Action panel for cloning vehicle with the same path, filter.
0.4.1 patch
This update address bug report and more route information.
Inspector now display stop information.
Tooltip now show more detail when routing.
Boat now can't be route to empty tile.
Store bonus when playing on sprawling city mode shouldn't persist between game.
Fix level objective amount bug.
Fix train tutorial not progressing.
0.4 Update
Update
Base price cut from \$4.99 to \$2.99
Reworked reputation system.
Start at 5 reputation (from 10).
Each grid have a single penalty timer.
New game mode, Sprawling city
Adjusted upgrading, extending chance curve.
Level selector show buildings that will spawn in that level.
Control overlay
Total achievement progress bar
Smoothed path drawing
Add pause and camera pan on death
Highscore and leaderboard reset due to gameplay balance change.
Bug & Crash
Fix crash when building rail over water tile
Fix train not path find correctly on multi-grid building
0.3 Custom level & workshop is here
Saimai Rd. version 0.3 comes with features requested my some players and level editor, workshop.
Features & Changes
Map thumbnail now generated automatically
UI scaling option
Level editor and workshop
Vehicle can be remove by pressing delete key while selecting
Camera pan when cursor is near screen edge while routing vehicle
Increase choices to 4 after month 20
Building expansion now also increase demand
Crash
Fix crash when checking leaderboard without your own score
Saimai Rd is live!
Welcome to Saimai Rd. (Silk road). A traffic, logistic / supply chain management game. Today, Saimai Rd. is released on Steam with 20% launch discount for 1 week. We also have free demo for you to try (and if you don't want to download, a browser demo is also available at itch.io).
Dev corner This game is a second game I release on Steam and I'm very happy with the end result. I never code a traffic simulation before but I really enjoy mini motorway simple but intuitive gameplay and UI design. I also played a lot of transport tycoon in the past so I want to try mixing the two closely related mechanics together.
The game is released but I will keep updating it (at least the map editor and workshop support). So if you have something you want to see add or change, you can gives a review, send a DM to my twitter @Makham_dev, or send an email directly to MakhamDev@outlook.com. And I will consider adding it.
Also yes, I know the train sprite does not align with the track and I hate it so much. If it also bug you please tell me about it and I will redraw them.
Lastly, I also add week-long 25% discount for Nakornsampan to celebrate this release. Thank you everyone who play and send me valuable feedback for my first Steam release.