It's once again that time of the year, and after seeing the overwhelmingly positive reaction from all of you over our 1.0 release, we wanted to give you all something special before we started to go on vacation for the holidays.
So, keeping with the holiday spirit, we decided to give FICS*MAS a bit of the 1.0 treatment which means all the previously released FICS*MAS content should now be looking and playing better than ever ! What this boils down to is that there are new surprises for all of you to unlock, explore and enjoy!
If you would like to see a small teaser of what FICS*MAS is, take a look at this video from our community managers:
The FICS*MAS event will be available in the 1.0 and Experimental versions of the game from December 1st 2024, until January 18th 2025! As always, we want to make sure no one feels pressured to rush their FICS*MAS projects while also dealing with work or the holidays in real life. By letting the event run into mid-January, there should be plenty of time to enjoy all of FICS*MAS even if you pick it up for the first time by the end of December as everything in the Calendar can be unlocked retroactively until the last day of FICS*MAS.
For this year, we’ve also done gameplay updates to the Calendar and MAM FICS*MAS Research Tree to make it easier to progress and prevent soft-locking by losing items, as well as some rebalancing to FICS*MAS-related build costs and item stacks to make setting up the production line more fun.
As for the Calendar, like always, you'll be able to unlock new goodies daily that are crucial for your Pioneering needs as you progress through it. The updates we’ve done to it will be revealed when the day is right for it, quite literally. What’s December without some of that sweet, sweet waiting game?
We could talk in more detail about the new stuff included in this year's FICS*MAS, but considering the nature of the event, we feel like that would be spoiling much of the fun.. So if you want to find out more, download the latest update and check the Calendar in the HUB to get started!
Also!
In case you missed our previous post; with the FICS*MAS update we're also releasing bunch of fixes and optimizations, as well as answering some requests like the ability to copy paste settings on Generators and Extractors. These changes are more general and here to stay, unrelated to FICS*MAS, so if you're curious about those you can read more the changes here:
But that's not all!, Today we have a few highly requested fixes as well:
GAMEPLAY
Reverted the snapping changes when building on the sides of Pillars to allow free placement again
BUG FIXES
Potential fix for a crash when replacing holograms with another (I.e. Replacing Pipe Hologram with a Hypertube)
Fixed a crash when Upgrading Power Poles or splitting a Wire from a Power Pole or Wall Outlets
UI
Fixed incorrect title in Network Errors
LOCALISATION
Updated community translated languages with the latest translations
Updated credits
Merry FICS*MAS everyone, see you again soon <3
1.0 Fixes v1.0.1.0
Hi Pioneers!
Hello again everyone, here’s a big patch with some important fixes that we didn’t want to hold off until later
Some highlights are the fix for a crash on startup for lower spec GPUs which required using the -dx11 command on launch, this should no longer be necessary to do.
Other inclusions are the much requested copy paste setting also working on Generators and Extractors now and some more tweaks to the Clearance Boxes
There’s a lot of crash fixes and some bug fixes like Frame Windows not allowing snapping, as well as plenty of performance optimizations as well as some more options requested by our modding community.
This patch also includes a new setting called “Voice Chat Detection” in the options menu under Audio, this is a setting for Audio Attenuation so you can choose whether external applications or microphone input can lower the in-game volume so everything is easier to hear.
And we’ve also updated the community translations, so Thai language is now added back into the game.
With a big patch like this, there’s some room for unexpected issues so if we introduced anything new please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day!
See you all again very soon <3
GAMEPLAY
Copy pasting settings now works on Generators and Extractors
Clearance Boxes (White Outlines) no longer show up for lightweight buildables (Foundations/Walls) which are built inside of a Blueprint designer
Clearance Box for the Blueprint designer no longer shows if you’re building inside of it
BUGFIXES
Fixed a crash related to Upscalers on lower spec GPUs when using FXAA (CompilePipelineStateTask::CompilePSO)
This was the crash on startup that would require using -dx11 as a launch option for a workaround, using this command to avoid this crash should no longer be necessary
Fixed a crash in Multiplayer when entering a vehicle with another player already inside of it
Fixed Creature Spawners not being visible on Radar Towers
Fixed Creature Spawners being loaded causing performance hitches
Fixed build mode status carrying over when sampling in Multiplayer, meaning you would sample an entire blueprint when trying to only sample a part of it in some scenarios
Fixed Customizer Quick Switch not working for Clients in Multiplayer
Fixed a crash when a player attempts to pause the boombox music before being loaded in all the way. Also safeguarded against other input crashes with the boombox
Fixed a Crash when there is a Failure to open Save game and blueprint files for reading
Fixed white boxes appearing in the compass when Train Stations would be built from Blueprints in some scenarios
Fixed Frame Windows not allowing other buildings to snap to them
Fixed hard drives being voided from drop pods if they are left there and the game is saved and reloaded
Fixed Wires not being upgradable
Fixed issue where MK6 belts would sometimes not transport the proper amount as displayed in the UI and end up clogging
Fixed crash on shutdown related to WWise
Fixed performance issues in huge factories related to Wwise voice starvation
Fixed Power Pole wire splitting dismantling highlight displaying for everyone, it should now only show for the player that is building the hologram
TECH ART
Fixed a few places where the Ocean was clipping
Tweaked the customizer logic for Conveyor belts and Pipelines
Updated Physics of the Cables on the Constructor
Optimizations to the Buildable Subsystem and Tick System
AUDIO
Voice Chat Detection (Volume attenuation) is a new setting under Options > Audio
This setting will reduce the game-volume when input from other applications or from your microphone is detected, full explanation is on the in-game tooltips in the options menu
MODDING
The following command line ini overrides are now allowed
(-CustomConfig= and -ini:Config:[Section]:Value=)
Fixed FFGDynamicStruct missing a NetSerializer
LOCALISATION
Fix for Compass displaying labels in Right-To-Left languages as Left-To-Right
Updated community translated languages with the latest translations
Updated language completion rates
The following languages are now partially translated by community, the percentage number represents how much is translated so far
Thai – ภาษาไทย – 72%
KNOWN ISSUES
There are languages missing
These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.
A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.
A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.
I Can't Switch supported Languages (workaround available)
If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game.
Plugin Error on launch
This is related to mods installed, Mods have been updated and now work with 1.0 so please make sure to update all your mods!. Keep in mind that not all mods have been updated yet.
Mouse sensitivity feeling sluggish with V-Sync turned on
We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.
Players starting at tier 2 on Dedicated Servers
Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.
1.0 Fixes v1.0.0.7
Hi Pioneers!
Hello everyone, Here’s a patch to solve a crash related to Gas Pillars that we’ve noticed might be preventing some of you from continuing to play the game
With this hopefully there shouldn’t be any other blocker issues lingering but if we’re forgetting something, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day!
Thanks everyone for your support, hope you continue enjoying our game <3
BUGFIXES
Fixed a crash related to Gas Pillar Clouds due to removal of Gas Pillars
KNOWN ISSUES
There are languages missing These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.
A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.
A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.
I Can't Switch supported Languages (workaround available)
If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game.
Plugin Error on launch
This is related to mods installed, Mods have been updated and now work with 1.0 so please make sure to update all your mods!. Keep in mind that not all mods have been updated yet.
[Crash] Shader Cache (workaround available)
Users may experience the following Fatal Error when booting up the game: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.
This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11
Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s
Text information on how to set launch options: https://satisfactory.wiki.gg/wiki/Launch_arguments
Mouse sensitivity feeling sluggish with V-Sync turned on We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.
Players starting at tier 2 on Dedicated Servers Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.
1.0 Fixes v1.0.0.6
Hi Pioneers!
This week we pushed a patch that contained a pretty chonky issue, namely that a lot of stuff on the map respawned. This hotfix will address this issue, however, if you’ve saved your game since this last patch (1.0.0.5) then your save file will still have most items respawned. I.e. this hotfix will not revert the damage done from the last patch if you’ve already saved over it (sowee!). We’ve also resolved the issues related to the customizer with this hotfix!
If we happened to introduce any new issues or missed anything important, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day!
Sorry for the inconvenience last patch caused and hopefully we should be good for now! Thank you for your patience!
BUGFIXES
Fixed so that items don’t respawn when loading save files created in 1.0.0.4
Fixed issues where the customizer would incorrectly apply customization
KNOWN ISSUES
There are languages missing These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.
A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.
A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.
I Can't Switch supported Languages (workaround available)
If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game.
Plugin Error on launch
This is related to mods installed, Mods have been updated and now work with 1.0 so please make sure to update all your mods!. Keep in mind that not all mods have been updated yet.
[Crash] Shader Cache (workaround available)
Users may experience the following Fatal Error when booting up the game: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.
This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11
Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s
Text information on how to set launch options: https://satisfactory.wiki.gg/wiki/Launch_arguments
Mouse sensitivity feeling sluggish with V-Sync turned on We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.
Players starting at tier 2 on Dedicated Servers Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.
1.0 Fixes v1.0.0.5
Hi Pioneers!
Hello again everyone, this is potentially our last patch for a few weeks before we go back into focusing on working on more content so we included a bunch of highly requested fixes in it!
Some notable examples are re-adding the Clearance visualization boxes on Buildings to be on by default, which now has also an option to turn it off for those who don’t want them, Gas Pillar smoke effect lingering should now properly be fixed for all Gas Pillars in the world, Updates to the community created translations including 3 more languages reaching 100% completion and plenty more crash and bug fixes!
If we happened to introduce any new issues or missed anything important, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day!
Hope you all have a great time and continue enjoying our game, thank you so much for your support <3
GAMEPLAY
Re-added the clearance visualization boxes on Buildings
Can now be enabled in the Options menu > Gameplay > General > Show Clearance
BUGFIXES
Optimized the Lightweight Subsystem, this improves a bug where hovering over big blueprint holograms over existing buildables would drastically lower performance until the hologram was closed
Fixed a bug where taming enough Lizard Doggos would make other creatures disappear
Added Equip/Unequip sounds for the Jetpack
Fixed a bug where it was possible to merge a Pipeline or a Conveyor Belt into itself by using a Pipeline Junction or Splitter/Merger, which would cause duplications
Fix for Pipelines losing connection to Pipeline Floor Holes when Upgrading/Downgrading them
Fixed a bug where Nudging would stop working for the player Hosting the session in Multiplayer
Fixed a bug where leaving a session without respawning would result in them losing their inventory when rejoining
Fixed Power Pole Clearance
Fixed players not being able to mine resource deposits inside of the Spore Flower Gas
Fixed not being able to sample buildings sometimes after saving and reloading a session
Fixed a rare Crash in Multiplayer when someone in the session enters a Vehicle
Fixed Blueprint Designer Storage Container not properly displaying
Potential fix for a crash in the Circuit Subsystem
Fixed crashes related to dismantling some parts of a Blueprint, mostly affecting Conveyor Belts, Pipelines and Railways
Fixed a bug where loading a blueprint in a designer would load it in all the previously interacted designers
Fixed a crash related to Blueprint connections when exiting or loading a save
All of the remaining smoke effect lingering from Gas Pillars should now be fixed
Fixed “Efficiency first” (Unlock All Milestones) achievement not unlocking correctly on Epic Games Launcher
Fixed Ascend/Descend inputs getting stuck when opening a menu while using the Hoverpack
Fixed Locomotives moving on railways displaying incorrectly in multiplayer in some scenarios
Fixed Drone Stations displaying incorrect names in the UI and incorrectly allowing duplicate names for stations
Fixed Train Signals disconnecting from the track when placing them in Multiplayer
Fix for crashes related to Blueprint connection issues in in Multiplayer
MODDING
Fix FSimpleBuildingInfo not being exported, preventing FGBuildable.h linking correctly for modders because of its use in FORCEINLINE'd function.
Fix FactoryGame.h using Microsoft-specific extension by pre-declaring ENetMode enum without underlying type, making the file inclusion break in certain cases for modders.
Fix UFGBlueprintFunctionLibrary::BreakDynamicStruct not returning true when the struct type matches the parameter type, preventing new Item States from being usable from Blueprints for modders.
Added API for working with the new Lightweight Buildable Subsystem for modders
DEDICATED SERVER
Fixed Advanced Game Settings being activated unintentionally transferring from the current save to another when starting a new session through the Server Manager
LOCALISATION
Updated community translated languages with the latest translations
The following languages are now fully translated
Arabic - اَلْعَرَبِيَّةُ
Latvian - Latviešu Valoda
Norwegian - Norsk
Please note that for languages to be reimported into the game, they need to reach at least 50% completion, if you want to help out check out info on our Discord.
KNOWN ISSUES
There are languages missing These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.
A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.
A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.
I Can't Switch supported Languages (workaround available)
If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game.
Plugin Error on launch
This is related to mods installed, Mods have been updated and now work with 1.0 so please make sure to update all your mods!. Keep in mind that not all mods have been updated yet.
[Crash] Shader Cache (workaround available)
Users may experience the following Fatal Error when booting up the game: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.
This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11
Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s
Text information on how to set launch options: https://satisfactory.wiki.gg/wiki/Launch_arguments
White static effect over the game (AMD Radeon 5000 Series GPUs, possibly others)
This issue seems to be due to driver issues. Some workarounds on current drivers are:
Try disabling upscaling
If you really want to use upscaling, try using something other than FSR
If you really want to use FSR, try changing the value of the FSR application by single digit increments towards either the lower or higher end of your current settings
Force DirectX 11 as the rendering API through the launch command: -dx11
Mouse sensitivity feeling sluggish with V-Sync turned on We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.
Players starting at tier 2 on Dedicated Servers Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.
1.0 Fixes v1.0.0.4
Hi Pioneers!
Hello again everyone, Today we have another patch with a pretty sizeable amount of bugfixes and other polish including several crash and bug fixes, multiplayer interaction fixes, many UI, Visual and Audio fixes, and more!
Given the amount of fixes in this patch, please let us know over at our QA Site if we might have introduced any new issues https://questions.satisfactorygame.com/ We read your posts every day, so also let us know if there’s anything important that hasn’t been addressed already
See you all again soon, It’s amazing to see so many of you still enjoying our game every day and it means a lot to all of us <3
BUGFIXES
Potential fix for a rare crash when dismantling a drone at the end of its takeoff sequence
Fixed a bug where the Object Scanner menu would open when pinging
Fix for some buildables disappearing in very old saves (Around Update 2)
This fix is not retroactive, this means if you have overwritten a save with missing buildings after playing the 1.0 version, those buildings will remain missing.
This only prevents buildables disappearing on old saves that are loaded/re-saved from this patch onwards. We’re sorry for the inconvenience, this was a very complicated issue.
Fix for items placed inside the Toilet not showing up properly in Multiplayer
Fixed the Drop Pod at the start sequence not being visible when walking too far away from it in multiplayer
Fixed Nobelisks getting stuck in the air around the area of a recently destroyed Gas Pillar or Destructible Rock
Fixed a bug where connecting a Pipeline Junction, Pipeline Pump or Valve to a Pipeline connected to a Pipeline Floor Hole would make it lose connection to the Pipeline Floor Hole
Fixed Power Poles and Power Tower not being properly customizable in Multiplayer
Fix for Blueprints not showing up or being unusable in sessions that ended with a period/fullstop
Fixed not being able to upgrade/replace Walls with CTRL+LMB in Multiplayer
Fixed a bug where the build mode would be displayed as N/A after sampling a Conveyor belt while in Dismantle mode in Multiplayer
Fixed items not being interactable while being inside the Spore Flower Gas
Fixed some buildables being sent to the center of the map when building them inside a Blueprint Designer in Multiplayer and Dedicated Servers
Fixed items still refunding materials and clogging up the inventory when dismantling and using No Build Cost in Advanced Game Settings
Fixed an uncommon issue where rebuilding Train Stations in the same spot could freeze the game
Fixed Pipeline Pump sounds sometimes still playing after being dismantled
Fixed Railway Block visualization, it should now work as intended again
Fixed Trains rolling away in Multiplayer if entered from a steep slope
GAMEPLAY
Updated Pipeline Junction to be consistent in size
Added Soft Clearance to Pipeline Junction
UI
Fixed the Blueprint designer not being able to be closed with ESC
Fixed long text not properly scaling in some of the menus
Fixed Auto Save text being cut off in some languages
Added a prompt to warn about unsaved changes in Timetables for Trains when closing the menu
Fixed measurement unit being missing in the Fluid Freight platform transfer rate
Fixed issues with the focus and selection of the Hard Drive list
Updated the Split Stack Slider to fix existing issues when splitting certain amounts
Added a scroll bar to the HUB rewards (Used by Mods)
Updated the text for the Server Restart Interval option to make it clearer to understand
Removed double parenthesis and exclamation mark on the “Not Enough space to Pick up Ore” messages
TECH ART
Fixed shadows on the Resource Scanner
Fixed Gas from Gas Pillars not being removed in some areas even after destroying the Gas Pillars
Fixed Dismantle effect when hovering not showing up correctly when aiming at Glass structures
Fixed items in Conveyor Belts spinning when passing by the junction where two Conveyor Belt segments meet
Disabled Frame Generation being on by default
There is now a new option in the options menu to enable it again
Disabled Mouse Smoothing being on by default
ANIMATION
Fixed up animation to pet the Lizard Doggo
AUDIO
Fixed the “Whoosh” sound effect that would occasionally happen when traversing near previously picked up Somersloop
Fixed a the Work bench crafting SFX not being in sync with the visuals
Fixed ambient sounds of foliage rustling by the wind stacking up and being too loud in some areas
Toned down the ambient sounds in Crater Lakes as it was a bit too loud and overwhelming
Added equip/un-equip sounds for Blade Runners, Gas Mask and Parachute
Lowered Coal-Powered Generator volume
Fixed first time equip audio for the Xeno-Zapper continuing to play even if the animation has been cancelled by another action
Fixed sounds for the Oil Refinery, Assembler, Converter and Manufacturer sometimes stacking and playing multiple times
Added options menu sliders to adjust the volume for the Converter, Quantum Encoder and Alien Power Augmenter
Updated all sub-drop downs in the Audio Settings to be sorted alphabetically
Added a new slider in the options menu to adjust the volume of the Crafting Bench
Fixed a bug where the Dimensional Depot would sometimes stop playing it’s idle sound effects
WORLD
Fixed Water Extractors sometimes giving Nuclear Waste in some locations
Fixed some Slugs being out of bounds and unobtainable
Fixed two Crash Site items that showed the incorrect item, they now show Silica as they should
Fixed Iron Node under the terrain
Fixed some underwater VFX not properly playing in the west coast of Rocky Desert
Pushed back the World Map borders (North West Diagonal) so everyone can access their old bases again
DEDICATED SERVER
Fix for Dedicated Server failing to bind the Server API shutting down in some scenarios
LOCALISATION
Updated community translated languages with the latest translations
The following languages are now fully translated
Ukranian - українська - Professionally translated by the Unloc localization studio
The following languages are now partially translated by community, the percentage number represents how much is translated so far
Esperanto 59%
Finnish - Suomi - 53%
Latvian - Latviešu valoda - 59%
Norwegian - Norsk - 82%
Romanian - Română - 68%
Please note that for languages to be reimported into the game, they need to reach at least 50% completion, if you want to help out check out info on our Discord.
KNOWN ISSUES
There are languages missing These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.
A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.
A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.
I Can't Switch supported Languages (workaround available)
If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game.
Plugin Error on launch
This is related to mods installed, Mods have been updated and now work with 1.0 so please make sure to update all your mods!. Keep in mind that not all mods have been updated yet.
[Crash] Shader Cache (workaround available)
Users may experience the following Fatal Error when booting up the game: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.
This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11
Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s
Text information on how to set launch options: https://satisfactory.wiki.gg/wiki/Launch_arguments
White static effect over the game (AMD Radeon 5000 Series GPUs, possibly others)
This issue seems to be due to driver issues. Some workarounds on current drivers are:
Try disabling upscaling
If you really want to use upscaling, try using something other than FSR
If you really want to use FSR, try changing the value of the FSR application by single digit increments towards either the lower or higher end of your current settings
Force DirectX 11 as the rendering API through the launch command: -dx11
Mouse sensitivity feeling sluggish with V-Sync turned on We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.
Players starting at tier 2 on Dedicated Servers Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.
1.0 Fixes v1.0.0.3
Hi Pioneers!
Hello again everyone, today we have a decently big patch with a LOT of bug and crash fixes, as well as other changes like updated community translations and more!
There are still some issues we’re looking into addressing and investigating, so please continue to let us know your feedback regarding our 1.0 Release, it helps a lot
If we happened to introduce any new issues with this patch or if there are other issues we may be forgetting, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day
See you all again soon, We’re super happy to see you all still enjoying our game <3
BUGFIXES
Fixed Early Access supporter pack not working for people who own the game on Epic Games Launcher
Fixed Slide Jumping accidentally being slower than it did during Update 8
Potential fix for a crash when obtaining the "New fear unlocked" achievement
Fixed a rare crash when throwing a Nobelisk in multiplayer and unequipping the Detonator right after
Fixed objects inside the poison clouds of Gas Pillars being uninteractable
Fixed Blade Runners being visible in only one leg in Multiplayer
Fixed a crash when dismantling a hypertube while someone is traveling through it
Fixed a crash when joining a multiplayer game that had many offline pioneers in it
Fixed Conveyor lifts not outputting items anymore when connected to a Conveyor Wall
Fixed Blueprints being slightly offset compared to previous updates
Fixed Cables sometimes getting the dismantle highlight stuck on them
Fixed being able to Jump or Crouch while interacting with certain menus
Fixed Conveyor Wall Mounts being able to snap to invalid buildables
Fixed a crash when loading a save while a player was inside a Vehicle
Fixed some customizations being skipped in Multiplayer when rapidly applying them
Fixed Object Scanner not detecting Hard-Drives in some scenarios until saving and reloading near a crash site
Fixed a crash on load in saves with corrupted Drones in them
Fixed a soft lock in multiplayer when leaving a session during Objective 4 of the Onboarding tutorial
Fixed multiple crashes that could happen when closing the game
TECH ART
Fixed some visual issues with the Buildgun when deploying the Parachute
Corrected the colors of Mk.5 Conveyor Belts
Fixed some visual issues when looking upwards and crouching or sliding with some equipment
Adjustments to the first time equip animation for the Xeno Basher
Visual adjustments to the Blade Runners in first person
UI
Fixed the not being able to scroll in the Hard Drive list in the MAM after researching many Hard Drives
Fixed Hide Static Key Shortcuts and Hide Dynamic Key Shortcuts options under User Interface not working
Fixed "Press RMB to respawn" sometimes getting stuck on screen in multiplayer
Fixed Network Quality and other settings
Fixed shift click not refilling inventory slots if there was not enough space for the entire stack to fit
Fixed Radar Towers being visible in the compass despite being turned off in the Map
Fixed a bug where some parts of the map would always be engulfed in fog of war and show an incorrect shape
Updated the Map
Fixed a bug where collapsable lists in the Options Menu would sometimes be expanded when exiting and re-entering menus or using the search function
Fixed issue where Train Station names wouldn’t change in multiplayer until closing and reopening their UI
Fixed Storage Container in the Blueprint Designer not showing an interact prompt
Fixed not being able to write correct values on Valves in Multiplayer
AUDIO
Fixes to the Alien Power Booster Attenuation on the laser when it's powered
Added a Creature Volume Slider for passive creatures; Manta, Space Giraffe and Flightless Birds
WORLD
Fixed being able to swim outside of the water near some waterfalls
DEDICATED SERVER
Fixed Advanced Game Settings not being Reset when creating a new game in some scenarios
Fixed Dedicated Server failing to bind the Server API shutting down the server
LOCALISATION
Updated community translated languages with the latest translations
The following languages are now fully translated by community
Turkish - Türkçe
Vietnamese - Tiếng Việt
The following languages are now partially translated by community, the percentage number represents how much is translated so far
Arabic - اَلْعَرَبِيَّةُ - %58
Bulgarian – български – 57%
Czech – Čeština – 51%
Hungarian – Magyar – 83%
Please note that for languages to be reimported into the game, they need to reach at least 50% completion, If you want to help out check out info on our Discord.
Fixed credits for all the LQA Testers
KNOWN ISSUES
[Installation] 1.0 doesn’t download
Please make sure to exit Steam or the EGS launcher fully, or try verifying the game's files, and reattempt downloading the game.
[Installation (Steam)] There is an .exe error when launching the game
Please restart Steam and verify the game's files.
There are languages missing
These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.
A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.
A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.
I Can't Switch supported Languages (workaround available)
If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game.
Plugin Error on launch (workaround available)
This is related to mods installed. Mods currently do not work with 1.0 so please make sure to disable or even delete all your mods, until they are updated!
[Crash] Shader Cache (workaround available)
Users may experience the following Fatal Error when booting up the game: [File:C :\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.
This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11
Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s
Text information on how to set launch options: https://satisfactory.wiki.gg/wiki/Launch_arguments
White static effect over the game (AMD Radeon 5000 Series GPUs, possibly others)
This issue seems to be due to driver issues. Some workarounds on current drivers are:
Try disabling upscaling
If you really want to use upscaling, try using something other than FSR
If you really want to use FSR, try changing the value of the FSR application by single digit increments towards either the lower or higher end of your current settings
Force DirectX 11 as the rendering API through the launch command: -dx11
Mouse sensitivity feeling sluggish with V-Sync turned on
We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.
Players starting at tier 2 on Dedicated Servers
Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.
1.0 Hotfix v1.0.0.2
Hi Pioneers!
Hello again everyone, We have been monitoring the issues some of you are having since we released and today we have a potential fix for one of the most prominent crashes with no workarounds that we have identified
After this patch, crashes related to Conveyor Belts/Lifts (AFGConveyorItemSubsystem) should hopefully be solved for everyone
This patch exclusively contains fixes for this issue, given its severity we didn’t want to wait for these fixes to be out so everyone could enjoy playing through the weekend :)
We have more fixes on the way for other issues being prepared and verified but in the meantime, Remember to upvote and post about any other bugs or issues in our QA Site https://questions.satisfactorygame.com/ We read your posts every day
See you all again soon, we hope you all continue to enjoy our game <3
BUGFIXES
Potential fix for a crash in saves with Conveyor Belts/Lifts (AFGConveyorItemSubsystem)
KNOWN ISSUES
[Installation] 1.0 doesn’t download
Please make sure to exit Steam or the EGS launcher fully, or try verifying the game's files, and reattempt downloading the game.
[Installation (Steam)] There is an .exe error when launching the game
Please restart Steam and verify the game's files.
There are languages missing
These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.
A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.
A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.
I Can't Switch supported Languages (workaround available)
If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the **%LOCALAPPDATA%\FactoryGame\Saved\Config* folder to **%LOCALAPPDATA%\FactoryGame\Saved\Old_Config*, then launch the game.
Plugin Error on launch (workaround available)
This is related to mods installed. Mods currently do not work with 1.0 so please make sure to disable or even delete all your mods, until they are updated!
[Crash] Shader Cache (workaround available)
Users may experience the following Fatal Error when booting up the game: [File: C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.
This can be fixed by forcing DirextX 11 (dx11) as the rendering API via the launch command: -dx11 Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s
Text information on how to set launch options: https://www.pcgamingwiki.com/wiki/Glossary:Command_line_argument
I can’t see the Early Access reward (Epic Games)
Everyone that has supported us during Early Access will receive some rewards upon starting up the game in 1.0, in the form of a new Helmet, Build Gun, and Trinket for said gun.
These rewards currently don’t appear on the EGS version of Satisfactory 1.0 - we know who you are and are currently working on getting this sorted! Thank you all so much for all the support!
White static effect over the game (AMD Radeon 5000 Series GPUs, possibly others) This issue seems to be due to driver issues. Some workarounds on current drivers are:
Try disabling upscaling
If you really want to use upscaling, try using something other than FSR
If you really want to use FSR, try changing the value of the FSR application by single digit increments towards either the lower or higher end of your current settings
Force DirectX 11 as the rendering API through the launch command: -dx11
Mouse sensitivity feeling sluggish with V-Sync turned on
We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.
Players starting at tier 2 on Dedicated Servers
Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.
1.0 Hotfixes
Hi Pioneers!
Hello again everyone, we want to say thanks for such an amazing reception to our 1.0 release. It has been incredible for all of us, and we really appreciate your enthusiasm
With that said, we have noticed that some of you are having issues that might prevent you from playing, so here are some fixes that will hopefully allow you to enjoy the game as well
If there are other problems that you still think need to be addressed, please let us know over at our QA Site https://questions.satisfactorygame.com/ Your posts have been extremely helpful so far and we read them all every day
Most of the team is taking a small break this Friday and Monday to recharge our batteries after the release, so we might take a bit more time to prepare the next set of fixes
In the meantime, you can check our Known Issues section below for information and workarounds if you’re still experiencing issues.
We hope you all continue enjoying our game and have a lot of fun over the weekend. See you soon <3
BUG FIXES
Fixed an issue where Coal Generators would stop working after interacting with them in some scenarios
Fixed a crash when chainsawing certain foliage
Please note that some foliage cannot be removed with the chainsaw currently, but it is removable by the Nobelisk
Removed the remaining functionality to take high-res screenshots while using photo mode since it was previously broken and causing crashes
Fixed two crashes related to AbstractInstance that could occur when joining specific saves in Multiplayer or Dedicated Servers
Fixed several crashes related to both hosting and joining multiplayer sessions
UI
Removed the suggested driver version popup for AMD drivers
Added a new tooltip on the Language selection menu
Some community translated languages are missing due to new and rewritten content for 1.0 that hasn’t had time to be translated yet. These will be added over time as more gets translated. If you’d like to help with translations, please join our Discord!
DEDICATED SERVERS
Fix for Dedicated Server Manager/HTTP API not binding to the correct bind address when there is only one network adapter in the system or multihome active, resulting in Server Manager not working.
KNOWN ISSUES
[Installation] 1.0 doesn’t download
Please make sure to exit Steam or the EGS launcher fully, or try verifying the game's files, and reattempt downloading the game.
[Installation (Steam)] There is an .exe error when launching the game
Please restart Steam and verify the game's files.
There are languages missing
These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.
A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.
A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.
I Can't Switch supported Languages (workaround available)
If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the **%LOCALAPPDATA%\FactoryGame\Saved\Config* folder to **%LOCALAPPDATA%\FactoryGame\Saved\Old_Config*, then launch the game.
Plugin Error on launch (workaround available)
This is related to mods installed. Mods currently do not work with 1.0 so please make sure to disable or even delete all your mods, until they are updated!
[Crash] Shader Cache (workaround available)
Users may experience the following Fatal Error when booting up the game: [File: C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.
This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11 Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s
Text information on how to set launch options: https://www.pcgamingwiki.com/wiki/Glossary:Command_line_argument
I can’t see the Early Access reward (Epic Games)
Everyone that has supported us during Early Access will receive some rewards upon starting up the game in 1.0, in the form of a new Helmet, Build Gun, and Trinket for said gun.
These rewards currently don’t appear on the EGS version of Satisfactory 1.0 - we know who you are and are currently working on getting this sorted! Thank you all so much for all the support!
White static effect over the game (AMD Radeon 5000 Series GPUs, possibly others) This issue seems to be caused by broken AMD GPU drivers. Some workarounds on current drivers are:
Try disabling upscaling
If you really want to use upscaling, try using something other than FSR
If you really want to use FSR, try changing the value of the FSR application by single digit increments towards either the lower or higher end of your current settings
Force DirectX 11 as the rendering API through the launch command: -dx11
Mouse sensitivity feeling sluggish with V-Sync turned on
We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.
Players starting at tier 2 on Dedicated Servers
Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.
Satisfactory 1.0 out now!
Hi Pioneers!
Our Early Access journey has come to an end, and what a journey it’s been, after more than 5 years of adding features, fixing bugs, and improving the game with your feedback, we are happy to finally release the 1.0 version of Satisfactory!
We are sending 1.0 off with MANY new features and changes, so grab some snacks and get ready to go through the patch notes while you are downloading the update :)
As always, if you encounter some issues with this new release, please let us know over at our QA Site https://questions.satisfactorygame.com/ We always appreciate your feedback, and we’ll try to address any new issues ASAP.
Thank you so much to all of you for your support so far, it has been invaluable for us <3
TIER 9
The final Phase of Project Assembly, Phase 5 is now available, meaning players can finally complete Project Assembly and Save the Day (and finish the game).
Phase 5 grants access to Tier 9, featuring 5 new end game Milestones with new buildings, resources, production lines, and crazy sci-fi features that push FICSIT technology to the limit.
If you would like to see the new additions in motion, please check out our teaser video on them:
https://youtu.be/KBgxQh5jEq4
There are new buildings, production lines and features to play around with, these include:
CONVERTER
This building utilizes Strange Alien Matter, aka S.A.M., to enable matter conversion and transmutation. It can be used to convert one raw resource into another, for example Limestone into Iron and Copper into Caterium, allowing players to put resource nodes to good use that might have been neglected otherwise.
It is also used for various processes essential for the development of other Tier 9 technology, such as the production of the synthetic metal Ficsite and the generation of Excited Photonic Matter.
QUANTUM ENCODER
The most high-tech production building in the game. The Quantum Encoder is used to produce the most complex parts, down to the quantum level, such as Superposition Oscillators and Neural-Quantum Processors.
The Quantum Encoder requires Excited Photonic Matter to operate and produces Dark Matter Residue as a byproduct.
CONVEYOR BELTS/LIFTS MK.6
This is the final and fastest conveyor belt in the game, it can transport up to 1200 items per minute (up from 780 from Mk.5).
This should be particularly exciting for those who want to utilize their Pure Node Overclocked Mk.3 Miners to their full capacity without being bottlenecked by Mk.5 Belts, or if you just like seeing items be transported as fast as possible.
BLUEPRINT DESIGNER MK.2 & MK.3
You wanted bigger Blueprint Designers... so here they are. Since Update 7 the Blueprint Designer has been available in Tier 4, with a size of 4x4 foundations (or 32x32x32 meters).
With Satisfactory 1.0, you will also be able to unlock the Blueprint Designer Mk.2 (5x5 or 40m3) in Tier 6 and the Blueprint Designer Mk.3 (6x6 or 48m3) in Tier 9.
The size increases greatly expand the use cases and options available with Blueprints.
FICSONIUM
Ficsonium is a new nuclear resource unlocked in Tier 9 that can be used to power Nuclear Power Plants.
It uses Plutonium Waste for its production, and unlike Uranium and Plutonium it does not generate its own waste.
This means you will finally be able to get rid of all your nuclear waste, at the cost of setting up this highly demanding and extremely radioactive production line.
PORTALS
Portals can be used by pioneers to allow near-instant travel between factories, but space-time travel does come with a cost, namely in the form of Singularity Cells and massive amounts of power.
MAM
This time bringing a long-awaited use to the Mercer Spheres, Somersloops and SAM! With the new Alien Technology research in the MAM, you can unlock new goodies such as:
DIMENSIONAL DEPOT
A favorite feature of ours, the Dimensional Depot allows you to use alien technology to upload resources to another dimension, which allows resources to be used at any time while building and crafting!
Both Mercer Spheres and S.A.M. are required to unlock and build the Dimensional Depot, as well as upgrade its storage and upload speed capacities in the MAM.
ALIEN POWER AUGMENTER
This building uses Somersloops to amplify the power produced on a power grid. The more total power that is being produced on the grid, the more power will be generated by the Power Augmenter.
You can also boost this further with Alien Power Matrices created with the Quantum Encoder.
ALIEN PRODUCTION AMPLIFIER
As an alternative to the Power Augmenter, Somersloops can also be used to boost production by inserting them into a production building.
This greatly boosts the resource output of that building without requiring any additional resource supply, but instead significantly increasing the power consumption.
HUB
The HUB has now gotten a finalized version. In here you will be able to find a much cozier place to relax after some factory building (and also do your business).
It also contains a brand-new locker you can interact with to finally access some highly requested features:
PIONEER COSMETICS
You can now change the appearance of your pioneer to your liking. These changes all work in Multiplayer/Dedicated Servers so you can give your own personal touch to your multiplayer sessions.
HELMET & BUILDGUN SKINS AND TRINKETS
Several helmet options are now available to customize your pioneer’s appearance, along with different skins for the Build Gun and even various Build Gun trinket choices.
CHARACTER COLORING
Your pioneer’s colors can now be fully customized, allowing your suit to look exactly the way you want it.
These changes apply to equipment as well!
FACTORY COSMETICS
Of course, we didn’t forget about the looks of the factories themselves, so now you have a new set of buildings and new customizer options to really make your factory shine. They can all be found in the AWESOME SHOP.
AWESOME SHOP
Steel Framed Windows
This pack in the AWESOME Shop now includes 3 new types of windows in addition to the existing ones:
Honeycomb Frame Window
Triple Frame Window
Angled Frame Window
Construction Fences
This new pack in the AWESOME Shop includes:
Tarp Construction Fence
Construction Fence
Metal Barriers
This new pack in the AWESOME Shop includes:
Low Barrier
High Barrier
Paint Finishes
These are purchased individually
Unpainted
Copper
Chrome
Carbon Steel
Caterium
BALANCING
Milestones changes
The Jetpack Milestone can now be unlocked at the start of Tier 5, no longer requiring Oil resources.
Trains can now be unlocked without needing Heavy Modular Frames or Computers.
Train Signals now have their own Milestone.
Fuel Generator now has its own Milestone and no longer requires Heavy Modular Frames or Computers to unlock.
Some Milestone costs between Tier 3 and 8 have been slightly adjusted to improve progression flow.
Control System Development has been added to Tier 7, featuring the Blender, Radio Control Unit and Supercomputer.
Phase 4 costs
The cost for unlocking Phase 4 has been reduced, hopefully allowing pioneers to reach Phase 5 before the heat death of the universe.
Recipe changes
Computers no longer require screws and the cost of the remaining three components has been reduced, simplifying initial Computer production.
All alternative Computer recipes, and all recipes using computers, were adjusted to reflect the base recipe changes.
The Encased Industrial Beam now uses fewer Steel Beams but more Concrete.
The Heavy Modular Frame recipe got its number shuffled a bit to make for a cleaner production line.
The Magnetic Field Generator no longer requires Batteries and is now produced in the Assembler instead of the Manufacturer.
New parts and recipes
Strange Alien Matter, Reanimated SAM, and SAM Fluctuators are now available via MAM Alien Technology research and Tier 9.
Tier 9 introduces 10 new production parts, including Diamonds, Super-position Oscillators, and Ficsonium.
Three new Project Parts are also available in Tier 9 to help complete Project Assembly.
Rocket Fuel and Ionized Fuel are new fuel types available in the MAM.
Synthetic Power Shards allow the creation and automation of Power Shard, without the need for grinding innocent lifeforms into crystals. This recipe can be unlocked in the MAM after reaching Tier 9.
New alternative recipes
New alternative recipes are available for various Tier 9 parts.
Several underperforming alternative recipes have been adjusted for better viability.
Several new alternative recipes are available for underrepresented parts.
Various alternative recipes were added and rebalanced for raw resource refinements.
The Uranium Fuel Unit now requires Rotors instead of Beacons, which have been removed.
The alternative Portable Miner recipe, Automated Miner, has been overhauled to only required Steel Pipes and Iron Plates.
Drones
Can now use almost all fuel types, instead of only batteries.
The speed of the Drones is different per fuel type, with better fuel providing higher speed.
Biomass Burner
Biomass Burners now have a Conveyer Belt input port.
Fuel Generators
Fuel Generators now produce 250 MW instead of the previous 150 MW.
MAM changes
Programmable Splitters and Geothermal Generators no longer require Supercomputers to be unlocked or built.
The Gas Mask is now available in the MAM – Mycelia, instead of Tier 5.
Hard Drive rerolling and saving
Each Hard Drive now only gives two Alternative Recipe options instead of three.
Each Hard Drive can be ‘rerolled’ once, to show two different Alternative Recipe options.
After scanning, the Hard Drive selection is saved in a separate tab in the MAM, so you no longer must make a choice right away and can even scan more Hard Drive while you think it over.
QUALITY OF LIFE
Straight conveyor belts
You can know build 90º turn conveyor belts in a straight shape, instead of the usual curved. Just change the build mode when building conveyor belts, available from the start, no unlocking required :)
Straight railways
You can now hold CTRL when building Railways to make perfectly straight lines with them as well, instead of the usual curves.
Free placing signals
You can now place signals freely at any point of the railway, instead of only at set spots.
Blueprint dismantling
While dismantling, you can also now change the build mode to completely dismantle all parts of a blueprint, instead of only a single element from it at a time.
BUILD SYSTEM
Clearance
We’ve updated the clearance of all buildings so they should have old issues resolved and be easier to place next to each other now.
Guidelines
There are now two types of guidelines when holding CTRL.
Solid color
You will see these when aligning a building from the sides.
Gradient
You will see this when snapping buildables from an input or output.
NARRATIVE
There is now narrative and lore in the game. We implemented this in a way which won’t be intrusive for existing players since Satisfactory is still a factory building game at its core, but there should still be a lot of interesting lore to dive into for those who were looking for more details about FICSIT, A.D.A., Project Assembly and more!
If you would like to hear even more details regarding the narrative, please check out this video:
WORLD
We have done an extensive polish pass of all the areas and assets in the world, which is now fully completed and been given a lot of care an attention from all angles.
This includes major polish for water, waterfalls, lakes, rivers and oceans getting a major overhaul. The world vista has been reworked and updated. All rewards, creatures, hazards and obstacles have been polished for every area. Previously unfinished areas like Jungle Spires, Southern Forest, Bamboo Fields, etc are now finalized. Every area in the world has been given ambience, sound and atmosphere polish and improvements.
And lastly, Resource Nodes have received visual polish as well as significant changes to some placements. Various Nodes have been moved, changed, removed, and added to improve the overall experience and resource distribution across the world.
This might require you to rebuild portions of your factory if you use the nodes which were removed or had their type or purity changed.
If you would like to know a lot more of the specifics you can check out this video our CMs made about the changes:
[TAG-190]
There are also some detailed map diagrams with the changes that you can find in the description of the video.
PROGRESSION
If you’re continuing a save from a long time, certain narrative elements might not trigger as they would in a new playthrough, you might also have to re-do certain things like Milestone unlocks given that messages have now switched around or fix-up your factories given the World and Balancing changes that have come with 1.0.
You can continue your playthrough in its entirety in any old save (Even saves from our very first release in 2019 should be supported!) but you will miss out in some of these aspects.
If you want to experience all the story elements properly, we recommend starting a new game from the beginning to get the full experience in its entirety.
ACHIEVEMENTS
Achievements are finally here as part of our 1.0 release, so you can enjoy doing some achievement hunting to try to complete them all.
Please note that achievements are not retroactive and are only tracked from now on, so certain actions might have to be repeated to unlock some achievements, this could be yet another reason to make playing the game from the start worth it.
OPTIMIZATIONS
SAVE SYSTEM OPTIMIZATION
Saving and Autosaving should now take considerably less time than ever before. This should make it so the autosaving happening is a lot less disruptive and will be especially noticeable in big factories!
LIGHT WEIGHT INSTANCES - ACTORS
We’ve optimized the way we handle how foundations and walls are handled so you should now be able to build foundations without having to sacrifice as much performance/loading times for it later on, your existing saves will also benefit from these changes which in some of the mega factories we’ve seen should be a very significant improvement.
There should now be some significant improvements in the look of items traveling on conveyor belts in Multiplayer, as well as some significant improvements in performance for big saves with a lot of conveyor belts.
TRAIN REPLICATION REWORK
Trains should now be a lot better to drive around when playing in Multiplayer, as well as watching them be self-driven there should be a significant decrease of rubber-banding overall thanks to all the improvements.
ONLINE INTEGRATION
There are many new settings that you can apply to a session. Now you can play singleplayer with all the multiplayer capabilities disabled. You can now play exclusively using Steam to connect, or exclusively use Epic Online Services, as well as choose to have Crossplay between both platforms.
Account linking has also changed allowing more flexibility, as it can now be managed entirely from Epic’s website by logging into a linked account.
DEDICATED SERVERS
They have been fully reworked and are now complete, they should also work better than ever. We’ve resolved a lot of lingering issues with dedicated servers, and we plan to focus on addressing more issues that you might find from now on.
The servers are now faster to download with a smaller size, and easier to install as they only use port 7777 UDP/TCP. We now correctly bind to IPv4 and IPv6 simultaneously, so you no longer need to use the multihome command line. You can now run it as windowed or as just console. Additionally, there is now TLS support for added security.
We’ve also improved the in-game UI/UX to tweak all the session settings or advanced game settings. Additional to the now-adjustable server settings, you can now also download a save from a server to continue playing locally if you’re the server admin.
We have added support for an HTTP API, so it is now possible to create applications to communicate with the dedicated server for those who are interested in developing tools for it :)
BUG FIXES
This time around, we have fixed such an overwhelmingly massive number of bugs since the last update, at the time of writing we have 3,312 bug tickets marked as fixed and 92,052 submits having been made in our build management system since the last public update (v0.8.3.3).
To make the patch notes more enjoyable for everyone, instead of being 50+ pages of bug fixes which would drown the info about the other goodies, we’ve decided to keep the patch notes more focused on new content and major changes.
This also gives us the opportunity to start fresh with knowing what you all care about for us to fix and for you to let us know if we forgot anything important (or broke it again, whoops).
You can give us all your bug related feedback in our QA Site, we read it every day: https://questions.satisfactorygame.com/
Anything you post here will help us fix those issues in future patches!