Patch 1.9.2843 is live! This is a small patch mostly focused on improving stability, fixing bugs and tweaking balance from the last patch, although we also threw in a new animal and atmospheric effect.
There will also likely be new bugs, so, as always, please send us any bug reports or suggestions on either our Steam discussions page or our Discord. Thank you, and enjoy!
FIXED:
Visual offset of early juvie/hatchling Dakotaraptor from tree trunk while climbing significantly reduced
Digestion rate of adult Dakotaraptor preventing stomach from filling
Tree teleportation when climbing
Anatosaurus biting at air indefinitely
Slow-motion sound effects never deactivating
IK snapping while in aim mode
Minor typos in encyclopedia
Crocs being unable to swallow
Palaeosaniwa venom not dealing damage
Fixed incorrect orientation of Anatosaur visual sensors
Camera facing downward when initializing aim mode as juvenile Dakotaraptor
Player can now always bite successfully while running in aim mode
Issue where purely-aquatic AI seem to teleport along the Y axis
Reduced chance for predators to go on ‘killing sprees’ while hunting, prioritizing eating whatever they kill before predating on anything else
Crocs’ ability to be rotated to awkward angles in encyclopedia
Swallow procedure restarting if clicked mid-swallow
Materials glowing gray at night on low quality settings
Crocodilians chasing animals too far inland
Animals being pushed back into water with too much force after trying to exit on steep slopes
Eating and swallowing animations transitioning too abruptly
Exploit allowing player to glide much farther than normal while in aim mode
Being unable to eat properly while on aim mode
Sniffing taking the player out of sneak state
Player sometimes sliding while standing still on level ground
AI Dakotaraptor getting stuck in RPR state on ground, not mounted on any animal
CHANGED:
Improved precision of targeting in aim mode, changed camera positioning logic and feel.
Increased Didelphodon sensory distances
Removed delay when switching from terrestrial to swimming states for all animals.
Intensity and range logic of hunting cues in daytime exploration music adjusted
Crocodilian AI spawn frequency decreased
Time window for damage transfer during attacks increased, making attacking easier
VRAM usage by textures decreased, making memory-related crashes less likely
Trample damage transfer restricted to tighter angles relative to the animal’s forward direction
Slow animals may now turn in place when countering faster attackers, rather than charging. This should make it harder to kill animals like Ankylosaurus.
Dakotaraptor are much less aggressive at a baseline, meaning parents will have better survival rates
Croc-like animals now ignore each other
Internal calendar is advanced by one month every time player sleeps, which should lead to more variety in rain frequency and lighting
The values of sliders are now displayed in text beside them in options menus
Player can no longer receive trample damage from an animal currently being RPR’d
ADDED:
Champsosaurus AI, encyclopedia entry
Animals will now make ripples and splashes when moving around in water, with the intensity of the ripples varying by their size and velocity.
Devlog #61 is up! It's a short one due to holidays and hotfixing, but we still have some nice reptilian tidbits for ya!
Patch 1.8.2741
Hey everyone,
Patch 1.8.2741 is live! In it, you will find several new NPC animals, the ability for both player and AI to utilize plants for hiding, a new stealth-walk for the player, flooding, slow motion aim mode, and more! In addition, many of you should see significant optimizations, as well as more control over foliage rendering distance for the sake of performance. Your old saves will likely be incompatible with the new patch, so be ready to start a new game once you’ve downloaded it.
There will also likely be new bugs, so, as always, please send us any bug reports or suggestions on either our Steam discussions page or our Discord. Thank you, and enjoy!
FIXED:
Animals now transition seamlessly into ragdolls on death
Animals and players no longer instantly lose all XZ momentum when starting to fall or swim
Erratic camera behavior no longer present if player dies in water
Animal head IK no longer instantly snaps to starting position after bite attacks
Resolution now defaults to native
Controls will default after each patch, fixing any lingering RPR input errors
Crash when climbing due to memory leak
CHANGED:
Several CPU and GPU optimizations
Aim mode control should now feel more responsive
Spawn rates for all animals adjusted
Social grouping will no longer interfere with decisions to respond to animal attacks
Major refactor of AI movement processing - animals should move much more believably
Significantly rebalanced AI fight/flight reaction prioritization
Timing of bite attacks is now more closely aligned with their respective animals’ animations than the moment of input
Rewrote several file serialization/deserialization routines, improving loading times
Brief slow motion effect now occurs on player death
AI head tracking should now be significantly more fluid and natural-looking
Significant refactoring of physics components
AI visual sensors now align directly with the positions and directions their heads are facing, leading to more realistic detection behavior
Scent nodes now all have the same shape and size, thought they still have distinct colors
Randomized starting month of new games
Minor change to rain visual effect
ADDED:
Flooding can now occur after and during rainfall
Anatosaurus AI
Ankylosaurus AI
Denversaurus AI
Defensive tail-whip behavior for above three animals
Didelphodon AI
Lepistosteus (fish) AI
Hiding AI behavior
Ability for player to ‘crouch’ by holding CTRL
Ambient Quetzalcoatlus and Bone Butte Bird AI
Physics force now applied when animals are killed by impact attacks
Ocean and shoreline ambient sounds
6 new songs
New hunting music queue - rather than a specific song, rhythmic cues will play on top of any currently playing daytime exploration music
Toggleable slow motion effect and sound filter when in aim mode using mouse wheel
Continue button that selects the latest dated save file to play
Sniffing sounds when starting scent mechanic
Foliage and tree distance sliders are now present in both in-game and main video options menus