Fixed an issue where players could get trapped on the Tidal Island map
Fixed an issue where shooting the Demon Staff would hit invisible walls
Fixed an issue where the food clue could be potentially spawned incorrectly.
Fixed potential synchronization issues during multiplayer.
Bug fixes and improvements
Several bug fixes including:
Being unable to loot chests when other players in your team are dead
Being unable to barricade doors correctly in rare circumstances
Various demon line of sight issues in some buildings and outdoor areas
Other improvements: <*> Demon pathing and AI reworking
Patch notes 07/11
Thanks to some feedback from some early play testing we have made some improvements.
Some balance changes:
Days are now longer - There is more time to solve puzzles, this was especially problematic on larger maps.
Nights are slightly shorter - Nights should be shorter but more intense.
Demons always spawn - Every night will have a demon, no more boring nights of hiding for no reason!
Some bug fixes:
Demon pathing - fixed some bugs with demons getting stuck, or not able to reach players.
Dead teammates not getting scores - If you die and your team succeed, you should still get recognition!
Some general improvements:
Better descriptions on some pictures where it was difficult to tell what they were.
Tutorial improvements
Initial Launch
Hi Everyone,
Welcome to Scelestum! I hope you enjoy the initial early access version. We will have more fun content coming shortly, but for now we hope you have fun!
Feel free to join the discord and leave any feedback, and any changes you feel would improve the game. All feedback is welcome!