Scalpers: Turtle & the Moonshine Gang cover
Scalpers: Turtle & the Moonshine Gang screenshot
Genre: Adventure, Indie

Scalpers: Turtle & the Moonshine Gang

Untitled

Patch 1.0.1

Hi all.
We have patched our first patch after the full release.
Thanks to you, the community, we can notice and hunt down nasty little bugs faster. Thanks for that!

Fixes in this patch include:
*Hit damage
*Sounds
*Collisions
*Optimization

Full release

Howdy folks!
We are live, with the full release.

The road has been long, and hard. As a small indie developer, we ran into all the possible problems you can. Even though the release seemed distant from time to time, we did not give up and kept pushing when we had the resources to do so.

We would like to thank all the testers and community members that sent us bugs and issue reports. Please keep them coming.

We will continue to push bug fixes and collect your input on what is good and what is less good with the game!

Thank you all, so far it has been one hell of a ride!

New content in full release:
* 2 new campaign maps
* 2 new bosses
* 30 new upgrades
* Simplified Chinese translation


Much love and respect
/ A Sweet Studio

Patch 0.0.5 Bug fixes.

Hey!
We have updated Scalpers again, this time with some minor fixes.
That includes:
-Typos
-Sorting of result for pvp games
-Graphical fixes
-Changed color of telegraph for the lizzard explosion.
-Balanced for single players on normal difficulty.

Patch 0.0.4 - Bug fixes!

Hi yall.
We have updated Scalpers with fixes for these fixes:

-We removed the possibility to get loot drop duplicates.
-We removed the video in the main menu to prevent crashes.
-Graphical fixes to the curve gun.
-Network code optimization.

Thank you all for your continued support!

Scalpers info Feb 2018

Hi all moonshine drinking voles!

We are alive, and working.... on new content and bugs. At the moment more focus on bugs. We are sorting out the crash bug, and other bugs, such as sorting upgrades to have a better chance of getting loot you don't already have!

Since we are a small indie company, we have been forced to take some external project to finance the finishing touches to Scalpers. It is on the final stretch for the Early Access.

We are pushing a bug fix patch today or tomorrow!

Thanks for your patience and support!

We are still alive!

Hey!
We are alive and well.
Working on new Campaign levels, with events, bosses, and enemies.
Other than that, we are killing bugs, adding som quality of life stuff, such as aim sensitivity :O

Thank for your support!

Patch 0.0.3 - New Content!

Greetings Earthlings!
We have patched Scalpers and that includes new content as well.

Patch includes:
-Fully re-bindable gamepads.
-PvP mode reworked: Everyone starts off with the revolver, then other weapons and powerups are placed over the level, you still choose secondary, and racial ability.
-2 new PvP maps.
-Support for up to 8 players in PvP
-Swedish localization (more will come now when we have the framework).
-Difficulty tweaks.
-New graphics for posters and menus.
-Optimization and bug fixes!


/Team Sweet

We are alive!

Howdy folks!
Looooong time without any information on what we are working on, sorry for that.
We are back from vacation and are working hard.
So what are we working on?

We are currently adding more campaign content, that means more boss battles, hordes of enemies and tricky situations to solve. But also more loot.
Other than that, we are focusing on the PvP mode (or modes.... who knows?!)
Fully re-bindable control support.
We are localizing the game to a variety of languages, such as:
Simplified Chinese, Russian, French, German, and Spanish.

Thanks for all your feedback and continued support, you are the best!

/Team Sweet

Patch 0.0.2

Howdy Scalpers!

We have made a huge patch with a lot of new content, including:
-PvP (Say whaaaaat?!?!).
-Local coop! (say whaaaaaaat?!?).
-1 new scalper (Santana "El Cazador").
-Controller support (x-box 360 standard).
-In-game currency that drops from mobs and destructibles.
-Loot crate shop to buy upgrades from(nothing to do with in-app purchases, you can't buy in-game currency, but to make progression faster for those who struggle with boss battles).
-Trading cards are on their way up!
-Rebalance enemy spawns and events 1-4 players.
-Renamed difficulties (you seem unnwilling to play on easy).
-Worked on feedback (visual and sounds).

So, as you all know, we are a small team with a small budget, so any bugs that you find, please help us report them so we can make the game better!
(With added controller support and local coop, we expect some :s).

Thanks for all your love and support!