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Genre: Simulator, Adventure, Indie

Sailwind

Beta build 0.23.b1 is now live

A new beta build 0.23.b1 is now live and available for public testing. You can switch to the beta build in the Sailwind settings on Steam (right click Sailwind -> Properties -> Betas).

The aim of this beta is to test several major bug fixes and technical changes which affect some of the core systems of the game, including the save and load system. As such, there is a higher than usual possibility of your saves not working/becoming corrupted when used in this beta version. It is recommended to back up your save files before you play!


Main changes:

Autosaves
- The game will now automatically save your progress every 5 minutes (the save interval will be customizable in a later patch). Each slot will now also automatically store up to 5 previous saves.


Better recovery
- Recovery will now bring you to the last port you visited. This includes all ports, not just the capital cities.
Fixed various bugs associated with recovery, including items disappearing from your inventory, boats not mooring correctly, etc.


Better sinking
- Increased the amount of water a boat needs to take in before it sinks.
- There is now a hull creaking sound which gets increasingly louder as your boat gets closer to sinking.
- Recovering your boat after sinking will now also recover all cargo, furniture and items on the boat.


Better docking
- You can now push your boat off a dock, from inside the boat.
- Boats should now be much less likely to be pushed and stuck against the pier by a side wind.
- Improved collision detection of boats with docks, especially around the bow and stern. Issues with boats glitching into docks should now happen less often.
- Items left on your other boats should no longer become scattered randomly when you come back to the boat later, and their mooring lines should no longer become slack.


Other
- Some slight changes to the physics related to drag, mostly aimed at alleviating some of the tacking issues with the big ships.
- You can now change the color of already installed sails in the shipyard (currently for free, this will probably be changed in a later patch).

Please share your feedback and report any bugs you find in the dedicated 0.23 Beta Thread, or on the Sailwind Community Discord in the beta channels. Thank you!

Update 0.22.1 Patch Notes

- fixed a bug that prevented missions to the new islands from spawning in some cases. If you still don't see any missions in the capital cities, try waiting 4-6 days for the economy to settle a bit, and the missions should appear eventually.
- fixed a graphical glitch in Fort Aestrin

Update 0.22 Patch Notes

Update 0.22 is finally here! Discover the new mini-region of the Fire Fish Lagoon, with new goods, items, and more.


New Features
- a new archipelago - the Fire Fish Lagoon - has been added, along with some new trade goods, items, and new weather effects. It also includes a shipyard with a new sail type available. You can find missions heading to the new archipelago in all capital cities.
- you can now customize the sail colors in shipyards. Each shipyard has a unique set of different colors available.
- more realistic mooring lines. Mooring ropes now have a fixed, adjustable length. After tying a rope to a dock mooring, you can now grab the tied rope with right-click, and then gradually pull or release it manually (scroll wheel by default).


Gameplay Changes
- reduced baseline drag on all boats. This should make all boats slightly faster in most conditions.
- increased rudder drag. Rudder drag increases with the angle of the rudder, meaning that the farther you turn the steering wheel, the more it will slow down the boat.
- sails will now be pushed by wind with a small amount of force even when fully furled
- improved boat wake and foam effects. Water should now react to the movement of your boat in a more realistic way.
- you can now drink liquids directly from barrels
- your selected currency is now saved between sessions
- jumping now cancels crouching
- entering a shipyard will now untie all mooring ropes on your ship
- increased the value of logs and sculptures
- reduced the value of iron
- increased the weight of gems


Bug Fixes
- slight performance improvements in Fort Aestrin, and possibly on some other islands
- fixed a sail collision bug with the sanbuq's default sails
- fixed a bug where a sudden hissing sound would randomly play sometimes
- other various minor bug fixes


Please note:
This is a huge, complex update, with many changes to various different game systems that haven't been fully beta-tested. Bugs, including game-breaking ones, are quite possible. Your old saves should work, but it's always a good idea to make backups!
The economy and missions on the new islands might not work optimally yet, especially if you continue from an older save. If you see any abnormalities, waiting a few days for the markets to settle might help. Please also share your experiences and feedback on the Discord server or the Steam forum.

Update 0.22 coming soon!

Hey guys, just a quick announcement to let you know that the upcoming patch 0.22 is now almost ready. The expected time of arrival is mid-November.

In the meantime, here are some more preview screenshots of the new features:

New buildings:


New custom sails:


Custom sail colors (each shipyard will have different colors to choose from):


There is also a beta version of the new patch available to play now. It doesn't include all the new features yet, but you can test out some of the physics changes, including rudder drag and improved mooring ropes. To play the beta, you just need to select it in the game options on Steam:
Steam Library > Right-click Sailwind > Properties > Betas. In the drop-down menu, select "beta - beta testing". Then it's just a matter of letting it update. Be sure to back up your saves.

Patch 0.22 Progress Update

It has been a while since the last update, and many people might be wondering about the development status of the next one. As always, the most up-to-date news and updates are regularly posted on the Sailwind Discord server. For those who missed the recent posts there, here is a quick summary along with preview screenshots.


The next patch will be a big one, featuring a new archipelago with several islands. This will not be an entirely new region - think of it more like an expansion of the current Emerald Archipelago.


The new islands will feature some new unique architecture, as well as new trade goods, other items, and custom sails.





Some new weather effects are also planned.




The update is expected to be ready sometime around September/October 2023.

Before the full update is released, there are plans for an open beta test for the upcoming patch. The new islands will not be available yet, but the beta will feature several improvements mostly related to weather and boat physics (including manually adjustable mooring ropes - no more infinite springs!). Player feedback will be very welcome and useful to get the fine tuning of the new changes just right. More details about the beta will be coming soon!



Update 0.21 Patch Notes

Major New Features
- Big Ship Customization: you can now customize the sails, masts, stays and more, on all the big ships. Many new large sails are available at the shipyards
- Wind Shadow: Sails will now cast a "wind shadow" on other sails, meaning that a sail will not be able to catch any wind if there is another sail in front of it, blocking the wind. The strength of the shadow effect depends on the area of the sail as well as distance between the sails.

Other New Features
- multiple square sails on one mast will now be automatically linked together, so that you can turn them all with only one set of sheet winches
- the sail area of each sail is now displayed in the shipyard
- the shipyard camera can now be moved by holding right mouse button
- several other shipyard UI improvements
- added a "high precision physics" setting (on by default) which should improve the stability of item physics, especially when stacking several crates on top of each other
- crates and barrels will now make a sound when dropped

Balance Changes
- changed the way sail area is calculated to be more consistent with the real size of the sail
- sail prices are now automatically calculated based on their size and type
- increased the price of hull cleaning and the shipyard fee
- shipyard fee will now be charged only once per visit to the shipyard

Bug fixes
- item crates will now display a hint text about taking items with right mouse button when looked at
- fixed many collision-related bugs when installing sails in the shipyard
- furling/unfurling a sail should now fix any visual cloth glitches
- the cog should no longer have any extra unused winches
- many other minor bug fixes, and performance and stability improvements

Beta patch 0.21.b1 - sanbuq customization and wind shadows

A new beta testing build is now available. You can play the beta if you want to test the upcoming features before they are officially released. Please note that the beta version might be less stable and more buggy than the regular version. You can use your existing save files in the beta version, however it is recommended to back them up just to be safe. You can find your save files in C:\Users\(username)\AppData\LocalLow\Raw Lion Workshop\Sailwind


New features to test:


- sanbuq customization: You can now customize the sails, masts and other custom elements on the sanbuq (the large Al'Ankh ship). Several new large sails are also available at the Gold Rock City shipyard. More sails and other customization options will be added later.

- wind shadow: Sails will now cast a "wind shadow" on other sails, meaning that a sail will not be able to catch any wind if there is another sail in front of it, blocking the wind. The strength of the shadow effect depends on the area of the sail as well as distance between the sails.

If you would like to share your feedback about the new features, the best place to do this is on the official Sailwind discord server, in the #beta-general channel. Bugs can be reported in the
#beta-bug-reports channel. Thank you!

Update 0.20.2 Patch Notes

- fixed a bug where the tutorial hints would not show up
- fixed a bug where the inventory UI would sometimes show up sideways while the game was loading
- the Gold Rock dock collision should now be slightly more reliable

Update 0.20.1 Patch Notes

- fixed a bug causing the shipyard UI to not display properly

Update 0.20 Patch Notes

Major New Features

- New economy system: you can now buy and sell trade goods directly at the Sailwind office. The prices and availability will change over time based on a simulated supply and demand system. You will also have access to some information about the prices of goods on other islands, allowing more planning and predictability with trading.

- Currencies: each region now uses its own regional currency, and there is also a universal "gold" currency (at the moment only used for purchasing ships). You can exchange currencies at the Sailwind office in capital cities and several other islands. The exchange rate will vary over time, and your transactions will affect it as well. (if you load a previous save, your "old" gold will be converted automatically, with some amount split evenly between the three regional currencies, and new gold for larger amounts)

- Missions: missions are now integrated with the new economy system, using the market prices of goods to determine mission rewards and destinations. In general, you can expect more variety, such as some rare very high reward missions. Also, trans-oceaninc missions will now generally pay significantly less money.

Other New Features
- the port mission UI now has separate tabs for local and world missions
- crates of tobacco can now be bought and sold as a trade good on the market
- improved the tutorial hints to be more helpful
- various small UI improvements

Balance Changes
- local missions can now have up to 5 goods (6 for capital cities), but the amount is limited by your reputation (max 3 goods at the lowest level)
- world missions can have up to 12 goods
- when starting a new game, the moon phase will now be approaching full moon, to ensure the first several nights are bright

Bug Fixes
- improved the stability of the boat physics, possibly reducing the frequency of random glitches and crashes
- fixed some bugs causing the tutorial hints to show incorrect information in some situations
- various other minor bug fixes