The Steam Awards are upon us once again and this year we’d like to get your nominations in the `Labor of Love` category by clicking to vote above!
We think the description of the award sums up Rust perfectly, Rust is our baby, quite a big baby at nearly 8 years old but we still continue to spend every day helping it grow, there’s been joy and tears and many sleepless nights but we still strive to bring out fresh content every month for you, our players, to enjoy.
Looking at just the last 12 months, we’ve bought you Tech Trees as another way of researching the items you need, The Marketplace in safe zones so you can efficiently purchase from vending machines using drones, The Freight Transit line and train carts for a new way of exploring and traversing the map, The Poker Table and Slot Machines as a new way of earning more of that precious scrap, Gestures for new ways of expressing yourself along with the Contact System to sort out friend from foe, A World Revamp which brought new life into your surroundings including monuments, rocks, flora and fauna.
We made the ocean a new place for adventure, submarines to get around and new underwater monuments with Labs to visit and earn loot from along with threats from the newly added sharks or you could just sit and relax with a bit of fishing to stock your food supplies.
Each month we bring a whole host of Improvements, balances and fixes mostly from the feedback we get from you, without you there wouldn’t be the passion we have for making the game what it is today and we look forward to bringing you another year of planned updates and many more to come.
Permanent Store
Store Update - Nomad Suit
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Today we're excited to announce the launch of Rust's permanent in-game store. The new store will feature premium cosmetic items and skins.
To kick things off we're releasing the Nomad skin. The Nomad skin is a hazmat reskin replacement that can be applied when crafting the hazmat suit or by placing the hazmat suit into a repair bench.
Additionally, we're also launching some new items such as new lights, underwear and even a used sofa.
We received a lot of feedback and comments after the recent store announcement so we'd like to address them here:
Why launch this now?
We've found over the years that players really value being able to choose different skins and items to enjoy Rust, like the Spacesuit hazmat skin, or fun seasonal stuff like Christmas lights or fireworks packs. We're also very aware that Rust has grown in popularity but many new players won't be aware that they have these options.
Our idea is to expand that by having a core offering of permanently available, premium, cosmetic items and skins items that all players (new and old) can buy and use to have more fun with Rust. It also gives us more scope to experiment with things we think you'll like - we often have ideas for skins and items but they haven't always found a place (e.g. not big enough to justify a DLC pack, don't fit a monthly themed update).
Will you still do limited availability skins and DLC?
Yes, we'll still regularly launch timed-availability skins and items, especially working with Rust community creators, as well as our DLC packs (Instruments, Sunburn and Voice Props).
Will the new skins and items be tradeable?
No, at present items and skins sold on the permanent store will not be able to resold on the Steam marketplace and hold no resale monetary value, nor can these items be traded on Steam. This is to help differentiate them from the other types of skins/items we've sold in the past and will still sell. We're going to keep all this under review.
Will there be more items coming to the new store?
Yes! We'll be releasing more over the coming months and getting feedback from you on what works and what doesn't.
Other stuff worth knowing
Items on the permanent store may be discounted or discontinued at a later date but we'll give you a heads up when we plan to make this happen.
We look forward to reading your feedback and suggestions.
Additional Store items
In addition to the Nomad Hazmat skin we're releasing the following items:
Sofa - Pattern
A beat up, used, stained, discarded sofa with a floral pattern.
Still comfortable, though.
Coconut underwear
Sets of island underwear made form coconuts, leaves, and grass.
Comes in 2 variations No crafting required!
Industrial Lights
Industrial lights to illuminate your base. can be placed on floors, ceilings, or walls.
Comes in Red, Green, and White variations.
Factory Door
A grey industrial door with a large window.
Metal Door skin
Nomad Suit
The ultimate wasteland warrior.
Hazmat skin
MLRS & desert base update
DESERT MILITARY BASES
We added fully procedural Military bases containing the MLRS equipment this update, these will be different on every server, every wipe. They are built from a pool of individual modules and fill 4 different templates.
Each has a few points of entry, regular loot with a sprinkle of oil and you will face some resistance from scientists as well.
MLRS
The new Desert Military Base monuments each have a parked Multiple Launch Rocket System (MLRS). This vehicle doesn't move - you won't be driving it around the map - but it can be set up to fire rockets to any target. Except safe zones, naturally.
These MLRS rockets can do significant damage to bases. They can be countered by SAM sites, but a full barrage of 12 rockets will only be mostly repelled by two SAM sites, and completely fought off by three.
Using the MLRS
1. First you'll need to acquire an MLRS Aiming Module which can be found in locked hackable crates and one to twelve MLRS rockets that are found in elite, APC and Attack helicopter crates.
2. Interact with the back of the MLRS and insert your rockets.
3. Get in the MLRS and open the Aiming Module slot, and insert your aiming module, which will activate the weapon systems.
4. Interact with the targeting screen and set your desired target.
You can click-and-drag to move the map around, and click to place the target. If you've set a marker on the main map view earlier, it'll show up here as a red marker, which should help with targeting bases.
A red crosshair indicates where you want to aim. A white circle indicates where the MLRS will actually hit. These will usually match, but can differ if the MLRS is still moving its aim into position, or if there's an obstacle in the way. The MLRS shoots high in the air, so mountains and so on won't usually be a problem, but the white circle will show you if they are.
The target circle shows the total area that might be damaged by an MLRS attack - not all rockets will hit the exact same spot, though there is a bias towards the centre of the circle. No damage will be done outside of the target circle area.
5. Press button to fire. The MLRS will shoot all the rockets you have loaded, and break down for 10 minutes (or whatever the brokenDownMinutes console variable is set to).
Improvements & Fixes Highlights
Painting Undo - Added undo & redo support for painting
Marketplace Search - Added search option when browsing shops at marketplace
Crouching Gestures - Can now use hand gestures while crouching
Check out the changelog for more changes.
Blueprint Wipe
On December 2nd, in line with Rust's next major update patch, we'll be forcing a blueprint wipe across all servers.
Additionally, we'll be looking at retiring a number of lower populated Facepunch servers.
Twitch Drops - Charitable Rust Nov 20 -21
A special edition of Twitch drops will be enabled on November 20-21 for charitable Rust. Charitable Rust has raised $540,786 over the past 6 years supporting various charities such as Rise Above the Disorder, Pencils of Promise and charity: water. This year the charity charitable Rust is supporting is Preemptive Love.
Preemptive Love provides aid in countries of conflict with food, water, medical care relief and much more for families on the frontlines of violence.
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Check out the charitable Rust website (https://www.charitablerust.com/ )for more details.
Pumpkin Carving Competition
Last week we announced Rust's first in-game pumpkin carving competition in the Halloween update blog post. If you wish to enter you have until November 7th 2021 23:59 UTC.
To celebrate the release of SteelSeries GameSense with Rust, SteelSeries has launched a desktop battle station contest. Head over to their Discord and post your best RGB and desk setups with SteelSeries gear in the #Rust-Desk-Contest channel for a chance to win a copy of Rust + DLC and an Aerox 3 wireless mouse.
Can now loot items in campervan storage while it's on a lift
Can now use hand gestures while crouching (doesn't apply to dances)
New entity.downloadsign convar downloads sign data to the game folder in png form (admin only)
Reduced horse dung
Added "hits" to combat log (how many previous objects a projectile has hit)
Added "integrity" to combat log (how much of its maximum damage % a projectile did)
Added "travel" to combat log (the time a projectile has travelled for)
Added "mismatch" to combat log (how much the client trajectory differs from the server trajectory)
Fixed
Fixed "Too close to monument" errors appearing when other placement problems were to blame
Diving mask UI is now lit better while underwater in daytime
Fixed screen overlays (Diving goggles, heavy plate helmet) being affected by UI scale
Player inventory doesn't open up for a frame when a player is looted in a demo
Fixed tool cupboard stacking using table deployable
Fixed multiple rock terrain gaps
Fixed various TC stacking methods
Fixed a small gap in armored door double's hatch
Fixed armored door inconsistent hatch LODs behaviour
Fixed bonkers AO map on wooden doors gibs
Fixed foundation.steps.stone wrong gibs assigned
Blocked double jump through gas station extension ceiling
Fixed Player IO ent button LODs kicking in way too soon
Fixed floating decor in water_well_a
Fixed grass missing in front of supermarket
Fixed floating electric wire at stables_a
Fixed missing keypad on compound farming vending machine
Fixed a hole by Military tunnels mine entrance rocks
Fixed inaccurate shadow proxies of lighthouse
Fixed multiple deployment issues with beachchair
Removed
Removed Halloween
Halloween 2021 - Darkness falls
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Happy Halloween!
The Rust Halloween event is upon us! We've released a mandatory patch containing lots of spooky features, enabled the Trick or Treat event, NPC scarecrows and much more!
This year we've added a new addition to the Halloween event: Frankenstein's monster!
To get started building your own monster first you must slay scarecrows and mummies which roam the lands. Once you've collected a head, torso and legs. Craft yourself a Frankenstein's table and place the body parts within the table, awaken your new pet monster and control it by pressing "P".
The monster will follow your orders without question. It'll follow you around the map, defend you if attacked and help slay foes you wish to attack.
If you're having trouble accessing the pet menu or already have a key bound to "P" then use the following console command: bind X +pets
Trick Or Treat Event
Once roughly every two in-game days, a candy hunt event will begin. You'll have 3 minutes to collect as many candies as you can. The top 3 players are given special loot bags as a reward. These candies and loot bags can be opened for various types of loot ranging from scrap all the way up to an M249!
If you don't make the podium, that's okay. The Candies you collect can be upgraded for better loot.
There are various items available to help you during your hunt. The Pumpkin Bucket will allow instant pickup of candies and the Scarecrow Wrap and ghost costume will provide you with advantage via Candy Vision.
The Halloween event will run until November 4th.
Have fun!
New Halloween Items
This year we've added two new Halloween themed items to the Rust store.
Skull Rock
Through many years of research, it was discovered skulls are just as good at gathering resources as rocks.
The Skull can now be purchased at the Rust item store.
Pumpkin Carving
Display your artistic side with the new carvable pumpkin item.
The carvable pumpkin can now be purchased at the Rust item store.
Last years Halloween items have been raised from the dead, head over to the Rust item store.
There is also a bunch of Halloween themed skins on the Rust Item Store!
Also, Rust is part of the Steam Halloween Sale so now is the perfect time to get your friends involved at a discounted price! https://store.steampowered.com/app/252490/
Missions & QoL
This month's update brings the foundation of the mission system, huge amount of quality of life improvements, a camper vehicle module and much more!
Missions
Today we're introducing the first iteration of a mission system to Rust. You are now able to speak to various NPCs found around the world and receive a list of objectives you must complete in exchange for a reward. This first pass of missions are geared more towards players just getting started but the system is capable of much more. We will be expanding on this in the coming months to include PvP missions (capture and hold, delivery, ambush) and eventually even bounty hunting.
You can find mission providers at most safe zones and their tasks vary, from catching fish or harvesting lumber to hunting sharks and uncovering hidden treasure.
The mission system will be expanded upon over the coming months. We look forward to reading your feedback.
Camper Module
Take that long overdue vacation in the new Camper module for your modular car. It’s a two slot module that includes 4 seats that function as spawn points, overhead lockers, a bbq and a small box worth of storage.
To mark a seat in the camper van as a respawn point simply sit in it, look down and use “Make Bed” to claim it. You will then be able to respawn directly into that seat regardless of its location, even while the car is moving! If another player has claimed a seat, you'll have to clear their ownership before you can claim it as your own (this will appear as an interaction option).
The module requires a T2 workbench, 175 Metal Frags and 125 Wood to craft.
You’ll find the locker above the seats, the barbecue to your side and the small storage box underneath the barbecue. Happy camping!
General QOL
Jarryd spent some time this month working through a backlog of quality of life improvements that we’ve assembled internally. Thankfully all of you in the community had plenty more ideas so after a month of work the QOL list is now even longer than it was at the start. Thanks to everyone across Discord, Reddit and Twitter for suggesting ideas! If your suggestion wasn’t implemented this month rest assured we’ve taken plenty of notes for future work in this area.
A lot of the changes are pretty scattershot and all around the game (see the changelog for more details), but some of the notable changes are below.
Sign Painting
The primary improvement for sign painting this month is being able to pick up signs and redeploy them without losing the painted content. You can now pick up signs, picture frames and neon signs with the hammer, inspect the painting in your inventory, trade it to others and redeploy it at will. The sign painting interface has also had some improvements, including being able to voice chat while painting and better lighting settings for large paintable sources.
Auto Turrets
After many (many) requests we’re adding the ability to authorize friends to auto turrets, as well as automatically authorizing yourself when placing the auto turret.
Door opening while wounded
You’ll now need to hold down the interact key to open the door while wounded. Watch out for door campers!
Admin UI
We’ve created a simple admin UI accessible in the F1 menu for server admins to easily modify and administrate their server. This isn’t meant to be a replacement for RCON or the console, but hopefully it will act as a simpler way for new admins to manage basic elements of their server. If there are more features you’d like to see feel free to reach out, this is just the first iteration of this tool.
Improvements & Fixes Highlights
Vehicles On Cargo - Can now land on the cargo ship without your vehicle sliding off
ADS Sensitivity - Added a separate slider to modify sensitivity while aiming
Skin Search - Search for skins by name in the Repair Bench and Crafting Menu
Item Counts - Show the total count of items in inventory when picking up items
Large Planter snapping - Large Planters now snap to centre of foundations and floors
Auto fill code lock - Added a button to auto fill the last code entered into a code lock
Rowboat Flip - Boats now rightside up with one push
Horse Dung - Horses now produce dung more often
Binoculars Zoom - Now start at the lowest zoom setting
Supply Drop Beacon - Supply drops now activate a red beacon at night
Snap Disable - Holding sprint now disables snapping on planter and high external wall placement
Engine Components Craft - All modular car engine components craft reduced from 30s to 10s
Check out the changelog for more changes.
Steam Point Store
We're currently working on some Rust assets for the Steam point store which we plan to release in the coming weeks.
Let us know what you think and if you have any suggestions! You can take a look at the animated avatars, profile frames and profile backgrounds over on the DEVBLOG
Halloween update
On October 28th at 19:00BST / 14:00 EST we'll be releasing a mandatory server and client update to enable some new spooky features!
Changelog
New Camper Module
New F1 Admin UI
Added Missions system
Added a search text box to the skin picker in the Repair Panel and Crafting menu
Added a button to enter the last entered code in the code lock (can also press Reload to trigger the button)
Added an Aim Down Sights sensitivity multiplier (acts as a multiplier on base sensitivity eg. 0.5 mouse sensitivity x 0.5 ADS sensitivity = 0.25 sensitivity while aiming)
Item descriptions now scale to fit long descriptions in the Crafting menu
Binoculars now fade in/out twice as fast and start at the lowest zoom setting
Can now voice chat while painting signs
Sign painting will no longer use a low resolution texture on low graphics settings
Show the total amount of an item in your inventory on the item pickup pop up in the bottom right of the screen
The planter inventory can now only be accessed by looking at the edge of the planter
Large planters now snap to the centre of foundation and floor blocks (hold Sprint to disable)
Flipped boats should now reliably flip rightside up with one push
Looking at vehicles that have no seats left will now show as Occupied instead of showing a Mount option that won’t work
Painted signs can now be picked up (includes empty picture frames and neon signs) without losing their painted data
Unpainted signs can now be stacked up to 5
Painted signs have a small icon in their inventory and clicking on them will show the painted data
Increased range of light source in painting UI so large signs aren’t partially illuminated
The sign painting UI will now remember the rotation of the last sign that was painted (per session)
Open/closing doors while crawling now takes three seconds
When attempting to build too close to a monument the error message will now display the translated name of the monument (instead of “Can’t build here”)
Improved several placement error messages
F4 and F9 keys are no longer hardcoded to screenshots, added screenshot.takescreenshot and screenshot.takehiresscreenshot that can be bound as needed
Right clicking scrap while a research panel is open will put the scrap in the bottom slot
Lowered volume of audio static in the background of boom boxes, speakers, etc
Right clicking a pumpkin in the inventory will now move the pumpkin to the belt instead of clothing
Ceiling light can now be repaired more reliably from below
Worms and grubs will go the inventory by default instead of the belt
Auto Turrets now automatically self-auth when placed (like TC’s)
Added an Assign to Friend option to Auto Turrets
Any team members in the Assign to a friend Sleeping Bag/Auto Turret UI will now appear first in the list
Don’t show steam ID’s on Sleeping Bag/Auto Turret friend UI while streamer mode is active
Human skulls being sold in vending machines will now display their name in the tooltip
Item search in crafting menu should now disregard accented characters when filtering (eg. Pólvora and Polvora will now both return gunpowder when playing in Portugese)
Supply Drops now have small lights that activate at night
[Admin] entity.deleteby now accepts multiple steam ids
[Admin] Added entity.deletebytextblock that parses a text block for steam ids (eg. can use the results of “ent auth”)
Added "cargoshipevent" command for server owners to start the cargo ship event
Horses now produce dung more often
Dung yeilds more Fertilizer
Added custom junkyard prefabs for map makers
Military tunnels NPCs no longer respawn while players are inside tunnelsMilitary tunnels elite crates respawn inline with AI (no more looting elite crates with no AI spawned)
Added small (50) MinDistanceDifferentType to roadside monuments
Less strict locker placement
Added "Copy" and "Clear" to the console UI
Reduced crafting time of all modular car engine components from 30s to 10s
Fixed garage doors blocking placement on the floor above them while open
Running a dedicated server will no longer set graphics quality to 0 on clients on the same machine
Fixed issue where binding a key to nothing that was also a default key wouldn’t save correctly and the binding would be lost on next boot (can now unbind mouse wheel)
Fixed glowing hair in player inventory preview
Fixed issue where players would get stuck in a placeholder dance when respawning if they were dancing when killed
Fixed Boom Box loading incorrect URL after a player leaves and enters network range or after a respawn
Fixed tanker car module not getting properly disconnected from water sources when moving
Fixed Small sign stacking
Fixed elevator exploits
Fixed excessive explosion force on the chinook
Fixed cargo ship layouts breaking during server restart
Fixed paddle glow outline being flipped
Removed Gravis Island from Facepunch servers
September Update
Underwater Labs Improvements
Since the Underwater Labs release, we've been following your feedback closely. The majority of feedback was surrounding high loot density and lack of player interaction. We've now reduced the map Labs count from 6 to 3, removed red and blue keycard spawns, additionally loot crates will no longer spawn while players are nearby.
To suit the reduced total number of underwater labs per map, we increased the smallest allowed size per underwater lab. You will no longer find underwater labs that are only a couple of rooms in size, so they should all be worth a visit.
Many of you have certainly noticed that the moonpool water was bullet proof. This was an unintended effect from the complexities of dealing with the water carving volumes and has now been fixed.
Speaking of moonpools, a human sized version has been added in the mix to allow for more points of entry in the labs.
Finally, we addressed a number of small glitches in the procedural generation that could cause corridor, iceberg and vegetation overlaps.
SUBMARINES
Storage
Both types of submarine now have storage with 12 slots.
Torpedoes
The Surface torpedo has been removed due to players camping underwater with little to no risk. Torpedoes can still be fired at surface targets by surfacing the submarine and firing a standard torpedo.
Oxygen
Submarines also now need to surface for air every ten minutes, either on the ocean's surface or in a moon pool. Otherwise, after ten minutes you'll start taking slow damage.
As part of implementing this change, I've revamped the oxygen UI a bit, and you can now see how much time you have left from a diving tank as well.
Other
The rear passenger in a duo sub can now turn all the way around. Sonar blips only show up for other running subs, not every sub that's parked in someone's base. And subs stop moving a lot more quickly when someone dismounts, meaning they won't run away on you if you accidentally dismount underwater.
Submarines now take additional damage from bullets.
Fishing Village Shop
A custom shop has been added inside the fishing villages to accommodate all your fishing gear needs.
Improvements & Fixes Highlights
Crawling Health - Crawling health is reduced by 75%
Swimming Gestures - Can now use non dance gestures while swimming
Shooting Players Underwater - Fixed projectiles dealing no damage to players underwater
Gravis Island
Gravis Island is running for the final month across Facepunch official servers, here is the map change lists:
Fixed Floating rocks
Removed offshore topology from ocean villages Roughed up the edge of the offshore topology to remove the straight line of ocean plants
Smoothed out some spiky ocean terrain Tidied up mainland topo + removed it from very small landmasses in ocean
Tidied up underwater splat Edited terrain around harbour slightly, some areas were floating
Added more ladder triggers to harbour Fixed some areas of alpha
Patched some more Floating rocks with gaps allowing for sneaky sneaky. Adjusted some Splat in a few areas were the texture effects in game were rough.
Fixed the terrain difference at Power plant with a few floating objects. Reduced the beach topology on the sand peninsulas so spawn points aren't as focal to one area
Applied river topology to the two northern ponds/lakes for fresh water Removed the blue metal crate from fishing village since it's nearly impossible to get out if you jump in.
Added large rock formation to the middle of the larger secluded island for more natural cover since it was quite bare with just trees/bushes
Made several small pathways up the rock faces on the beaches where players spawn so they won't have to travel as far to go inland from the cliff face
Added prevent build volumes to the tunnel near mil tuns since somehow i missed that previously
Replaced all crates with the new native spawners
Added splat on a couple rocks
Reduced Labs to 3
If you're a server owner and wish to host your own Gravis Island map then check out the official site.
RGB Integration
For people with Razer and/or SteelSeries hardware, we have added some RGB keyboard effects for different states in the game.
Blue breathing effect when too cold
Red breathing effect when too hot
Flash red when hurt / damage taken
Flash red continuously when below 25% HP
Flash red rapid continues when downed / crawling
Flashing green when radiated
Solid white when in building privilege area
Green breathing when 25%+ comfort
If you'd rather keep your custom rainbow effects enabled while playing Rust then this integration can be turned off at any time in the Rust options menu, in the general Options tab (scroll down - it's below Physics). You'll also find an option for brightness there.
Also, for anyone who loves RGB and custom binds, there is a console command which will make your RGBs flash a custom color for however long you wish. The following will flash it purple for 0.2 seconds: rgbeffects.pulse 255,0,255 0.2
NVIDIA Reflex Update
In May we added support for Nvidia Reflex which reduced system latency by up to 38%, but now that number is even higher with the release of the Reflex SDK 1.5 update.
Starting from today till September 9th 18:00UTC Twitch drops are enabled for Rust Twitch streamers. You can earn special and unique skins simply by watching your favourite Rust Twitch streamers.
We've teamed up with Blazed, Jewer, Eltk, CNDBLOOD, Terpsicat, Elxocas, Agustabell212, Silithur, Ricoy23 and Kira to bring you special unique drops which can only be earned by watching their channels.
During the final 24 hours of the Rust Twitch drop campaign, all drops will be moved to general.
Underwater crates now have 12 item slots, fixes rare case where underwater crates would spawn with > 6 items and an item would be cut off
Fixed dances continuing after mounting a vehicle
Fixed fish line getting snapped when the player is standing too far back from a ledge (players now have to stand closer to the edge)
Fixed WorkCarts decaying in the maintenance tunnel where they spawn
Fixed bullet proof moonpool water at underwater labs
Fixed icebergs sometimes overlapping underwater labs
Fixed vegetation sometimes clipping into underwater labs
Fixed underwater lab 45 degree corridors sometimes overlapping each other
Fixed server.maxconnectionsperip convar not working
Fixed floating crates in airfield
Fixed items dropping inside locker when stacked
Fixed Two Sided Ornate Hanging Sign inconsistent crafting time
Fixed T stacking small signs
Removed rising torpedo type
Going Deep
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Procedural Underwater Labs
The new underwater labs are fully procedural dungeons that reside on the ocean floor. They will come in a variety of shapes and sizes, and for now, with two entry points. You enter them from a ‘moonpool’ in which you re-surface with your submarine. From there, make sure you have come prepared to face the various puzzles on offer.
The bases have a wide network of CCTV cameras you can connect to to plan your exploration ahead of time. The new and improved player map will also let you see the layout of the base for each floor. You will also find microphones in some rooms that let you broadcast your commands into the entire base’s network.
If you like to take risks, the occasional mess hall room will allow you to play some high stakes poker, listen to music with your group and cook some meats before heading back to pick a fight with the NPCs that are dwelling in the corridors.
Submarines
This update introduces submarines to Rust.
You can now buy a submarine from the boat shops at fishing villages.
The two-person submarine seats up to two, with internal fuel access and an instrument cluster including rudimentary sonar. Look around behind you and you'll see interaction UI to swap seats.
The one-person submarine seats one, with external fuel access and no instruments.
Torpedoes
Both submarines have torpedo tubes which can fire two torpedo types:
- Direct torpedoes fire straight ahead.
- Surface torpedoes rise to the surface and then speed along the top of the water.
You can buy torpedoes from a fishing village vending machine, or craft them yourself.
Controls
Use movement keys for forward/back/left/right.
Sprint button to rise towards the surface.
Crouch button to dive deeper.
Look down when in the cockpit to load torpedoes. Fire when in water with the usual shoot button (left mouse button by default).
Enter underwater bases at moon pool locations, which show up on sonar in the duo sub as red dots. If you're in the solo sub, look for the lights being cast down below moon pool modules.
Decay
Submarines have the same decay style as rowboats and the RHIB. For the first 45 minutes of being unused, they won't decay. Then they'll start to lose health: They'll last another 240 minutes if left unused outside, or 180 minutes if in deep water. If they're indoors and NOT in deep water, they won't ever decay at all.
Fishing
The Handmade Fishing Rod is now fully functional and ready for use!
To get started, you'll need to equip a bait in the lure slot of the rod. Various foods can be used as bait and their value as a bait is displayed in the item information. As well as food you can now randomly find worms and grubs when collecting resources in the world (berries, hemp, potatoes, etc). You have double chance of finding these when harvesting plants planted by a player.
Once you've got a bait ready to go simply aim at the water while holding RMB and cast out with LMB. Once you've got a bite, you'll need to reel in the fish. You can use A/D to pull left and right and S to reel the fish in. Fighting the movement of the fish left and right will tire it out and make it move less over time. However reeling in the fish and pulling left and right will put strain on the line, if you strain it too much the line will snap and the fish will get away. The rod will start shaking and you'll start hearing audio cues when the line is strained, so be sure to stop if your line is about to snap.
We've added 8 new types of fish to catch, from Herring, Anchovy and Sardines to Yellow Perch, Catfish, Small Sharks, Salmon and Orange Roughy. Different fish have different conditions for catching, including bait value, water type, water depth and location. As well as gutting the fish for resources, you can also take your catches to any fishing village to exchange for scrap.
Underwater Ambience & Effects
We've made some changes to the general underwater look and feel. Visibility has gone up across the board, lighting will get darker the deeper you go, and all-in-all it should just be a bit more engaging than the 'ol dive into water and become blind unless you got the magic goggles equipped.
Speaking of goggles, the diving goggle screen overlay also doesn't self illuminate anymore in darkness, which should make them less distracting to use in low-light.
And finally the wet shore look no longer extends deep down into the ocean, which never made any sense in the first place.
These changes are all fairly technical, so expect to see more improvements underwater as we iterate on them in the future.
Sharks
Exploring the deep may yield great rewards, but with those rewards comes great risks. Each dive site has a chance to spawn a shark which will patrol the area and must be defeated before you are able to claim whatever treasures found at the dive site. You can use a melee weapon in an attempt to defend yourself but your chances of survival are very slim without some kind of underwater ranged weapon...
Speargun
To be able to defend yourself at a distance underwater is of paramount importance given the introduction of hostile marine life. You can now learn how to craft a spear gun + ammo from a Level 1 Workbench. This weapon can only be fired while underwater and packs a punch similar to a crossbow, albeit with a slower moving projectile. It is also very effective at dispatching hostile human beings.
Improvements & Fixes Highlights
Electrical Panel UI The electrical panel now displays in the crafting menu
Highlight IO LMB while hovering over IO socket to highlight just that connection
Undo Last IO Press RMB to cancel the last point of an electrical/water line
Ice Lakes Fixed Ice lakes never spawning
Mountains Fixed prefab mountains not spawning on large maps
Small Sign Placement Small sign placement on deployables
Boom Box Decay Boom box no longer decays
Underground Rail Network Side tunnels
In this update we have added some further improvements to the underground rail network. Until now, we have been spawning the workcarts right in front of the rail platforms.
However, this has always been a temporary solution and in this update we have added dedicated side tunnels and maintenance rooms where the workcarts will spawn from now on. Each station will contain two of these side tunnels.
In order to access these new spawn points you will need to reach the platform and find one of the door marked with a green Maintenance Room sign.
Then simply follow the corridor and it will lead you to a brand-new room where the workcart will be waiting for you. The train tunnel in front of you will then lead you back to the rail network.
In addition, while I was working on these side rooms I have also fixed a long standing issue where jumping onto the rail platforms from the tracks below was too difficult. Now if you happen to fall off the platform you can jump right back.
The Voice Props DLC pack is available today for $12.99! Blast out some music with the Boom Box, intimidate your neighbours with the Megaphone and Microphone Stand, phone a friend (or enemy, or stranger) with the Mobile Phone, and more. But because Rust is a hardcore PvP survival shooter, we also knew we needed to finally remedy its most obvious omission - a disco.
This DLC pack includes a range of new items that allow you to record, stream, project and playback audio, as well as accessorize your base with some disco themed props. It also includes three new dance gestures and 7 achievements to unlock.
Cassettes and Recordings
Cassettes can store snippets of audio and can be used in a variety of ways. To record audio onto a Cassette, simply insert it into a Cassette Recorder and hit RMB to record. Cassettes come in 10, 20 and 30 second varieties. Once audio is recorded onto a Cassette you can press LMB to play it. You can also throw the Recorder with the Reload key, handy for sticking it on to vehicles or structures.
If you'd like to not hear recorded audio (for streaming purposes) you can disable it in the Options menu.
Boom Boxes
If you want to play your audio on something with a bit more oomph you can use a Boom Box. Coming in both static and deployed versions, you can use a Boom Box to play both recorded audio on Cassettes and stream internet radio.
To stream audio from the internet you’ll need to open the settings and select a channel. A few notes on this system:
We recommend content creators turn off this feature (set Internet Audio Streams to Off in the Options menu) in order to not trigger any copyright/DCMA strikes
Server Admins can add additional stations that might interest their players. Use the BoomBox.ServerValidStations convar to add stations (eg. BoomBox.ServerValidStations “Test Station,www.teststation.com”)
Deployed Boom Boxes can also be connected to other audio entities via the Audio Out IO port.
Megaphone and Microphone Stand
You can project your voice to friends and foes with the Megaphone and Microphone Stand.
The Megaphone is a held entity that you can use while out and about. Hold LMB to activate it and broadcast your voice. While holding LMB you won’t need to press your push to talk key if push to talk is enabled.
The Microphone Stand is a deployable version of the Megaphone that requires power. It has two different voice modes to modify your voice (squeaky and deep) and has an Audio Out IO port like the Boom Box to connect to other props in the DLC pack.
Disco Props
Give your base some late night disco vibes! Use the Disco Floor, Laser Light, Connected Speaker and Sound Light to set up a dancefloor that will make your neighbours jealous.
All of these props have an Audio In IO port so you can connect them to an audio source (like a Boom Box or Microphone Stand) to make them react to any playing audio.
The Connected Speaker will rebroadcast any audio from an audio source that it’s connected to, so you can play music throughout your entire base or hook them up to a Microphone Stand to make a base wide PA system.
New Dances
A dancefloor is pointless without dancing, so this DLC pack includes three new dance gestures. Unlike the existing gestures these dances will loop endlessly and you won’t be able to move while dancing. To cancel a dance you can just press a move input, jump, crouch or hit LMB.
Mobile Phone
Take calls on the go - and stylishly - with the latest in telecommunications technology on the island: the Mobile Phone! Giving you access to the telephone system from anywhere on the island. You can open the dialler with LMB and still move around while chatting.
We’ve also added the voicemail functionality to legacy deployed Telephones, simply insert a cassette with your voicemail message into the phone and anyone who calls in while you’re away will be able to leave a message for you. You can access any voicemail messages from the dialling screen. The number of voicemail messages that can be recorded depends on the length of the cassette, so a 10/20/30 second cassette can store 1/2/3 messages. If a new message is left when your voicemail is full the oldest voicemail will be deleted.
Wounding Update & Voice Props DLC
Updated Wounding System
Players now go to a crawling state when wounded in most cases, instead of being fully incapacitated. They can move around slowly and use doors. They also get a bit more health than they used to in the old incapacitated state. This might allow you to move to relative safety.
The older incapacitated wounded state still occurs in the following situations:
If you get looted while in crawling wounded state.
If you die from fall damage.
If you crawl too deep into water.
In both states you still have some chance to recover after the wounded timer runs out.
By default right now the base value is a 20% chance while crawling and a 10% chance while incapacitated. But you now get up to a 25% bonus on top of that (so max 20 + 25 = 45% total) based on your food and water levels. Maximum food and water = full bonus.
If the above check fails, but you have a large medkit in your belt (not just your inventory), the medkit will be used up and you won't get any health from it, but you will recover from being wounded. i.e. A medkit in a belt slot gives a 100% chance at recovery when the recovery timer runs out (you can still get killed while wounded by taking damage though). And if you're lucky enough that you pass the recovey check anyway, the medkit isn't used.
There is one exception where the medkit revive doesn't happen: Fall damage. So you can't dive out of a helicopter with your trusty medkit for guaranteed survival.
New console variables
woundedrecoverchance (default 0.2): Base chance of recovery after crawling wounded state.
incapacitatedrecoverchance (default 0.1): Base chance of recovery after incapacitated wounded state.
woundedmaxfoodandwaterbonus (default 0.25): Maximum percent chance added to base .wounded/incapacitated recovery chance, based on the player's food and water level.
crawlingminhealth (default 30): Minimum initial health given when a player dies and moves to crawling wounded state.
crawlingmaxhealth (default 50): Maximum initial health given when a player dies and moves to crawling wounded state.
Train Tunnel Entrance Improvements
We've added a number of improvements to the train tunnel entrances. The bottom of the stairwells now have a circular stairwell piece that is used to align the stairwell to the train tunnel grid. This has the advantage that we no longer have to snap the entrance building to a specific rotation and position, which allows us to integrate them a lot nicer inside monuments. We're planning to move more tunnel entrances to building basements or inside static monument tunnels or sewers in the near future.
While we implemented these circular stairwells we also addressed an issue that was forcing the stairwells and elevator shafts to be extremely long, which led to boring elevator rides down to the train tunnels. This is now addressed, and the stairwells and elevator shafts that go down to the train tunnels are significantly shorter.
Countryside Tunnel Entrances
Also added this month is a refresh of the train tunnel entrances spawning in the countryside, as in any entrance that lives outside of monuments.
We have redone the visuals to look like bunkers on the surface and improved the interior layout to offer more tactical options. You will also find a computer station in these countryside entrances that will allow you to connect to a CCTV camera outdoor and ensure all is clear outside before leaving.
Monument AI
This month we've added the first pass of AI scientists to the Trainyard and Airfield monuments, initially around the puzzle areas. This will be expanded to all major monuments in the near future.
There's also a bunch of general bug fixes, improvements, balance and tweaks to both the animal and human AI - including a fix for unresponsive AI at low server FPS.
Nvidia DLSS
Nvidia DLSS is now available, DLSS can be enabled via the options menu by navigating to Options > Graphics.
Today, Rust receives its latest round of content and feature enhancements, which continue to make the game better and better. And included with the update is the introduction of NVIDIA DLSS, which’ll boost your performance by up to 50%, while maintaining comparable image quality to native resolution rendering. In fact, in many instances, DLSS improves upon Rust’s previous anti-aliasing options, with reduced temporal anti-aliasing, superior detail in the distance, and improved anti-aliasing on the game’s massive amount of foliage.
-Nvidia
Take a look NVIDIA Rust comparision DLSS video:
[previewyoutube="Jy0CfjTAQxg;full"]
If you’re unfamiliar with NVIDIA DLSS (Deep Learning Super Sampling) then here is a quote from the Nvidia DLSS Rust article:
NVIDIA DLSS it’s a groundbreaking AI rendering technology that increases graphics performance using dedicated Tensor Core AI processors on GeForce RTX GPUs. To enable DLSS in Rust, download and install our latest Game Ready Driver, download the Rust update when released, then adjust settings in the Options > Graphics menu.
Instantly, your performance will be accelerated, for a superior experience. In our testing, frame rates increased by up to 50% at 4K. Faster performance gives you smoother, more fluid gameplay, or if you love eye candy, the headroom to crank up detail levels and rendering resolutions.
You can read the whole Nvidia article here:
In May we also implemented Nvidia Reflex, Learn more over at Nvidia.
Improvements & Fixes Highlights
Fixed Player Name Plate Delay - Fixed invisible and delayed nametags
AI Responsiveness - AI will now be more responsive when servers are under heavy load
Easier Rowboat Flip - Flipping over a capsized rowboat is now eaiser
Tree Birds - Birds now have a chance to fly out of trees when hit
Primitive Lootbox Sound - Updated lootbox destroy sound, no longer louder than gunshots
Check out the changelog for more changes.
Voice Props DLC Pack
[previewyoutube="mxLpbJPlD6M;full"]
The Voice Props DLC pack is available today for $12.99! Blast out some music with the Boom Box, intimidate your neighbours with the Megaphone and Microphone Stand, phone a friend (or enemy, or stranger) with the Mobile Phone, and more. But because Rust is a hardcore PvP survival shooter, we also knew we needed to finally remedy its most obvious omission - a disco. The Voice Props DLC pack is available for purchase on Steam with a 10% launch discount!
This DLC pack includes a range of new items that allow you to record, stream, project and playback audio, as well as accessorize your base with some disco themed props. It also includes three new dance gestures and 7 achievements to unlock.
Cassettes and Recordings
Cassettes can store snippets of audio and can be used in a variety of ways. To record audio onto a Cassette, simply insert it into a Cassette Recorder and hit RMB to record. Cassettes come in 10, 20 and 30 second varieties. Once audio is recorded onto a Cassette you can press LMB to play it. You can also throw the Recorder with the Reload key, handy for sticking it on to vehicles or structures.
If you'd like to not hear recorded audio (for streaming purposes) you can disable it in the Options menu.
Boom Boxes
If you want to play your audio on something with a bit more oomph you can use a Boom Box. Coming in both static and deployed versions, you can use a Boom Box to play both recorded audio on Cassettes and stream internet radio.
To stream audio from the internet you’ll need to open the settings and select a channel. A few notes on this system:
We recommend content creators turn off this feature (set Internet Audio Streams to Off in the Options menu) in order to not trigger any copyright/DCMA strikes
Server Admins can add additional stations that might interest their players. Use the BoomBox.ServerValidStations convar to add stations (eg. BoomBox.ServerValidStations “Test Station,www.teststation.com”)
Deployed Boom Boxes can also be connected to other audio entities via the Audio Out IO port.
Megaphone and Microphone Stand
You can project your voice to friends and foes with the Megaphone and Microphone Stand.
The Megaphone is a held entity that you can use while out and about. Hold LMB to activate it and broadcast your voice. While holding LMB you won’t need to press your push to talk key if push to talk is enabled.
The Microphone Stand is a deployable version of the Megaphone that requires power. It has two different voice modes to modify your voice (squeaky and deep) and has an Audio Out IO port like the Boom Box to connect to other props in the DLC pack.
Disco Props
Give your base some late night disco vibes! Use the Disco Floor, Laser Light, Connected Speaker and Sound Light to set up a dancefloor that will make your neighbours jealous.
All of these props have an Audio In IO port so you can connect them to an audio source (like a Boom Box or Microphone Stand) to make them react to any playing audio.
The Connected Speaker will rebroadcast any audio from an audio source that it’s connected to, so you can play music throughout your entire base or hook them up to a Microphone Stand to make a base wide PA system.
New Dances
A dancefloor is pointless without dancing, so this DLC pack includes three new dance gestures. Unlike the existing gestures these dances will loop endlessly and you won’t be able to move while dancing. To cancel a dance you can just press a move input, jump, crouch or hit LMB.
Mobile Phone
Take calls on the go - and stylishly - with the latest in telecommunications technology on the island: the Mobile Phone! Giving you access to the telephone system from anywhere on the island. You can open the dialler with LMB and still move around while chatting.
We’ve also added the voicemail functionality to legacy deployed Telephones, simply insert a cassette with your voicemail message into the phone and anyone who calls in while you’re away will be able to leave a message for you. You can access any voicemail messages from the dialling screen. The number of voicemail messages that can be recorded depends on the length of the cassette, so a 10/20/30 second cassette can store 1/2/3 messages. If a new message is left when your voicemail is full the oldest voicemail will be deleted.
Steam Summer Sale - 50% Off Rust + DLC
To mark the start of the Steam Summer Sale we've given the Store page a sprucing up and also added an awesome new trailer which you can view below ...
[previewyoutube="LGcECozNXEw;full"]
We're also bringing you a massive 50% discount on Rust and all DLC's so now is the time to get your friends onto your team or grab yourself the Instruments Pack or the summer themed Sunburn Pack.
The sale ends July 8th.
Changelog
Added Voice Props DLC Pack
Added circular train tunnel stairwell piece
Added crawling state when wounded
Added Countryside Tunnel Entrances
Added Tree Birds
Added Cassette Recorder (DLC)
Added 3 lengths of cassette (DLC)
Added Boom Box (DLC)
Added Portable Boom Box (DLC)
Added 3 dance gestures (DLC)
Added Megaphone (DLC)
Added Microphone Stand (DLC)
Added Music Light (DLC)
Added Music Lasers (DLC)
Added Disco Floor (Multiple variants)(DLC)
Added Connected speaker (DLC)
Added Mobile Phone (DLC)
Added 7 achievements (DLC)
Added DLSS
Added Render scale options
Added some requested cubes for map makers /modding/cubes
Fixed damage sometimes not applying to elevator passengers, stating "player_distance" in combat log
Fixed If players recover from being wounded, they can't get wounded again within one minute
Fixed invisible nametags at certain angles
Fixed Huge wooden sign no longer breaks after upgrading and rotating wall
Fixed fireworks not firing due to server side budget issues
Fixed compound missing catcher catcher
Fixed unable to click drink icon when overlapping with the box
Fixed Lost Soul AR 42106 / 2426264628 Chocolate Egg 42200 / 2439077520 skins
Fixed admins getting kicked when logging out under terrain
Fixed invalid shots while players were using lifts
Fixed Minicopter "push" appearing whilst mounted
Fixed bear LODs
Fixed tabbing F1 menu cycling
Fixed 'nowgao' in contacts UI
Fixed players mouths not moving when voice chatting
Fixed players sometimes glitching into the WorkCart cabin
Train tunnel stairwells and elevator shafts are much shorter
Train tunnel entrances no longer have to rotate after placement
Rowboats are now easier to flip back over by pushing
Updated Primitive Lootbox Sound
Airfield Monument AI
Train yard Monument AI
Binoculars only show nametag pips during the day
Reduced nametag pop-in delay
Enable kicks for inside terrain antihack
Stricter inside terrain antihack
Hitch & trough can now be placed down narrow triangle passages
Disable alt cursor outside of demos (spectate)
Improved AI Responsiveness when the server is under heavy load
Improved Rowboat flip
Shore flickering
New Trailer and Summer Sale Discount!
To mark the start of the Steam Summer Sale we've given the Store page a sprucing up and also added an awesome new trailer which you can view below ...
[previewyoutube="LGcECozNXEw;full"]
We're also bringing you a massive 50% discount on Rust and all DLC's so now is the time to get your friends onto your team or grab yourself the Instruments Pack or the summer themed Sunburn Pack