communication: Join Discord for better communication (event voice chat channel).
even the teams, play fair and have fun!
Happy fragging, your Osumia Games
below is a YouTube link of a compilation of some nice scenes from the 2 first Dominance events this year!
(you might achieve the best video quality by watching directly on YouTube!)
Update 1.95 released!
Hey Runners!
Focus of this update is mainly to re-introduce the Pumpkin boxes during our Halloween event but also a juicy update of the WW2 Undead mode! More information about the event can be found >> HERE <<.
We've also updated the WW2 Undead mode with a new map! Experience the community-made Swan River map in all its extravagance in the Undead mode. The Swan River map was a recent addition to the game and its urban close-quarters environment are perfect for chaotic battles with the undead and the Axis remnants!
Some additional changes have been made to the standard WW2 mode as well, including some new content. See the changelog below.
Happy Running, your Osumia Games
Changelog (Vanilla) v1.95:
modding: added support for manually assigning scores for character models
Changelog (WW2) v1.95:
New Content
maps: Swan River Udead Map added to the Undead Gamemode! Can be played by starting WW2:UNDEAD under the Campaigns list
vehicles: Wasp Flamethrower-APC added. Variant of the UKF's Universal Carrier, and can generally be found on any map with that faction present
soldiers: WW2-Undead Flammenwerfer Soldier added. This threatening enemy soldier is aggressive and resilient, posing a challenge to players in the Undead mode
weapons: Flammenwerfer 41 added. This flamethrower is used by the Axis on the Arnhem, Bastogne, Varsity, and Sealion levels, as well as in the Undead mode
weapons: Beardmore-Farquhar .50 cal machine gun added. Devastating and relatively lightweight, but with a small capacity. Carried by UKF Sentry Soldiers
audio: new music themes for Edelweiss' "Swan River" and "Swan River: Undead" added
Balance Changes
weapons (ww2 invasion): raised commonness of Vickers K machine gun and Winchester Automatic Rifle in Invasion
soldiers (ww2 invasion): reduced commonness of Fallschirmjaeger Snipers to spawn on Operation Varsity
equipment: slightly raised chance of the medical kit to spawn, from 0.18 to 0.19
weapons: raised damage chance of Type 96 normal and Trench variants
weapons: raised damage chance of Type 99 LMG normal and Scoped variants
weapons: raised accuracy of Beardmore-Farquhar when using bipod
Undead balance changes
ai: adjusted behavior and balance of both the Undead and the Axis boss enemies
Bug Fixes and Tweaks
factions: modified the Allied Faction on Swan River to represent the Polish Armored Division instead of the regular UKF Forces
textures: updated the appearance of the Type Hei Automatic Rifle to more closely resemble its real shape
translation: fixed a minor issue with Ho-Ha deploy call out
Music: adjusted Varsity Undead music
weapons: fixed a couple visual issues with the M2 Flamethrower's muzzle flash
Running with Halloween Event!
Trick or Treat Runners!
Watch out, the deadly Rippers are back in online invasion during this 13 days long event, but also the Halloween Box which makes its return with the beloved pumpkin goodies!
We also extended and reworked the WW2: Undead gamemode:
Experience Swan River as a new map in the WW2: Undead campaign! Fend off hordes of Undead and forces of the Remnants as you fight through the devastated city and rout out their stronghold in the Mansion.
Happy Running, your Osumia Games
Update 1.94 Content Patch 2
Vanilla:
weapons: added weapon name to several blast projectiles which were still using generic "rocket" or "grenade" names
weapons: Tracer Dart is now locked during penalty
Dominance:
dominance: fixed a base capturable status in the KotH substage of Swan River
weapons: factions now have faction specific grenade launchers instead of just the M79 for all
weapons: overall grenade launcher damage increased to better deal with the 150% HP vest
weapons: Dragunov SVD recover time increased as the weapon really needed a nerf in PvP
weapons: Famas G1, SG552 and L85A2 price significantly decreased
weapons: Deployable weapon prices decreased as they were barely bought as result of the high RP cost
throwables: Spawn flare price decreased from 50 to 30RP
calls: Artillery strike Tier2 removed from the radio call list
calls: readjusted the radio call costs, globally decreased for most
Dominance PvP event #3 !
Hey Runners,
after the nice feedback of the last 2 PvP sessions, we decided to organize the next Dominance event!
Server: "DOMINANCEEU2" - 64 server slots
communication: Join Discord for better communication. An event voice chat channel will be created (link for Discord in the game menu)
even the teams, load your weapon and let's get it on!
Happy fragging, your Osumia Games
below is a YouTube link of a compilation of some nice scenes from the 2 last Dominance events!
(you might achieve the best video quality by watching directly on YouTube!)
Update 1.94 Content Patch 1
Vanilla:
maps: few tweaks on Swan River map
scripts: antifarm script fix to not apply on Iron Enclave map but Dry Enclave only
scripts: minor balancing tweaks in the Swan River map
vehicles: mortar now has a 360° shooting angle
vehicles: missile launcher has 8 protectors instead of 5
dominance: added new KotH substage to the Swan River map
dominance: fixed some deployable weapons who had a wrong weight
WW2:
maps: Swan River armory trucks have proper tags and will now spawn properly
maps: added decoration cars in the Swan River map
misc: barbed wire obstacle are now crushable by tanks
misc: reworked the broken decoration cars textures
maps: few fixes here and thereon Swan River WW2 version
Dominance PvP event!
Hey Runners,
After the release of the new map "Swan River" last week, we made a small Dominance PvP session and had a blast! We want to do that again next Saturday and hope to bring the server to smoke! We'll select the best maps for the session, featuring Swan River (which just has been extended by a new KotH substage).
Server: "DOMINANCEEU2" - 64 server slots
communication: Join Discord for better communication. An event voice chat channel will be created (link for Discord in the game menu)
Reward: no reward, just pure fun! Make sure to make the teams even and let's rock!
Happy fragging, your Osumia Games
Update 1.94 released! ...with a new map!
Hey Runners!
In today's release, we want to highlight a new map called SWAN RIVER based on a community map of the same name originally developed by a Runner named Trudin in the workshop. We contacted him and he agreed right away that we can adapt it to be included among the various game modes. Again, thanks for the opportunity!
The original map was designed to be played with the Edelweiss DLC so we needed to convert it for Vanilla. A few days ago, we thought that why wouldn't we make the map playable in Vanilla Invasion AND in WW2 Invasion after all? So here we go, we have the first map included in both! If you guys want to give Trudin a thumbs up on the map, feel free to leave him a message under his project here!
The map is also playable in Dominance PvP and while mentioning this gamemode, it'll be time to organize the next PvP session for those who are interested. Usually events are being organized in Discord!
We also reworked the Man vs. Zombies gamemode as a pre-Halloween release by adding difficulty progression relying on monster difficulty increasing across the campaign, rather than controlling the difficulty through the overall amount of enemies. Therefore, no more high tier mobs in the first stage but quite a few of them in later stages!
For a complete list of changes, please check the changelog below!
Keep on Running, your Osumia Games
changelog v1.94:
maps: few fixes here and there
maps: new conquest 19 bases map "Swan River" added in invasion and quick match for Vanilla and Edelweiss
vehicles: new defense structure added, the missile launcher, only in the Swan River map
vehicles: sandbags are not repairable anymore
vehicles: made mortar ammunition crates sensitive to vehicle bumps
vehicles: FT-Croc model slightly reworked
vehicles: Legion has now significantly more steer smoothening for easier turning handling
weapons: disarming a Claymore now doesn't make the item vanish anymore, but returns the Claymore resource instead
weapons: disarming an AT mine (dominance/minimodes) now doesn't make the item vanish anymore, but returns the AT mine resource instead
weapons: FT-Croc flamethrower main weapon has now infinite ammo but added a cooldown
weapons: Patrol ship mortar slightly reworked
weapons: C4 shaking effect reduced by 25%
weapons: fixed the Golden MP5SD not being tagged as rare weapon properly
weapons: added AI burst time logic to most vehicle MGs
calls: increase the reveal time of the GPS Laptop call from 10 to 20 seconds
scripts: fixed an issue where the sandbags could still be repaired by the repair vehicle/crane
script: added invisible mine fields for the Dry Enclave map to make the player focus on the objective
dominance: Swan River map added to the dominance rotation with 2 substages
dominance: Model29 secondary from vanilla added
dominance: stock sniper rifles don't 100% kill anymore but have a smaller chance to make only 90% damage instead
dominance: stun duration reduced by 33%
dominance: fixed a script issue where the leading faction wasn't shown properly (countdown text in faction color)
dominance: fixed a script issue which ended in a round tied even if one faction had more bases then the enemy at the end of the round
dominance: added bandage to the supply quad
dominance: fixed crash when using the VFS MG
man vs. world: added dedicated medical crates that always spawn 1-2 bandages
man vs. world: stun animation time reduced by 50% for players
man vs. zombies: added dedicated medical crates that always spawn 1-2 bandages
man vs. zombies: high rank zombies spawn score increases throughout the campaign
man vs. zombies: doubled the damage of the Desert Eagle to be more effective especially against higher tier zombies
man vs. zombies: multiplied the damage of the Claymore by a factor of 4
man vs. zombies: increased the damage of the M202 by 36%, price halved
man vs. zombies: damage of the Microgun increased significantly, price increased by 20%
man vs. zombies: adjusted the RP income and added a RP gain per kill
man vs. zombies: stun animation time reduced by 50% for players and 25% for enemies
modding: added disarm_instance_class and disarm_instance_key (see e.g. claymore.projectile)
modding: added cooldown_start and cooldown_end as weapon parameters (see e.g. patrol_ship_mortar.weapon)
misc: issue with model swap happening out of camera frustum fixed
misc: potential crash with remote detonable grenades fixed
misc: fixed repair_rate parameter of the hesco barrier to be in the wrong tag
misc: added destructible fences in vanilla
misc: added destructible fences in Pacific
misc: extended the destructible fences to also include security fences
misc: swimming character can't be stunned anymore
misc: added dayphase to online sync to prevent apparent day time shifting in long matches
misc: deployable GL now has a dedicated map marker
misc: TOW's map marker size decreased by 30%
misc: fixed number of animations being limited to 1000
misc: changed the way items are saved
misc: removed a specific file existence check when loading the game when not running in debugmode
Update 1.93
Changelog for 1.93:
weapons: fixed the alternate stock pistols to not being respawnable with
vehicles: fixed a physics bug where the VFS wasn't repairable
vehicles: VFS now enterable not only by Veteran pack owners
vehicles: fixed missing drop parachute for the VFS radio call
vehicles: VFS speed and acceleration slightly increased
vehicles: alternate Veteran pack rubber boat now enterable not only by Veteran pack owners
radio calls: added xp requirement text for locked calls
veteran pack:models - few of them reworked
veteran pack: radio call menu - added airdrop skin selector, separated from character skin
veteran pack: inventory - added third skin alternative for high rank
veteran pack: added custom icon for airdrop vehicle calls
veteran pack: adjusted the DLC to work properly in Dominance
Update 1.92 released! +veteran pack +Eastern Front announcement!
Hey Runners!
We have some juicy news for you today!
First of all, this month we celebrated the 7th anniversary of the release of RWR! We discussed internally various milestones we've reached the last couple of years and we certainly didn't anticipate what we have today. The number of weapons and equipment has grown from around 50 to over 200 these days, and the amount of maps has doubled and the vehicles have gone even beyond that!
Today, we also have something totally new! Indeed, we have a new VETERAN PACK DLC for you!
The main feature of the DLC is the extended stash capacity which extends your stash slots from 300 to 500! It also adds 64 new/alternate and mainly more realistic soldier models for the players who own the DLC, alternate airdrop vehicle skins, a special radio call, a new chat player icon and some new animations and poses! Thanks to GK_PPSH41, Pogonop, RedFox, Return_dirt, TerranConfederacy for their contributions! You can find the new DLC and more info HERE!
Something New On The Horizon:
Time for a big announcement! We have been hard at work on a THIRD DLC pack for RWR! We are now publicly announcing RUNNING WITH RIFLES: EASTERN FRONT - another WW2 expansion pack! This pack will add the Russian Red Army to the game and cover a variety of famous battles from the conflict. You will journey across some of the most famous locations of the Eastern front, including Stalingrad, Kursk, Berlin, and more, all based on the historical terrain where these clashes occurred! Though we are not announcing a release date at this time, the game's storepage is already being set up so you can Wishlist the DLC and get news about it as development comes along! We are hoping to release some time in 2023, but as said above, we won't set a release date yet, as we don't know how quickly things will move.
With the expansion we'd also like to mention we have officially expanded our team with the addition of community member "Unit G17". He's been a great help to the team over the past several months and was heavily involved in the development of the WW2: UNDEAD gamemode, and will be working with us in creating the EASTERN FRONT expansion pack! He brings his expertise in scripting to the team and is helping out with a variety of other tasks as well. Warm welcome to you, Unit!
Development began some time ago, shortly after the release of RUNNING WITH RIFLES: EDELWEISS. We were eager to make an Eastern Front-themed DLC to complete our coverage of the most well-know theaters of WWII - the Pacific, the Western Front, and the Eastern Front. However, current events made us reexamine our position when the Russo-Ukrainian War began in February, just days before we were set to announce the DLC, and we thought it too distasteful to announce it then. Nonetheless, we still wish to move on with our plans to develop and release RUNNING WITH RIFLES: EASTERN FRONT. We're lucky to have such a diverse community of gamers from all over the world, and no matter what country you come from, we hope to have your support. You can look forward to fighting some of the largest and most well-know battles of the Eastern Front!
characters: added custom animations usable with Veteran Pack
characters: added Veteran Pack skins
stash: added 500 capacity for Veteran Pack
calls: added a new light armored anti-tank vehicle drop for Veteran Pack called the VFS
icons: added Veteran Pack chat icon
effects: changed splat_map and particle effects to use both tag and surface_tag for tagging with specific surface types, fixing some existing effects
vehicles: made repair_factor 0 to ignore repairing attempts
vehicles: reworked chute implementation
dialogue: changed tags to get characters say tank specific comments for all tanks
camera: fixed regression with stuttery free camera rotation
modding: changed how weapon and vehicle "overloading" works in several ways, works better with base resources which have the key set, also improved reload.txt live reloading