We have finally finished our major graphics upgrade. Also for variety of reasons the game has switched to the first person perspective. Check out our new alpha gameplay video and updated screenshots for details.
Major graphics upgrade incoming soonish
Safe Not Safe in a single GIF
More nice gifs on our Twitter channel: https://twitter.com/SafeNotSafeGame
Safe room traps in progress
First (buggy) playtesting session starts today!
This gif is how the game works now in a gist.
The test session will be running for 2 weeks and the test keys will be revoked after that.
If anyone is interested in taking part in the next playtesting sessions do not hesitate to use the form here.
Levels generation examples
Moving forward with procedural levels generation. Buildings have rooms generated inside - so the doors and windows outside are placed correctly. Still a lot to do!
"Safe Not Safe" after about 3 years of prototyping and not-so-hasty development is finally ready to present itself to the public. We are very interested in any form of feedback from our potential players. Please, tell us what you think about the game, about our steam page... how easy it is to understand what this all is about?
If you are interested in trying out very early prototype of "Safe Not Safe" quite soon, do not hesitate to sign up using this form
Most likely the first testing round will be organized sometime during February.