Save Your Mother cover
Save Your Mother screenshot
Genre: Role-playing (RPG), Adventure, Indie

Save Your Mother

Version 1.41



Balancing

  • Final Boss now takes 90% of damage from every source (was 80%)

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Version 1.4



Balancing

  • Changed nearly every single spell and skill in game values to different damage types to optimize the code and the damage values for better reduction bonuses
  • Increased base damage of Absolute Zero to 350 (was 300)
  • Mongo now only takes 50% of all physical damage
  • Mongo now only takes 80% of all magical damage
  • Final Boss now only takes 80% off all damage from every source (was 100%)
  • Mimic now takes only 95% damage off all attacks
  • Increased base damage of Abyss normal attacks to 150 (was 100)
  • Increased damage scaling of Drain to 3 (was 2)
  • Increased base damage of Drain to 40 (was 20)'
  • Removed accuracy minus from all the enemies


Gameplay

  • Adjusted Accuracy values


Graphical

  • Added icon for Cure spell

Version 1.36



Balancing

  • Abyss now no longer crits
  • Lowered basic damage of Abyss normal attacks to 100 (was 150)
  • Abyss attacks now no longer do true damage
  • Lowered base damage of Nuke to 1300 (was 1800)
  • Absolute Zero now no longer does true damage
  • Lowered base damage of Pearl to 1000 (was 1500)
  • Lowered base damage of Summon God of Destruction to 1500 (was 2000)


Bugfix

  • Crash could occur when fighting Abyss, this has been fixed

Version 1.35



Balancing

  • Lowered the percentile damage of "Drugged" state in Hardcore mode to 2% (Was 5%)
  • Cloak of Immunity now protects against "Drugged" state
  • Deadly Doves MP now costs 10 mana to use (was 8)
  • Lightning now costs 8 mana to use (was 6)
  • Lowered the Scaling of Lightning to 13 (was 15)
  • Increased scaling of Thunder Storm to 13 (was 12)
  • Increased base damage of Thunder Storm to 13 (was 10)
  • Thunder Storm now costs 12 mana to use
  • Lowered cast time of Thunder Storm
  • Increased cast time of lightning
  • Increased base damage of Dark Wave to 10 (was 2)
  • Increased base damage of White to 7 (was 2)
  • Increased base damage of Flare to 5 (was 2)
  • Increased Lady of Ice AGI to 30 (was 25)
  • Increased scaling of Drain to 2 (was 0.1)
  • Lowered base dmage of Drain to 20 (was 30)
  • Final Boss now only takes 85% of lightning damage (was 100%)
  • Increased Final Boss AGI to 35 (was 32)
  • Man-Eater of Depth now takes 150% thunder damage in hardcore mode (was 160%)
  • Absolute Zero now does 300 damage per Icicle landed (was 500)
  • Nuke now does 1800 damage (was 4500)
  • Pearl now does 1500 damage (was 3200)
  • Pearl now no longer does True Damage
  • Ungolia can now do "Earth Crash" move
  • Nuke now no longer does True Damage
  • God of Destruction summon now does 2000 damage (was 2100)
  • Abyss now only uses Summon of God Destruction when at 85% hp or under
  • Increased base damage of Meteor Shower to 15 per Meteor landed (was 13)
  • Ungolia is now immune to stuns and sleeps in Hardcore mode
  • Increased accuracy of Alice to 100% (was 98%)
  • Worms now cost money (3 gold)
  • Energizers now restore 300 mana
  • Healthbrews now restore 500 health
  • Removed Orbital Strike
  • Removed reduntant dummy skill from Fire Lizard
  • Fire Lizards now use Fire instead of Flare
  • Fire Lizards now use Fire instead of Flare in hardcore mode
  • Final Boss now uses Fire instead of Flare
  • Final Boss now uses Fire instead of Flare in hardcore mode
  • Final Boss in hardcore mode no longer does Final Fisting
  • Cure All now has base heal of 1250 (was 250)


Bugfix

  • The fog graphic could fly off screen in the mine transport and the Ice hell entrance rooms, this has been fixed.
  • If using teleport in Trixie's trial, the light overlay would teleport with you causing graphical error, this has been fixed
  • Under certain, special conditions, it was possible to die and then loading a save, you'd die again. This has now been fixed.
  • Healthbrews potentially healed different ammount depending if used in or out of combat, this inconsistency has been fixed
  • Game had to be closed twice in some cases to truly quit the game, this has now been fixed
  • Two secret chests could be opened in both hardcore and softcore in Lava pit, this has been fixed


Gameplay

  • Made the save spots in Ice Hell red for better clarity
  • Added chest with Energizer at the Mine level
  • Added chest with Power Shroom at the Mine level on hardcore
  • Added "True Sword of Kings" weapon that can be obtained in Hardcore mode
  • New bait "Rock Shrimp" added
  • New fish "Red Fish" added, which can be turned into health brews
  • New optional boss "Mimic" added, defeating this difficult boss earns you Mana Juice that permanently increases Max Mana by 200
  • Game now literally warns you about going past entrance of Ice Cave without equiping Sword of Kings
  • You can now move rocks and moving blocks by simply walking into them
  • Added a rock in the fishing pond in Witch's Cabin
  • Game now literally prevents you from leaving Sultry Succubus after talking to King if you don't have the Poison Soup, because some people skip dialogue too much. If you have already done the quest in a previous save, talk to the bartender again and you'll be able to proceed.
  • Added a check to allow gallery pictures to go above the threshold, to allow the chests to function correctly with older saves


Graphical

  • Added light effects to Save Points in Ice Hell
  • Added icon for Spirit Arrow, Lightning and Thunder Storm
  • Improved the visual animation of pushing rocks and moving blocks
  • Added message at the end to hint that the game's not stuck and wants you to move into the Hardcore mode
  • Changed the graphic for puzzle reset switch in Ice Cave to make it stand out much, much more

Version 1.34



Balancing

  • Increased the ATK of the guard demon to 30 (was 28)
  • Increased AGI of BIG Mask to 13 (was 7)
  • Increased AGI of Mama Mask to 7 (was 5)
  • Increased Mama Mask WIS to 85 (was 80)
  • Increased Mama Mask SPI to 80 (was 75)
  • Increased final boss AGI to 32 (was 30)
  • Increased Abyss AGI to 32 (was 30)
  • Increased ATK of final boss to 55 (was 50)
  • Increased ATK of final boss in hardmode to 150 (was 147)
  • Increased WIS of final boss in hardmode to 150 (was 147)
  • Increased AGI of BIG Mask in hardmode to 145 (was 144)
  • Lowered ATK of Ghosts to 35 (was 40)
  • Increased HP of Man-Eater of Depths to 9000 (was 8500)
  • Lowered the weakness of thunder magic of Man-Eater of Depths to 150% (was 200%)
  • Lowered base damage of Thunder to 8 (was 10)
  • Lowered Lightning's damage scaling to 15 (was 20)
  • Increased the EXP gain from Fire Lizards to 5 (was 3)
  • Increased the EXP gain from Fire Lizards in hardmode to 100 (was 99)
  • Increased the EXP gain from Ghosts to 30 (was 1)
  • Increased the EXP gain of Lizardmen to 12 (was 8)
  • Lowered the Gold gain of Lizardmen to 6 (was 15)
  • Increased the EXP gain of Ungolia to 15 (was 5)
  • Decreased gold gain of Ungolia to 7 (was 13)
  • Increased the EXP gain from Man-Eater of Depths to 120 (was 63)
  • Lowered Gold Gain from Man-Eater of Depths to 60 (was 130)
  • Lowered the EXP gains from Leukocytes to 80 (was 110)
  • Lowered the Gold gain from Leukocytes to 40 (was 220)
  • Lowered the EXP gains from Skeletons to 80 (was 110)
  • Lowered the Gold gain from Skeletons to 40 (was 220)
  • Increased Lady of Ice EXP gains to 150 (was 75)
  • Lowered the Gold gain from Lady of Ice to 75 (was 150)
  • Lowered the Gold gain of Hoglobyte to 30 (was 33)
  • Increased the EXP gain from Guard demon to 35 (was 1)


Bugfix

  • Under certain conditions it was possible to miss the Martian Masher achievement, this has now been fixed.


Grammar

  • Removed reduntant repetion of "so far" in Becky's dialogue.

Version 1.33



Balance

  • Removed Mongo Crush
  • Lowered chance of Mongo using speed up
  • Increased Mongo's attack to 115 (was 113)


Gameplay

  • Made it so that you can now teleport to safety from block puzzle room in Trixie's test, to prevent player from trapping themselves.


Grammar

  • Alice comments about exit dissapearing, not wall.


Graphical error

  • Trixie's test displayed leftover graphical problem, this has been fixed

Version 1.32



Bugfix

  • Hardcore mode had two save points when it shouldn't have in certain spots that have been removed
  • If you skipped levels in Hardcore mode, talk with Trixie could cause a permanent loop
  • Using Magical Dunce Cap could have Trixie instant kill you, this has been fixed
  • The crystals at Evil Transport could have their top parts removed if leaving the stage and then returning, this has been fixed


Gameplay

  • You can now no longer skip levels in Hardcore mode but rather have to go through them again

Version 1.31



Bug fix

  • Bug that prevented Hardcore mode from starting has been fixed.
  • Returning to Sultry Succubus after using Hilda's shop, would have the Hilda graphics in the Sultry Succubus. This has been fixed.


Balancing

  • Increased Lady of Ice's AGI to 25 (was 20)
  • Increased Lady of Ice's LUK to 40 (was 38)
  • Lowered Ghost's ATK to 40 (was 42)
  • Increased BIG Mask AGI to 7 (was 4)
  • Increased Mama Mask AGI to 5 (was 3)
  • Increased Abyss AGI to 30 (was 20)

Version 1.3



Balancing

  • Reduced Ungolia's attack in hardcore mode to 70 (was 85)
  • Lady of Ice now uses Absolute Zero when at 60% hp or bellow and 85% or bellow in hardcore mode
  • Cloak of Immunity now makes you immune to webbed state


Gameplay

  • You can now return back to belly stage.
  • Added hover alert when near the secret message in Lava Pit.
  • You start the game with Spirit Arrow, a AOE spell that does more damage the less HP you have at high mana cost


Graphics

  • Improved numerous HUDs with new graphics


Bug Fixes

  • Credits would play twice, this has been fixed
  • Energizer didn't give 200 mp as it should, this has now been fixed


Intro

  • Made the intro scroll faster