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Genre: Indie

S-Copter

New price on S-COPTER!

Today we want to share a piece of good news with you! We are permanently lowering the price of our game S-COPTER: ToQFaL to 4.99$. With this, we are also denying rumours about our premature death – we are alive and kicking and still working on our next title!

Update 1.1.0 - positive vibrations

Since last update we were working on our next game, but we took some time to make a small update to the first one :)
- added vibrations support to Xbox controllers (configurable in options, on by default),
- added animated background to the main menu.

Update 1.0.2 - first after the release

The release went surprisingly well, there weren't many bugs and no game breaking ones :) This update fixes recently found bugs, changelog follows:
- added separator for the versus mode only keys,
- changed the mouse cursor, it's no longer locked in window mode,
- fixed winter and versus audio tracks mix up,
- fixed a rare spiteful passenger bug,
- fixed the slowdown effect on some traps (mainly spikes),
- fixed "Get to the chopper!" achievement earn moment,
- fixed some typos.

Update 1.0.2 - first after the release

The release went surprisingly well, there weren't many bugs and no game breaking ones :) This update fixes recently found bugs, changelog follows:
- added separator for the versus mode only keys,
- changed the mouse cursor, it's no longer locked in window mode,
- fixed winter and versus audio tracks mix up,
- fixed a rare spiteful passenger bug,
- fixed the slowdown effect on some traps (mainly spikes),
- fixed "Get to the chopper!" achievement earn moment,
- fixed some typos.

Update 1.0.0 - just in time for the release :)

This is the last update before the official release tomorrow:
- added 1 new audio track,
- added 2 audio track remixes,
- changed music playlists of specific levels,
- disabled cheats :)

Update 0.9.9

Hopefully the last fixes before release (there will still be an audio tracks update) :) Changelog follows:
- changed the achievement "I hate going back" to require 3 minutes or less (instead of 2:40),
- fixed stationary saw trap positioning,
- fixed some menu keyboard navigation issues,
- fixed some menu windows hiding under other windows,
- fixed game pad controls description.

Update 0.9.8

Just some finishing touches before release:
- changed reloading sounds to be a bit more quiet,
- fixed the "Gotta catch them all!" achievement (even more fixed than before),
- fixed handling same-name profiles,
- fixed a minor issue with the keybinding menu.

Update 0.9.7

Today we've added more ways to enjoy a completed level. If you don't like to max out your completion time, you can take it slow and aim for the most steam-efficient way to complete a level :)
Changelog:
- added steam and durability stats to level details,
- added milliseconds to level time display,
- added 3 new audio tracks,
- fixed victory particles,
- fixed the "Soo close!" achievement,
- fixed the "Gotta catch them all!" achievement,
- fixed passengers queue on level 4.

Update 0.9.6

Just a quick fix:
- fixed rail saw direction change.

Update 0.9.5

So after hundreds of hours of testing, there was still a sneaky error causing traps to desynchronize with each other occasionally. We had to redo most of their code but it shouldn't happen anymore :)
Changelog is rather short this time around:
- fixed rare traps desynchronization,
- fixed some minor rounding errors.