Rusty Tank Survival Development is in Survival Mode
The latest Unity 2018.2.2f release has severely wounded the development effort. Unity has announced a COMPLETE overhaul of the UNET framework. Honestly, there has been a lot of confusion and inconsistency observed in the current UNET environment, and it has seriously slowed development progress. Looking forward to seeing what the new UNET is all about. So with all this "churn and swirl" with UNET there will be a big schedule slip in the release data. A BIG SLIP!
Rusty Tank Community Discord Server is LIVE!!!
https://discord.gg/qcnTv53
Feel free to come over and get involved with the game in its early alpha state. You opinions and suggestions will be heard and have a good chance of being integrated into the game. Or just come over and do a little "research" with us by plaing some survival games :)
Networked Object Pooling Implemented
Object pooling is an important performance improvement technique for game objects that are instantiated over the network. Items such as bullets and shells can be pooled into static memory and simply enable and disabled rathan that instantiated and destroyed.