Saurian cover
Saurian screenshot
Linux PC Mac Steam
Genre: Simulator, Indie

Saurian

DevLog #68

DevLog #67

DevLog #66

Patch 1.9.2843

Hey everyone,

Patch 1.9.2843 is live! This is a small patch mostly focused on improving stability, fixing bugs and tweaking balance from the last patch, although we also threw in a new animal and atmospheric effect.

There will also likely be new bugs, so, as always, please send us any bug reports or suggestions on either our Steam discussions page or our Discord. Thank you, and enjoy!


FIXED:

  • Visual offset of early juvie/hatchling Dakotaraptor from tree trunk while climbing significantly reduced
  • Digestion rate of adult Dakotaraptor preventing stomach from filling
  • Tree teleportation when climbing
  • Anatosaurus biting at air indefinitely
  • Slow-motion sound effects never deactivating
  • IK snapping while in aim mode
  • Minor typos in encyclopedia
  • Crocs being unable to swallow
  • Palaeosaniwa venom not dealing damage
  • Fixed incorrect orientation of Anatosaur visual sensors
  • Camera facing downward when initializing aim mode as juvenile Dakotaraptor
  • Player can now always bite successfully while running in aim mode
  • Issue where purely-aquatic AI seem to teleport along the Y axis
  • Reduced chance for predators to go on ‘killing sprees’ while hunting, prioritizing eating whatever they kill before predating on anything else
  • Crocs’ ability to be rotated to awkward angles in encyclopedia
  • Swallow procedure restarting if clicked mid-swallow
  • Materials glowing gray at night on low quality settings
  • Crocodilians chasing animals too far inland
  • Animals being pushed back into water with too much force after trying to exit on steep slopes
  • Eating and swallowing animations transitioning too abruptly
  • Exploit allowing player to glide much farther than normal while in aim mode
  • Being unable to eat properly while on aim mode
  • Sniffing taking the player out of sneak state
  • Player sometimes sliding while standing still on level ground
  • AI Dakotaraptor getting stuck in RPR state on ground, not mounted on any animal


CHANGED:

  • Improved precision of targeting in aim mode, changed camera positioning logic and feel.
  • Increased Didelphodon sensory distances
  • Removed delay when switching from terrestrial to swimming states for all animals.
  • Intensity and range logic of hunting cues in daytime exploration music adjusted
  • Crocodilian AI spawn frequency decreased
  • Time window for damage transfer during attacks increased, making attacking easier
  • VRAM usage by textures decreased, making memory-related crashes less likely
  • Trample damage transfer restricted to tighter angles relative to the animal’s forward direction
  • Slow animals may now turn in place when countering faster attackers, rather than charging. This should make it harder to kill animals like Ankylosaurus.
  • Dakotaraptor are much less aggressive at a baseline, meaning parents will have better survival rates
  • Croc-like animals now ignore each other
  • Internal calendar is advanced by one month every time player sleeps, which should lead to more variety in rain frequency and lighting
  • The values of sliders are now displayed in text beside them in options menus
  • Player can no longer receive trample damage from an animal currently being RPR’d


ADDED:

  • Champsosaurus AI, encyclopedia entry
  • Animals will now make ripples and splashes when moving around in water, with the intensity of the ripples varying by their size and velocity.

DevLog #65

DevLog #64

DevLog #63

DevLog #62

DevLog #61

Devlog #61 is up! It's a short one due to holidays and hotfixing, but we still have some nice reptilian tidbits for ya!

Patch 1.8.2741

Hey everyone,

Patch 1.8.2741 is live! In it, you will find several new NPC animals, the ability for both player and AI to utilize plants for hiding, a new stealth-walk for the player, flooding, slow motion aim mode, and more! In addition, many of you should see significant optimizations, as well as more control over foliage rendering distance for the sake of performance. Your old saves will likely be incompatible with the new patch, so be ready to start a new game once you’ve downloaded it.

There will also likely be new bugs, so, as always, please send us any bug reports or suggestions on either our Steam discussions page or our Discord. Thank you, and enjoy!


FIXED:

  • Animals now transition seamlessly into ragdolls on death
  • Animals and players no longer instantly lose all XZ momentum when starting to fall or swim
  • Erratic camera behavior no longer present if player dies in water
  • Animal head IK no longer instantly snaps to starting position after bite attacks
  • Resolution now defaults to native
  • Controls will default after each patch, fixing any lingering RPR input errors
  • Crash when climbing due to memory leak


CHANGED:

  • Several CPU and GPU optimizations
  • Aim mode control should now feel more responsive
  • Spawn rates for all animals adjusted
  • Social grouping will no longer interfere with decisions to respond to animal attacks
  • Major refactor of AI movement processing - animals should move much more believably
  • Significantly rebalanced AI fight/flight reaction prioritization
  • Timing of bite attacks is now more closely aligned with their respective animals’ animations than the moment of input
  • Rewrote several file serialization/deserialization routines, improving loading times
  • Brief slow motion effect now occurs on player death
  • AI head tracking should now be significantly more fluid and natural-looking
  • Significant refactoring of physics components
  • AI visual sensors now align directly with the positions and directions their heads are facing, leading to more realistic detection behavior
  • Scent nodes now all have the same shape and size, thought they still have distinct colors
  • Randomized starting month of new games
  • Minor change to rain visual effect


ADDED:

  • Flooding can now occur after and during rainfall
  • Anatosaurus AI
  • Ankylosaurus AI
  • Denversaurus AI
  • Defensive tail-whip behavior for above three animals
  • Didelphodon AI
  • Lepistosteus (fish) AI
  • Hiding AI behavior
  • Ability for player to ‘crouch’ by holding CTRL
  • Ambient Quetzalcoatlus and Bone Butte Bird AI
  • Physics force now applied when animals are killed by impact attacks
  • Ocean and shoreline ambient sounds
  • 6 new songs
  • New hunting music queue - rather than a specific song, rhythmic cues will play on top of any currently playing daytime exploration music
  • Toggleable slow motion effect and sound filter when in aim mode using mouse wheel
  • Continue button that selects the latest dated save file to play
  • Sniffing sounds when starting scent mechanic
  • Foliage and tree distance sliders are now present in both in-game and main video options menus
  • Encyclopedia entries for all new animals