Paintings exist to enrich our lives and preserve our memories. By pledging to the "Perpetuated Existence" tier on Kickstarter you get everything included in the tier "Box of the Valley of the Shadow of Death", plus:
your own antique portrait in one of the many locations throughout Saint Kotar
a digital avatar of the same portrait for use on social networks and forums
your portrait appears along with your name and surname in the game credits
you get two extra digital game keys of Saint Kotar (three keys in total)
exclusive alpha and beta access to the full game Saint Kotar
Marko Tominić, the CEO of Red Martyr Entertainment and game director of Saint Kotar wrote an honest and open letter about the true story behind the project Saint Kotar.
He wrote it because he felt you deserve to know more how we got here (how we managed to develop the prologue), in order to better understand how serious we are about this project and what does it mean to us all.
Have you watched our stream of the prologue on Facebook earlier today? It was our first ever! But not the last one, as we will stream again before the end of the campaign (most probably on Steam next time). If you hadn't have the time to watch it live, no problem, you can watch the recorded video here now: https://www.facebook.com/SaintKotar/videos/289929019031602/
As seen in the video, for the most part we played with the new "Classic Horror" mode! It's a mode that allows to play the prologue Saint Kotar: The Yellow Mask in the vein of the old horror movies and from now on you can try it yourself, just be sure to update the game before launching it.
Czech and Spanish (LA) localization
The new update that includes the "Classic Horror" mode was pushed an hour ago. It also contains, among some minor tweaks and bug fixes, localization into 2 new languages: the Czech and the Spanish - Latin America. Right on time to make your weekend better! :)
A serious push on Kickstarter is needed
At the time of writing this update, the project is 48% funded with 14 days to go. We need a push now, a serious push to get closer to the goal(s). We're working really hard to promote the project and the campaign, but with all the things going on right now it is very hard to be heard. It's like we're hitting a wall.
If you are a backer already, your pledge alone is a huge contribution to the project, and we're very thankful for that, but please also consider getting the word out. There are players who would love to support this project, we are sure about that. They just don't know it yet, they need to find out about the game first :)
New Classic Horror mode live stream tomorrow + Q&A chat
Tomorrow, Friday, July the 3rd, at 10 AM CEST tune in to watch a live stream of us playing the prologue Saint Kotar: The Yellow Mask with the new Classic Horror mode! (read Update #4 on Kickstarter to learn more).
This mode will be available in the game (on Steam and itch.io) later that same day. The stream will end at 3:30 PM CEST.
The stream will go live on Facebook (click here to choose to be reminded), but you'll be able to watch it embedded at the top of the Kickstarter campaign tab as well.
If you decide to watch it on Facebook though, by using the comments-chat section of the video you'll be able to ask us questions on which we'll be answering you in real time.
We'd love you to join us! You can ask whatever you want to, as long as it fits within civilized behavior. Don't forget to call your friends for tomorrow's live session, we want you to hit us with as many questions as possible! :)
Thank you for the support!
Saint Kotar coming to consoles?
We are almost halfway through the Saint Kotar Kickstarter campaign, in every possible sense: 46% funded with 16 days to go. So we have decided to celebrate and gift all of our 500+ amazing backers by revealing some of the previously hidden stretch goals!
Yes, as you can see in the infographic below, the console ports are very close to the base goal! This should be a great news as many have asked us about the consoles version.
More in detail:
Project funded: the game Saint Kotar gets developed and released in 12 months after the Kickstarter campaign ends.
Console ports: the game Saint Kotar is ported to Nintendo Switch, Playstation and Xbox platforms. Backers who pledged to Early Key to Heaven and Key to Heaven tiers and above choose for which platform they want the game key.
Backstory DLC + Partial VO: all backers get for free the Saint Kotar Backstory DLC that gives the chance to play the events that happened the night before the events in the prologue, in the shoes of Viktoria. In addition, the game gets partial voice acting.
Full VO + Dev Commentary: the game Saint Kotar gets full voice acting and the developers commentary throughout the whole game (switched on or off by choice).
More stretch goals will be revealed as the visible ones get achieved.
The full game Saint Kotar will have up to 20 hours of gameplay time and over 70 explorable locations, created with care and improved in every segment upon the already available prologue Saint Kotar: The Yellow Mask.
We present you the “Eyes and Ears of the Asylum” tier - Kickstarter exclusive reward, limited to 1 backer.
The tier, among other things, gives you the right to appear in the full game Saint Kotar as the asylum’s watchman, a mysterious and frightening person that keeps the unwanted visitors on the outside.
We're currently 45% funded with nearly 500 people who believe in this project. Still 17 days to go, we can make it to the basic goal, but why stop there? Let's push higher to achieve stretch goals and make this game longer and richer (you'll get the chance to play with Viktoria the night before the events in the prologue) and available to a wider audience (console ports, localization to other languages).
Do you like (or miss) the old, classic horror movies such as The Omen (1972), Psycho (arguably a horror, but ok), Eraserhead, Nosferatu... and so on? You like that old black & white style of the old movies? Well, this Friday you might want to consider playing, or re-playing, Saint Kotar: The Yellow Mask with a new mode which we named, obviously, the "Classic Horror mode".
It's not just a "filter" to make the screen black & white but also a set of tweaks on the visual effects to make the game look genuinely like the old creepy horror movies. To turn on this mode you'll just have to turn it on in the options section of the main menu.
The scheduled update on Friday will not only bring the "Classic Horror mode" but also the Czech and Spanish (America Latin) localization.
And, last but not least, the update will bring some minor tweaks and fixes to the game itself. We never stopped working on the prologue and will continue to do so until we fully switch to the development of the full game. But, to continue with this project, we need the success of the Kickstarter campaign. If you want to contribute to that success, visit the campaign's page and back the project: https://www.kickstarter.com/projects/redmartyr/saint-kotar/
So far we've been backed by nearly 500 backers and the project is currently 44% funded, with 18 days to go. It's worth to mention that one of the backers bought the tier "Death Whisperer", priced at 2.000 €, which will make him appear in the full game as the town's only pathologist-coroner.
Thank you for all the great feedback and support. Get the word out about the prologue and the campaign, we are louder together!
Physical copy of Saint Kotar plus other goodies
Do you fancy a nice Saint Kotar t-shirt? In that case, one of the physical rewards on Kickstarter, the "Cloth of Envy", might be just what you need.
It includes:
Physcial copy of Saint Kotar (Steam or DRM-free)
Saint Kotar Kickstarter exclusive "Logo" design t-shirt
Postcard from the town of Sveti Kotar, signed by the devs
Digital content (Soundtrack, Artbook, Interactive comic book, your name in the credits, exclusive backers' Discord channels access, beta access to the full game, 8k Saint Kotar wallpaper, our eternal gratitude)
Saint Kotar is a big project, just like its prologue. Saint Kotar: The Yellow Mask, that serves as a demo and introduction to the full game, has 2 to 3 hours of gameplay time, it is fully voiced, localized into multiple languages and... to make it short, has everything a full game usually has. It's big when you consider demos usually have 20 to 30 minutes of playtime. And it's completely free.
The prologue has some locations, characters and items that are to be found and interacted with, but are not crucial for the story to progress. It is how it's gonna be in the full game as well. One of these items is a mysterious mask. The meaning of the mask and its background story will be unveiled in the full game, but you can find it already in the prologue, if you know when and where to look for it. We won't spoil the fun, but the picture in this update hints where you should search.
And, out of curiosity, how many of you have already found the mask? Tell us in the comments, without spoiling the location to others! :)
At the time of writing this post, Saint Kotar is 36% funded by a total of 448 backers. You can join them, by backing Saint Kotar you are also supporting a game that will have up to 20 hours of gameplay time and over 70 explorable locations: https://www.kickstarter.com/projects/redmartyr/saint-kotar/
Thank you for the great feedback you've been giving us! We see everything and we listen.
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Get now your physical game copy of Saint Kotar!
Saint Kotar is LIVE on Kickstarter! 33% funded in 7 days, with over 400 backers so far!
Among other rewards, you can get a physical copy (Steam or DRM-free) of Saint Kotar - Kickstarter exclusive!