Sail Forth cover
Sail Forth screenshot
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Genre: Simulator, Adventure, Indie

Sail Forth

Patch 3 (v.1.2.3)

Hi, here is the latest patch, which addresses a few more issues with progression in the Leader Recruitment portion of the game, in addition to some other fixes and improvements.

v1.2.3



Leader Recruitment
- Ensure all recruitment 'search for item' type quests reveal the location they are assigned to, to avoid confusing situations where one is put in a place you haven't found it
- Fixes to the final portion of the Croaker recruitment quest line, which should fix any issues people were having getting stuck in the Frogghammer battle
- Add Map Fragment pointing to the key story location in Pine Peaks, found by looting Barnacle ships

Final Boss
- Reduce the number of cycles required to complete, having seen some more comments about this has confirmed my own feelings about it
- Increase the hit-box size for the the boss's weak point
- Increased stun time for the final boss if it collides with an obstacle during its main attack
- Boss's main attack has a slower movement speed to give a fairer chance of avoiding it

General improvements
- Add gameplay option for "Camera Auto Center", if disabled the camera will no longer automatically recenter behind the player boat after a period of no camera input
- Add mist walls on the southern, east, and west boundaries of the world to prevent people getting lost in the infinite emptiness of the Deepblue
- More accurate placement of the mist walls, previously it had bad logic that could cause it to cut off portions of the play area that it shouldn't have, now it should not do this
- Allow more freedom of camera movement within the local area map view, in addition to default centering the map on the player
- this should make it easier to look around on the map to find nearby places
- If your boat somehow ends up with no crew, it will be populated with default crew on load (this shouldn't happen to begin with, but this is a fail-safe)
- Fix bug that caused duplication of Light Prisms when failing a Lighthouse encounter
- Fix missing string in Rumors tab for the first Deadrock location in Sandy Shores

As always, thank you everyone! The discussions here have been really productive and the game is improving! ːshootdangː

Patch 2 (1.2.2)

Hi everyone, here is another small-ish patch, mainly to address some issues people have been experiencing in late game with the leader recruitment quests.

v1.2.2



Chapter 4 (Frigid Sea) Guidance
- Added a map fragment that will reveal a key story location in Frigid Sea.
- If you've explored several locations in the Frigid Sea and have not yet found the key story location, speak to the Researcher who's uncovered some extra information for you.

Lightkeeper Leader Recruitment
- Fixed a (big) bug that could cause saving to be disabled while doing Lightkeeper Recruitment quests. If you experienced losing a lot of progress while doing the Lightkeeper quests, or any time after doing them, this should resolve your issues, though unfortunately that progress will not be automatically recovered.

If this happened to you, you can email your save file to me at david0evans(at)gmail(dot)com, and I should be able to manually fix your save so you don't have to redo everything.

This should also fix the issue for people who made it all the way to the final boss and seemed to get reset all the way back to an earlier step of Leader Recruitment.

Croaker Leader Recruitment
- Fixed a bug in generation of Tekno Wreckage locations where they could mistakenly be placed in invalid locations such as the old Teknogaunt Boss location.

All Recruitment Questlines
- Added a 'Save Fix' step after loading the game save which attempts to correct any saves that have been affected by the above bugs. If you're currently stuck in the Leader Recruitment part of the game due to your quest spawning in a bad location such as where the boss used to be, this should move those quests to a valid location automatically.

Once again, thank you everyone for playing and for continuing to be understanding of these frustrating issues! If you have more issues, feel free to post them in the Steam Community forum! I'll try to check comments here too but sometimes I forget.

First (small) Patch v1.2.1

Hi everyone, first of all just want to say massive thanks all around to everyone who has been playing and for all the positivity around the release despite some of the more frustrating issues! It's been really encouraging to see for me, hopefully I can fix the larger issues very soon!

I've just pushed an update to the game which attempts to do quick fixes to some of the most pressing things I've seen reported, which are AI collisions and being unsure where to go to progress.

v1.2.1



AI Collisions
At least for now, collision damage between ships in your fleet is disabled. I will be making improvements to their navigation in the near future, but this is the best thing I can do in the short term to mitigate the issue. Your own ship will still take collision damage if you crash into something, and your fleet will still deliver ramming damage to enemies, but they won't take damage when colliding with environment, you, or each other.

Quest Guidance
I've made several changes to help guide people to the main story in Chapters 1, 2 and 3.
- (Chapter 1) The map fragment in the first Skull Fort has had it's pickup radius increased to match the other loot from the chest, I believe people were missing it and thus not having the Lichlett location revealed for them, contributing to confusion early on.

- (Chapter 2) The researcher will now give you information about where the next Deadrock might be if you bring them some evidence! Bring a Kreb Shell from one of the crab enemies to them and the boss location will be revealed on the map

- (Chapter 3) Added a map fragment to reveal the final Chapter 3 location which should be found during normal play for new players. If you are currently stuck and have already done most of the stuff: Tekk Towers now contain the map fragment as loot, in addition to being dropped by some Tekk ships

- Both key story locations in Chapters 2 and 3 that have been hard to find have had their bounds size increased, which should make them substantially easier to reveal via manual exploration. If you've been sailing around unable to find them, give it another try!

Other changes
- Quests which spawn 'search locations' have been modified to avoid spawning them in invalid locations like old boss areas. Mainly relevant to the quests that take place after Chapter 5.
- Prevent adding the same boat twice to the available list at the shop
- Some perf improvements in snowy areas / rainy weather
- When turning in Ancient Junk to lightkeepers, the reveal screen waits for player input before continuing so you can read the description
- Add version number to options screen

This is a small patch but hopefully this starts to alleviate some of the difficulties with progression! Thank you everyone and Happy Holidays!

Sail Forth is Out Now!

We're so excited to announce that Sail Forth is OUT NOW on Steam!

I've spent 6 years working hard on this game to make it the best sailing adventure it can be! I'd love to hear your reviews and feedback once you get a chance to play it. Please let me know what you think in the Steam forums!

Master semi-realistic sailing physics to chart unknown waters in a heartfelt journey to save the world! Put the wind to your back and cast out into a vast ocean spanning dozens of eccentric regions. Discover countless isles bursting with their own flora, fauna, friendly folk, and fearsome foes. Playfully pursue a pod of curious dolphins, admire the beauty of the sun sinking into an icy horizon, or run down a clutch of cowardly criminals only to accept their apologies to the tune of wild cannonry. Will you answer the call of High Adventure?

Get it for 10% off now through December 28!

New Sail Forth Key Art!

We're super excited to unveil our brand new Sail Forth key art! Our Art Director, Ally, has crafted the perfect image to exemplify what Sail Forth is all about - adventure, excitement, mystery, and having fun with the finefolk on the Deepblue.



We've been heads down working to ensure Sail Forth is the epic adventure we want it to be, and in the past few months we've added things like Free Sail mode (for those who want to enjoy sailing for sailing's sake), an in-game card game (Blowfish!) and allowing players to travel between locations without using the map or fast travel (we call it semi-open world). We can't wait to share it with you!

We'll have more Sail Forth news soon, so keep an eye here!

Sail Forth is a part of the Tiny Teams festival!

I'm excited to announce that Sail Forth has been chosen to be a part of the 2022 Tiny Teams Festival! The festival spotlights games made by small teams and I'm thrilled that Sail Forth will be a part of it this year.

As part of the festival, I've put up a free demo! This is similar to a demo I've had up in the past, so if you've played it before it'll probably be a little familiar. If you've never played a Sail Forth demo before, dive on in. The water's great!

The Tiny Teams crew will also be streaming Sail Forth on August 1 between 11am - 2pm BST (or 3-6 am PDT). Check it out at twitch.tv/yogscast!

Thank you so much for all your support, and as always if you have any feedback on the demo feel free to talk with me in the Steam forums!

Freshly Frosted is out now!

Hi everyone,

We're SO excited to announce that our cute donut puzzle game Freshly Frosted is out now!! We've put so much love into this game and we hope you enjoy your time playing it.



If you have the time, we'd love it if you review Freshly Frosted on Steam! We're a small team and every review helps us.

https://store.steampowered.com/app/1070790/Freshly_Frosted

<3

New demo for Steam Next Fest

We have a brand new demo up for Steam Next Fest! You can check out a new area of the world of Sail Forth with a bigger boat and new friends!



We'd love to hear your feedback in the Discussions section!

Steam Next Demo

We're making a new demo available for Steam Next Fest, which is likely the final demo before release!



This one is quite a bit different from the previous demos, so I highly recommend checking it out, especially if you've played previous iterations of the demo and want to see some new stuff...

New Sail Forth Demo for the Big Adventure Event!

Sail Forth is a part of The Big Adventure Event 2022 and I've uploaded a new demo for everyone to try during the event. The demo will be live January 20th to 24th, so be sure to check it out!

As always, if you have any feedback, feel free to post on the Discussion board - I'd love to know what you all think!