We wanted to say a big thank-you to everyone who has supported Introversion through the years, and especially to those that love our oddball art exploration game Scanner Sombre. We were all in a pretty dark place after working on Prison Architect for five years plus, and something sinister and dark was just dying to come out. Scanner Sombre is how we felt!
As a thank-you gift we have released the Official Soundtrack as a free download, for anyone who owns Scanner Sombre. Thank you so much!
Track Listing:
1 As Above So Below (Surface Ending)
2 Know our Truth (Temple Ending)
3 The Souls of the Many (River)
4 Don't Fall in (Lake Part 4)
5 Somebody Was Here Before (Base Camp)
6 A Serpent Bites its Own Tail (Base Camp)
7 Halls of the Fallen (The Mine)
8 The Ascent (Lift Shaft)
9 What Darkness Awaits You (Lake Part 2)
10 Behind the scenes with the composer
We'll leave you with these words from our head of audio, and composer of the Scanner Sombre soundtrack, Alistair Lindsay. Thanks and enjoy!
Just prior to commencing work on Scanner Sombre I had experienced an intensely busy and emotionally brutal couple of years in which I had lost, to terminal illness, all three of my cats, my dog, and finally my Father too. During this period I had designed sounds and composed music for several games most notably Ludeon's 'RimWorld', and Introversion's BAFTA Award winning 'Prison Architect'.
To stay 'professionally positive', and therefore be able to write the (mostly) emotionally neutral or happy music that these games required was not easy but was nonetheless essential. On many such occasions, alone in my studio, I could feel the proverbial thumbs of my own truth pressing remorselessly ever harder into the eyeballs of my soul, as I forced myself not to externalise (in my musical compositions) the pain and loss I was feeling inside.
As it turned out we had just finished Prison Architect when my Father died. What should have been a time for joy, jubilation, and a sense of pride and victory was instead usurped by feelings of nausea, anger, and devastating loss.
In all truth henceforth what I desperately needed most of all was to be authentic. I needed a new project to write for that could offer me a legitimate vessel into which I might pour all of that dark, rancid, despair and negative energy that I had bottled up inside for so long.
What I needed was a bottomless pit of never-ending doom, where all hope must be abandoned, where only pain and grief can thrive. Somewhere that would need the kind of music I had wanted to give birth to for an entire year!
And that, ladies and gentlemen, turned out to be Scanner Sombre.
All the best, and, er....enjoy the music?
Alistair Lindsay.
Head Of Audio. Introversion.
VR mode released into beta!
We are very proud to announce you can now play Scanner Sombre in VR, using a HTC Vive or Oculus Rift.
We've been busy working on this since Scanner Sombre launched, and we think it's one of the most atmospheric experiences we have ever created. Let us know what you think!
Mark & Chris made a video demonstrating the new Vr mode, and also discussing the critical and commercial response to the games launch. It's a difficult but honest discussion.
https://www.youtube.com/watch?v=y4a7K-I-F5s
This update is on the steam branch 'beta', meaning you must manually switch to that branch to see this new version. - Right click on Scanner Sombre in your games list
- Click 'Properties'
- Click 'Betas'
- Select 'beta' from the list. (Restart steam if it doesn't show up)
- The update will then download.
Full list of changes
- Experimental VR mode
Supports HTC Vive or Oculus Rift.
- Translations
The game has been translated into this massive list of languages:
Bulgarian
Czech
Danish
Dutch
Finish
French
German
Greek
Hungarian
Italian
Japanese
Korean
Norwegian
Polish
Portugese
Portugese-Brazil
Romanian
Russian
Simplified Chinese
Spanish
Swedish
Thai
Traditional Chinese
Turkish
Ukranian
- You can now invert your mouse Y axis (options menu, 'Invert Y axis')
We are very excited to announce that our sixth game ‘Scanner Sombre’ is finished, and is launching this Wednesday 26th April! Watch our launch trailer here:
https://www.youtube.com/watch?v=8NFlo9FEfaY
Scanner Sombre began life as a short experimental prototype, created in a little over a week during the long Prison Architect alpha. We wanted to create something completely different to Prison Architect, and very different from any game we’d made before. Scanner Sombre is intended to be a deeply atmospheric experience, inspired by similar games such as Gone Home, Dear Esther, and Proteus.
Armed only with a LIDAR gun, you must explore and ultimately escape the cave. As you explore your ‘point cloud’ becomes more and more detailed and expansive.
Scanner Sombre will be on sale on Wednesday 26th April. The price will be $11.99, reduced to $9.99 for launch.
We hope you enjoy playing our latest game!
http://www.scanner-sombre.com