Sir Rattlebone's stage, "Kingsland Graveyard" is now out in the endless-beta branch of the game (beta password: mysteryjohnson) The stage's song, "Ribcage Match", was composed by Jack7 for Duel of Fortune and repurposed for Schwarzerblitz. Here's a sneak peak at the stage itself! The stage, Rattlebone and Leo will be available for free in the normal branch of the game in late October, since they all miss some finishing touches!
[previewyoutube="Fl24_vWkTyI;full"]
SCHWB Beta Branch Bug Fix - Patch 1.2.4
Due to a mistake, the latest version of the game on the beta branch had a bug that caused many stages to show visual quirks. The latest update should solve this issue.
(This bug fix is only relevant to the endless-beta branch of the game)
Schwarzerblitz v1.2.3 - Beta branch balance patch
This patch applies ONLY to the endless-beta branch of the game. To opt-in, right click on Schwarzerblitz in your Steam library, select Properties, Beta and use the password mysteryjohnson to unlock it.
v 1.2.3 (13.09.2020, beta branch)
Bug fixes
fixed a bug which caused the match to end improperly in story mode if a character was KOed by damage over time
System changes
Projectiles can now have accelerations and arced trajectories
New content
Stages
added the first version of "Parsec Arena" (music still to be replaced with the final version)
added the first version of "After Hours" (music might be temporary)
uploaded the improved version of Le Coq Heureux
Characters
new costume: "Quarantine Rapport 2" Johnson
new costume: "Unpaid Bills" Shaz (needs to be unlocked by completing arcade with him twice and clearing his trial)
Character changes
Amy
r.P: reduced active frames by 3 (the active time was not conform with the visual appearance of the move)
Elena
c.3P: changed recovery stance after move to remove an unwanted animation jitter
Johnson
Top Hat Doomsday (623 P) has been split into two different moves:
623 P (Top Hat Reprise) doesn't require Bullet Counters but does not launch. It can still be used as a juggling tool like the old Top Hat Doomsday, though. It's +12 on hit and deals 18 damage.
623 P+K (Top Hat Doomsday) now costs one Bullet and it is equivalent to the previous iteration of Top Hat Doomsday. It deals 22 unscaled damage.
Wally (changes to Wally are still experimental and I'm using the beta to collect feedback)
Added 5 frames of recovery to his Brisbane Roundabout sidesteps
Brisbane 2T: doesn't launch anymore, but causes pushback
r.K: added Standing Launch properties
Brisbane PP (Heavy Metal): changed into natural combo
Lazor
Ultimate Diamond Crusher won't hit juggled or airborne opponents at full force. This prevents the One-Hit-KO variant of the move from being used during a juggle combo
Rattlebone
changed move names to reflect the DoF naming convention
updated intro and win quotes
his axe moves have now proper acceleration and arcs
his skull moves have been changed to make use of the acceleration
Sir Rattlebone and Leo Fizeau will soon join the fight!
Cat's out of the bag! The first two characters that will be added to SCHWB are Sir Rattlebone and Leo Fizeau.
Sir Rattlebone is one of the main characters of Duels of Fortune, an upcoming cartoon-y 2.5D fighter by Cosmic Hat Games. In SCHWB, he keeps all his special moves, included the skull toss, the axe toss, his shield bash and his Skeletal Spinner super, at the cost of 2 bullets.
Leo Fizeau is instead an original character created by Berks, the winner of the first Indievo tournament. his gameplay centers around teleport cancels, thus chaining an immense number of moves in one, single damaging string!
All characters will be released around September in the main branch, for free. Those curious can try them out in the beta branch (password: mysteryjohnson)!
Have fun, break them and RIDE THE LIGHTNING!
Schwarzerblitz - new character reveal!
A new character will join Schwarzerblitz as a free DLC! Tune in on the 24th July, 19:00UTC to find out more! [previewyoutube="sHfg706Vfwc;full"]
Added official Workshop Support to the game!
You read it right! Now, Schwarzerblitz has integrated workshop support for custom characters, stages and story episodes!
I have published a first guide here! There is already some user generated content + some tests around! Be sure to check the guide and unleash your creativity!
You can already access the game workshop here. You can also join the Schwarzerblitz Discord Server for additional information and troubleshooting.
Unleash your creativity and RIDE THE LIGHTNING!
AMA with the developer on r/Fighters
Did you wonder why there is a sharkman in a fundoshi in the game? Or what inspired the creation of an Aussie raptor with a minigun? Or why and how K-069 was added to the roster, with her strange bars and mechanics? Are you simply curious about what drove certain design decisions?
Now you have a chance to ask the dev.
On Sunday, 28th June, at 19:00 UTC (21:00 GMT+1), there will be an Ask Me Anything session with the developer on r/Fighters. Follow the link for more information and feel free to tune in to submit your own questions!
NOTE: The following changes apply only to Tournament Mode. No change applies to the normal version of the game.
System changes
removed "demo matches" from Tourney Mode;
removed "vs AI" match types from Tourney Mode;
replaced stage "Containment Breach" with a version without light effects for tourney use;
removed stage "Elevator" from Tourney Mode;
Balance Patch 1.2.2
Schwarzerblitz v 1.2.2 (10.06.2020)
Bug fixes
fixed a bug that displayed the completion of three story chapters as 100% from the beginning
System changes
improved button assignment
Character-specific changes
Jenn
s.9K: reduced active frames by 2
r.9K: reduced active frames by 2
K-069
s.9K: reduced active frames by 2
r.K: reduced active frames by 2
Shaz
r.3P: reduced active frames by 5
c.3P: increased hitstun on hit, moved cancel window later after hit
s.2P: removed 3P followup
c.P: removed 3P followup
Doll
s.4T: reduced active frames by 7
Schwarzerblitz - Quarantined Rapport 2 Tournament
On the 13th June, Schwarzerblitz will be part of the charity event Quarantined Rapport 2, with an online tourney! Since the game has no native online infrastructure, it is required to either use Parsec or Steam Remote Play to take part (EU/NA/SA only for this time). There is a 100$ prize pot, with prizes up to the 3rd place!