I've been working on an update for Sandbox Showdown. I'm building the game with Unity Development, and earlier this year, I ran into some difficulty with their software due to Unity losing support from a company that provided code to their library handling textures and rendering.
Having utilized this code for setting my skin textures and clothing models, I had to look go through various code removing it and looking for alternatives.
Since I couldn't release a patch until reworking several pages of code, I decided to work on it over time while learning betters ways to code.
I hope you guys are having a bit of fun with it, and I since I'm a one man operation, it's taking me a little bit to get an update out.
-Deejay
Patch v0.51
Hey everyone. Fixing a few goofs that were released in the last version, including a bug where the player Volume preference was set to 0.
Here we go.
PATCH NOTES v. 0.51
--Fixed--
Music should be on by Default.
Audio should be 100% by Default.
Heroes respawning would sometimes get stuck flopping around the ground indefinately.
Heroes attacks getting stuck after a Revive.
Raptors would 'melt' after dying. Into a gooey pile of Raptor parts.
Decreased distance zoomed-in when entering vehicle.
Slightly higher resistance to stumbling. Slightly.
Typos in the Hero Select Screen.
Adjusted Fly Cam speeds and rotations.
[I]NEW FEATURE:[/I] The Fly Cam (Default Hotkey J) can now lock onto a target enemy or hero body, even while time is stopped. Press E to lock on during Fly Cam Mode, and E again to unlock. Great for screenshot.
--HEROES--
Lil Pete's Knockback ability was, while hilarious, keeping him from moving and not really doing anything.
Adjusted several attack animations, sound effects, and speed.
Heroes selected customization options should now display correctly in-game.
If you guys have any requests, questions, comments, FEEL FREE to comment or post in the Community. I'm happy to chat when I get the chance.
-Deejay
Releasing 0.5v Today
Hey, DJ Here. Currently fixing some HUD issues and collision monitoring things to help stabilize the game just a little bit. Stay tuned!