Saelig cover
Saelig screenshot
Linux PC Steam
Genre: Role-playing (RPG), Simulator, Strategy, Indie

Saelig

Update #13.5 - Some things were broken, now they are not.

Hello!

I only consider this a half update, so we'll call it #13.5. Also I'm calling them updates now instead of patches.

Basically I really wanted to get some bugs fixed but wanted to give you more than a simple bug fix, so I threw in some other stuff too.


  • Dogs, sheep, cows, etc, should now be less noisy.
  • Disposable pack doing silly things has now been fixed and it should work as designed.
  • In the last update the ability to sit or sleep near fire pits was broken. Now it is not broken.
  • Fixed an issue where the standard leather pack would freak out if you took it off.
  • Added a timeout to breaking in and it now takes longer to do.
  • I fixed a bug that would make your spouse unable to work if your main character died.
  • Changed the flour mill to have a new building next to it.
  • Replaced a lot of props with new props that are better.
  • Added some additional misc buildings to the maps.
  • Sprinkled some magical fairy dust in several places to make some small things a little bit better.



That's all for now folks!
See you in the next one.

Stardog.

Patch #13 - Going through changes

Hey folks,

Patch #13 is now ready for consumption. I do hope you enjoy it.

New Stuff

  • Player character can now work at their own business the same way as a normal employee. The player character can work 24/7, however while working hunger and tiredness rates are increased. Moving the player will stop their work.
  • The player character can now haul their own carts. This works the same way as employees hauling carts. The player can haul carts 24/7, moving the player will stop the hauling.
  • Higher quality foods (Fish cakes, soup, etc) will fill your hunger meter better than normal foods (fruit, eggs, etc.)
  • You can now right click buildings in your building menu to make your character walk to said building.
  • Overview map is now higher and shows roads, town names, and population count. Can now be entered by scrolling out far enough and closed by scrolling in.
  • A new button in your building and cart inventories will restock the contents.
  • Potential spouses now have a criteria for accepting your proposal. Making it harder to marry rich people when you are dirt poor.
  • People who hate you (<= 5) will now refuse to talk to you, making it much harder to mend bridges.
  • If your spouse decides to divorce you they will now try to get back at you and will tell all their friends, who may also start hating you.
  • Key mapping. There is no conflict detection with the key mapping, so just be aware of that.
  • Workers will now quit if they don't like you.


Changes

  • Production events will now be less frequent the more buildings you own.
  • Rare events are now rarer.
  • Starting as a nomad will no longer give you expensive stuff.
  • Nearly every recipe and price has been changed for top-notch balancing. This means that when loading your saved games a few of your productions may be invalid.
  • You can now zoom out further.
  • Cart tracking view has been moved back a bit.
  • Business management AI has been improved and tweaked.
  • Many other improvements.
  • Added gold to Ashbury mine.
  • Travelling Merchant camps will now show up less frequently and is tied to your day length.


Fixes

  • Spelling corrections.
  • Notification corrections.
  • Characters should be less inclined to get stuck when talking.
  • Character portraits should now be less likely to overlap.
  • Spouse no longer takes a wage at all if they work for you, which means they won't quit if you go bankrupt.
  • No longer will markets double up when the player dies.
  • Consumption from bags and carts will now consume the item.
  • Cart send panel - market colours should now line up with building menu.
  • Fire spots will no longer accept items that are not firewood.
  • Carts will now properly display loads after returning from caravan trip.
  • Rebuilt houses should be accessible again.
  • Seagulls will no longer land on or fly around a destroyed fishing shack.
  • Trading posts will no longer give firewood to people.
  • Horses should now be better at going to grazing spots.
  • People's faces should now correctly show wrinkles based on their age.



Important
If you have an older computer and are still using DirectX 9 then this patch will not work for you because DX 9 support has been removed. I'm not sure how likely it is that anyone was already succesfully playing the game on DX9, but if you do have an older machine that does not support DX11 and you were previously able to play SÆLIG, please do let me know.

MacOS
I have also updated that MacOS build, and while it isn't listed on the store page, it should be perfectly playable on your Macs. However, I have not setup cloud sync for the saves made on Mac machines.

Saved Games
Your previous saved games should work fine, however you may find on load that some of your productions have become invalid due to recipe changes. Some of the AI changes and general tweaks are best experienced when starting a new game however.

Thanks for all the support! I'm working hard and I hope I'm doing a good job for you.

Stardog.

MacOS Build

I now have a build that works on macOS but so far I have only been able to test it on one MacBook Pro and so am looking for more people to help test.

So if you are interested in playing SÆLIG on your mac please do let me know, we'll work something out. ;)

Patch #12 - A bit of this, a bit of that.

Hello to you all,

Patch 12 is now up and running.

New & Changes

  • Minor UI changes.
  • Birds that fly in the sky.
  • Fireflies.
  • Certain foods will now make people warm.
  • Punching people can damage health and as such could potentially kill people.
  • Graphical tweaks - more green, less brown.
  • Production events frequency tweaked and will no longer be entered into the log book.
  • The player can now case buildings.
  • Nomadic start is now 800 gold.
  • Added a 1000 gold option for starting money.
  • If you start with less than 3000 gold your title will start as the lowest of the low and you will only be able to own 2 buildings. Obtain more than 3000 gold to advanced to the next title, and then 15000 to advance to the highest.
  • New starting mode - you can now start as a beggar with 12 gold and a small amount of food. This is hardcore mode.
  • Immunity and health levels are now better adjusted based on day length.
  • Removed a condition which means more people should now be available to hire.
  • Animals at the farm now require oats for food to produce their goods.
  • Barley Biscuit is now simply Biscuit and has a new recipe.
  • Further recipe adjustments.


Bug Fixes

  • Caravans will now return the correct amount of money.
  • Fixed a bug that caused productions not to continue properly.
  • Dogs will now alert guards at a greater range.
  • Fixed a bug that would stop time from progressing after a long time playing.
  • Fixed a bug where you could try to hire monks and guards and whatnot.
  • Fixed a bug where certain people would not be hired even tho they were in the list.
  • Fixed a but where a building would vanish after opting to not rebuild it.
  • Special items that cannot be traded should no longer turn up as loot.


I have big plans for the next patch, so stay tuned. :)

Cheers,
Stardog.

Patch #11 - Stuff and things

Hi all,

A new update for your enjoyment. Hopefully the next one is a major update.

New Stuff

  • You can now proclaim your hate for someone which will drop relationship to 5.
  • If your spouse hates you enough they will move out and essentially divorce from you (the church is pretty chill about it). They will still be part of your family and parent to your children, but they will no longer be your spouse.
  • New option in in-game settings that allows you to change autosave to be daily, twice daily, or never.
  • New option in in-game settings allows you to turn off camera edge panning.
  • New buildings for the farms. These new buildings are some of the ones that are going to start replacing all the buildings.
  • All farm animals have been replaced with better models.
  • When listing your building as For Sale you can now opt to sell it directly back to the town for half the value. Less money but instant sale.
  • If someone really likes you (80+) they will appear in the Employ Workers list even if they already have a job. Basically, they will quit their current job to come work for you.



Bug Fixes

  • Spelling corrections.
  • Fixed selection points on lootable objects.
  • Fixed bug where you would move very slowly after being cured.
  • Fixed a bug that will make you stay cold once winter had ended.
  • Fixed a bug that would show a purple LOS type thing for monks.
  • Fixed a bug where people wouldn't die correctly.
  • Fixed a bug that could cause slow-down after loading a game and then there being a storm.
  • Fixed a bug where after losing your house in a fire and then repairing it your spouse and children would not re-home properly.
  • Possible fix for crashing when trying to exit the game.



Changes

  • A lot of texture optimisation.
  • Production events are now scaled properly based on day length.
  • Changed it so that when you hit 0 money your workers do not quit until you miss their wage payment.
  • Tweaks to production times.
  • Bakehouse can now employ an additional worker.
  • You should now earn more from sending a caravan.



Cheers,
Stardog.