Steam Awards 2021: Best Soundtrack Award nomination
Rustlers,
We have a new mission for you! Are you ready to face a challenge?
Steam Awards 2021: Best Soundtrack Award nomination
As you may already know, the Steam Awards 2021 nominations are up! Rustler joined the run for the Best Soundtrack Award and needs your votes! You can cast your vote above by checking the box or you can click below and choose your nominations for other categories as well.
The DLC is available now with a special 15% launch discount. There is also Steam Autumn Stale launching today in which you'll be able to buy Rustler with a 40% discount! Celebrate Black Friday and get yourself a set of a base game and its two DLCs! Artbook and soundtrack also await you!
Steam Awards 2021
If you think Rustler deserves to get a chance in the Steam Awards, the nominee section is yours! We'd be extremely grateful if you could nominate Rustler and vote for our game!
Thank you for your continuous support! We have something special coming for you in December. Await more details next week!
Best regards, Rustler team
Minor update
Hello Rustlers,
Just a moment before Vinci DLC launch, we have a little update for you!
Take a look at some of the bug fixes: [expand type="details"]
Guy can no longer get on the top of the roof in the French camp.
Guy can no longer ride a horse cart on top of the buildings or different objects.
Pony Express shouldn't launch during Medieval Martial Arts.
Improved animation of Guy aiming the crossbow to the back while riding on a horse.
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Vinci DLC is coming!
Get ready for the Vinci DLC release this Wednesday! We can't wait to share some new challenges for Guy with you :)
We have something special prepared for you to celebrate Christmas together! Keep an eye on the upcoming announcements... or try to guess what we've come up with :) The comment section is yours!
Best regards, Rustler team
Rustler: Vinci DLC announced!
Rustlers,
we're glad to see that the first Rustler's DLC: Murder Madness made you enjoy the game even more! Mercenaries really change a lot, right? Today you should be even more pleased because we're here to announce that the second Rustler DLC: Vinci is coming to you later this year - on November 24!
Meet famous Leonardo da Vinci and his killer inventions!
Blow off some steam with a Flamethrower, bring mayhem with an Arquebus and ride over anyone who dares to cross your path with your brand new Tank!
Rustlers we've prepared a little something for you to celebrate Halloween! I know, I know, Guy doesn't need much more to scare people. Still, we've decided to up his game a little with a new time-limited mini-game. It will start around 6 PM CET on October 29 and last until November 12.
Every killed NPC will drop a candy. Be careful though, as each collected candy has a different effect! Get ready for a little trick or threat game! Oh, and don't forget to collect your prize! It will await you somewhere near Guy's house.
You will also be able to gain an extra achievement "Double, double toil and trouble" (even though Guy probably doesn't know Shakespeare's writings or Harry Potter) for successful participation in the Halloween event!
We have fixed some minor bugs and improved the game's efficiency. F.ex., the bow will now take less time to load and while buying a bow, you will get a set of arrows with it.
Boo to you from our crew, Team Rustler
Murder Madness DLC is OUT NOW on Steam!
Hello Rustlers!
The wait is over, and the Murder Madness DLC is out now on Steam!
[previewyoutube="HDPwbkOqiX8;full"]
What comes with the first Rustler's DLC?
Hire mercenaries!
Smash your enemies with a brutal mace or a fast-reloading agile bow!
Ride a chariot or a new horse with bonus ammo!
Complete new Murder Fest challenges!
The launch discount!
The DLC is available now with a special 15% launch discount. At 7 PM CET we're also starting the first sale for Rustler after it's coming out of Early Access in August - it's a great chance to get yourself a base game together with its first DLC and soundtrack!
Remember to report any bugs via the in-game bug reporter (located in the ESC menu) to help us fix them quicker. We're awaiting your opinions and reviews!
Let the Murder Madness begin! Team Rustler
Rustler: Murder Madness DLC announced!
Hello Rustlers,
We know a lot of you have been waiting for it and we are so glad to finally be able to share the good news with you!
The first Rustler's DLC - Murder Madness - is coming to you on October 21! Prepare your weapons and your horses 'cause it's gonna get bloody messy!
Hire mercenaries to fight in your name!
Get new weapons - fast shooting, agile Bow and armor-piercing Mace
Hello Rustlers, It's been over four weeks since Rustler's official launch and coming out of Early Access. We've been working hard all this time to fix bugs and issues that you've reported. Thank you once again for your help and for taking the time to leave your feedback.
But that's not all! We've also added some new stuff to the base game and fixed a couple of issues.
Here's a changelog:
There is a new mini-game called MurderFest, available in various parts of the game's world. Find them all!
The pitchfork is now available as a new weapon. Many peasants use them too!
Special horses needed to complete one of the side quests are now a bit easier to find!
The time of the day will change from day to night, and from night to day every time you use a save house.
If your save file got corrupted somehow, and it's not possible to recover it, you will see short information about it before the game launches. This mechanic also helps if you couldn't see any of the existing save files on the list.
During specific mini-games, the stamina level will reset after each stage of the mini-game.
Here's a list of bugfixes: [expand type="details"]
The Crown achievement should work correctly now! A lot of you have asked about it and we’ve finally found the reason for its failure and fixed it!
Fixed bug where a player couldn't continue the mission "Witch, please" after destroying the cart.
Fixed a piece of dialogue flow in the "By a Long Shot" quest.
In the "A Very, Very Big Cow" quest prisoner's pickaxe won't disappear anymore.
Fixed bug in "By a Long Shot" quest where a player couldn't put the Round-Earther's body on the cart.
The lute doesn't become stuck to the chest anymore and is held in the correct position when swapping weapon modes.
Fixed a bug where the lute couldn't be used as a weapon.
In the "High Stakes" quest you won't be able to continue the cutscene if one of the Inquisition members dies.
Aiming animation won't switch between front and back repeatedly while aiming the Crossbow/Auto Crossbow backward when a player is on a horse.
Fixed bug where the list of saved games didn't follow the selection when player toggles slots using a gamepad.
Fixed bug in which skipping dialogue caused the nearby bard to get hired or fired.
You can't force the priest to attend the mass in Church Herding activity anymore.
Fixed bug in which hiring bard during Church Herding mini-game caused the disappearance of quest name and people counter.
Horses should spawn normally after finishing the This Neigh Land side-quest.
A player won't get locked in a blocking stance with a shield anymore.
After destroying the cart with a witch and reloading the checkpoint because of failing the quest, the destroyed cart won't appear on the checkpoint mark.
During the task 'Defend the forger's house for one minute. Don't leave the area' in 'A Brave New World' quest when the player mounts on a horse and takes a U-turn within the confined area, it is no longer observed that the title perceives the player is out of bounds.
The black screen won't appear after a successfully completed quest with the knights of the Holy Grail.
Fixed money exploit from save houses.
You won't get stuck in the MMA Arena after dying.
Salazar won't be attacking dead sailors anymore (we know, he wants to be gangsta TOO badly).
Crossbow NPCs will no longer remain idle in MMA Arena on the 2nd island after Guy moves closer to attack them with fists.
Pressing the right mouse button won't hide the weapon sight.
Dead bodies for the Body Collecting activity will no longer spawn in unavailable places.
Fixed the bug where the collision failed to change when the player proceeded to any horse cart and killed the horse.
All of the Kickstarter backers are present in the game.
Guy should no longer get stuck after collecting a horseshoe.
Guy shouldn't become invisible anymore.
The Taxi Guy activity should work properly - fixed bug where the timer continued counting for a couple of seconds more after NPC walked on the quest mark.
Dead horses shouldn't move around the map any longer.
Horses shouldn't tremble anymore.
Water should be visible in the game.
All untranslated lines should be translated now.
You can't buy armor when you're in the Death's costume.
Guy won't get stuck under any roofs anymore.
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By-The-Way: another Jutsu Games team (the guys from the 911 / 112 Operators) is working on another title, a city survival, re-builder game with REAL MAPS! Check it out, as they just launched a Kickstarter!
Sincerely, Team Rustler
MINOR FIX is available for download now
Dear Rustlers!
First of all, we apologize for any and all issues you might encounter while playing our new game. We do our best to fix them as soon as possible.
Almost three days have passed since Rustler left Early Access. We are grateful for your feedback, it's the best source of motivation for us. All the bug reports you Guys are sending are greatly appreciated!
Here's a list of hotfixes, first of many to come: Additional horses will no longer spawn when you kill Buddy at the start of the "High Season" quest and load a checkpoint. Barrels stored under the wooden roof in Holy Grail Knights' distillery will no longer drop loot The name "Roach" in German is now correct. Dead NPC will no longer talk if killed before interaction during the "By a Long Shot" quest. Dead NPC will no longer talk when you kill them during the task 'Catch the thug' of the "Drug Problem" quest. The game will now autosave after each round of MMA. Lil' Sleazy and the red Horspeed will not longer get cloned if you lose the race and load a checkpoint in the "Great Boots of Fire" quest. Fixed an exploit where it was possible to heal Guy if the player would reset and reassign the Reguyneration skill in gameplay. Fixed Lil' Sleazy's dialogue during the race in the "Great Boots of Fire" quest. Fixed an issue where players could immediately control Guy during the final dialogue in the "Great Boots of Fire" quest. SPOILER: Fixed the last fight in the "All Eyes on Me" quest where Herb appeared twice in a cutscene. SPOILER: NPCs will no longer leave if Guy loses to Herb in the "All Eyes on Me" quest.
Please, review Rustler on Steam if you enjoy it! Your feedback is invaluable to us!
May the horse be with you! Team Rustler 🐴
Live-stream with the developer of Rustler - this Saturday at 8 PM (CET)!
Hey, Rustlers, We know you have a lot of questions regarding Rustler. The game comes out of Early Access on August 31 at 6 PM CET. Therefore, we're gonna have a live stream with the developer and the publisher of the game.
Prepare your questions and join us on Steam this Saturday, September 4, at 8 PM (CET) to ask about everything and anything you want to know about Rustler and its development.
We're excited and can't wait to see you all there!