Hey everyone! Thanks for supporting Rusted Moss. You've made our experience with releasing our first major game on Steam a total blast and inciting dreams of hopefully one day being able to go full-time with this whole indie dev thing.
In the meantime, we have some exciting plans for Rusted Moss this year!
We have three significant updates lined up for this year.
1) The Accessibility Update
2) The Level Editor Update
3) The Content Update
The Accessibility Update (Early - Mid Q3)
Rusted Moss was made with our own personal tastes in mind. We've always wanted our accessibility settings to be more flexible in allowing a player to adjust the game to their liking. While our settings already allow a player to individually adjust things like gamespeed and also allows them to turn on invincibility mode or flying, we felt those settings are rather extreme. There's a big jump between playing with the default base health and invincibility for example. We want to allow players to create an experience that is more personalised. The ability to both raise and lower the starting base health being just one feature we have planned.
We were able to complete the game with one HP in about two hours. Anybody else up for the challenge?
Aside from taking another look at our accessibility settings menu, we will also be addressing quality of life issues. We'll go into more detail later on.
The Level Editor Update (Late Q3)
We are also planning on expanding the level editor to include more objects and have some decorative options. We've been having fun playing some player made levels and hope to see more! (So we can selfishly play more of our own game...... but it is still such a weird/awesome experience to be able to play a level we've never seen before.)
Some of the levels made absolutely kicked our butts!
The Content Update (Early - Mid Q4)
We teased this a little in our latest Twitch stream! We'll be bringing some deleted content back into the game. (We uploaded the VOD to Youtube)
Rusted Moss actually had a decent chunk of content that was cut from the game because it was too difficult. For reference, and keep in mind we played our own game A LOT, we felt Juni's Challenge is about 5/10 in difficulty. We felt this cut zone was about 7/10. We're planning on including this extra hard zone (Juni's hometown ;)) as a content update. You can think of it like a Celeste b-side!
We weren't sure whether to add it to the full game but it seemed there were players up for the challenge!
We also have plans for a boss rush.
Not a fan of the hardcore platforming aspects? Don't worry, we also want to add a small little extra area of a more moderate difficulty.
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Thanks again for all your support!
Our Discord is a great way to keep up to date with events we might run, stop by and say hi: DISCORD
Follow our TWITCH! Last time we streamed we did a giveaway for some Fern + Puck enamel pins, talked about some behind the scenes stuff, and showed some never seen before deleted content! We are thinking of doing more development streams so follow our Twitch to know when we go Live!
In-depth 1.42.5 Patch Notes (More detailed, may contain spoilers)
More detailed patch notes for our recent update:
MAIN GAME
BUG FIXES - Sniper and pistols shooting through walls to press buttons - Death pit in Factory to Living Quarters passage was not long enough - Lab worm monster stuck when spawning in
Softlock - Opening map when entering climb challenges made the game stuck resulting in player having to wait out the timer - Players could get stuck inside a door in a room in smokestack forest when respawning - Coming up from bottom of lab without spirella defeated caused player to be stuck in skull blocks (indirectly fixed by fixing shooting through wall bug) - Living Quarters arena: you can softlock the game if enemies are defeated by being knocked off - Certain block in lab caused player to get stuck - Famine fight: player can respawn into wall
UI - Final screen now counts Titania head as a piece - Enemy HP damage display could show as enemy having 0 HP - Blacksmith frame was added
Dialogue - Lake dialogue for Nell calling for help appears even when Nell hadn't been spoken to in factory roof resulting in Nell not appearing at the top of the cliff - Seer was talking when the cat should - Meow added to climb challenge
Sprite - Ichor refinery lamp sprites updated to use correct sprites - Fish tile sprites in lab were not displaying correctly
Music/Sound - Waiting too long in Eli and Nell fight room caused music to play again - Quieter teleport ambient - Arena music was not playing - Victory sound was not playing when a climb challenge was completed - Sound added to tree in forest entrance
Crashes - Killing shotgun enemies in frame it spawns crashed the game
BALANCING Level Design - Entrance to the lab is harder to get into - Maya's first boss room has a thinner floor so players can see the boss before they enter the room - Certain lab rooms no longer have the big worm chasing you to make obtaining items easier - Juni's Challenge has some rooms adjusted as room transitions can be a bit forgiving. We didn't want part of the player "mess ups" to be because they accidentally dropped below the room and activated the room transition
Enemies/Bosses - "Slow spikes" that Famine and other enemies shoot slow the player less when player is grappling - "Slow spikes" move 5% slower - Famine has a little less HP
Weapons - Rocket Launcher buff: Rockets have pre-nerf knockback when players have heavy ammo trinket equipped - Decrease power in final gun upgrade
LEVEL EDITOR Bug Fixes - One hit kill trinket was not working - Trinket descriptions were incorrect
Features - Image thumbnails can now be uploaded - Some sounds added
1.42.5 Patch Notes: Includes Bugs Fixes, Balances, and QoL Changes
May 18, 2023 - Patch Notes
Build ID: 11249125
Thank you all for playing Rusted Moss! After hearing your feedback and bug reports, we have rolled out an update which fixes other crash/softlock bugs that were affecting the playability of the game. We've also made some balance and QoL changes to the game as listed below.
Crash/Soft-lock Fixes
Fixed crash bug that occurred when killing a certain enemy while it spawned in
Fixed soft-lock bug that occurred when player enters a certain location from a certain route that caused the player to get stuck in a wall
Fixed soft-lock bug where knocking off enemies in a certain arena caused the player to get soft-locked
Fixed bug where players would get stuck within doors and blocks
Miscellaneous Bug Fixes
Fixed lingering bug where certain weapons could shoot through walls and press buttons
Fixed bug where opening the map during a certain climb challenge made the game stuck
Fixed dialogue issues with certain characters
Fixed music/audio bugs in certain locations
Fixed issues with certain weapons and locations
Fixed the Fae of Glass trinket issue and corrected its description in the Level Editor
Fixed UI bug in the map menu
Fixed bug with a certain death pit
QoL Updates/Changes
Adjusted the layout of several entrances/rooms
Adjusted balance of several enemy mechanics
Adjusted balance of certain weapons and weapon upgrades
Adjusted a certain boss' HP
Adjusted layout of a certain climb challenge
Updated several sprites
Adjusted volume of several sound effects
Added a new frame design to a certain NPC
Added several new sound effects
We truly appreciate everyone's support and we hear all of your feedback! We are currently working closely with the developer to try and squash more bugs and implement more QoL features to help you master the grapple! Stay tuned for more updates!
If you have any feedback or bugs to report, please post them on the forum: https://steamcommunity.com/app/1772830/discussions/0/3828664382481109031/
Patch Notes for Crash/Freeze/Save Data bugs and QoL Changes
April 14, 2023 - Patch Notes
Build ID: 11000416
Thank you all for playing Rusted Moss! After hearing your feedback and bug reports, we have rolled out an update that fixes a lot of the crashes/freezes, and audio issues that were affecting the playability of the game.
Crash/Freeze/Save Data Fixes
Fixed crash/freeze bug in the Mountainside area.
Fixed crash bug when a certain boss gets defeated and falls off the edge.
Fixed crash bug that occurred when you fall in a spike trap with a certain trinket equipped during a Climbing Challenge.
Fixed crash bug that occurred when money or grenades fall into pits in certain rooms.
Fixed crash bug in the Level Editor where playing a custom level would sometimes crash the game.
Fixed a bug that caused save files to become corrupted and unplayable.
Fixed save issues that occurred when saving at Giant Chimney.
Miscellaneous Bug Fixes
Fixed audio issues for boss fights including: boss themes would replay after defeating certain bosses and boss themes would not start playing during a fight.
Fixed several audio issues including: memory audio leak, lack of or muted sound effects, and incorrect music being played.
Fixed a bug where you could jump and hook onto moss or enemies through a floor/ceiling that would sometimes cause crashes.
Fixed an bug that got players stuck in walls if they charge jumped through a room.
Fixed an exploit where the pistol and sniper rifle could pierce through walls and activate switches.
QoL Updates
Added the ability to press Esc key to return to previous menus
Added more resolutions (4x, 5x, 6x)
Adjusted volume of bat wing sounds
Adjusted volume of jump sounds
Added cat sprite on top of a Climbing Challenge.
Adjusted a certain boss' HP
Adjusted properties of a certain trinket
Adjusted knockback of a certain weapon
Adjusted the tutorial area's level design
Added screenshake at the end of a certain boss fight
Adjusted enemy spawns in certain locations
Added a gate in a certain area
We truly appreciate everyone's support and we hear all of your feedback! We are currently working closely with the developer to try and squash more bugs and implement more QoL features to help you master the grapple! Stay tuned for more updates!
If you have any feedback or bugs to report, please post them on the forum: https://steamcommunity.com/app/1772830/discussions/0/3828664382481109031/
Rusted Moss is OUT NOW! Artbook and OST Available Too!
Today's the BIG DAY! We're extremely excited to announce that Rusted Moss, the unique metroidvania with a physics-based grapple hook, has officially released on Steam! https://store.steampowered.com/app/1772830/_/
It has been a long journey so we wanted to give a massive shoutout to the developers, faxdoc, happysquared, and sunnydaze, for their dedication and hard work around the clock to get the game ready for today.
And as some of you may already know, they've also created 2 wonderful pieces of DLC to accompany the game and give all of you an even more immersive experience.
Artbook
https://store.steampowered.com/app/2287860/_/ *We advise players to beat the main game before taking a peek at the Artbook! Filled with concept art, background story information, developer comments, and much more, this 127-page artbook is the perfect companion guide for fans looking into immerse themselves fully in the world of Rusted Moss.
Original Soundtrack
https://store.steampowered.com/app/2287870/_/ Experience the desolate landscapes and heart-pumping battles of Rusted Moss anytime and anywhere with this original soundtrack. Including a total of 30 original tracks composed by sunnydaze, the original soundtrack will be available in wav and mp3 formats.
You can even get all 3 items (base game, artbook, OST) in a bundle for 10% off the total price!
Can't forget about the Level Editor feature!
Create and share your very own custom levels using Steam Workshop!
The Rusted Moss Level Editor allows you to create your own original stages, letting your imagination run wild with a bunch of tiles, terrain, and gimmicks to play around with.
Challenge yourself (and others) and explore your creative side of Grapplevania's with the endless design and possibilities! You can also upload your custom levels using Steam Workshop and play levels created by other players!
We can't wait to see what kind of awesome levels you come up and we hope you enjoy the game!
Rusted Moss Coming to Steam on April 12! Artbook & OST Available too!
We finally have a release date! April 12 is the day that Rusted Moss will be available on Steam.
While we initially planned to release the game sooner, the extra time allowed the development team to further polish and perfect all aspects of the game. We're confident that as a result, we're able to bring you an even more unforgettable experience full of amazing grappling and shooting action.
Furthermore, we'll also be releasing an artbook and original soundtrack to complement the game. For those of you looking to dive deeper into the world of Rusted Moss, definitely look out for the bundle with all 3 items included!
Artbook
Filled with concept art, background story information, developer comments, and much more, this 127-page artbook is the perfect companion guide for fans looking into immerse themselves fully in the world of Rusted Moss.
Original Soundtrack
Experience the desolate landscapes and heart-pumping battles of Rusted Moss anytime and anywhere with this original soundtrack. Including a total of 30 original tracks composed by sunnydaze, the original soundtrack will be available in wav and mp3 formats.
We've kept you waiting for long enough, but the big day is just around the corner. We hope all of you are as excited as we are!
PLAYISM Plays: Rusted Moss Steam Next Fest Re-Broadcast Stream
Attention Rusted Moss Fans!
For those of you who missed our Rusted Moss livestream earlier today, tune in to the PLAYISM Plays: Rusted Moss Steam Next Fest Re-Broadcast Stream to rewatch the action as PLAYISM's Julian grapples and shoots his way through witches and machine monstrocities in Rusted Moss!
We previously announced that Rusted Moss would be released in February 2023. However, we are currently making final adjustments to the game, and the release date has been postponed to Spring 2023. We are deeply sorry for the delay, but we are working hard to make sure that the wait is worth it.
Grapplevania Rusted Moss will be featured on Steam Next Fest!
It's time to see what Julian is made of as he grapples and shoots his way through witches and machine monstrocities in Rusted Moss!
Rusted Moss is a twin-stick shooter metroidvania where you sling around the map with your grapple, blasting your way through witches and rusted machine monstrocities alike. This wasteland once harboring mankind has since fallen, and Fae long forgotten now knock on humanity's door...
Tune in to see Julian (attempt to) master the physics-based grapple and push his shooting skills to the next level! What kind of powerful bosses will he face? How many old secrets and forgotten tales will he uncover? Most importantly, how many times we he die during his playthrough?
Journey across desolate landscapes drenched in melancholy; witness the remnants of humanity and their rusting iron inventions... Humanity is on the brink of collapse and will soon be invaded by faeries. In a desperate bid to survive, humans have empowered their own witches with stolen fae magic.
But all is not lost, as the humans were deceived - for one of their own is not what she seems. The fae have stolen a human baby, and replaced it with something else...
Raised by unsuspecting human parents, Fern is a changeling whose true loyalties have emerged. Alongside a mysterious shadow named Puck, she sets off on a journey to return fae to the world and end the Age of Men.
Whose side will you choose - human or fae?
Features:
Master the grapple
20+ unique abilities to find!
Customizable strategy and gameplay
6+ challenging bosses to defeat
8 distinct weapons to find
Multiple Endings
Encounter humans and fae folk trying to find their way through the world. Speak to them and learn their stories.
Uncover lost shrines and abandoned computer stations to learn about old secrets and forgotten tales.
Beautifully melancholic pixel art. A retro vibe with a modern aesthetic, the world of Rusted Moss comes alive with moody pixels and stylish animation.
We had planned to release Rusted Moss in February but due to some final touch-ups and adjustments, we have changed the release to Spring 2023. We sincerely apologize to players who have been waiting for Rusted Moss' full release and we kindly would like to ask for your patience.
Hot Fix for Chinese, Korean, Portuguese, Spanish
Fixed a bug for Chinese, Korean, Portuguese, Spanish:
Caused opening the trinket menu to crash the game.
Collecting a flag would also crash the game.
Also certain text was not displaying such as the "Save" and "Trinket" text at each save point.
Rusted Moss Final Demo out now!
Hello everyone,
Rusted Moss now has a Final Demo! Save data in this demo will be fully transferable to the full version of the game, which will release in February 2023.
The Final Demo includes the following updates:
Save files compatible with full release!
Updated localization in multiple languages!
Updated UI and main menu screen!
More assets, more polish!
It's time to get good at the grapple and prepare yourself for the real challenge in February!
As a twin-stick shooter, Rusted Moss emphasizes tight and precise gunplay. Quickly switch between your arsenal of weapons to best suit your playstyle and situation. Get up close and personal with a shotgun before grappling away and pulling out a sniper for the killing blow!
The grappling hook is hard to learn yet rewarding to master. This unique physics-based elastic grappling hook uses your kinetic momentum to propel your character forward. There’s no set path through this melancholic abandoned wasteland. Latch onto any moss covered structure and swing your way through this rugged terrain.