Sands of Aura is part of Freedom Games Publisher Sale!
Hi everyone - if you were thinking about getting the game, now is a great time to do so.
The game will be 40% off from April 15th through the 22nd!
Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on!
We're thrilled to announce that Sands of Aura is now available in 8 new languages German, Spanish, French, Japanese, Korean, Portuguese, Russian, & Simplified Chinese.
Thank you for your patience as we worked diligently to bring support for these languages! The wait is finally over!
In addition to this extensive localization, our latest patch introduces quality-of-life improvements and bug fixes. A big shoutout to our amazing community for providing valuable feedback and helping us identify and address these issues. Your support helps make Sands of Aura the best version of itself.
Explore all the details in our latest patch notes below.
1.01.23 - Patch Notes
QOL Improvements
Reduced Maveths Earth Drain health lost per tentacle.
Reworked Bright Talisman, you should now have normal lantern light at all times and even brighter lantern light while holding the block.
Added SFX when proccing the dual wield haste effect.
Made improvements to where loot is dropped from enemies and chests.
Delayed the invulnerability period for the Spearman Ferrum when they do a jump attack so they can still take damage until they've fully jumped away.
Made adjustments to the Hashara Princess's behavior to reduce the chances that she jumps off of the boss arena.
Added ground indicators on players when the Hashara Elite is about to execute an aerial attack on them
Normalized damage and charge duration across all fighting styles for charge attacks so that charge attacks feel consistently powerful and effects that proc from charge attacks aren't more or less powerful for different fighting styles.
Added new VFX and SFX for charge attacks.
Improved players' hit reaction when being hit while blocking to give more feedback.
Added the ability to instantly turn toward the direction of input at the beginning of a dodge attack allowing actions like quickly dodging forward and attacking backward.
Added a delay to when the damage starts and reduced the knockback force for the Feral Ferrum whirlwind attack.
Re-worked dagger head effect to now increase damage done by DOT effects.
Enabled sprint toggle functionality. The player no longer needs to hold the sprint button to continue to sprint.
Updated the location of the storage chest by the Starspire Refuge forge so it better lines up with the upgraded forges.
Added option to disable camera shakes.
Added option to inverse the camera pitch controls.
Increased the size of the text for the large option and expanded the UI elements further to accommodate the change.
Added a time played to the save file to help tell which save is which. ( Old saves will start at 0:00 but any new time played will add to it).
Bug Fixes
Fixed various crash bugs and crash on exit bugs.
Fixed bug causing Battletrance effect to proc even when an attack is blocked.
Fixed bug causing VFX for frost block to remain on screen if your block was consumed by the Ferrum Sentinels Silence AOE.
Fixed bug causing heal to occur when exiting a menu if it was bound to the same key as the back button.
Fixed various environment traps and hazards that were dealing damage without making any sounds.
Fixed soft-lock that could occur at the Tupi's Grotto docks if the game closed mid-dialogue after defeating Ubaani.
Fixed a bug that would crash the game if the character was still spinning in the character creator when the game was launched.
Fixed a bug that had the top and bottom cursor navigation inverted for the world map when approaching the edge with the controller.
Fixed a bug that could crash the game if a key that could not be found was used for menu navigation and was trying to be accessed for the image.
Fixed a bug that would keep the extra notches of spellblade on the UI after the spell dancer talisman was removed.
Fixed a bug that could cause a crash when inspecting a quest that the player completed from time passing, there was not always text data for those conditions and now has a fail-safe.
Made an alteration to fade effects for story transitions to not pop the UI in and out for a split second.
We will continue to monitor your feedback and continue to work to make improvements to Sands of Aura. If you haven’t already, please join our Discord, follow us on our Socials, and please leave us a Review on Steam to let us know what you think!
Thank you for playing! - Chashu Entertainment
Explore Sands of Aura in 9 New Languages
Hello Knights!
We're thrilled to announce that Sands of Aura is now available in German, Spanish, French, Japanese, Korean, Portuguese, Russian, & Simplified Chinese.
Thank you for your patience as we worked diligently to bring support for these languages! The wait is finally over!
In addition to this extensive localization, our latest patch introduces quality-of-life improvements and bug fixes. A big shoutout to our amazing community for providing valuable feedback and helping us identify and address these issues. Your support helps make Sands of Aura the best version of itself.
Explore all the details in our latest patch notes below.
1.01.23 - Patch Notes
QOL Improvements
Reduced Maveths Earth Drain health lost per tentacle.
Reworked Bright Talisman, you should now have normal lantern light at all times and even brighter lantern light while holding the block.
Added SFX when proccing the dual wield haste effect.
Made improvements to where loot is dropped from enemies and chests.
Delayed the invulnerability period for the Spearman Ferrum when they do a jump attack so they can still take damage until they've fully jumped away.
Made adjustments to the Hashara Princess's behavior to reduce the chances that she jumps off of the boss arena.
Added ground indicators on players when the Hashara Elite is about to execute an aerial attack on them
Normalized damage and charge duration across all fighting styles for charge attacks so that charge attacks feel consistently powerful and effects that proc from charge attacks aren't more or less powerful for different fighting styles.
Added new VFX and SFX for charge attacks.
Improved players' hit reaction when being hit while blocking to give more feedback.
Added the ability to instantly turn toward the direction of input at the beginning of a dodge attack allowing actions like quickly dodging forward and attacking backward.
Added a delay to when the damage starts and reduced the knockback force for the Feral Ferrum whirlwind attack.
Re-worked dagger head effect to now increase damage done by DOT effects.
Enabled sprint toggle functionality. The player no longer needs to hold the sprint button to continue to sprint.
Updated the location of the storage chest by the Starspire Refuge forge so it better lines up with the upgraded forges.
Added option to disable camera shakes.
Added option to inverse the camera pitch controls.
Increased the size of the text for the large option and expanded the UI elements further to accommodate the change.
Added a time played to the save file to help tell which save is which. ( Old saves will start at 0:00 but any new time played will add to it).
Bug Fixes
Fixed various crash bugs and crash on exit bugs.
Fixed bug causing Battletrance effect to proc even when an attack is blocked.
Fixed bug causing VFX for frost block to remain on screen if your block was consumed by the Ferrum Sentinels Silence AOE.
Fixed bug causing heal to occur when exiting a menu if it was bound to the same key as the back button.
Fixed various environment traps and hazards that were dealing damage without making any sounds.
Fixed soft-lock that could occur at the Tupi's Grotto docks if the game closed mid-dialogue after defeating Ubaani.
Fixed a bug that would crash the game if the character was still spinning in the character creator when the game was launched.
Fixed a bug that had the top and bottom cursor navigation inverted for the world map when approaching the edge with the controller.
Fixed a bug that could crash the game if a key that could not be found was used for menu navigation and was trying to be accessed for the image.
Fixed a bug that would keep the extra notches of spellblade on the UI after the spell dancer talisman was removed.
Fixed a bug that could cause a crash when inspecting a quest that the player completed from time passing, there was not always text data for those conditions and now has a fail-safe.
Made an alteration to fade effects for story transitions to not pop the UI in and out for a split second.
We will continue to monitor your feedback and continue to work to make improvements to Sands of Aura. If you haven’t already, please join our Discord, follow us on our Socials, and please leave us a Review on Steam to let us know what you think!
Thank you for playing! - Chashu Entertainment
Hotfix Patch 1.01.10
Patch Notes
Fixed an unaccounted for state at The Colossus of Radiance.
Fixed issue that’s would cause vertical camera rotation to lock during “A Natural Effect”.
Fixed toggle option for sprint/dodge key binding being inverted.
Fixed toggle option for large text mode being inverted and being applied to the wrong text.
Added a separate queue system for activating spellblade while performing other actions allowing a smoother flow of using spellblade during combat.
Fixed bug causing Spellsword armor effect to sometimes grant spellblade charges but not activate them.
Rebalanced Alaira's damage in Hard Mode, it was unintentionally too high.
Increased damage values for spellblades across the original 20 levels
Added 20 more levels to spellblade to allow players to invest more into spellblade style builds
Greatly increased damage bonus given by spellblade runes and increased max bonus to 300%
Fixed edge case where existing saves could have hard mode only enemies in normal mode by returning to a previously visited island
Hardmode Update & Winter Holiday Sale!
Hello Knights!
From our team to you, we wish you a Happy Holidays and a Happy New Year! In celebration of the festivities, our team has worked hard to develop our new feature: Hard Mode (previously described as New Game+). We are proud to announce that this feature is officially live. Hard Mode is Here!
Sands of Aura will also be available for a discount between Dec 21st, 2023 - January 6th, 2024!
New update, a holiday sale, it is certainly a time for cheers!
We also wanted to take this moment to provide a quick update on Localization. We are still working on providing translations for Sands of Aura as soon as possible. Our current target is in the middle of Q1 of 2024, as we begin quality testing at the start of the New Year! We will continue to update you as we can.
We appreciate your patience during this time as we work to provide you with a quality experience in the language of your choice.
What is Hard Mode?
Once players have completed the game in normal mode you will be given the option of continuing your save file in Hard Mode. Here are some things that players can look forward to when continuing their journey into Hardmode.
Players will retain all their equipment, talismans, and crafting knowledge but the rest of the world will reset
All enemies will be scaled up to provide a challenge for a player with high-level gear
Enemy placements and compositions have been adjusted all around the world
Resources will be more plentiful allowing you to try new builds and playstyles more easily
New achievements will be available for defeating bosses and completing the game in Hard Mode
Along with this new feature we have also taken significant strides to improve clarity in quest dialogues, quality of life changes, and fixing issues we may have missed along the way. You can read all about our update in the patch notes below!
Version 1.01.09 Patch Notes
General
A new mode has been added to the game to provide an extra challenge for the toughest of Remnant Knights.
Added achievements for defeating each boss in Hard Mode as well as completing the game in Hard Mode
Updated the Heavy Attack and Parry tutorials to match the current functionality in game
Added a Weapon Swap tutorial
Felker will now warn you when you reach the edges of the playable world
Added 2 Bells to the Pillar of Entropy.
Fixed issue that could cause enemies that are supposed to die in cutscenes to survive and awkwardly stand around afterwards.
Fixed an issue that would cause Galina and Mellie to spawn on top of each other at the shop in Starspire Refuge.
Fixed issue that would cause one-shotting the festival statue to give you the lowest reward tier, rather than the highest.
Fixed issue that prevented the Flare Forge storm's kill volume from triggering under certain conditions.
Fixed issue that caused the Flare Forge storm VFX to remain active if you fast traveled from within the storm.
Adjusted player position after entering Malek’s Menagerie to ensure that the camera is not clipping into the wall or floor during Ceza's intro conversation.
Added missing kill volumes in Black Rot Chasm.
Slight geometry adjustments near the Black Rot Chasm boss arena so that some out of bounds areas no longer appear traversable.
Fixed issue that would cause the Ishular fountain puzzle to lock if the game was saved while a piece was rotating.
Added prompt to teleport to the bottom of Atnael's boss room after defeating him (you can also just jump if you'd like. Fall damage is disabled on that drop!).
Improved performance in Crumbling Basilica by adjusting how the hordes of Deprived are spawned.
Slight color adjustment to the Ruined Settlement flowers to help differentiate them from Starspire's flowers for quest clarity purposes.
Fixed issue that would leave a tiny Aura spawned at Ruined Settlement.
Quests
Updated and added journal entries for better clarity on some quest steps.
Added additional clarifications to quests to indicate where NPCs are located within Starspire Refuge.
Added a prompt before entering Ishular if any sidequest chains that will fail are active.
Fixed an issue that could cause "An Honored Bond" to not trigger after completing Radix Stronghold.
Fixed a case that would cause Sir Gideon to not properly save his location during "A Fruitful Experience", resulting in a soft-lock.
The player will no longer be locked out of one of the Coveted Fragments in Flare Florge if you die or fast travel out of the Erudition Phantom encounter.
Minor adjustments to the sequence of events at Flare Forge if you side with Pleonexis to prevent potentially skipping the quest reward.
Adjusted the appearance of the secret wall in Lost Laboratory during “Remains of Redemption” to be slightly more distinct from other walls.
Fixed issue that would cause Hillson to stay in his state from "The Festival of the Spire" even after completing the quest.
Fixed soft-lock that would occur during “Scions and Succession” after defeating the Hashara Princess if you died or respawned before picking up the Abeyant Ovum and/or Rakky's Sigil.
Fixed state that would cause Kauzzum to become invulnerable during his boss fight in “What Lies Ahead”.
Updated interactions with the Ishulari Giant to add additional clarity on the source for the Broken Astrolabe.
Updated progression of "In Search of Providence" to clear up confusion on how to activate the elevator in the boss room.
Reworked progression at the Colossus of Radiance to still allow the puzzle to be solved if "A Fortunate Gesture" has failed.
Fixed sequence break during “A Fortunate Gesture”.
Fixed state that would cause Calder to not spawn in Crumbling Basilica after completing “In Search of Providence”.
Alaira can now be found at the Crumbling Basilica if you reach the endgame without completing her quests.
Added additional dialogue to Mentes to warn players of the consequences of visiting Aura at the Ruined Settlement before speaking with him.
Fixed state that would cause Mentes to try and summon the player even after a point of no return was reached.
Items
The Bellwether Key will now be removed from the player's inventory once it has no more uses.
Adjusted conditions so that the Broken Blade can no longer be picked up after completing "A Smile of Hatred".
The Ferrum Helms collected during "A Smile of Hatred" will now be removed from your inventory upon completing the quest.
Updated Hirath's Sigil to use the correct version of the icon.
Quest items from "Scions and Succession" will now be properly cleaned up so that they no longer remain in your inventory after being used.
Fixed issue where Rakky's Sigil and Hirath's Sigil were not removed from the player's inventory after completing “A Natural Effect”.
Lore items will no longer despawn at The Colossus of Radiance before the puzzle is completed.
Disabled certain items that could soft-lock progress if used during the final boss encounters.
Changed wording on Stalwart talisman to clarify its functionality
Changed functionality of Dust Fall talisman to negate any fall damage that wouldn’t have killed you if you were at full health
Removed parry damage bonus from 1 Handed Stabbing fighting style description as it was outdated
Fixed bug causing Spellblades to not be upgradable if you had the exact required amount of glint
Rebalanced the value provided by armor and health runes to require more investment to hit the cap for those stats
Changed Galina’s inventory upgrades to sell large quantities of lower tier Sacrumite once she begins selling limited quantities of higher tier Sacrumite
Removed the ambient sound from the Radiation pommel effect
Increased the damage percent gained from the Assassins armor effect
Changed wording on Assassins armor effect to clarify its functionality
Dialogue
Added additional clarification to Furn's dialogue during “Remains of Redemption”.
Fixed issue that would cause Calder's dialogue to try and trigger even if he wasn't present at Ishular.
Fixed state causing Pember's endgame dialogue to fail to play, which would cause the player to become rotation-locked until another dialogue was started.
Enemies
Fixed bug causing Deflectors armor effect to negate all damage from Einar’s frost orb projectiles
Changed functionality of the Hashara Princess handmaids to spawn only once but be tougher to kill during the Hashara Princess boss fight
Reduced damage of human enemies special attacks
Atnael will now move to the center of the platform before performing his scythe pull in attack
The Hashara Hive Guard will now destroy his rock walls if he loses his target and doesn’t gain a new one within a specific duration
Made improvements to the Melgom boss fight
He ensures he is on the platform and not very far from the player before performing his curved laser attack
He teleports to the center of the platform and performs a callout as he begins his cosmic collapse attack
The portals that appear in the arena won’t automatically teleport the player if they spawn on top of you. They also have a spawn visual effect for 2 seconds before becoming active
Made improvements to the Maveth boss fight
Fixed bug causing Maveth to teleport outside his arena in rare cases
Changed functionality of his spawn tentacles attack to each tentacle reducing the players max health but also generating corruption for them
Removed his push back attack
Added a new arena wide mechanic where waves of corruption will spawn from the corruption pools around the arena and travel across the arena damaging the player if they touch them
Updated animations and models of the following enemies: Swordsman Husk
Attack combo 1
Attack combo 2
Lunge Slash
Sprint Slash
Rapid attack
Spearman Husk
Quick jab
Slow Stab
Shield Bash
Ferrum Swordsman
Double Slash
Gourd Claw
Claw Attack
Attack Combo
Hashara Elite
Lunge attack
Maveth
Tentacle idle
Tentacle thickness
Tentacles emerge and vanish
Interface
Added more info to Save slots for hard mode
Added an option to increase the size of text in the gameplay options
Added an option to have a separate button for dodge and sprint
Made a change so that the quest updates and item displays or other pop-ups don't overlap
Added the current equipped weapons to show on the combat HUD and give an indicator of which weapon is currently active in the inventory
Added a Randomize button in character creation
Updated a few armor textures that had some visual issues
Added the name to NPC’s on the interact UI so you can see their name before entering the dialogue.
Added a link to the wiki on the main menu
We will continue to monitor your feedback and continue to work to make improvements to Sands of Aura. In the meantime, we hope you enjoy what we have worked on in this update. And if you haven’t already, please join our Discord, follow us on our Socials, and please leave us a Review on Steam to let us know what you think!
Thank you for playing! - Chashu Entertainment
Sands of Aura OST Release! & A Mini-Update from Devs
Hello Knights!
We have heard countless praises for the music heard throughout Sands of Aura, and we have a surprise for you today!
Along with the release of the OST, we have a mini-development update from the team behind Sands of Aura!
Localization
We are still in the process of translating Sands of Aura for you. Here are the expected languages that will be supported in a future update:
Spanish
French
German
Brazilin Portuguese
Russian
Simplified Chinese
Japanese
Korean
We have yet to determine a release date for the localization but we promise you we are doing everything within our control to get this update out as soon as possible!
New Game+
The development team has worked on a plan to release our version of a New Game+. It is currently in the early stages of testing, and we want to ensure it performs as intended.
In the early stages, the design (subject to change) is as follows:
Upon completing the story of Sands of Aura, players would have the ability to convert their save file to begin their New Game+ playthrough.
In New Game+, players will be able to retain:
Glint
Any Armor and Weapon in their inventory and on their character
Any Talismans and Tailsman slots unlocked
Any Codexes and Pommels unlocked
Spellbook and levels unlocked
The content will be balanced around the notion that players have high-level gear. Certain enemies will be replaced to present more of a challenge when traversing the islands, enemies and bosses will have their stats adjusted, and item drops will be scaled up as well.
There is still a lot of work to be done, but we are excited for our players to take on these new challenges and explore new choices.
We look forward to releasing this feature in late Q4 2023 or early Q1 2024.
The team at Chashu Entertainment is extremely excited to get these new features and updates out to you as soon as we possibly can. In the meantime, please join our Discord and follow us on our Socials for additional updates later. And if you haven't already, please leave us a Review on Steam to let us know what you thought!
Thank you for playing! - Chashu Entertainment
Patch 1.00.50
Patch 1.00.50 Change Log
Fixed rare issue that could cause characters to disappear on islands if player died while they have a non bell rest point.
Fixed rare issue that could cause loot drops to fail to drop any items.
Fixed bug causing Blade Dancer talisman to not work.
Fixed issue that would cause Furn to not accept the Modest Black Book under certain conditions.
Fixed missing shadows on players weapon handles.
Fixed bug causing health bar to not update correctly when player has a damage shield and they are adding to its health.
Fixed bug causing health bar not to start at proper value when player is using Wilgrams Whiskey effect.
Fixed bug not allowing player to upgrade spellblade when they have the exact required glint.
Fixed description of the one handed stabbing fighting style.
Fixed description of the Stalwart talisman.
Fixed description of Ferrum weapon head codex.
Fixed bug causing human NPC's not to deposit loot directly into players inventory if they died from falling out of bounds.
Patch 1.00.49 & What's Next...
Hello Knights!
For the past week, we have been on cloud nine with the support and love Sands of Aura has been receiving. Thank you so much! We just have so much gratitude for you all.
We were on and maintained our position on the exclusive “New & Trending” list on Steam because of your support! We have seen an explosion of activity in our Discord and Steam Discussions. There was a massive spike in active players and reviews! All of this just made our hearts feel so full. Thank you all so, so much!
While Sands of Aura is considered fully released, it does not mean our work is done. The Dev team is actively paying attention to all of the suggestions, feedback, reviews, discussions, bug reports, and just the overall passion during this past week. And we will continue doing more of the same. So while we won’t be able to address every single comment, we are actively working on everything our small team can tackle in the most timely manner possible! We thank you for your patience during our maintenance and updates.
Today we are updating the game to Version 1.00.49. This patch includes numerous fixes, updates, and suggestions made by you, the players. We are listening, so please join the Discord to let us know what you think, and if you haven't already please consider leaving us a Review on Steam! It greatly helps a small indie studio, like ourselves, and it helps us improve the game for you.
So what’s next?
Localization
We have mentioned this in the Version 1.0 Release announcement and our Discord, and we want to address this again.
Chashu Entertainment is actively working on a future localization update. While we regret the fact that we were unable to provide localization in Version 1.0, it is a feature we want to provide for our players.
More details on a localization release date will be provided once we can. Thank you for your patience while we work to improve Sands of Aura for you!
New Game+
The team has heard a significant demand for this feature, and it is a feature the development team wants as well! We have begun planning and developing a New Game+ system that the team believes you will be excited about!
There is a significant amount of work and testing involved to ensure this system works as intended and that it will be a fun experience for our players. For now, we will hold the details on this feature a little closer to heart, but we are excited to implement New Game+ soon!
Original Soundtrack and Digital Artbook
There has been such massive support and love for the music in Sands of Aura.
We are pleased to announce that we are creating a Sands of Aura OST that will be available on Steam! We are also working on compiling a Digital Artbook!
More details and dates on both of these products will be available when we can provide them.
The team at Chashu Entertainment is extremely excited to get these new features and updates out to you as soon as we possibly can. In the meantime, please join our Discord and follow us on our Socials for additional updates later. And if you haven't already, please leave us a Review on Steam to let us know what you thought!
Thank you for playing! - Chashu Entertainment
Patch 1.00.49 Change Log
Gameplay
Added ability to auto-attune spellbook if learned with no attuned spellblade types.
Increased damage bonus and proc chance for Bloody Mess pommel effect.
Increased damage bonus for Hallowed Ground pommel effect.
Enemy
Adjusted AI for Ishular Knight to give more opportunity for the player to attack. Slightly reduced their damage.
Fixed bug causing Ishular Knight eyes to not animate properly.
Fixed bug allowing the Feral Ferrum in Starspire Cavern to respawn under certain circumstances.
Made adjustments to VFX in Ubaani boss fight to improve performance for lower-end hardware.
Quest
Navae will now remove additional copies of the Book of Scripture from your inventory when completing "Ashes and Dirt".
Yilda will now remove additional Copper Coils from your inventory when completing "Out of Commission".
Galina will no longer sell the Book of Scripture and Copper Coil after their relevant quests have been completed.
Updated text on the Festival Emblems so that they now mention the correct character to trade them with.
Item
Changed description on Well Suited talisman to increase clarity of effect.
Fixed description of Tackling armor effect saying it stunned instead of staggered. Functionality remains the same.
Fixed bug causing Furn to sometimes regenerate items that should only be generated once.
Adjusted quantities of all tiers of sacrumite that Galina can stock to increase the availability of lower-tier resources and make it easier to level up new weapons & armor.
Increased Sacrumite Ingot costs for upgrading weapons and armor to level 20. Costs were unintentionally too low causing an imbalance between chunks and ingots available to the player.
Fixed missing loot table for some Ishular Wheelwrights. [
} Fixed bug that could cause Rakky's Sigil and Hirath's Sigil to remain in players inventory after the were used.
Updated Hirath's sigil to use the correct version of the icon.
Environment & Islands
Doubled the spawn rate of the moving buckets in the Flare Forge.
Flare Forge moving buckets are 25% faster.
Players knocking into pipes/trees/grates on the moving bucket rides has weakened their structural integrity and has been destroyed.
Added track to make the jump up from the Ferrum armor chest easier in the Flare Forge.
Adjusted collision on the stairs in Starspire and the Ruins of Hurwell.
Adjusted collision of the catwalk in the library of Radix Stronghold.
The residents of Starspire have filled in the gaps around the main Starspire docks.
Added a shortcut ladder near the Starspire Refuge merchants to allow quicker access to their shops.
Fixed an issue that would cause the Flare Forge storm to not properly reset if you were killed by a lightning strike.
Fixed an issue where the floor could be between the camera and the player, blocking the view of the player in the sunken tower.
Fixed collision issues on stairs in the Cinderhold, Starspire, Ishular, black rot chasm, and Melgom’s Cavern.
Added more loot to a secret location in the colossus of radiance.
Interface
Quests will no longer have a strikethrough.
Removed Disabling the button on item crafting when an item hits 20 it would prevent navigation.
Fixed Runecarver changing item selection with the mouse making it hard to remove runes.
Added SFX to the spell upgrade menu when doing actions.
Changed focus location when opening the spellbook to first select ‘Attack’ to attune the weapon.
General Bug Fixes
Fixed crash on exiting that could occur for attackable comps.
Fixed bug that could cause elevator sound to get stuck playing.
Fixed multiple typos and grammar errors throughout the game.
Fixed Alaira’s armor so that her cloak doesn't go through her skirt.
Fixed bug that could occasionally cause Galina to be standing at her shop when she wasn't supposed to be anymore.
Patch 1.00.48 Hotfix
1.00.48 Change Log
Fixed instances of collision the player could get stuck on at The Cinderhold
Removed damage area from forges in Starspire Refuge so players don't die while forging.
Fixed collision at Radix Stronghold that allowed player to walk onto the sand ocean.
Disabled ability for new stacks of echo bells to be stored in storage chest.
Fixed rare crash that could occur when executing a special attack
Moved the Main menu button to the bottom of the options in the player options menu to help with visibility
Removed the toggle boat sailing options in gameplay as the boat no longer works in the way where that option does anything.
Added an Unlimited frame rate option to the graphic menu
Updated how the keybind menu closes, in a certain situation the graphics for changed keybinds would not update properly depending on how you exited the menu
Removed an issue that would keep the Tutorial journal on screen
Fixed an issue that would make the menu wheel enabled and not greyed out at times when it should not have been possible.
Fixed a bug that could cause UI elements to get stuck on the screen after dying.
Fixed issue that could cause the quest "Sigils of the Forsaken Gods" to become blocked when triggering events in a certain order.
Fixed issue causing the quest "Sigils of the Forsaken Gods" to not show the correct quest step before one of the final bosses.
Added missing VFX to melgom teleport attack
Fixed floor collision in area of Colossus of Radiance that was getting player stuck in falling state.
Fixed issue causing player to get stuck on Resonance bell in Starspire Cavern
Patch 1.00.47 Hotfix
1.00.47 Change log
Fixed crashes occuring when trying to add/remove runes from armor.
Fixed crash occuring when using non QWERTY input devices.
Fixed crash that could occur when loading into an island.