to keep the momentum, we are shipping a new small update which is again basically a small fix update.
Don't forget the PvP FoV session on DominanceEU1 server at 6pm UTC (90 minutes after posting this announcement).
Here is the changelog for 1.34:
dominance: resources in Vigil Island map distributed properly
dominance: missing mapview mask texture for the map Frozen Canyon added
maps: minor fixes here and there
characters: changes in how standing against the wall works after being crouched first; helps in fov mode too
fov: fixed equipping a weapon out of fov
1.33 update released!
Hey Runners,
this is mainly a quick fix patch. You can find the changelog below:
serverlist: mirror site added (especially interesting for Chinese people who reported having an empty serverlist)
items: Claymore now only detonates on contact with enemy factions
items: wrench repair animation speed raised by 20%
dominance: Black Gold Estuary added to the dominance map rotator
dominance: Vigil Island as capture map logic added to the dominance map rotator (instead of King of the Hill mode)
dominance: mapview mask textures have been added to better visualize the active bases
dominance: buggy-vehicle located at Lab in the Frozen Canyon map swapped to the other faction for balancing purposes
maps: minor fixes here and there
translation: Russian and Chinese translations slightly reworked
fix: bullet type projectile rotation
fix: fixed an initialization bug with match restart in campaign
fov: vehicles and character markers made fov mode aware
fov: performance optimization
1.32 version released!
Hey Runners!
Version 1.32 has just been released! The highlights include
* Russian translations
* "Railroad gap" map now also added in campaign
* New weapons and items
* New modding possibilities, new parameters in AI, impact trigger, soundtrack handling, weapon stab support and vehicle repair
* Experimental and optional FOV mode that hides enemies and items when not in player character's sight
* Wrench, a vehicle repair tool, added in Dominance mode
Привет, и добро пожаловать, наши Русские друзья!
Behind the scenes, we're collaborating with our dear and excellent modder friends on some new amazing content to be released soon. It's gonna be a big surprise so sit tight!
Below you can find a complete list of changes for version 1.32:
translation: Russian language added - thanks to je_day, Y-crad, NeruoIvljulpass and Tadler for their contributions
maps: "Railroad Gap" map added to the singleplayer campaign (was only in invasion and dominance before)
maps: small fixes here and there
weapons: ChainSAW suppressed microgun-style very rare weapon added
weapons: HK MP7 secondary machinepistol rare weapon added
weapons: SCAR-SSR rare marksman rifle added
weapons: wrench item added in dominance mode only (for now), the user can use it to repair vehicles
weapons: APR rebalanced (kill chance, effective range and movement speed penalty raised)
weapons: AA-12 retrigger time decreased
weapons: Pepperdust rebalanced (ammo capacity raised from 8 to 15, projectiles from 8 to 10)
weapons: sawn-off shotgun reload time reduce by 20%
weapons: Steyr AUG rarity doubled and ammo increased from 30 to 42
items: 2 valuables added, one being a valuable "gold bar" item which is available in the armory (invasion only) to make higher RP-transfers easier
modding: minimum_squad_size_to_send_to_side_base_attack commander_ai parameter externalized where you can set the size of a squad which needs to be fulfilled to launch a random side base attack (default 4 men)
modding: side_base_attack_probability commander_ai parameter externalized where you can set the probability of a squad to attack a side-base instead of the commander target (default 0.05)
modding: added soldier AI parameters min_distance_to_throw_grenade, stab_range
modding: added faction awareness for projectile impact trigger for vehicle and character class impacts, e.g. faction_comparison="any" (default) or "equal" or "not_equal"
modding: externalized required friction value for tire squealing to happen,
modding: added set_soundtrack XML command, with parameters enabled="0" or "1", and filename="my_soundtrack.wav"
modding: added support for weapon stab, making stab key use the equipped weapon instead of default knife; weapon spec parameter stab_enabled and stab_range, weapon spec animation state_key="stabbing", weapon spec sound keys "stab" and "stab_hit"
modding: added support for affecting vehicles with class 5 (close-range) weapons, weapon specification parameters affect_vehicles, affect_characters, range, damage
modding: added support for custom weapon sound effect with sound key "effect", triggered from animation control frame with key "effect"
modding: added support for experimental FOV, activates when starting the game with XML command start_game and supplying parameter fov="1"
fix: Beretta 93R despawn time doubled (was too short for a rare)
fix: Claymore not detonating but disappearing on character collision in final map II (Frozen Canyon) fixed
fix: equipped/backpack flare turning to Claymore when joining final map II (Frozen Canyon) fixed. It will now remain a flare but being inactive on that map
1.31 update released!
Hey Runners!
RWR 1.31 has been released, with the following changes:
weapons: Milkor MGL ballistics and projectile dropdown tweaked
weapons: Milkor MGL and MGL Flasher reload speed increased by 30%
weapons: Lahti-L39 has now explosive rounds which can destroy shields, perforate enemies and slightly damage vehicles
weapons: TOW price reduced to 250 RP
weapons: Claymore reworked, it explodes on soldier contact and is a secondary, not a throwable anymore (needs to be "deployed")
weapons: M202 Flash selling price lowered from 50 to 30. Effective blast radius of the rockets raised from 4m to 4.5m
weapons: APR rifle added as unlockable primary weapon - bolt-action sniper rifle with suppressor
weapons: Beretta 93R added as secondary rare weapon - burst semi-automatic pistol with suppressor
weapons: Steyr AUG added as rare primary weapon - bullpup assault rifle with small zoom
maps: minor map fixes
misc: faction specific camouflage suit models added
misc: commonness of the Briefcase (equipment unlocking item) doubled for campaign. No changes in online invasion
ui: fixed inventory backpack percentage text transitions
ui: added max players slider for server activation menu
modding: fixed item and vehicle delivery configurators in full_campaign_template
modding: added possibility to control client joinable factions in server activation menu; requires in package_config.xml
Thanks to DarkyPwnz and Mayster for their weapon contributions and Happy Summer start everyone!
1.30 Workshop update released!
Hey Runners!
Modulaatio Games is proud to announce that the Steam Workshop support for RUNNING WITH RIFLES just went live! OMG YES! To celebrate the Workshop release, RWR can be purchased with a -50% discount deal, lasting until the end of the weekend! Grab it while it's hot!
Mods for RWR can now be easily subscribed to and shared with RWR's full support of the Steam Workshop. Multiplayer servers using Workshop content will let players subscribe to the required Workshop items automatically upon connecting.
We've prepared the Workshop with some very cool mods already (let it be WWI, WWII, Sci-fi, racing or even Zombiiiies!) and are excited for all-new content submissions. Finally, all the great mods we've seen in the past few years can be made available to players easily.
We're also hosting dedicated servers running a few of the mods. See you there!
Here are just 2 examples of mods that have already been submitted:
OVERLORD DEFENSE (WWII wave defense):
RUNNING WITH THE DEAD (zombie apocalypse):
To make it easier to create custom maps, we are actually working on a map video tutorial which is our next top priority!
We also added 2 new languages in this update.
欢迎中国的朋友!
benvenuto ai nostri amici italiani!
Below you can find a complete list of changes for version 1.30:
translation: Chinese - credits to Candymew, c16gxy, MapleHouse, BillowRock and 牛奶竟然没我纯!
weapons: MGL Flasher - longer drum reload time
weapons: Pepperdust - overall buff
weapons: Milkor MGL - very rare weapon added
weapons: M202 Flash - very rare weapon added
weapons: Mini UZI, Steyr TMP and AEK-919K accuracy buffed
maps: Several map fixes
items: lowered the price for respawn flare from 300 to 150 RP
items: camouflage suit - detectability modifier reduced from 25% to 20%
vehicles: overall fill requirements adjusted - several vehicles were operated with too low amount of soldiers
general: all scripts ported to Angelscript
general: added campaign selection screen
misc: woman Greenbelts elite soldier model added
misc: woman elite soldiers have now custom die sound effects
misc: Brownpants have now 3 different basic soldier models instead of 1, like it already is for the other factions
misc: quick-picking up a vest type item won't make your former vest to disappear, but will be put in your backpack instead
ai: fixed a bug preventing stab usage sometimes
online: subscription handling for Steam Workshop items when joining a server with Workshop items
online: teamkill does not drop victim's items anymore
online: translations work more consistently on servers now
online: the player faction in official invasion servers switches from Brownpants to Greenbelts
modding: overlays-folder is deprecated but continues to work; all mods are now to be placed under packages, with package_config.xml defining how they show up in-game
Thanks to Warbrand2 and TheSoldier for their contributions!
1.25 update released!
Hey Runners,
This is mainly a hotfix patch.
Changelog:
Fixed item duplication bugs
Fixed map5 where the heightmap processing had faulty blur values
Fixed a few wheel models
small map fixes here and there
The MG42 weapon now has a 150 rounds magazine (was 75 before)
1.24 update released!
Olá aos nossos amigos Portugueses e Brasileiros!
Witajcie! Chcielibyśmy powitać wszystkich graczy z Polski!
this small update is mainly dedicated to our Polish and Brazilian/Portugese runners out there!
Full credits go to Paweł "Brodaty" Midvith ( https://www.youtube.com/user/Midvith ) and Ivan Santos aka "DGangJ" without whom those translations wouldn't exist, thanks a lot guys!
Happy running!
Changelog:
Portugese translation added
Polish translation added
fixed a bug with inventory UI staying busy after switching to an unreloadable weapon, e.g. riot shield
small map fixes here and there
1.23 update Released!
Hey Runners!
RWR 1.23 has been released, with the following changes:
ai: fixed AI only using the first suitable call regardless of having enough of XP/RP for others
weapons: very rare machinegun added: the MG-42
weapons: very rare high caliber sniper rifle added: the Lahti-L39
weapons: very rare sawn-off shotgun (secondary weapon) added
modding: mines and explosives now have a new parameter, by default: can_be_detected_by_driver="0"
misc: added sniper tag for the Dragunov SVD
misc: fixed camouflage suit not showing in dominance mode
misc: fixed an exploit where you could duplicate weapons
misc: reduced screen shakiness for artillery strikes and C4 explosions
Behind the scenes, we're working on adding support for Steam Workshop. Some very cool new type of mods are being worked on in the community, Wave Defense http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=11&t=2721 and D-Day http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=11&t=2794 with new maps and game modes, and while these mods are playable already by installing them manually, Steam Workshop will help a great deal by making the installation more fluent and automatic with updates.
We've also got some new translations, Portuguese and Polish, coming in soon after the update, stay tuned!
Happy Running!
HAPPY NEW YEAR 2016!
Dear Runners,
The year 2015 has come to an end and we want to wish you a Happy New Year 2016! We wish you especially health, love and success in your job/studies.
We, at Modulaatio Games, are looking forward to provide you with some more quality entertainment in the future!
Running with Rifles has been our first title and we are rather happy with the reactions overall (91% positive reviews on Steam speaks for itself - don't forget to post a review if you didn't yet, no matter if positive or negative).
Thanks for your support and keep running guys, you rock! Your Modulaatio Games team
1.22 update Released!
Hey Runners!
today, we release version 1.22 which is mainly a quick fix patch.
We also want to seize the occasion to let you know that this year again, indieDB has opened the votes for the "IndieDB Game of the Year 2015" award.
In beta, RWR was chosen as the Tactical Shooter of the year 2012 and 2013. Let's try to achieve more this year by voting HERE to get into the top100 !
Changelog for version 1.22:
fix: EOD armor commonness raised to 100% so that this time every designed EOD soldier will spawn with such an armor
fix: map11: flare_checkpoint vehicle points at the darkcat marker
fix: several map fixes here and there
fix: some newer rare weapons didn't be tagged as rare, thus cleaned from the world twice as fast as expected
fix: AI grenade usage bug fixed
fix: inventory view item layout bug fixed
maps: Railroad Gap map partially redesigned
maps: lowered the player ai compensation in the Frozen Canyon map to make it slightly easier in invasion
weapons: javelin ballistic tweaked
weapons: soldiers carrying javelin(s) now drop at least one on death
vehicles: collision model of the buggy extended, so that it provides slightly more bullet cover
vehicles: AI slot priorization order of the buggy exchanged. Now the gunner slot will be taken prior to the passenger seat
calls: buggy drop call price lowered from 350 to 300RP
dominance: raised max RP value from 1000 to 2000
misc: added a custom uniform for "general of the army" rank (mainly relevant for online invasion)
Also, to give you an idea what we are working on next: