Player animal names are now randomly generated by default
Healing rate nerfed on normal and realistic difficulties
Well-fed and hydrated individuals can now always avoid death by venom regardless of age
Camera can no longer go underwater
Dynamic spawns will now be better at focusing on their targets
Increased invulnerability period after aging up and being kicked out of herd/family to get to safety
Dakotaraptor mated pairs remain in a group after children age up to juvenile
Anti-aliasing now uses TAA rather than SMAA
Energy extracted from food now scales more appropriately with mass of animal. This will most noticeably impact adult Triceratops, who will feel more pressure to selectively forage for efficiency.
Improved mouse sensitivity logic, giving more fine-grained control over a more reasonable range of sensitivities
Improved camera rotational jitter
FIXED:
Combat music starting and stopping too frequently
Combat music not starting sometimes as adult Triceratops
Restore defaults option in control scheme menu
Issue with NPC random movement target selection on water
Issue with mouse sensitivity being too low regardless of settings
Issue with tree render distance setting displaying incorrectly
Bug allowing players to have many mates rather than just one
Issue where nests would fail to spawn sometimes
Bug where merged herds would continue treating new herdmates as threats
Issue with keybindings not working on RPR
Bug allowing Triceratops to roost their nests
Fixed certain settings appearing to reset during game session
Some encyclopedia issues
KNOWN ISSUES:
Lighting on some plant assets during day looks incorrect; these will be replaced in a future patch
During dusk transition, the game may become too dark for a moment