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Genre: Role-playing (RPG), Tactical, Adventure, Indie

Sacred Fire

Developer playthrough - Gamescom 2021!

Demo Playthrough -- Gamescom 2021!

Gamescom -- Sacred Fire Demo Playthrough!

Gamescom 2021 - Sacred Fire Demo UPDATE!

Hello everyone,

We're excited to be a part of Gamescom 2021, a digital event showcasing many different games through trailers and demos. To celebrate, we have updated our demo once again, based on your feedback!

Many of you enjoyed our new role-playing experience. The 2 themes that come up in the feedback are that to enjoy the game even more:

  1. people want to understand all the details of what’s going on
  2. people want to feel more in control

To address the first one, we updated the demo last month with an interactive tutorial and detailed tooltips. And we’ve refined both of these aspects in today's update.

But more importantly, we redesigned how changes are displayed, so that they instantly communicate the significance of the change.



This makes the experience so much more enjoyable, filtering out the setbacks that are easy to fix, and setbacks that need a long-term approach to fix. It significantly decreases the ‘Oh no, the game is punishing me’ feeling, as you know how to fix it, you are in control.

So now all the short-term changes are displayed directly in the UI, and only long term changes show up as floating texts in the scene. As a bonus, this change makes each scene easier to read and players can feel more immersed and more in control at the same time.

So, thank you for all the time and effort you put into sending us feedback, we appreciate it. We can honestly say, without it, we would have never thought of this change. And it does make the game better in a perceivable manner.

https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/

What's new?



Player More In Control

  • Using UI to signal which penalties are significant and which one are common and easy to overcome
  • Recharge motivation less punishing
  • Rewritten combat scenes that could result in unintended player character behavior


Quality of Life improvements

  • Made it much easier to explore the story and follow what's going on by reducing the number of floating texts displayed.
  • FPS capped at 60 frames per second


Understanding the Game made easier

  • Character Creation: refined all attribute and bonus stats tooltips, making effects and causes easier to read
  • Combat: refined tooltips to expose all combat mechanics

That's it for now! Make sure you join us on Discord if you haven't already to let us know what you think.




Sacred Fire

Iceberg Interactive

Sacred Fire - Demo Update!

Hello everyone,

We've been hard at work on Sacred Fire since the Steam Next Fest. Thank you again for all of your valuable feedback on the first iteration of our Steam demo! We're happy to announce that we've also been tinkering away at that, and have updated the demo for your role-playing pleasure.



What's new?



Quality of Life improvements:

  • UI visibility improvements
  • Audio volume controls
  • Native 21:9 ultra wide-screen support

Understanding the Game made easier:

  • A tutorial on character creation, choice-making, dice-rolling, emotion impulses, and combat
  • New tooltips using easy to read sentences

Game Rules Improvements

  • Re-balanced character creation
  • Relationship start values based on protagonist gender and beauty


We hope you'll enjoy the updated experience! If you want to be the first to get the news, join our Discord! We posted the updated demo there earlier this week.



Sacred Fire

Iceberg Interactive

Steam Next Fest - Last Day!

Greetings, everyone!

We're so happy to see that many of you have enjoyed the first chapter of Sacred Fire. Your feedback has been invaluable to us, so thank you for that!

Today at 7 PM CEST, the Steam Next Fest, where our demo is available, will end. If you haven't taken the time to play through the demo, we urge you to do so now! Don't take our word for it, take the community's.





With that said, give the demo a try, we're sure you'll love it!

https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/



Sacred Fire

Iceberg Interactive

Sacred Fire Developer Playthrough #2

Hi everyone,

First, a big thank you to everyone who has played the demo! We're happy to see that you're finding all the different narrative branches in the first chapter already.

We will be doing another demo playthrough on Steam (time and date converted to your local timezone in the sidebar to the right!), focusing more on character creation and taking an in-depth look at the turn-based combat. If you like character optimization and min-maxing, this one's for you!

And for the uninitiated, you can still try the demo for Sacred Fire during the Steam Next Fest!

https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/

Like the game, got feedback, or just want to talk about how much you hate the Romans? Become a part of the community by joining the Discord!



Sacred Fire

Iceberg Interactive

Sacred Fire Developer Demo Playthrough

Come watch Sacred Fire lead developer Andrej Vojtas play through the demo of Sacred Fire right here on Steam!

In the stream we'll take a look at the narrative of the game, and how each choice you make matters on how the story plays out. If you haven't tried the demo yet, we'd urge you to give it a shot to prevent spoilers!

https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/

And if you want to discuss the playthrough, or just want to come hang out, the best place would be on the official Sacred Fire Discord server!



Sacred Fire

Iceberg Interactive

Sacred Fire Demo Now Available!

Hello everyone,

It is our distinct pleasure to announce that the demo for Sacred Fire is now available! The demo will take you through the first chapter of the story, The Hunt. It will be roughly 30 minutes of playtime, depending on your own speed, and there are different resolutions to the conflicts in the demo version.

https://store.steampowered.com/app/900400/Sacred_Fire/

Please note that the demo will be available for the duration of the Steam Next Fest (June 16-22nd), so make sure you pick it up soon. There will be other opportunities to play the demo in the future, but we can't say when those will come.

When you've played the demo, please don't hesitate to let us know your thoughts, either on the Steam forums, or the Sacred Fire Discord server!



Sacred Fire

Iceberg Interactive

New Trailer, Demo At The Steam Next Fest, and Release Window!

Hello everyone!

We're excited to share a bunch of announcements with you. Starting with a brand new trailer! It shows you the enemy you fight: the merciless and seemingly endless Roman legions. Take a look below.

[previewyoutube="TI9ZUQeiggM;full"]

Steam Next Fest


Of course, we wouldn't just make a new trailer for nothing. Starting June 16th, you will be able to get your hands on the first public demo of Sacred Fire during the Steam Next Fest! The demo will let you play through the first chapter of the story with updated visuals and in-game choices, as well as voice acting. Doug Cockle, best known as Geralt in the Witcher franchise, is cast as the voice of your older brother. Joining him are Michelle Gonzo as your childhood friend, and Ben Britton as a local bully.

We can't wait for you all to get your hands on the demo. Make sure you join us on the official Sacred Fire Discord to discuss and compare your playthrough of the demo with the rest of the community when it goes live!

Note: the demo will only be available for the duration of Steam Next Fest (June 16th-22nd), so make sure you try it out in time!



Release Window


We're not done with the announcements just yet. We're proud to announce that Sacred Fire will be coming to Early Access in Fall 2021!

The choice to launch in Early Access comes after careful consideration. We understand this makes the wait for the finished experience longer, but the key factor outweighing everything else, is that we believe, involving the community and listening to your feedback, is the way to create the best possible game. It feels like a natural step for us to take, as Sacred Fire, since it’s first inception as a purely text-based experience, was developed with community playtesting and community feedback.

The Early Access version will contain full character creation and customization, and the first of three acts, introducing many of the companion characters, tough dilemmas and turn-based boss fights. The first act is a contained story with a rewarding ending and offers thousands of choices, two completely separate story branches and plenty of nuanced differences when playing as a male or a female protagonist.

We hope you're as excited as we are! Make sure you join us on Discord to discuss the news, or leave a comment down below.



Sacred Fire

Iceberg Interactive