Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
Sanctum Breach: Rebirth
Sanctum Breach: Rebirth Bug Patch V0.0.9
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :)
> Fixed a bug that caused items from the bonus pool to not drop on Normal or Brutal. > Reduced the "More" damage on Fateweaver's exclusives. > Fixed a bug with depositing and withdrawing Gold. > Attempted to fix a very rare crash that caused Save files to corrupt. > Increased the initial hitbox of Vorpal Throw. > Fixed a bug where Spell Damage wasn't being applied to the "Maximum Mana from Wisdom" Damage portion of Touch of Flame. > Spiralling Inferno can now be unlocked sooner. > Increased the Radius scaling of Touch of Flame. > Touch of Flame now ticks every 0.1 seconds, up from every 0.2 seconds. > Fixed a bug that caused 2 points to be consumed if you tried to put points into the Mastery Bar above level 50 and then spent a point in a Skill. > Fixed a bug where Thunderstorm proccing Storm Strike could cause you to teleport if you had "Ride The Lightning". > Flame Mantle now displays the Healing. > Spell Damage now applies correctly to The Storms' Reproach. > Fixed a bug where Freeze Chance wasn't applying correctly. > Fixed a bug with Wand's not filtering correctly. > Cleaned up issues with reselling items to Vendor's when the item was already in buy back.
Cheers, Sam
Sanctum Breach: Rebirth Bug Patch V0.0.8
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :)
> Gold placed in Stash now saves correctly. > Fixed a niche bug that caused items to still unequip during zones transition. > Fixed a duplication bug when buying back Uniques from Vendor using left click. > Fixed a duplication bug when trying to sell items back to the vendor that you have already bought back from the buyback tab. > Fixed a duplication bug when selling consumables and materials and then trying to buy them back. > Fixed a bug when swapping back to vendor from buyback the amount of items in a stack (life potions for example) would be reduced to 1. > Fixed a bug that caused Vendor sale prices to be too low. > Fixed a bug with buying/selling stacks of items and using the buyback feature. > Found a better way to fix the dead enemy collision issue - enemies now play death animations again! > Fixed a stat stacking bug with Item Quantity, Magic Find and Gold Find. > Fixed a bug with Item Quantity not increasing the chance of finding items in the bonus loot pool. > Fixed a bug with "Force" not applying correctly on Vorpal Throw. > Fixed a bug that caused the Item Quality corner flag to not display on highlighted Vendor items. > Attempted to fix Domum Scroll bug again - struggling to replicate, so please report it if it continues! > Started working on the Endgame content patch!
Cheers, Sam
Sanctum Breach: Rebirth Bug Patch V0.0.6
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :)
> Dummy can no longer be "Drained". > Fixed a bug with equipping/unequipping items with Buff Effects (such as Soul Gown) using drag and drop. > Added "Crit Chance" and "Crit Power" to Vendor Filter. > Added missing Portal Icons to The Lost Ruins of Oslan. > Pet icons can be clicked again (Stay, Follow etc.). > Death's Bow is now 2x3 as intended. > Added Gold Deposit and Withrdawl to Player Stash. > Fixed a bug with Whirling Death not being cast in multiple locations (they would shift position). > Fixed a bug with enemy Stat Managers staying active for a second or two after death. Enemies now die straight away, this prevents interactions such as Projectiles exploding on corpses, passives proccing of corpses and "damage" still being applied. > Buff Skills are now removed when being upgraded/degraded. This is to avoid bugs with stacking Stats. > Items now don't unequip during Zone changes if you require the Attributes from a buff - such as Call of The Marksman Dexterity. > The most recently played character now starts at the top of the list in Character Select (as well as being the highlighted character - as is already in place). > Fixed a Vendor bug (another one) that caused items to fade out if the Vendor was refreshed with no items applied to the filter. > If the "Always show Uniques/Legendaries" is ticked then it will apply to the Vendor Filter too. > Added a buyback option to Vendors. > Fixed a bug that caused players to sometimes spawn in the wrong Hub.
Cheers, Sam
Sanctum Breach: Rebirth Bug Patch V0.0.6
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :)
> Added missing Affix changes to Jewellery. > Demon Lord's Regalia can no longer proc itself. > Fixed a bug with various trees, cobwebs and statues that caused the player to be able to "target" them with cursor based Skills. > Fixed a bug that caused Skill Tooltips to not instantly update the Level Requirement text (red/white). > Death's Bow is no longer a 1h. > Fixed a bug that caused Gladiator Stance to proc if you had points in it, but didn't have it active. > Fixed a bug that caused Storm's Reproach to proc from Ailments. > Fixed a few resetting issues with Whirling Death passive - Death Cycle. > Death Cycle can proc once per instance of Whirling Death - this combined with the other changes makes it feel smoother and more consistent and isn't a real "nerf". > Increased the size of one handed swords to 2x3 instead of 1x3. > Improved movement of enemies when they are "seeking" the player. > Updated Whirling Death VFX. > Nerfed Unique drop rate by about 30%. > Reduced drop rate of normal by about 20%. > Fixed a bug that caused Skills that buffed Stats to not remove the instance of the buff when upgrading if the skill was activated, meaning you could stat stack it. The downside to this fix is that when you upgrade skills you will need to recast them (such as exclusives) afterwards. I will try to look into an autocast solution, but hopefully this won't be too cumbersome for the time being! > Updated the lighting in all zones to try and embrace the darker atmosphere of ARPG's. > Shifted a lot of the light to the Player and Skills overall this is to make the game more atmospheric, and combat more impactful. > Fixed an issue with Pet's Stats becoming broken (due to a change last patch). > Fixed a filter bug with Vendor Refresh. > Fixed a bug with Battle Blades being unusable. > Fixed a bug that caused Magic Find, Gold Find and Item Quantity to not display properly on Character Stats Sheet.
Cheers, Sam
Sanctum Breach: Rebirth Bug Patch V0.0.5
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :)
> Fixed a bug that caused Stash slots to not refresh (colour change) when the Player attributes increase. > Fixed a bug where Thunderstorm was leeching too much Life. > Increased the initial Radius of Lacerated Soul (last point ends up being the same). > "Ticks" now apply instantly. > Improved text consistency for Basic Attacks. > Improved the way Ailments are handled. > Players can get the "Kill Rattlebones" quest sooner, this is an attempt to fix the rare bug in which players don't receive their domum scroll. > Fixed a bug with Life on Hit and Mana on Hit (from items, not skills). > Quest items now vanish on collecting them. > Fixed an error in Elemental Blow's wording. > Decreased the aggression radius. > Improved Basic Attack accuracy when not using Shift. > Adjusted Affix values on items: "More Damage/Resistance values nerfed and removed from the pool until tier 9. "Resistance" values buffed. "Life Regen" buffed. "Life" buffed. Various other tweaks. > The Pause Menu can now be closed with Escape. > Updated some Quest Text. > Fixed a bug that caused Lutdrog to not have Quest Icons above his head. > Added Shatter SFX (this occurs when a Frozen enemy dies). > Added a Waypoint to "The Lonely Beach". > Added a "Clear Filter" option to the Vendor. > Adjusted SFX spikes in "The Hidden Tomb of Raz'Bal". > Increased Gold Cap to 1 Billion up from 1 Million.
Cheers, Sam
Sanctum Breach: Rebirth Bug Patch V0.0.4
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :)
> Dummy stopped being a Dummy and went rogue chasing the player around the map. This was a bug. > Fixed a bug that enabled Crafting of items and not removing the resource. > Added a missing % to Magic Find on items. > Added a missing % to Increased Chaos Damage. > Fixed a bug that caused T-Posing when equipping a Wand. > Reduced brightness of Fragment lights. > Added 2560x1440 support. > Waypoints now reactivate faster and don't show the "unlock" text more than once. > Fleet Feet Buff is now removed when you unequip the item. > Gladiator Stance can no longer proc itself. > Gladiator Stance can lo longer proc from Ailments. > Fixed a bug that caused the explosion from Nether Grasp to have a 100% chance to occur on enemy death. > Removed "Base Attack Speed" from the Affix pool for Spellcaster Weapons. > Increased the basic attack range for Bows and Wands. > Fireball can now be cast with just a Wand equipped. > Fixed a bug with Death Cycle that was causing it to proc more frequently than intended. > Fixed a bug that caused Empower to not be removed. > Fixed a bug that caused Touch of Flame vfx to persist. > Fixed a bug with Fields of Despair and Tunnels of Anguish Waypoints that caused the player to sometimes fall below the world. > Improved collision in Valley of Death. > Angarms Charge and Battle Charge can no longer overlap instances of their own Skills. > Fixed some pathing issues when using Battle Charge. > The Movement Speed and Area of Effect clamp is now applied directly to Character Stats, but can be overcome by Skills such as Battle Charge and Modifiers to Skills (such as AoE passives). > You gain 3 Skill points per level up until level 45 (up from level 30) and 2 points up until level 65 (up from 60). > Fixed a bug that allowed the player to use Scholar's Portal to skip conent when changing zones.
Cheers, Sam
Sanctum Breach: Rebirth Bug Patch V0.0.3
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :)
> Fixed a bug that caused Proliferation to reduce Cooldown with Wisdom stacking (this was left over from an old effect). > Fixed a bug that caused a couple of skills to have a "movable" damage location, whilst the vfx was static. > Fixed a bug that caused Skills to not activate with a Wand (if the requirement wasn't met by a Foci). > Made Fragments shinier so they are harder to miss. > Increased Vendor Reset cost. > Fixed a bug that caused Difficulty Selection menu to become unresponsive. > Fixed a bug that caused Enemies to not seek the Player if they had a Pet active. > Increased the aggressiveness of enemies. > Enemies will now call each other to the fray (meaning they hunt you from further away when in combat with their kin). > Reduced the chance of bonking a Waypoint Statue on the head when teleporting to them. > Further improvements to Pet Spawning.
Cheers, Sam
Sanctum Breach: Rebirth Bug Patch V0.0.2
First of all, thanks to everyone who has already purchased the game and/or provided feedback!
Secondly, here is some changes :)
> Fixed a bug that was causing some Skill Upgrade issues on Elementalist (this went further into the tree than I initially thought, apologies for that!). > Reduced the SFX volume for Crows. > Attempted, once again, to fix the crash when entering "The Lost Ruins of Oslan". > Fixed a bug that caused the player to sometimes spawn on top of the Mountain Pass Waypoint statue. > Added missing Portal Icons to the Mountain Pass minimap. > Attempted to fix a rare bug in which the player would not receive the Domum Scroll from Henrik. > Increased the size of the pathway in places for Mountain Pass to attempt to prevent hapless adventurers from falling off! > Reverted a change to Crafting that should fix any issues with Materials not being consumed and bugs related to Crafting. This does mean that Crafting from Stash has been disabled for now - Materials must be in your Inventory.
Cheers, Sam
Sanctum Breach: Rebirth Bug Patch V0.0.1
First of all, thanks to everyone who has already purchased the game and/or provided feedback!
Secondly, here is some changes :)
> Fixed a bug that caused Elementalist Mage Tree to have issues when leveling up certain skills. > Fixed a crash related to returning to Domum Forest South via Domum Forest North. > Increased the size of the Close button at "End of Act" UI elements. > Improved accuracy of the portal icon on the Overgrown Ruins Level 1 minimap. > Added "Use Desktop Resolution". > Added multiple Resolutions including Ultra-Wide resolutions. > Slightly reduced fog in Mountain Pass and Fields of Despair. > Slightly increased the attack range of Basic Attacking, this will improve the fluidity of the attacks. > The God Tree is no more, Rest in Barky Pieces.
Cheers, Sam
Sanctum Breach Rebirth: Early Access Release is Live!
It's been a long and arduous road to get the game back to this stage, and I am really happy with how it has turned out.
When the original Sanctum Breach left Steam, shortly before making it into Beta, I thought that was the end for the game until a few months went by and I realised how much I missed working on the project and interacting with the player base.
I felt I owed it to everyone who had supported the development of the game to release something bigger and better than before, and to also offer it to them for free.
With that in mind, I have tried to reach as many people as I could prior to release and give them their keys to Sanctum Breach: Rebirth, however, if I have missed you please contact me at sanctumbreach@hotmail.com with proof of purchase (just a screenshot of the game in your library will suffice).
I don't want to ramble too much, so I will wrap it up here by saying: thank you for sticking by me over these rocky months and I hope together we can move forward and build an awesome ARPG that we all want to grind in for years to come!