One more short delay — now releasing Friday December 2nd.
Hey folks!
Deepest apologies but we're gonna have to do ONE more (extremely short) delay for Episode 4.
Work is almost done, but we want a little extra time to give one of the endings the breathing room and extra complexity it deserves.
Cheers, and thank you so much for your patience and support, it'll be worth it ^^ ~Tony and Abby
Updated Episode 4 Release Date
Hey folks!
We unfortunately lost some time to illness earlier this month, so we're giving ourselves a little extra time to finish up work on Episode 4. It's now slated for November 30th instead of November 22nd.
Cheers, and thank you so much for your patience and support! ~Tony and Abby
Steam Deck Freezing Fix (I hope)
Hey folks!
We've been running into a recurring issue with a small subset of Steam Deck players where the game would regularly freeze on them. I haven't been able to replicate the issues on my own deck, but it seems likely that this issue was, ironically enough, introduced back when Ren'py officially added Steam Deck support. The Ren'py devs are aware of this issue (other devs have reported it as well), but we haven't received any updates lately, and we didn't want to leave affected deck users hanging any longer.
This latest patch recompiled the game in the last version of Ren'py that was available prior to official Steam Deck support. Hopefully, using this early version of the engine should resolve the issue, and as far as I'm aware, there hasn't been any important functionality (aside from some light performance improvements) introduced in more recent versions.
Since I haven't been able to replicate the deck freezing issue on my own end, though, I have no idea if this actually fixes the issue. If you have a deck, especially if you've been running into this problem, please let me know if it persists or if it seems to be resolved!
(And if you're suddenly running into other issues due to the engine rollback, please likewise let me know if that's the case!)
Apologies for any inconveniences folks have run into over this, and hopefully this gets things working for everyone again!
Thanks! ~Tony
Episode 4 Teaser and Release Date
Hi everyone!
We're nearing the home-stretch of Episode 4's development, so we figured it'd be high time to announce a release date and share a new trailer.
Episode 4 is set to release on November 22nd. I feel like we say this every time there's a new release, but it's also a long one. The full script for the episode is around 800 pages and somewhere around 200,000-250,000 words, bringing the total length of the game past One (1) Lord of the Rings or One (1) Infinite Jest in total content. Episode 4 has a lot of opportunities to revisit the consequences of earlier decisions, as well as even more new mysteries to unravel! And things are going to start to really steam up for certain romance paths.
We're extremely proud of how Episode 4 is turning out, and we can't wait to share the full chapter with you next month!
A few other notes:
The game is currently on sale for Steam Scream Fest! If you haven't had the chance to pick up a copy, now's a great time! Scarlet Hollow is never going to dip below 20% off before leaving early access, and there's going to be a price hike before the full release, so if you've been holding out for a steeper discount, this is as steep as it'll get for at least a couple of years!
If you want to get your hands on part of Episode 4 early, test branches available for Alpha Tester Patrons. A chunk of Episode 4 is available there now, and there'll be an update to the build later this week that brings things up to ~Episode 3's length content-wise.
If you haven't had the chance to check out Slay the Princess, it's also participating in Scream Fest and has a free demo with 60-90 minutes of content.
Thanks again for all of your support, and we can wait to share more details! ~Tony and Abby
Pre-recorded: Watch the Developers Play
Event to broadcast a pre-recorded palythrough to the store page
Limited Edition Wayne Plush is Here!
"You don't have to be afraid of me." Tall, dark, and handsomely rotting, all Wayne wants to do is protect you from the horrors of Scarlet Hollow, but someone keeps sneaking off and having near-death experiences (that someone is you.) Now in plush form, Wayne can keep an even closer eye on you and keep you out of trouble. Forever.
"You don't have to be afraid of me." Tall, dark, and handsomely rotting, all Wayne wants to do is protect you from the horrors of Scarlet Hollow, but someone keeps sneaking off and having near-death experiences (that someone is you.) Now in plush form, Wayne can keep an even closer eye on you and keep you out of trouble. Forever.
Also, a quick update on Episode 4: development is moving at a breakneck pace, and we're still hoping to have the episode ready for Halloween. As is always the case for new episodes, however, quality is always going to take precedence over rushing a release. We'll be sure to provide an update as soon as we feel comfortable naming an official release date.
9/12 Small Patch Notes
Updated the date on Stella's overlay to be October 24th, 2022. It was previously October 12th, 2022, which isn't a real Monday.
Fixed an issue where the game was consistently adding too much spacing between lines of dialogue.
Assorted other small fixes.
Watch the Developers Play - Games from Ontario Livestream!
Join us for a quick dive into Scarlet Hollow while we talk about the game's development and answer your questions.
9/4 Patch Notes
Added an accessibility feature in the preferences allowing players to remove or lower the intensity of a visual overlay that can be acquired in Episode 3.