Science Girls cover
Science Girls screenshot
Genre: Role-playing (RPG), Strategy, Adventure, Indie

Science Girls

March 18 patch notes.

This patch fixes the bug where the game would try to relaunch itself as Black Closet if run from the local install directory. On Windows, this fully fixes the bug, so you can now start from the exe; on Mac and Linux, you still need to start the game from your library. (This will be fixed in a future version)

Update - a backlog of fixes

A fairly large dump of old upgrades, fixing crashes, adjusting Steam integration, adding translation hooks, and all sorts of other minor things. If you encounter any crashes or problems with the new version, please let us know!

Full changelog follows:

* 'numbered_combantants is not defined' crash in turnbasedcombat.rpy fixed.
* Disambiguation tags added.
* 'Next: %d' string (XP needed for next level on profiles page) now
translatable.
* . added to Espresso tooltip.
* Decrufting.
* AttackStr() changed to AttacksStrLocalized(), so it's more clear that it
should handle any grammatical rules.
* Grex AttackStrLocalized() now learns about the attacks to show in a
translatable fashion.
* Risk Analysis now translates the monster type.
* Risk Analysis translation string clearer.
* No longer try to translate (player-entered) leader's name.
* Difficulty level on profile screen now translated.
* Insufficient-SP failure on Risk Analysis no longer hides all the combatants.
* Translation code should now load all .strings files in translations/$lang/
* ADVCharacter_ignore_say_attributes now compatible with 6.99.12.2.
* scalablenarrator works in 6.99.12.2.
* Some string deduping.
* Load screen works in 6.99.12.2.
* More string deduping.
* Title screen hotspots translatable.
* Refactoring: moved newtranslation.rpy stuff into translation.rpy.
+ String extraction.
* Credit screen copyright bumped to 2009-2017 (was 2009-2016)
* Cheeve code tweaked to interface with Steam using the newstyle (64-bit
friendly) version.
* Credits year bumped to 2019.
+ Steam integration completely reworked
* include python_dict and python_set declarations in unroller.py for new
cheeves.
+ No longer include symlinks in Steam integration
+ Removed unlock_cg from steamsh.
+ Makefile to update steamsh distributables.
* all_checklist_items_ordered now correctly initialized.
* Now use steam-overridable checklist_item_is_unlocked() func to determine
what cheeves to show locally.

Autumn Sale

Major Engine Upgrade - Mana Regen, Power Levels, and more

The big overhaul of the game that we've been working on is now available in the main branch. This is a HUGE change, so if you haven't been following the beta, please see the forums for more information and help on dealing with any problems that arise.

http://steamcommunity.com/app/269010/discussions/0/364041517012117567/

Please report anything strange that happens in the discussion forums!

Now in beta - Mana regen, power-level selection, and more!

Spiky has been doing a massive engine overhaul to this game. Full details can be found here:

http://steamcommunity.com/app/269010/discussions/0/364039531221478569/

Because of how huge and extensive the changes are, we really welcome any feedback on how things are working. If you have the chance and are willing to help out, please swap over to the beta branch and have a look around!

March 2016 - Massive Engine Upgrade in Alpha

We are currently working on some BIG changes to the underlying game code.

This will not add new content, but it will affect the gameplay/strategy, along with changing a lot of technical bits enough that people who had problems with the game in the past may be able to run it in the future.

At the moment, these changes are INCOMPLETE and available only to those who intentionally opt into the alpha, which is being updated as we test and work out more details. You can get more information on the current status of the update here:

http://steamcommunity.com/app/269010/discussions/0/392184522708285017/

Further announcements will be posted when the new update moves to beta and then to live.

Patch 1.3.17

Pushing out an update for a rare but annoying error that could happen in some combats. You shouldn't notice anything different in actual gameplay, this is just preventing that one specific crash.

Patch 1.3.16

New patch on the main branch with a variety of bug fixes and some things we are still working on.

Summary: some improvements to sound handling, fixing a problem that could occur if the Gertigator ate your whole party, controller improvements, and a 'Play in Safe Mode' batch option.

To help us keep track so that we don't miss anything, please refer to this forum topic for full details and to post any questions or bug reports for this new patch: http://steamcommunity.com/app/269010/discussions/0/617328415071754783/

Feb 2015 - Patch in Beta

We've released a set of updates and fixes for rare problems (strange things happen with alien monsters sometimes). The fixes are now available on the beta branch - see this forum topic for more information on accessing the beta.

http://steamcommunity.com/app/269010/discussions/0/612823460256989722/