The Crewmate is our wildest character yet! Empty the garbage, install vents, and if you complete enough tasks, mutate into the Impostor!
The Moves
New Stages!
Aboard the Skeld you'll find vents for hiding, faulty Electrical lights, and a heat-seeking weapon system! Face off atop the Skeld's roof for a decisive SHOWDOWN.
As always, for more info and updates join our Discord! https://discord.gg/MavdktQA
See you in outer space...
The Crewmate Joins Samurai Gunn 2 on December 16th!
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Introducing the newest character in Samurai Gunn 2: The Crewmate from Among Us!
Releasing December 16, here’s a taste of our craziest update yet:
ID card attacks, trash projectiles, and even vents!
As a Crewmate, you complete tasks from suspicious DNA Terminals.
Submit enough samples and you start to feel funny…
New World: The Cemetery!
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Venture Into the Cemetery...
There is now double the content in Adventure Mode! Face off against flying tengu, rest at the Spring of Blessing, and unseal a horrific new curse...
New Versus Stages!
Mirror Matches!
Let the chaos begin!! We're also planning to add unique character palettes in the next update.
Audio Overhaul
What started as a bug fix became a complete re-write of the Game Maker audio system using Ethan Lee's FAudio! Everything sounds better, and we laid the foundation for more dynamic sound possibilities in future updates.
For the entire list of gameplay tweaks and bug fixes, scroll to the bottom for the full Update Log.
The mysterious Gunn Powder Knight is here! Helmsley is our first character update for Samurai Gunn 2. He can grind for unlimited ammo and stomp on bullets—even his own! Check out his movelist:
We know what you’re thinking... No, there is no ammo limit! Grind as much as you want, but don't get greedy! Helmsley gets weighed down by each bullet, making hoarders easy prey.
So who is this deadly machine? One of these new Versus stages may lift a ragged curtain on Helmsley's past:
New Stages!
New Lives Mode!
Introducing Lives Mode, the new default for online matchmaking! Can you cut down your opponents’ bamboo before they do? You have ten lives, so make ‘em count! Even those Spelunky traps are deadlier now...
New GFX Tech!
To make these levels possible, we built some intense new graphics tech! First up is dynamic water caustic reflection. Hi Fi meets Lo Fi!
And how about some fully dynamic cloth? Push it! Slash it! If it's hanging by a thread, our wind system will even rip it apart!
8 New Music Tracks by Doseone!
For the entire list of gameplay tweaks and bug fixes, scroll to the bottom for the full Update Log.
This is super cool! Monorail built a tool for practicing super shot angles, all running from her website! You can even use your controller. Practice at https://hollymcfarland.com/sg2-super-training/
EA4 Update Log
NEW CHARACTER!
HELMSLEY - GUNN POWDER KNIGHT
NEW VERSUS STAGES!
Cell Block
Spines
Moat
Mountaintop (Showdown Stage)
NEW GRAPHICS TECH!
Water caustic reflection and distortion FX
Interactive cloth simulation
Dynamic wind system
Snow FX
NEW MUSIC!
8 new Versus tracks by Doseone
NEW MODE!
Lives Mode - 10 lives per character, survivor wins
New animated bamboo HUD for Lives mode
Online Versus matchmaking is now in Lives mode
Features and Gameplay Changes
Changed tumble fall and wall bounce behavior
Slug can now fast fall during tumble (but it increases tumble duration!)
Adjusted Slug's kunai tilt inputs to be more forgiving
Adjusted bullet-wall collision masks
Pops can no longer trap his opponents in the jelly
Pops's throw goes in the direction of his last input instead of defaulting to right if no input is pressed
Arrows can now be re-fed to Spelunky arrow traps when deflected
You can now take screenshots with Steam by pressing F12
Bug Fixes and Performance Improvements
Fixed an interaction where Pops would explode if he shot downward while standing upside down on goo ceilings
Fixed Golem’s super bullet making other bullets appear super
Fixed Hayao wall-jump height being inconsistent between the left and right walls
Ana's rope can’t go out of bounds on non wrap levels anymore
Controller detection adjustments
Fix Bamboo not drawing when it wrapped the screen (noticeable on Canyon)
Fixed fullscreen setting not loading correctly
Fixed several collision-related desyncs
Fixed various crashes
Fixed joining friend’s invites from the desktop resulting in a black screen
Menu rendering optimizations
That's it! Have fun grinding for bullets, and tell your friends to jump in on the action!
Online Stability Patch
Online matches were much more likely to desync and disconnect after the last update. This patch aims to remove most of those desyncs with a host of bug fixes.
This guy was part of the problem.
Also, Ana can whip her rope anchor again without killing herself!
EA3_1 UPDATE LOG
Bug Fixes
Many desyncs bug fixes
Ana no longer kills herself while whipping the rope anchor
Wobbling Minit's sword shows the correct sprite now
New Features/Changes
New Otomo vocal FX
New visual FX when you pick up ammo (just Slug's kunai for now...)
New music on some VS stages
Slug's super kunai now tears through destructibles