A small update to fix several issues some users were experiencing:
* Fixed Oculus Link support * Improved Vive Cosmos support * Fixed orientation of hands with some VR headsets * Added a toggle for view distance dithering * Fixed an issue that could cause the music to lose sync when restarting a flight * Fixed a visual bug with the grass & soda cans in Verdant Valley basecamp * Fixed a shader crash some users were falling victim to when loading into Verdant Valley
September 3rd update notes
We’re back again, this time with a huge content update! We’re thrilled to release the highly requested Freeflight Mode as well as an all new track; Molten Tropics! Here’s a full list of what’s been added:
FREEFLIGHT mode: No times, no rings, no restrictions. Collect spinning tokens if you’re feeling adventurous, or just explore the mountainside at your own pace. Well, gravity’s pace!
Molten Tropics Track - This island paradise is home to a devastating active volcano which spews lava across the jungle floor. It’s the ultimate tropical thrill ride, if you can handle the heat!
Cross play added so you can play with jumpers on other VR platforms
Lots of minor bug fixes
We hope you enjoy the new content and features in this update and we look forward to seeing you out on the platform!
- Rush Team
2nd May RUSH Update Notes
We've been hard at work on the next update for RUSH. While we have a lot of new content planned in the update after this one, such as the highly requested free flight mode and an all new environment, this update focuses more on overall quality of life improvements and prepares for the expansion of our our cross-play support, eventually allowing online play with Oculus Go, Quest and even PSVR players. Here's what's in today's update:
* Performance improvements
* Increased multiplayer stability
* Persistent online party panel
* Grass improvements (Now much more performant, allowing lower spec machines access)
* Proximity based wind audio for added immersion
* Improved weather effects and atmosphere
* Foundation for enhanced cross-play
* New boost effects
* Several quality of life and flow improvements
* Various bug fixes
Thanks for your continued support as we continue adding even more to RUSH.
- Rush Team
20th July RUSH update notes
Added new control options for those wanting to be more creative with flight, or if you just need to give your arms a rest.
Vive/Rift controller 'Tilt to Steer' (single-handed)
Vive/Rift controller 'Point to Steer' (single-handed)
Thumbstick control (Xbox controller or Rift Touch)
Touchpad control
Other notes:
Fixed issue where users on Rift would not be able to use their hands while running in SteamVR mode
Improved readability of look to start reticle
Refined initial races balance - should be easier to unlock the second track now
Added new crash effects
Fixed issue where players could clip through the ground
Fixed bug to stop laser pointer appearing during flight
Fixed bug to stop infinite waterfall effect
Added new multiplayer icon to help denote platform or lack of avatar
Fix for some achievements
Fix for calibration error where player would appear small if they selected seated in calibration (note if this still occurs, please re-calibrate from the option menu)
Tweaked tutorial to help clarify flight control
Fixed issues on some of the props/toys
Thank you for all the support - we’re thrilled to see people enjoying the game. Please continue to provide us with feedback and suggestions and we’ll continue to make Rush the best it can be!