Scelestum cover
Scelestum screenshot
Genre: Puzzle, Indie

Scelestum

Stabilization and Bug Fixes

Game Stabilization

  • Updated internal libraries to latest versions
  • Optimized download size
  • Optimized memory usage


Bug Fixes

  • Fixed an issue where players could get trapped on the Tidal Island map
  • Fixed an issue where shooting the Demon Staff would hit invisible walls
  • Fixed an issue where the food clue could be potentially spawned incorrectly.
  • Fixed potential synchronization issues during multiplayer.

Bug fixes and improvements

Several bug fixes including:

  • Being unable to loot chests when other players in your team are dead
  • Being unable to barricade doors correctly in rare circumstances
  • Various demon line of sight issues in some buildings and outdoor areas


Other improvements:
<*> Demon pathing and AI reworking

Patch notes 07/11

Thanks to some feedback from some early play testing we have made some improvements.

Some balance changes:

  • Days are now longer - There is more time to solve puzzles, this was especially problematic on larger maps.
  • Nights are slightly shorter - Nights should be shorter but more intense.
  • Demons always spawn - Every night will have a demon, no more boring nights of hiding for no reason!


Some bug fixes:

  • Demon pathing - fixed some bugs with demons getting stuck, or not able to reach players.
  • Dead teammates not getting scores - If you die and your team succeed, you should still get recognition!


Some general improvements:

  • Better descriptions on some pictures where it was difficult to tell what they were.
  • Tutorial improvements

Initial Launch

Hi Everyone,

Welcome to Scelestum! I hope you enjoy the initial early access version. We will have more fun content coming shortly, but for now we hope you have fun!

Feel free to join the discord and leave any feedback, and any changes you feel would improve the game. All feedback is welcome!