help throughout (both in-game from NPCs and summaries in menu options) of what quests there are still to do, hints on where to go / what to do and more generally pointers on how to progress if stuck. This vastly improves the flow of the game and as a result increases the immersion as you get drawn into the game world.
The full list of changes since V0.10.0 is as follows.
Added new menu option to view current quests.
Added more in-game help on what quests there are still to be completed.
Added more mages to give advice on how to progress if stuck.
Added more help to signpost where to go and what to do.
Added more help for decoding the maps.
Added another way to go back to the Sacred Grove from each of the secret areas.
Added more detail to the world to help improve immersion.
Added teleportation for the mages.
Added additional puzzles.
Added fire mage.
Added ice mage.
Added lightning mage.
Added more auto-save checkpoints.
Added option to rename saved games at any time.
Added menu option to adjust strength of haptic feedback.
Improved performance throughout.
Improved the layout most areas in the game.
Improved the audio recordings for the runes.
Improved mage graphics.
Improved teleporter graphics.
Improved mage movement so they look at you when you're nearby.
Improved scroll texts.
Improved graphics auto-calibration.
Fixed bug when casting a second spell while levitating.
Fixed bug which allowed pressure pad puzzles to be solved earlier than intended.
Fixed bug which allowed water crystal to be completed earlier than intended.
Fixed a bug which could occasionally cause it to rain indoors.
Your feedback continues to be huge inspiration and is really helping to shape the game up as it approaches the end of the Early Access period. As RuneSage nears its full release, please do keep your comments and suggestions coming - they're greatly valued and are helping to improve the game every release.
RuneSage Update
Another busy week for RuneSage with two updates (V0.10.3 & V0.10.4) focused on bringing more hints and tips to the game to help give advice on how to progress if players get stuck and show what quests there are still to be completed. There are also a number of updates to performance and layout of the game along with a new menu option to allow you to adjust the strength of the haptic feedback.
Please keep the feedback coming!
RuneSage Update
Another week, another update! The latest version (V0.10.2) adds a number of improvements to the mages graphics and movement along with some small new areas to explore. It also updates the auto-calibration of graphics quality when loading to take account of the latest generation of graphics cards - in particular the 1080ti. Please keep the feedback coming, it's hugely appreciated and every piece goes into making your game better and better for you.
RuneSage Update
Another busy couple of weeks adding more and more polish to the game. This has particularly focused on adding more detail to the world to improve the immersion - more objects, better graphics, better sounds and so on - all while maintaining, and in fact actually improving in places, the performance. I've uploaded the latest build (as V0.10.1) to help you gain a better sense of the art direction and style RuneSage is taking - any feedback you had would be hugely appreciated and help shape the next version!
V0.10.0 is now live
The latest version of RuneSage brings a large number of improvements in the graphics as well as additional configuration and performance optimizations. This means that RuneSage not only feels much more immersive, but also now runs on much lower spec hardware. The full list of changes since V0.9.0 is as follows:
Added auto-calibration of graphics quality when first loading the game.
Added higher density settings for the grass graphics.
Added a menu option to change volume of the rain and thunder.
Added a menu option to view any maps that have been found.
Added placeholders for all the remaining crystals, runes and spells still to come in Early Access.
Improved the performance throughout.
Improved the locomotion options menu.
Improved the navigability of steps for those using trackpad locomotion.
Improved the text on many of the scrolls.
Improved the graphics for the background mountain range.
Improved the graphics for the crystal storm shield.
Improved the animation when finding a map.
Improved the look and layout of the Sacred Grove.
Improved scroll text for those using an Oculus Rift & Touch controllers.
Improved pattern recognition for runes to make them easier to draw.
Fixed a bug with the volume of thunder strikes not changing with the master volume.
Fixed a bug which reset your position incorrectly if you headbutted a wall at specific angles.
Fixed a bug which caused you to fall through the bottom of the boat, if you leaned over too far when it was moving.
Fixed a bug which allowed you to obtain a second wand earlier than intended.
Fixed a bug with only one hand being able to highlight options on the menus. Now both hands can.
Fixed a bug with achievements not showing in some circumstances. Note that any achievements not gained as a result of this bug will automatically trigger a short time after playing with this new version of RuneSage; no information about meeting the criteria for any achievement has been lost.
As RuneSage approaches the end of Early Access the focus is on really polishing the existing content as well as finishing off the main story line and quests. Please do keep your suggestions for further changes and improvements to the game coming!