Horse Thieves! We hope that after our latest improvements the game is much more approachable for you. The reviews seem to slowly improve, so if you haven’t tried the game yet this might be a good time!
We want to ask you what features do you want us to include and improve in future updates. Please follow this link to vote: https://forms.gle/phiu16d8eGy1a8T57 If you would like to discuss the new features, please write a comment under this announcement! We will give away free Soundtracks to 20 randomly selected participants 😊 You can also talk with us directly on our Discord channel: https://discord.gg/5bcnFp5d23
Please mind that in order to complete all the features that we planned, the game actually needs more positive reviews. Otherwise, the development budget might be cut and limited :(
By the way, we have just published a new update! Make sure your game updates to v0.14.25 or higher.
Balancing changes:
Weapons colliders largely increased. It should be way simpler to hit an opponent now
Dodge (jump) now possible when your attack was blocked
Dodge now possible way sooner if your attack does not hit an opponent
Dodge does not cost stamina
Axe damage increased
Exploding barrels effect tweaked
You can get the money back from the bard if you kill him
Races checkpoints size increased
Further balancing of cage fights minigame.
Bleeding skill effect lowered
Number of guards at the gates lowered
Pedestrians spawning near gates disabled
Quest changes (spoiler alerts)
You can now kill Bard’s audience
Mining quest does not remove all your money
Cow’s HP doubled
Bugfixes and other changes:
Races music added
Cage Fights no longer starts when it is not supposed to
Horseshoes achievement fixed
Immortal bards now die like everyone
Constantly increasing Guy’s HP bug fixed
Godmode cheat now works as intended ;)
Known Issues:
Sensei quest might glitch if you do it too long
Stay tuned for future updates!
UPDATE 0.14.21 – HUGE GAMEPLAY IMPROVEMENT AND FUTURE PLANS
Dear Players!
Thank you all for playing and sharing your opinions. We are monitoring your feedback carefully. After a weekend hard at work, we have just published a huge update with major AI changes. This should make your experience way more enjoyable.
The list of changes includes:
AI opponents will now lower their guard from time to time.
AI opponents will now be less eager to retaliate immediately after blocking an attack.
The guards will now make fewer attempts to jail the player when mounted on a horse.
The number of attacks performed by mounted guards has been lowered.
At the same time, we tried to improve the experience on hard mode without changing too much at the core!
Moreover:
The first two quests have had their difficulty lowered significantly (i.e. fewer guard spawns).
During quests, using F9 will now reload the game from their starting point (while, by the way, fixing all the quest-related issues that may occur).
The first few fights in the MMA Side Activity have been rebalanced for a more challenging experience.
Several other bug fixes.
This week the team will focus mainly on:
Adding extra checkpoints to quests, so you do not have to restart them from the very beginning.
Further game balancing (various skill/perk combinations in particular).
Minor and major bugfixes.
Known issues that are yet to be fixed (sorry about that) - MMA fight with 2 monks might be super hard to pass - pressing E after MMA fights might restart the fights until you start another quest. - The controls might glitch when certain controllers are plugged in (a steering wheel and/or pedals); we recommend unplugging them before playing Rustler. - Reloading an autosave made after quest completion (Jousting one in particular) might spawn you in inaccessible locations. Do not trust them entirely - better rely on savepoints and quest start autosave
Should you encounter any other bugs (which we hope you won’t), please use the internal bug reporting tool from the ESC menu or write to us on the Steam Discussions forum. We are paying remarkably close attention to every case!
Happy horse stealing!
Quick Fix available for download
Dear Rustlers!
Thank you all for trying the game now when the game is in Early Access! We have received loads of positive feedback, but also a huge number of bug reports and change requests. We are sorry for all the issues you encounter. We do our best to fix them all as soon as possible.
in the meantime, if you encounter a bug, please restart the game or reload the save from MAIN MENU. This shall fix most of the issues.
List of changes:
Early Access notification text removed.
First fight can now be passed with a stick as a weapon (issue fixed)
Exploding barrels effect lowered (explosion could cause other issues too)
Disappearing quest arrows issue fixed.
Footsteps sounds balanced.
Bard music range balanced.
Low stamina does not cause music to mute
Medieval Martial Arts cage fights rebalanced (added more HP for the opponents)
Forced Wanted level removed from “High Stakes” quest
Interlude (“Meat Muffins”) quest has lowered cash requirement (1200)
All quest cars should now have 2 horses for redundance
We are also working hard to rebalance the difficulty level for more pleasant gameplay on Easy and Normal mode. The list of planned changes includes:
AI fighters lowering their guard from time to time
AI fighters being less eager to counterstrike immediately after blocking an attack
Fewer attempts to jail the player when he jumps on a horse
Number of attacks lowered for mounted guards
That will come in the next update!
The newest build will be available on OPEN_FRESH_BUILD beta for now. To use that go to
Game properties in your STEAM library
Select BETAS
Select OPEN_FRESH_BUILD from drop down menu
Wait for Steam to download the update.
This Beta will allow you to get the newest updates before public release. Please be aware that some new issues might be there - that is why we use a separate beta.
Please consider giving us a positive review now or once you try the update😊
Out now!
Dear all! We are happy to announce the launch of the Early Access version of Rustler!
Experience feudal injustice, witch-hunting and join big tournaments. Meet valiant, yet incredibly stupid knights. Complete a wide variety of twisted missions and quests... or don’t give a damn about the plot and bring mayhem in the villages and cities. Choose to go on foot or by a stolen horse. Fight with a sword or pick a fancy automatic crossbow. All that spiced up with an inappropriate Monty Python inspired sense of humor!
There's no time to wait - discount is available only till February 24th! Buy Rustler now and ride Your Horse!
We are busy preparing everything for the release tomorrow! In the meantime, we would like to invite you to watch a gameplay stream from our developers and the community 😀
Mark the date for tomorrow's release 😉
Rustler Dev Team 🐴
Demo Now Available!
Rustler: Demo is a narrative introduction to the full version of Rustler. It's a short, standalone game with its own beginning and end. Play as a poor peasant and climb up the ranks of the feudal hierarchy.
Main features:
Get a glimpse of the absurd story;
Train yourself in combat to prepare for fighting in the full game;
Forget all your history knowledge and dive into times that never existed;
Try to pick up all the pop culture references;
Ride ultra-fast horses;
Throw poop at guards.
Sincerely, Rustler Team 🐴
Release date announced - 18th of February
We know that many of you have been eagerly waiting for this announcement.
Rustler's Early Access launch date - 18th of February 2021!
To celebrate, watch this awesome live action trailer with us!
[previewyoutube="DHK4ZPW2B4I;full"]
Sincerely, Team Rustler 🐴
The Steam Awards - Vote in "Best Soundtrack" category for Rustler Prologue
Dear Rustlers,
As you may know, the Steam Awards are happening now!
To hand us your nomination, simply go to the Rustler: Prologue Steam page, play the game (it's FREE!), write a positive review if you end up liking it and click the little Steam Awards widget—you can’t miss it!
Rustler Dev Team 🐴
Closed Beta Registration!
Dear Rustlers!
In the upcoming months, we will be conducting Closed Beta Tests and we would like to invite you to participate.
Just enter your contact information in the form below and we will send you a key later this year.