To celebrate our presence at DreamHack Winter in Jönköping (come and say hello to us) we have our second discount - 33% off! A great opportunity for you to grab your copy of RymdResa or as a gift to a friend!
Hotfix 1.5.1
Fixed issue with gamepad and keyboard on chapter selection screen.
Selection should now reflect your choices correctly.
Also prevented legacy UI sometimes showing up on exploration.
See you in space!
1.5.0 - Relaxed Path
Patch 1.5.0 - Relaxed Path
Autumn is cold, but our studio is pretty warm!
We've released a new patch, including Sandbox and Easy Mode!
Moreover we've fixed some things:
Fixed an issue with Teleport Gate (it took you into infinity-yellow and left you there).
Hardcore Mode and Expert Mode achievement should now trigger correctly.
Chapter 3 keys in Expert Mode should now automagically appear in your inventory.
Typo fixes for bosses and Mother Ship.
Prevented the screen from being filed with "your tank is full" messages.
Changed fast item removal key from Shift to CTRL to avoid conflict with Steam Overlay on Windows.
Random Year Events now have a minimum of two choices, Gamble Box is removed from Year Events.
We work, walk and live as one.
Here in synergy with the forest of Sufferisland. - Autumn is here. Follow us on Instagram
BIG New Patch + 33% Off
Patch 1.4.0 - Ariel's Belt
We have good news for you! The new patch that we've been working on for the last couple of weeks is finally here. The patch Ariel's Belt makes RymdResa even bigger and better, but upon that the patch contains new difficulty modes; normal mode, expert mode and hardcore mode. Yey!
Ariel's Belt is the biggest RymdResa patch we've released so far! To celebrate that we have a weeklong discount on Steam with 33% off!
New difficulty modes
Normal
Expert
Hardcore
Normal Mode The Original mode
Expert Mode You lose all your items, Pilot Level and 50% your Spacepoints when dying! But you keep your chapter progress.
Hardcore mode You lose everything if you die! Pray to the RNG Gods!
New wonders
Blue Gloom
Yellow Pyramid
Star collector bonus
New bonus mechanic, gain items when collecting 100 stars.
New base content
12 New ship styles.
New exploration stories.
2 new laserbots.
40 new universe primitives (such as galaxies, planets etc).
16 new space zones.
New graphic variations to the lovely stones.
And...
On the startscreen in the left corner we now spawn a star for every human currently in space based on The International Space Station's API.
Mac changes
We have now switched application framework, the old one was too slow and we now see a 50% performance boost in-game, especially for the ui parts! However this means that the Steam overlay will not be available on mac, but achievements will still be triggered.
Bugs, fixes and balancing
Redesigned 2 old large ship styles.
Chapter and ship selection Ui screens switched place, with new difficulty settings.
Resource Stations are no longer stackable.
Fixed rendering issues with teleport gate.
Teleport gates are no longer stackable.
Un-triggered missions with a higher count than needed should now be triggered retroactively.
Redesigned evil ships, they now shoots in waves with a cooldown and random set of bullets, lowered the damage from the shots by 50%.
UI is now closed correctly when going to research from progress icon.
Dropping random files into the game window will no longer automatically turn the game into a filebrowser.
Evilstar damage increased.
Equipped ship styles are now view-able from ship -selection screen.
Patch 1.3.0 - Wonders and Ghosts
Patch 1.3.0 - Cat and Skulls
New Discoveries!
Wonders
Riddle filled wonders!
Two new wonders to discover; visit "Roland" the Space Cat or the Space Baby and see if you can answer their riddles.
Ghost Ships
Deadly maze of mines protects the skull ships.
Embark upon five deadly skull ships; scattered around the galaxy.
Travel with caution to reach the mini mine maze's center.
Hint: the achievement holds their position.
Bugs tweaks & balance:
Removed Space wizard achievement, it prevented the addition of new secrets.
Added Burnt Ship info in the mission hub, can be found under the "Secret tab".
Added Ghost Ship's info and coordinates to the "Secret tab".
Added Wonder's info and coordinates to the "Secret tab".
Double the range of Protection Sonar.
Greatly reduced the effects of legacy bonus "Star Spawning".
Dangerous entities close to Home Ship or Home Base are now automagically removed upon spawning. Welcome home!
Pressing B button in chapter 3 as the first button no longer triggers a quest action to happen.
Slightly increased pickup and leave speed of materials.
Minimum ship discount price should now be set to 0; more free space points!
Pilgrim achievements should now trigger at 25 down from 50.
Fixed material achievement.
Micro boost should no longer cancel out hyper boost speed.
Stats from relaunching on death screen are now correctly saved to stats screen.
Oden Alpha - ship mastery should now be recorded correctly.
Lowered enemy ship's damage.
Other stuff:
Mac performance: We've found a new framework for mac with much better performance and support, but we need to rewrite a couple of things like steamwork integration before we can ship it.
Linux build: We are still sorting out some filesystem rewrites for linux before we can start the testing. Please sign up here if you are interested in joining the beta
Mobile port is in development, iOS is our current test target.
Console ports are in development with Xbox One as the first target.
Minor Patch 1.2.1
We got two great news for you:
1. The RymdResa soundtrack is now available here on Steam! Yey! :D
2. We’re searching for RymdResa Linux beta testers. Sign up over Here if you’re interested to help us test the Linux version of RymdResa! :D
Moreover we've made some fixes, included in patch 1.2.1 :-)
- The savefile is now located in your user directory (home directory on Mac) This file is now loaded at start if it exist (filename save.rymdresa). Old data will be loaded as first priority, after that the savefile should kick into effect.
A savefile editor, would need to decrypt the file with the hex buffer 85CE6CCF67FBBAA8BB13479C3A6E084D in order to parse the data.
Take that as a challenge! :P
- Material collection and drop off are now calculated correctly.
- Corrected minor typos.
- Mission data calculation for completing researches is no longer triggered twice.
- Disabling keyboard now disables keyboard in game! Hooray!
We are still looking into more community reported issues and some larger mac issues. Screen resolution options and larger 4k screen modes are something we are looking closer at now.
Thank you for reporting issues and bugs you find, helping us to make the RymdResa experience even better! <3
When we receive a bug we always try to reproduce and fix it as soon as possible - it's an ongoing work. Also, let us know what you want to see in space! :-)
Patch 1.2.0 - Brightest Of Lights
We added a new secret to RymdResa!
The achievement Brightest Of Lights holds this secret!
Fixes
- Lowered the amounts of star XP bonus from scouring.
- Lowered material bonus from scouring.
- Lowered the amount of resources gained from survival.
- Greatly lowered bonuses from stars.
- Increased the damage of mines, evil stars and laser bots.
- Increased the potential damage of stones.
- Fixed some minor typos.
- Decreased the material collection bonus.
- Increased level up threshold.
- Increased spawn rates of researches.
- Increased spawn rates of the rare Black Hole.
- Added missing steam achievements.
- Fixed a bug that potentially wipes data.
RymdResa is now released!
“The world's most relaxed roguelike“ is now available!!
Right now we're working hard on porting the game to other platforms, we also want to make content patches, and have some really fantastic plans!
Enjoy your death in space!
Sail the stars in the world's most relaxed roguelike
Danielle Riendeau and Charlie Hall from Polygon made a really nice preview of RymdResa.
Check it out here:
http://www.polygon.com/2015/8/11/9133133/rymdresa-gameplay-video-roguelike-space-exploration
Star Filled Skies
18 days to release! :D The last week we've been working with marketing mostly. We have tried to reach out to journalists and youtubers, and will continue to do so.
We've also blended the stars to better fit the background zones and added the velocity in the UI, so the players get better feedback on how fast they're traveling. Moreover we've fixed some minor bugs. :)