AI should no longer spawn upon you, they will spawn some distance away from any player
Fresh Fish
Forced unstuck when falling outside of the map boundary
AI Fishes in lakes, rivers and the ocean
Balancing and Bugfixes
Fixed bug for grabbed foliage items
Eggs can now be grabbed more easily
Adjusted Trilobite hitboxes and step sounds
Stamina regeneration while resting and sleeping is now faster
Bugfix
Bugfix for scaling issue with carried items
Trilobites
AI Trilobites in salt water
AI Trilobites will now spawn in ocean, they are semiaquatic and can also walk on land. These creatures are using the usual AI setup.
More music tracks
New soundtracks in the main menu and if you traverse regions on the map
Adjusted water drop mechanic for food Food dropped on water will stay at the surface. Food dropped while submerged will stay at the current location
Radial menu bugfix
Added a delay of 100 milliseconds for the last selected item while closing the radial menu. This will allow gamepad users to select a element more easily.
Gamepad and options
The today's patch added options for Global Illumination and Reflections in the Options menu. If you have performance issues, maybe with older hardware, you can give these settings a try.
The first iteration of the gamepad support is now added to the game. This includes:
Analog input
Second Keybindings
Radial Menus for actions and emotes
The new Update 0.2.0 is out now
General
The game now uses the new Unreal Engine 5. This will have the most impact on the lighting, you can see the effect of the new Engine features, especially during night or in caves. The ground-alignment of the feet has been reworked along with various shader adjustments.
Environment
There are two additional natural dangers, fires and asteroid impacts. Additionally, fires can be caused by a lightning strike during a thunderstorm or an asteroid impact. Once a fire has started, the individual flames will spawn according to the wind direction.
Asteroid impacts are way more deadly. Every in-game day, there will be a 10% chance of such an event. If an impact happens, everything within a 500 m radius is instantly killed and a huge amount of fire will be spawned at the impact location..
Single-Player
A Single-Player mode has been implemented. This is basically the same game as the Default multiplayer server setup, but you are able to experiment around as an admin.
Quality of life
The in-game chat now stores the last 10 messages locally, you can cycle through them with the arrow up key. You are also able to cycle through the channels with the tab key.