Fixed issue with the Pre-fab Editor. It shouldn't crash now
Added Sword Cave to the map
Master Blade
Added Master Sword Blade Location to map
Bug fixes
Issue with launcher Fixed
Fixed an issue with the launcher trying to run Sand_Alpha.exe instead of Sand Alpha.exe
Build 0.8.13 - Update
Change Log 9/6/24
Added the ability to drag out and build floors, walls, and roofs.
Did some internal changes to make the game more stable
Improved some dev tools to create levels/rooms faster
Finished the maze layout, just need to populate it with goodies.
Update 8/24/24
A button was added to fix/reset maps. Use this if you have bugs; this won't delete important things.
Made it so you can only have 2 followers follow you at a time. You can wear the crown to get 3.
Slowed down everything that moves (except projectiles) to make the combat feel smoother. See if you like it better. If you hate it let me know. The speed is set to 75% of what it was.
Updated a few sprites and fixed some text boxes.
I am still working on the next chapter.
Patch NOTES
Hey, it has been a while! Expect some more updates coming up for the third chapter. I am now hard at work making the largest section of the game so far and it is a little more work than I thought it would be. Some of you might know I had some health issues at the beginning of the year and had to pause the actual production of the game (though I was still working through it in my mind (: ), but I am ready to start putting more updates out. I am fine BTW.
The section coming out is a large maze complex of interconnected caves. I am also working on the Anura race (frog people), which will inhibit the mountains and irradiated waters. Of course, those who have been around for a while know that art (for me) takes a lot of time. Programming I can do... art is getting faster?
Anyway here are some things I remember working on and are in the update:
Chairs, beds, and a few other things are now 4-way rotatable. If you think of others that should be able to be rotated in four positions let me know and I'll work them in.
After each major chapter unlock (Humans and Karkadann) you will unlock a new building menu that gives you unique buildings (ex: adobe buildings). I'll work on adding a few more things to these menus.
So many other things I am excited to show you but aren't viewable yet because they are in the new chapter.
Minor bug fixes and such and probably a lot I forgot.
Thanks again you guys for being patient with me :)
Sand: A Superfluous Game - EA 0.8.11
Finished missions for Act 2
Added new weapons (MG and Laser Rifle)
Re-wrote some backend stuff. Should help me build things quicker.
Added a new cave-style roof that turns off lights when entering. Might make this the default for all roofs?
Many locations added
Improved the AI for rhino enemies. Still need to work on this.
Initial Update to current Stable Build
More coming later but I need to test it. The upcoming build will complete the ACT 2 main story. I will then focus on a few side missions I would like to add before moving on to the 3rd ACT.
Thank you all for your patience as I navigate my new family structure :)
Fixed an issue with church
Fixed an issue with the holy relic not appearing in the church.
Merchants and two 'new' weapons
Change Log
Added a merchant to the game which is actually a new location.
Merchants sell gear.
I'll probably also add merchant booths in other places.
Added a metal boomerang and bow. More damage and range.