- Added experimental fix to correct the problem with disappearing music on certain levels - Fixed minor technical bugs
Patch 0.7.8
- Added a new subquest at the Suburb level - Fixed issue with missing music on certain levels of Chapter 1 - Fixed a bug with repeated walking of NPCs during player transitions through the levels - Added new voice lines for story characters (WIP) - Fixed minor technical bugs
Patch 0.7.7
- Completely modified physical model of the motorcycle - Motorcycle can no longer be controlled from the pause menu - Improved detailing of the level "Shopping Center Surroudings" - Added new voice lines for story characters (WIP) - Added smoke effect to grenade explosion effect - Fixed geometry bugs at the level "Under the suburbs" - Fixed a bug with unplayable background music on the level "House of Culture" - Fixed the ability to fall under the terrain on the level "The Bridge" - Fixed minor technical bugs
Patch 0.7.6
Starting with this update, the levels of the Chapter 5 (work in progress) will be delivered as beta versions as they become ready to play. Thus, players now will be able to see a plot twists on this levels earlier than they can with old politics of updates delivery. At the same time, we guarantee the preservation of intrigue and leave the endings unrevealed until the release of the full version of the game. As the next updates are released, these levels will be improved with additional content.
Changelog:
- New game level: "Shopping Center Surroundings" (WIP) - Improved detailing of the level "Gam-Palace" - Added new voice lines for story characters (WIP) - Replaced blood effect from hitting enemies with melee weapons - Optimized weight of some game sound assets - Fixed minor technical bugs
Patch 0.7.5
- Added new voice lines for story characters (WIP) - Corrected volume of new voice lines - Fixed bugs and problems on the level "Gam-Palace"
Patch 0.7.4
- Fixed player character reaction to grenade explosion, camera shaking added - Added voice acting for story characters throughout the main story (WIP) - Chapter 4 now ends correctly - added previously missing level 'Gam-Palace' - Fixed bugs in some dialogues, due to which the conversation went to the uncorrect lines - Improved the first appearance of the agent at the 'Market' level - Fixed minor technical bugs
Patch 0.7.3
- Fixed a critical bug with invisible walls that could spoil the game passage after loading a save - Level "Shopping District": added objects in the lake - Fixed decoration at the levels 'Start' and 'Trainstation' - Fixed some small bugs that don't affect the game passage
Patch 0.7.2
- Fixed stable crash and landscape on the "Funicular station" - Rewritten a series of dialogues with the main characters of the game to make it easier to understand/actualize the text - Fixed some levels where ambient music stopped at the start - Level "Shopping district": fixed too small bus stop trigger - Reduced the chance of falling through the floor a double-barreled shotgun dropped from defeated enemies - Now there are more searchable enemies at the "Garbage" level - Grenade explosion: the radius and strength of the explosion have been increased - Many other small fixes
Patch 0.7.1
- Fixed landscape on the "Funicular station" - Fixed some minor bugs that don't affect the game walkthrough
Patch 0.7 - Chapter 4
New major game update:
- Continuation of the storyline on new locations - New characters and enemies
- Hunger, thirst and hypothermia indicators now always shows on HUD when player character begin to reach critical levels - Added controller support for game menus - Fixed a bug when playing with a controller, New Game was immediately pressed when exiting the main menu - Fixed a bug wnen the inventory opens before playing the initial video and canceled changing level event - Fixed a bug with resetting the weapon wear status when loading a save - Now it's possible to complete the task of a dweller at the "Suburbs" in alternate way - Improved visualization of the "Undertown", added more useful items, fixed places where player character has possible to go out above the level - Fixed bugs at the "HC's basement", added more useful items - Now it's possible to walk between the old and the shopping district after completing the Chapter 1 main quest - Fixed motorcycle physics and spotlight range - Player can't visit now the Chapter 3 levels, designated for riding a motorcycle, when he's on foot. - Fixed a bug with throwing a physical object when the attack animation was playing / a shot was fired from a weapon - Grenade explosion: the radius and strength of the explosion have been increased - Added ability to turn off blood decals from enemies in game options - might be useful for users using the old one NVIDIA(tm) video driver version 396 and earlier, as decals render incorrectly on them. - Re-voiced some lines of the player character - Added previously missing line for the Reseller in the Chapter 1 - Returned white color for subtitles, which made them more legible - Updated help text