A quick fix to resolve a few issues users have reported. Keep them coming at https://discord.gg/Saleblazers!
Changes
- Updated models for crafting bench and research bench - Updated snow footstep SFX - Updated sand footstep SFX - Cleaned up shop policy screen - Added new icons for many items - Added the ability for certain AI to start out with randomized weapons - Added new button UI SFX - Added new trash bag model and flies VFX - Added new salvage scrap texture - Crafting stations now refund building materials when canceling an item from the queue - Updated Bamboo Seed model - Explosions (red barrel, Bellstalker attacks) can now damage buildings
Fixes
- Fixed customers endlessly sitting down at chairs even when their patience is high - Fixed rare issue where customers not leaving when their patience reaches 0 - Increased framerate by 2% by optimizing a contain check - Increased framerate by 3% by reducing null check frequency for networking - Increased framerate by 3% by optimizing world cell index get operation - Increased framerate by 2% by optimizing getter functions - Increased framerate by 1.5% by caching AI visibility check volume sizes - Increased framerate during long play sessions due to NPC shop not unbinding from a delegate - Fixed certain unique enemy types failing to spawn in the snow area - Fixed hold offsets for certain items - Fixed attack trails on several items - Fixed display containers not showing items for clients - Resolved issue where client clothing sometimes doesn't generate the first time they use a character - Fixed missing meshes for some hair colors - Fixed AI sometimes being stuck under the ground - Fixed mesh colliders for some rocks - Fixed issue where a player's global skill tree and recipes can be out of sync - Fixed issue where some items were unlocked by default unintentionally - Fixed rare issue where terrain chunks weren't loading in - Fixed issue where due to new weapon randomization system, enemies didn't have any items equipped
8/1 Hotfix
A quick fix to the Demo build to resolve a few issues users have reported. Keep them coming at https://discord.gg/Saleblazers!
Changes
- Updated models for crafting bench and research bench - Updated snow footstep SFX - Updated sand footstep SFX - Cleaned up shop policy screen - Added new icons for many items - Added the ability for certain AI to start out with randomized weapons - Added new button UI SFX - Added new trash bag model and flies VFX - Added new salvage scrap texture - Crafting stations now refund building materials when canceling an item from the queue - Updated Bamboo Seed model - Explosions (red barrel, Bellstalker attacks) can now damage buildings
Fixes
- Fixed customers endlessly sitting down at chairs even when their patience is high - Fixed rare issue where customers not leaving when their patience reaches 0 - Increased framerate by 2% by optimizing a contain check - Increased framerate by 3% by reducing null check frequency for networking - Increased framerate by 3% by optimizing world cell index get operation - Increased framerate by 2% by optimizing getter functions - Increased framerate by 1.5% by caching AI visibility check volume sizes - Increased framerate during long play sessions due to NPC shop not unbinding from a delegate - Fixed certain unique enemy types failing to spawn in the snow area - Fixed hold offsets for certain items - Fixed attack trails on several items - Fixed display containers not showing items for clients - Resolved issue where client clothing sometimes doesn't generate the first time they use a character - Fixed missing meshes for some hair colors - Fixed AI sometimes being stuck under the ground - Fixed mesh colliders for some rocks - Fixed issue where a player's global skill tree and recipes can be out of sync - Fixed issue where some items were unlocked by default unintentionally - Fixed rare issue where terrain chunks weren't loading in - Fixed issue where due to new weapon randomization system, enemies didn't have any items equipped
Nerfing enemy attacks, bug fixes, and optimizations
We're hearing your feedback over at https://discord.gg/Saleblazers, and are doing our best to fix everything we can!
Patch Notes
Changes
- Updated Boar texture - Increased accuracy of bullet spread at low Ranged skill level - Changed Cowboy Tier 2 drops - Changed Bellcoat drops - Changed Bellstalker drops - Increased damage of Big Iron - Added Large Boar spawns to the forest - More button SFX - Increased chance to spawn Large Boar - Nerfed enemy night spawning difficulty - Locked all items in NPC shops so that the player must lockpick them - Buffed explosive barrel damage from 10 -> 20 - Added animated ping feature to the map
Fixes
- Fixed hole in terrain (still haven't fixed all) - Fixed one source of low framerate when playing for a long period of time - More VFX optimizations to help framerate - Fixed NPC shops not reloading main stock when revisiting - Fixed NPC shop randomizing stock too much - Fixed rare black screen issue when connecting to other lobbies - Fixed NRE that freezes movement on death - Fixed rotate in place animation for axes - Fixed NPC shops having an empty inventory for clients when reloaded - Fixed terrain chunks unloading for the host when clients leave - Fixed water from not showing in minimap
Have a great week!
Steam Survival Fest Demo
For Steam Survival Fest, we've released a public demo where you can build a shop and survive in our special Steam Survival Fest map! This is a big content update filled with hundreds of new additions, bugfixes, and mechanics.
The Saleblazers Playtest Build has also been updated to include this as well.
We really need help testing this build out in preparation for the upcoming Steam Survival Fest and Steam Next Fest events!
Thank you so much for testing out Saleblazers. We hope you enjoy this patch!
Patch Notes
We won't be adding the full list of patch notes here because there'd be too many bullet points. Here's a short summary of what's new:
New Additions
- A new open world map to explore - Customers - Shopkeeping - Building system - Police and crime system - Lockpicking mechanic - Open world enemy spawns - NPC shops - New enemy types - Shop, crafting recipe, and player unlock progression - Map save and load support - Hundreds of new items and clothes - New attack combos - New particle effects - New water effects - Updated graphical fidelity - Updated animations
Changes
- Updated Boar texture - Increased accuracy of bullet spread at low Ranged skill level - Changed Cowboy Tier 2 drops - Changed Bellcoat drops - Changed Bellstalker drops - Increased damage of Big Iron - Added Large Boar spawns to the forest - More button SFX - Increased chance to spawn Large Boar - Nerfed enemy night spawning difficulty - Locked all items in NPC shops so that the player must lockpick them - Buffed explosive barrel damage from 10 -> 20 - Added animated ping feature to the map
Fixes
- Fixed hole in terrain (still haven't fixed all) - Fixed one source of low framerate when playing for a long period of time - More VFX optimizations to help framerate - Fixed NPC shops not reloading main stock when revisiting - Fixed NPC shop randomizing stock too much - Fixed rare black screen issue when connecting to other lobbies - Fixed NRE that freezes movement on death - Fixed rotate in place animation for axes - Fixed NPC shops having an empty inventory for clients when reloaded - Fixed terrain chunks unloading for the host when clients leave - Fixed water from not showing in minimap - Various bug and stability fixes
We hope you enjoy the rest of the week!
Team Deathmatch! As well as some bug fixes.
Team Deathmatch Mode
We've added a new button to the Arena map that starts a simple team deathmatch gamemode with 2 teams against each other. Let us know how it goes! We'll be adding a bomb defusal map + mode soon.
We are still working on shopkeeping! These modes are just a way for interns to contribute to our game in a fun way and it allows us to stress test the game better.
We're mostly here with a few more bugfixes. Hang in there! And thank you, /r/lowendpcgaming gamers for helping us test on a variety of low end machines. More optimizations will be on the way.
Ronin Challenge is still LIve
As a reminder, please check out our PVE challenge for the chance to win $60 and 2x $30 Amazon gift cards if you beat our Ronin Challenge. Submit your best runs at https://discord.gg/Saleblazers.
New Additions: - Added PVP Deathmatch gamemode to the Arena map - Added new hit reaction animations - Added backend for localization, with Chinese Simplified being added first to the settings menu - Iterated on fishing minigame
Bug Fixes: - Fixed fishing rod locking the player from being able to open the inventory - Fixed NRE when interacting with buildings using a hammer - Fixed trees not regenerating in PVE mode - Fixed rare animation bug where you sink through the floor - Fixed clients being unable to deflect bullets properly - Fixed bullets appearing from the wrong location when AI are in LOD form - Fixed thrown items not being affected by gravity once landing - Fixed memory leak from combining meshes that could potentially cause memory crashes after a few waves of PVE challenges - Fixed various fishing rod NREs - Added keybind support for in-game text - Fixed boars sometimes being offset each subsequent wave - Fixed mouse sensitivity sometimes resetting when joining - Fixed items not being removed from object pool