New Features - added graphics settings, allowing you to set screen resolution, framerate, windowed mode, etc - added a new streetlight quality setting; on "low", you should see significantly improved performance in towns; on "high", streetlights will now cast realistic shadows; "medium" keeps the streetlights as they were before the update - added sounds for interactions with winches, steering wheels, and picking up/dropping items - improved the way furled sails look - adjusted the visuals of square sails to make them billow more when catching wind - adjusted the Aestrin economy to make Fey Valley and Firefly Grotto trades a bit less profitable - unsealed crates will now properly show that they can be opened with right click or R - unsealed crates can no longer be transported using the cargo transport service - various minor UI improvements
Bug Fixes - Sunspire and Fey Valley cargo transport services should now work properly - Sage Hills tavern will now sell food and drinks at night - items should now be less likely to disappear from crates - fixed a bug where the camera would stutter sometimes, especially during big waves - fixed a bug causing major framerate drops during the initial few seconds after starting the game - fixed some random sounds playing when starting the game - the golden mug should no longer respawn infinitely - fixed some visual glitches with the sails on some NPC boats
Update 0.30.2 Patch Notes
- fixed shaking sails bug
Update 0.30.1 Patch Notes
- sails will now behave in a more realistic way during an uncontrolled jibe - you can now drink from a bottle continuously, without having to spam click - Sunspire now really does have cargo transport service - you should no longer see a "You are at the wrong port!" message when picking up new missions - shipyard buttons will now make a softer sound when clicked - eating and drinking sound is now softer and quieter
Update 0.30 Patch Notes
New Features
- three new islands added in the Aestrin region, along with new trade goods and new items available for purchase on the new islands
- added cooking pots, which can be used to cook soups. Soups should function as a more convenient way to consume small food items such as sliced fruits and vegetables, but you can put any food into your soup. The soup cooking system should feel quite intuitive - simply add water and any food items, and cook on the stove until it turns a rich brown color, then drink it straight from the pot to gain both calories and water. Soups also retain all nutrients present in the food you put into it, and provide some additional nutrition when cooked. But be careful - soups will spoil quite fast!
Gameplay Changes - added more fruits for sale in shops in all regions - cargo transport service is now available in Sunspire - picking up a stove with items on it will no longer drop the items on the ground - the list of trade goods in the trade menu is now ordered in a better way, grouping similar goods together
Bug Fixes - partially fixed some physics issues that affected some ships after sleeping (including the sanbuq wiggle bug) - fixed collision issues with drying racks - you can no longer put lanterns, hooks, and other items which can be hung on walls inside crates
Update 0.29.1 Patch Notes
- fixed a bug where the navigation manual scroll would spawn instead of the tutorial scroll when starting a new game in Al'Ankh - added a furniture shop in Kicia Bay - fixed a graphical bug with the new ship's rigging
Update 0.29 Patch Notes
Update 0.29 is finally live! Here is a summary of the changes and new features.
- New ship A new large ship is now available for purchase at Kicia Bay, in Fire Fish Lagoon.
- Storage crates You can now store items in crates. Each crate has a limited amount of storage slots, and each slot can hold any small item, just like your inventory.
- Food spoilage and preservation Fresh food will now spoil unless preserved. Food can be dried, smoked or salted to keep it from spoiling. An in-game food preservation guide is available for purchase in the capital cities.
- Nutrition system You will now need to eat a certain amount of fruits and meat or fish in order to prevent scurvy or malnutrition.
Other new features - several new large sails are now available in the Dragon Cliffs and Kicia Bay shipyards - added several new kinds of food for purchase in various locations - updated the look of the player inventory UI - added a currency exchange in Kicia Bay
Gameplay changes - the time it takes to fully cook food in a stove will now depend on the size of the item. Sliced food will cook faster, while large pieces of meat or whole fish might take three or more logs to fully cook. - the stove will now display the current amount of firewood in it and its total firewood capacity - lanterns will now remember their lit status between saving and loading the game - removed the highlight delay when interacting with cargo crates and barrels (furniture still has the delay, to make accidental interaction less likely) - added a setting for throwing items with the pickup/drop key (off by default)
Bug fixes - inserting firewood into stoves should now work properly every time - various other minor bug fixes
Update 0.29 Preview & Beta
The next content update is coming very soon, adding storage crates and expanding the food system. Here's a little preview of the upcoming features.
Also, a new beta build is available now for testing the new features. More information below.
Storage crates You will now be able to store small items in crates - no more loose items cluttering your boat! Crates will function like an external inventory, allowing you to store any items you could normally put in your player inventory.
Crates bought on the market will come sealed, and have to remain sealed and unopened in order to be sold again for the full price. At any time you can break the seal, allowing you to store and withdraw any items freely.
Food spoilage and preservation This update will add some depth and complexity to storing and managing your food supplies, especially for longer voyages. Fresh food such as fish you catch or individual food items bought at food stalls will now spoil over time unless preserved properly. Meat and fish will spoil after about a day, fruits and vegetables can last for several days, bread can last for a week or so.
There are several ways to preserve your food, each with its advantages and disadvantages:
- Drying: smaller items such as fruits can be dried simply by cutting them into slices, and leaving them out in the open. For faster drying, you can also place them on the new drying rack, available for purchase at your local furniture store.
- Smoking: larger foods such as meat and fish can be smoked in a smoker. Similar to cooking, this requires firewood and some time. Cutting your food into slices will reduce the time it takes to smoke it. However, smoking your food takes much more time (and firewood) than regular cooking.
- Salting: you can also salt your fresh food to massively reduce the time it takes to dry it fully, making it a viable option even for meat and fish. Salting is quick and easy, and does not require any additional tools. However, the salt itself is expensive, and eating salted food will also dehydrate you.
Things to note: - Food crates purchased in shops or on the market will come preserved - either dried or smoked, so you don't have to worry about your cargo going bad during transport. Because of this, crates of preserved food will now be more expensive, and fresh food sold at shop stalls will be cheaper.
- Smaller pieces of food dry quicker - use the new knife (available for purchase in capital cities) to cut your food into smaller slices).
- Cooking can also slow down the spoiling process - as long as your food remains hot, spoiling will stop.
- Smoking your food will also cook it (but more slowly than the stove).
- Food will not dry when it is inside a crate.
- Food that is partially preserved will spoil more slowly, and you can also combine different methods of preservation to combine the effects, but food has to be either fully dried or fully smoked to completely prevent it from spoiling.
- Salting by itself does not stop spoiling, but only speeds up drying - your food can still spoil if you don't give it enough time to dry before it spoils!
Nutrition The update also adds an additional nutrition layer to managing your food consumption. To stay healthy, you will need to eat a certain amount of meat or fish and fruits or vegetables. In general, this means you will need some variety in your diet and can no longer rely on one kind of food to keep you fed forever.
But don't worry - this requirement should not feel intrusive and in most cases won't be noticeable, especially in the early game. However, when planning for a long journey across the ocean, relying just on your fishing rod will not be enough, and you will need to consider taking some additional provisions with you to ensure you stay healthy.
Beta build You can test and share your feedback about the new features by playing the new beta build. Please note that the beta does not contain all the new content coming in this update, and some things are still unfinished. New food items are not available yet, and some food slices are missing textures, etc. Also, balancing of the new nutrition system might not be perfect yet - your feedback here will be very welcome!
As usual, your previous save should work in the beta, but it is recommended to back up your save files just in case.
Please share your feedback and report bugs in the beta testing thread, or on the Sailwind Discord server in the relevant beta channels.
Update 0.28.1 Patch Notes
- added settings for controller button mapping - you can now disable the controller in the settings
Update 0.28 Patch Notes
- added controller support (currently the controls are not configurable - this will come in the next patch) - fixed various bugs related to sleeping on your boat, such as falling off the boat when waking up - slightly reduced the speed of turning winches - 3D ropes are now enabled by default
Update 0.27.2 Patch Notes
- fixed another bug which caused winches to turn slower on higher framerates. Winch turning speed should now be fully framerate-independent. - sheet winches for jibs and square sails should now be affected properly by the wind force on the sail - fixed a bug where your camera would sometimes jump randomly when riding high waves - fixed a bug where one of the uninhabited islands would not load its terrain fully - fixed a bug where the brig's square sail sheets were attached to the top sails instead of the bottom ones (this fix will not apply if have purchased the brig with the bugged sails already) - added an experimental 3D ropes setting. You can enable it to turn the standard flat ropes into full 3D models (currently untextured). Please report any bugs and performance issues.